ref: a0ab194747836a3240706d5268e162b3ec7baac0
parent: 7e57759e2e8626538c7712ae59339db03e174539
author: Simon Howard <fraggle@gmail.com>
date: Mon Oct 17 17:20:27 EDT 2005
Add note that the "Monsters Infight" setting is not supported. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 211
--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: deh_misc.c 209 2005-10-17 21:09:01Z fraggle $
+// $Id: deh_misc.c 211 2005-10-17 21:20:27Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.7 2005/10/17 21:20:27 fraggle
+// Add note that the "Monsters Infight" setting is not supported.
+//
// Revision 1.6 2005/10/17 21:09:01 fraggle
// Dehacked Misc support: Controls for the armor and armor class set when
// using the ammo cheats.
@@ -58,6 +61,7 @@
#include "deh_defs.h"
#include "deh_io.h"
#include "deh_main.h"
+#include "deh_misc.h"
// Dehacked: "Initial Health"
// This is the initial health a player has when starting anew.
@@ -157,30 +161,34 @@
int deh_bfg_cells_per_shot = 40;
-int deh_monsters_infight; // TODO
+// BROKEN:
+// Dehacked: "Monsters infight"
+// This presumably controls monster infighting. However, it is not clear
+// what the values here are supposed to be. In dehacked, this appears
+// off by default, and turning it on sets the value of this to "221".
+//int deh_monsters_infight;
+
static struct
{
char *deh_name;
int *value;
- boolean functional;
} misc_settings[] = {
- {"Initial Health", &deh_initial_health, true},
- {"Initial Bullets", &deh_initial_bullets, true},
- {"Max Health", &deh_max_health, true},
- {"Max Armor", &deh_max_armor, true},
- {"Green Armor Class", &deh_green_armor_class, true},
- {"Blue Armor Class", &deh_blue_armor_class, true},
- {"Max Soulsphere", &deh_max_soulsphere, true},
- {"Soulsphere Health", &deh_soulsphere_health, true},
- {"Megasphere Health", &deh_megasphere_health, true},
- {"God Mode Health", &deh_god_mode_health, true},
- {"IDFA Armor", &deh_idfa_armor, true},
- {"IDFA Armor Class", &deh_idfa_armor_class, true},
- {"IDKFA Armor", &deh_idkfa_armor, true},
- {"IDKFA Armor Class", &deh_idkfa_armor_class, true},
- {"BFG Cells/Shot", &deh_bfg_cells_per_shot, true},
- {"Monsters Infight", &deh_monsters_infight},
+ {"Initial Health", &deh_initial_health},
+ {"Initial Bullets", &deh_initial_bullets},
+ {"Max Health", &deh_max_health},
+ {"Max Armor", &deh_max_armor},
+ {"Green Armor Class", &deh_green_armor_class},
+ {"Blue Armor Class", &deh_blue_armor_class},
+ {"Max Soulsphere", &deh_max_soulsphere},
+ {"Soulsphere Health", &deh_soulsphere_health},
+ {"Megasphere Health", &deh_megasphere_health},
+ {"God Mode Health", &deh_god_mode_health},
+ {"IDFA Armor", &deh_idfa_armor},
+ {"IDFA Armor Class", &deh_idfa_armor_class},
+ {"IDKFA Armor", &deh_idkfa_armor},
+ {"IDKFA Armor Class", &deh_idkfa_armor_class},
+ {"BFG Cells/Shot", &deh_bfg_cells_per_shot},
};
static void *DEH_MiscStart(deh_context_t *context, char *line)
@@ -202,6 +210,16 @@
return;
}
+ // Monsters infighting does not work
+
+ if (!strcasecmp(variable_name, "Monsters Infight"))
+ {
+ // See notes above.
+
+ DEH_Warning(context, "The Misc setting 'Monsters Infight' is not supported.");
+ return;
+ }
+
ivalue = atoi(value);
for (i=0; i<sizeof(misc_settings) / sizeof(*misc_settings); ++i)
@@ -208,12 +226,6 @@
{
if (!strcasecmp(variable_name, misc_settings[i].deh_name))
{
- if (!misc_settings[i].functional)
- {
- DEH_Warning(context, "Misc variable '%s' is not yet functional",
- variable_name);
- }
-
*misc_settings[i].value = ivalue;
return;
}