shithub: choc

Download patch

ref: a1b99817a728a15635f6fd93f147bd6f99c6d9ec
parent: 775132361f9364295591a12b955a4507f07406c2
author: Simon Howard <fraggle@gmail.com>
date: Fri Oct 14 15:01:22 EDT 2011

Fix player exit message in Hexen, and add note to player exit code in
Heretic.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2425

--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -55,13 +55,13 @@
 
     player_num = player - players;
 
-    // Do this the same way as Vanilla Doom does, to allow dehacked
-    // replacements of this message
+    // Note:
+    // The Heretic source code does this, which doesn't actually work.
+    // As a result, the exit message is never seen.
 
-    strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg));
-    exitmsg[sizeof(exitmsg) - 1] = '\0';
-
+    strcpy(exitmsg, "PLAYER 1 LEFT THE GAME");
     exitmsg[7] += player_num;
+    players[consoleplayer].message = exitmsg;
 
     playeringame[player_num] = false;
     players[consoleplayer].message = exitmsg;
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -34,6 +34,8 @@
 #include "i_timer.h"
 #include "i_video.h"
 #include "h2def.h"
+#include "p_local.h"
+#include "s_sound.h"
 
 #include "deh_main.h"
 
@@ -57,16 +59,10 @@
 
     player_num = player - players;
 
-    /* TODO
-    // Do this the same way as Vanilla Doom does, to allow dehacked
-    // replacements of this message
-
-    strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg));
-    exitmsg[sizeof(exitmsg) - 1] = '\0';
-
+    strcpy(exitmsg, "PLAYER 1 LEFT THE GAME");
     exitmsg[7] += player_num;
-    players[consoleplayer].message = exitmsg;
-*/
+    P_SetMessage(&players[consoleplayer], exitmsg, true);
+    S_StartSound(NULL, SFX_CHAT);
 
     playeringame[player_num] = false;