ref: a653fb6e0cfab8b5bbe71ae7652e1a9af810b065
parent: 16447cf340d51ef54d6780a28ebe6192cf2d1537
author: Simon Howard <fraggle@gmail.com>
date: Wed Feb 7 08:04:46 EST 2007
Revert previous change: throwing away the key state seems to be the Doom 1.9 behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 832
--- a/NEWS
+++ b/NEWS
@@ -107,9 +107,6 @@
is possible to disable sound, as with Vanilla.
* Repeat key presses when the key is held down (this is the Vanilla
behavior) - thanks to Mad_Mac for pointing this out.
- * Don't throw away key press state when starting a new level - allows
- shift to be held down for run when moving between levels (thanks
- to Zack Friedrich <zack18@comcast.net>.
* Don't print a list of all arguments read from response files - Vanilla
doesn't do this.
* Autorun only when joyb_speed >= 10, not >= 4. Thanks to Janizdreg
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -203,7 +203,6 @@
#define NUMKEYS 256
-static boolean gamekeydown_initialised = false;
static boolean gamekeydown[NUMKEYS];
static int turnheld; // for accelerative turning
@@ -645,14 +644,7 @@
// clear cmd building stuff
- // Initialise gamekeydown when the first level is loaded
-
- if (!gamekeydown_initialised)
- {
- memset (gamekeydown, 0, sizeof(gamekeydown));
- gamekeydown_initialised = true;
- }
-
+ memset (gamekeydown, 0, sizeof(gamekeydown));
joyxmove = joyymove = 0;
mousex = mousey = 0;
sendpause = sendsave = paused = false;