ref: a7a435cb7d5756ebff87d5f965b27fcc28fd96f6
parent: a24944d4e45da4bf0ba808a40c9e0eca15fb8b41
author: James Haley <haleyjd@hotmail.com>
date: Sat Feb 12 00:00:43 EST 2011
Savegame code complete, hubs functional. Chocolate Strife is playable! Subversion-branch: /branches/strife-branch Subversion-revision: 2255
--- a/src/strife/d_englsh.h
+++ b/src/strife/d_englsh.h
@@ -44,12 +44,16 @@
#define PRESSKEY "press a key."
#define PRESSYN "press y or n."
#define QUITMSG "are you sure you want to\nquit this great game?"
-#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
+// [STRIFE] modified:
+#define LOADNET "you can't load while in a net game!\n\n"PRESSKEY
#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
-#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
-#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
+// [STRIFE] modified:
+#define QSAVESPOT "you haven't picked a\nquicksave slot yet!\n\n"PRESSKEY
+// [STRIFE] modified:
+#define SAVEDEAD "you're not playing a game\n\n"PRESSKEY
#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
-#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
+// [STRIFE] modified:
+#define QLPROMPT "do you want to quickload\n\n'%s'?\n\n"PRESSYN
#define NEWGAME \
"you can't start a new game\n"\
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -682,7 +682,7 @@
wipegamestate = -1;
break;
case 8: // demo
- //ClearTmp(); STRIFE-TODO
+ ClearTmp();
pagetic = 9*TICRATE;
G_DeferedPlayDemo(DEH_String("demo1"));
break;
@@ -1284,23 +1284,20 @@
// Draw the background
D_IntroBackground();
}
+ /*
+ // STRIFE-FIXME: This was actually displayed on a special textmode
+ // screen with ANSI color codes...
else
{
puts(DEH_String("Conversation ON"));
- puts("\n");
puts(DEH_String("Rogue Entertainment"));
- puts("\n");
puts(DEH_String("and"));
- puts("\n");
puts(DEH_String("Velocity Games"));
- puts("\n");
puts(DEH_String("present"));
- puts("\n");
puts(DEH_String("S T R I F E"));
- puts("\n");
puts(DEH_String("Loading..."));
- puts("\n");
}
+ */
}
//
@@ -1987,8 +1984,8 @@
if (startloadgame >= 0)
{
- strcpy(file, P_SaveGameFile(startloadgame));
- G_LoadGame (file);
+ // [STRIFE]: different, for hubs
+ M_LoadSelect(startloadgame);
}
D_IntroTick(); // [STRIFE]
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -87,12 +87,12 @@
void G_DoLoadLevel (void);
void G_DoNewGame (void);
-void G_DoLoadGame (void);
+void G_DoLoadGame (boolean userload);
void G_DoPlayDemo (void);
void G_DoCompleted (void);
void G_DoVictory (void);
void G_DoWorldDone (void);
-void G_DoSaveGame (void);
+void G_DoSaveGame (char *path);
// Gamestate the last time G_Ticker was called.
@@ -231,7 +231,7 @@
static boolean joyarray[MAX_JOY_BUTTONS + 1];
static boolean *joybuttons = &joyarray[1]; // allow [-1]
-static int savegameslot;
+static int savegameslot = 6; // [STRIFE] initialized to 6
static char savedescription[32];
static int testcontrols_mousespeed;
@@ -865,7 +865,7 @@
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
- && ev->data1 == key_spy && (singledemo || !deathmatch) )
+ && ev->data1 == key_spy && (singledemo || !gameskill) ) // [STRIFE]: o_O
{
// spy mode
do
@@ -886,7 +886,10 @@
(ev->type == ev_mouse && ev->data1) ||
(ev->type == ev_joystick && ev->data1) )
{
- M_StartControlPanel ();
+ if(devparm && ev->data1 == 'g')
+ D_PageTicker(); // [STRIFE]: wat? o_O
+ else
+ M_StartControlPanel ();
return true;
}
return false;
@@ -1002,16 +1005,14 @@
G_DoNewGame ();
break;
case ga_loadgame:
- G_DoLoadGame ();
- // [STRIFE-TODO]:
- // M_SaveMoveHereToMap();
- // M_ReadMisObj(...);
+ G_DoLoadGame(true);
+ M_SaveMoveHereToMap(); // [STRIFE]
+ M_ReadMisObj();
break;
case ga_savegame:
- // [STRIFE-TODO]:
- // M_SaveMoveMapToHere(...);
- // M_SaveMisObj(...);
- G_DoSaveGame ();
+ M_SaveMoveMapToHere(); // [STRIFE]
+ M_SaveMisObj(savepath);
+ G_DoSaveGame(savepath);
break;
case ga_playdemo:
G_DoPlayDemo ();
@@ -1039,6 +1040,8 @@
// and build new consistancy check
buf = (gametic/ticdup)%BACKUPTICS;
+ // STRIFE-TODO: pnameprefixes bullcrap
+
for (i=0 ; i<MAXPLAYERS ; i++)
{
if (playeringame[i])
@@ -1110,8 +1113,8 @@
break;
case BTS_SAVEGAME:
- if (!savedescription[0])
- strcpy (savedescription, "NET GAME");
+ if (!character_name[0]) // [STRIFE]
+ strcpy (character_name, "NET GAME");
savegameslot =
(players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT;
gameaction = ga_savegame;
@@ -1364,12 +1367,19 @@
// G_LoadPath
//
// haleyjd 10/03/10: [STRIFE] New function
-// Sets loadpath based on the map and "savepath2"
+// Sets loadpath based on the map and "savepathtemp"
//
void G_LoadPath(int map)
{
- // STRIFE-TODO:
- // sprintf(loadpath, "%s%d", savepath2, map)
+ char mapbuf[33];
+
+ memset(mapbuf, 0, sizeof(mapbuf));
+ sprintf(mapbuf, "%d", map);
+
+ // haleyjd: free if already set, and use M_SafeFilePath
+ if(loadpath)
+ Z_Free(loadpath);
+ loadpath = M_SafeFilePath(savepathtemp, mapbuf);
}
//
@@ -1382,10 +1392,9 @@
if (!netgame)
{
// reload the level from scratch
- // STRIFE-TODO: HUB REBORN
- // G_LoadPath(gamemap);
- // gameaction = 3;
- gameaction = ga_loadlevel; // STRIFE-TODO: temporary
+ // [STRIFE] Reborn level load
+ G_LoadPath(gamemap);
+ gameaction = ga_loadgame;
}
else
{
@@ -1425,7 +1434,11 @@
}
}
-
+//
+// G_ScreenShot
+//
+// [STRIFE] Verified unmodified
+//
void G_ScreenShot (void)
{
gameaction = ga_screenshot;
@@ -1560,9 +1573,9 @@
if (automapactive)
AM_Stop ();
- // STRIFE-TODO: needs call to G_DoSaveGame for hubs
- // if(!deathmatch)
- // G_DoSaveGame(savepath2);
+ // [STRIFE] HUB SAVE
+ if(!deathmatch)
+ G_DoSaveGame(savepathtemp);
gameaction = ga_worlddone;
}
@@ -1634,41 +1647,44 @@
// G_DoWorldDone
//
// haleyjd 08/24/10: [STRIFE] Added destmap -> gamemap set.
-// STRIFE-TODO: Load hub save and other changes.
//
void G_DoWorldDone (void)
{
int temp_leveltime = leveltime;
+ boolean temp_shadow = false;
+ boolean temp_mvis = false;
gamestate = GS_LEVEL;
gamemap = destmap;
- // STRIFE-TODO: hubs bullshit
- // G_LoadPath();
- // if (!deathmatch)
- // ebx0 = (*(_DWORD *)(players[0].mo + 104) & 0x8000000) > 0;
- // G_DoLoadGame(...);
+ // [STRIFE] HUB LOAD
+ G_LoadPath(destmap);
+ if (!deathmatch)
+ {
+ // Remember Shadowarmor across hub loads
+ if(players[0].mo->flags & MF_SHADOW)
+ temp_shadow = true;
+ if(players[0].mo->flags & MF_MVIS)
+ temp_mvis = true;
+ }
+ G_DoLoadGame(false);
- // temporary substitute:
- G_DoLoadLevel ();
-
// [STRIFE] leveltime carries over between maps
leveltime = temp_leveltime;
if(!deathmatch)
{
- // STRIFE-TODO: powerup transfers etc
- // *(_WORD *)(players[0].mo + 106) &= 0xF7FBu;
- // if (v1)
- // *(_BYTE *)(plaeyrs[0].mo + 106) |= 4u;
- // if (ebx0)
- // *(_BYTE *)(players[0].mo + 107) |= 8u;
+ // [STRIFE]: transfer saved powerups
+ players[0].mo->flags &= ~(MF_SHADOW|MF_MVIS);
+ if(temp_shadow)
+ players[0].mo->flags |= MF_SHADOW;
+ if(temp_mvis)
+ players[0].mo->flags |= MF_MVIS;
+ // [STRIFE] HUB SAVE
G_RiftPlayer();
-
- // STRIFE-TODO:
- // G_DoSaveGame(savepath2);
- // M_SaveMisObj(savepath2, v6);
+ G_DoSaveGame(savepathtemp);
+ M_SaveMisObj(savepathtemp);
}
gameaction = ga_nothing;
@@ -1696,33 +1712,26 @@
//
void G_ReadCurrent(const char *path)
{
- // STRIFE-TODO: Can't go live. Too much bullshit.
- // Without any kind of framework to work with file paths and directories
- // this stuff is nearly hopeless, and I am already getting fed up with the
- // idea of trying to make this work on 200 different platforms when there
- // is nothing I can find in this thing to facilitate portable programming!
-#if 0
- char temppath[108]; // WARNING: not big enough for modern file paths!
+ char *temppath = NULL;
+ byte *buffer = NULL;
- // STRIFE-TODO: SYSTEM SPECIFIC DIRECTORY SEPARATORS!!!!!!!!!!!!!!!!
- // What takes precedence? SeHackEd or Linux support?
- // Where is the godforsaken global that will tell me what character to
- // use in the first place?????
- DEH_snprintf(temppath, "%s\\current", path);
-
- // STRIFE-TODO: MOVE TO P_SAVEG.C ???? NO SAVEBUFFER OR SAVE_P HERE!
- // STRIFE-TODO: Read int from file with an appropriate routine
- if(M_ReadFile(temppath, &savebuffer) <= 0)
+ temppath = M_SafeFilePath(path, "\\current");
+
+ if(M_ReadFile(temppath, &buffer) <= 0)
gameaction = ga_newgame;
else
{
- save_p = savebuffer;
- gamemap = *(int *)savebuffer;
- gameaction = 3;
- Z_Free(savebuffer);
+ // haleyjd 20110211: do endian-correct read
+ gamemap = (((int)buffer[0]) |
+ ((int)buffer[1] << 8) |
+ ((int)buffer[2] << 16) |
+ ((int)buffer[3] << 24));
+ gameaction = ga_loadgame;
+ Z_Free(buffer);
}
-#endif
+ Z_Free(temppath);
+
G_LoadPath(gamemap);
}
@@ -1735,22 +1744,26 @@
char savename[256];
+// [STRIFE]: No such function, at least in v1.2
+// STRIFE-TODO: Does this come back in v1.31?
+/*
void G_LoadGame (char* name)
{
strcpy (savename, name);
gameaction = ga_loadgame;
}
+*/
// haleyjd 09/28/10: [STRIFE] VERSIONSIZE == 8
#define VERSIONSIZE 8
-void G_DoLoadGame (void)
+void G_DoLoadGame (boolean userload)
{
- //int savedleveltime;
+ int savedleveltime;
gameaction = ga_nothing;
- save_stream = fopen(savename, "rb");
+ save_stream = fopen(loadpath, "rb");
// [STRIFE] If the file does not exist, G_DoLoadLevel is called.
if (save_stream == NULL)
@@ -1767,25 +1780,25 @@
return;
}
- // haleyjd: where did this come from? Was this in vanilla? o_O
- //savedleveltime = leveltime;
+ // haleyjd: A comment would be good here, fraggle...
+ // Evidently this is a Choco-ism, necessitated by reading the savegame
+ // header *before* calling G_DoLoadLevel.
+ savedleveltime = leveltime;
// load a base level
// STRIFE-TODO: ????
- // if(v4)
- G_InitNew (gameskill, gamemap);
- // else
- // G_DoLoadLevel();
+ if(userload)
+ G_InitNew(gameskill, gamemap);
+ else
+ G_DoLoadLevel();
- // haleyjd: As above, no clue. leveltime is supposed to be saved into
- // and restored from savegames, not carried over from whatever level
- // was being previously played. The fact this is here at all is
- // bizarre.
- //leveltime = savedleveltime;
+ leveltime = savedleveltime;
// dearchive all the modifications
- P_UnArchivePlayers ();
+ // [STRIFE] some portions of player_t are not overwritten when loading
+ // between hub levels
+ P_UnArchivePlayers (userload);
P_UnArchiveWorld ();
P_UnArchiveThinkers ();
P_UnArchiveSpecials ();
@@ -1799,49 +1812,51 @@
R_ExecuteSetViewSize ();
// draw the pattern into the back screen
- R_FillBackScreen ();
+ R_FillBackScreen ();
}
//
// G_WriteSaveName
//
-// haleyjd 10/03/10: [STRIFE] New function
+// haleyjd 2010103: [STRIFE] New function
//
// Writes the character name to the NAME file.
//
-boolean G_WriteSaveName()
+boolean G_WriteSaveName(int slot, const char *charname)
{
- // STRIFE-TODO: Yeah right. This is gonna happen really soon...
-#if 0
- const char *dirstr;
+ //char savedir[16];
+ char *tmpname;
+ boolean retval;
- dword_86280 = eax0;
+ savegameslot = slot;
-#ifdef _WIN32
- if(M_CheckParm("-cdrom") > 0)
- {
- sprintf(savepath2, "c:\\strife.cd\\strfsav%d.ssg\\", 6);
- v5 = dword_86280;
- dirstr = "c:\\strife.cd\\strfsav%d.ssg\\";
- }
- else
-#endif
- {
- sprintf(savepath2, "strfsav%d.ssg\\", 6);
- v5 = dword_86280;
- dirstr = "strfsav%d.ssg\\";
- }
+ // haleyjd: removed special -cdrom treatment, as I believe it is taken
+ // care of automatically via using Choco's savegamedir setting.
- sprintf(savepath, dirstr, v5);
+ // haleyjd: free previous path, if any, and allocate new one using
+ // M_SafeFilePath routine, which isn't limited to 128 characters.
+ if(savepathtemp)
+ Z_Free(savepathtemp);
+ savepathtemp = M_SafeFilePath(savegamedir, "strfsav6.ssg");
- *character_name = 0;
- strcpy(character_name, edx);
+ // haleyjd: as above.
+ if(savepath)
+ Z_Free(savepath);
+ savepath = M_SafeFilePath(savegamedir, M_MakeStrifeSaveDir(savegameslot, ""));
- sprintf(hellifiknow, "%sname", savepath2);
+ // haleyjd: memset full character_name for safety
+ memset(character_name, 0, CHARACTER_NAME_LEN);
+ strcpy(character_name, charname);
- return M_WriteFile(hellifiknow, character_name, 32);
-#endif
- return false;
+ // haleyjd: use M_SafeFilePath
+ tmpname = M_SafeFilePath(savepathtemp, "name");
+
+ // Write the "name" file under the directory
+ retval = M_WriteFile(tmpname, character_name, 32);
+
+ Z_Free(tmpname);
+
+ return retval;
}
//
@@ -1849,6 +1864,9 @@
// Called by the menu task.
// Description is a 24 byte text string
//
+// [STRIFE] No such function, at least in v1.2
+// STRIFE-TODO: Does this make a comeback in v1.31?
+/*
void
G_SaveGame
( int slot,
@@ -1858,16 +1876,33 @@
strcpy (savedescription, description);
sendsave = true;
}
+*/
-void G_DoSaveGame (void)
+void G_DoSaveGame (char *path)
{
+ char *current_path;
char *savegame_file;
char *temp_savegame_file;
+ byte gamemapbytes[4];
+ char gamemapstr[33];
temp_savegame_file = P_TempSaveGameFile();
- savegame_file = P_SaveGameFile(savegameslot);
+
+ // [STRIFE] custom save file path logic
+ memset(gamemapstr, 0, sizeof(gamemapstr));
+ sprintf(gamemapstr, "%d", gamemap);
+ savegame_file = M_SafeFilePath(path, gamemapstr);
- // STRIFE-TODO: save the "current" file?
+ // [STRIFE] write the "current" file, which tells which hub map
+ // the save slot is currently on.
+ current_path = M_SafeFilePath(path, "current");
+ // haleyjd: endian-agnostic IO
+ gamemapbytes[0] = (byte)( gamemap & 0xff);
+ gamemapbytes[1] = (byte)((gamemap >> 8) & 0xff);
+ gamemapbytes[2] = (byte)((gamemap >> 16) & 0xff);
+ gamemapbytes[3] = (byte)((gamemap >> 24) & 0xff);
+ M_WriteFile(current_path, gamemapbytes, 4);
+ Z_Free(current_path);
// Open the savegame file for writing. We write to a temporary file
// and then rename it at the end if it was successfully written.
@@ -1889,11 +1924,12 @@
P_ArchiveWorld ();
P_ArchiveThinkers ();
P_ArchiveSpecials ();
-
+
P_WriteSaveGameEOF();
-
+
// Enforce the same savegame size limit as in Vanilla Doom,
// except if the vanilla_savegame_limit setting is turned off.
+ // [STRIFE]: Verified subject to same limit.
if (vanilla_savegame_limit && ftell(save_stream) > SAVEGAMESIZE)
{
@@ -1910,19 +1946,27 @@
remove(savegame_file);
rename(temp_savegame_file, savegame_file);
+ // haleyjd: free the savegame_file path
+ Z_Free(savegame_file);
+
gameaction = ga_nothing;
- strcpy(savedescription, "");
+ //strcpy(savedescription, "");
- players[consoleplayer].message = DEH_String(GGSAVED);
+ // [STRIFE]: custom message logic
+ if(!strcmp(path, savepath))
+ {
+ sprintf(savename, "%s saved.", character_name);
+ players[consoleplayer].message = savename;
+ }
// draw the pattern into the back screen
- R_FillBackScreen ();
+ R_FillBackScreen ();
}
//
-skill_t d_skill;
-int d_episode;
+skill_t d_skill;
+//int d_episode; [STRIFE] No such thing as episodes in Strife
int d_map;
//
@@ -1936,7 +1980,6 @@
void G_DeferedInitNew(skill_t skill, int map)
{
d_skill = skill;
- d_episode = 1; // STRIFE-TODO: no such thing as episodes.
d_map = map;
gameaction = ga_newgame;
}
@@ -1945,6 +1988,7 @@
// G_DoNewGame
//
// [STRIFE] Code added to turn off the stonecold effect.
+// Someone also removed the nomonsters reset...
//
void G_DoNewGame (void)
{
@@ -1956,7 +2000,7 @@
respawnparm = false;
fastparm = false;
stonecold = false; // villsa [STRIFE]
- nomonsters = false;
+ //nomonsters = false; [STRIFE] not set here!?!
consoleplayer = 0;
G_InitNew (d_skill, d_map);
gameaction = ga_nothing;
@@ -1986,7 +2030,6 @@
S_ResumeSound ();
}
-
if (skill > sk_nightmare)
skill = sk_nightmare;
@@ -2091,13 +2134,11 @@
demoplayback = false;
automapactive = false;
viewactive = true;
- //gameepisode = episode;
+ //gameepisode = episode; [STRIFE] no episodes
gamemap = map;
gameskill = skill;
riftdest = 0; // haleyjd 08/24/10: [STRIFE] init riftdest to zero on new game
- viewactive = true;
-
// Set the sky to use.
//
// Note: This IS broken, but it is how Vanilla Doom behaves.
@@ -2118,9 +2159,9 @@
skytexture = R_TextureNumForName(skytexturename);
- // STRIFE-TODO:
- // G_LoadPath(gamemap)
- G_DoLoadLevel ();
+ // [STRIFE] HUBS
+ G_LoadPath(gamemap);
+ G_DoLoadLevel();
}
@@ -2310,6 +2351,11 @@
char* defdemoname;
+//
+// G_DeferedPlayDemo
+//
+// [STRIFE] Verified unmodified
+//
void G_DeferedPlayDemo (char* name)
{
defdemoname = name;
@@ -2414,7 +2460,9 @@
precache = false;
G_InitNew(skill, map);
precache = true;
- starttime = I_GetTime ();
+
+ // [STRIFE] not here...
+ //starttime = I_GetTime ();
usergame = false;
demoplayback = true;
@@ -2435,6 +2483,8 @@
nodrawers = M_CheckParm ("-nodraw");
+ // haleyjd: STRIFE-TODO: where's -noblit?
+
timingdemo = true;
singletics = true;
@@ -2452,7 +2502,9 @@
= Returns true if a new demo loop action will take place
===================
*/
+//
// [STRIFE] Verified unmodified
+//
boolean G_CheckDemoStatus (void)
{
int endtime;
@@ -2501,7 +2553,7 @@
M_WriteFile (demoname, demobuffer, demo_p - demobuffer);
Z_Free (demobuffer);
demorecording = false;
- I_Error ("Demo %s recorded",demoname);
+ I_Error ("Demo %s recorded", demoname);
}
return false;
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -53,7 +53,7 @@
// calls P_SetupLevel or W_EnterWorld.
void G_LoadGame (char* name);
-void G_DoLoadGame (void);
+void G_DoLoadGame (boolean userload);
// Called by M_Responder.
void G_SaveGame (int slot, char* description);
@@ -87,6 +87,10 @@
void G_ScreenShot (void);
void G_DrawMouseSpeedBox(void);
+
+// [STRIFE]
+boolean G_WriteSaveName(int slot, const char *charname);
+void G_ReadCurrent(const char *path);
extern int vanilla_savegame_limit;
extern int vanilla_demo_limit;
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -54,6 +54,7 @@
#include "m_argv.h"
#include "m_controls.h"
+#include "m_saves.h" // [STRIFE]
#include "p_saveg.h"
#include "s_sound.h"
@@ -69,10 +70,11 @@
extern void M_QuitStrife(int);
-extern patch_t* hu_font[HU_FONTSIZE];
-extern boolean message_dontfuckwithme;
+extern patch_t* hu_font[HU_FONTSIZE];
+extern boolean message_dontfuckwithme;
-extern boolean chat_on; // in heads-up code
+extern boolean chat_on; // in heads-up code
+extern boolean sendsave; // [STRIFE]
//
// defaulted values
@@ -152,6 +154,9 @@
char *cursorName[8] = {"M_CURS1", "M_CURS2", "M_CURS3", "M_CURS4",
"M_CURS5", "M_CURS6", "M_CURS7", "M_CURS8" };
+// haleyjd 20110210 [STRIFE]: skill level for menus
+int menuskill;
+
// current menudef
menu_t* currentMenu;
@@ -296,11 +301,11 @@
menuitem_t NewGameMenu[]=
{
// haleyjd 08/28/10: [STRIFE] changed all shortcut letters
- {1,"M_JKILL", M_ChooseSkill, 't'},
- {1,"M_ROUGH", M_ChooseSkill, 'r'},
- {1,"M_HURT", M_ChooseSkill, 'v'},
- {1,"M_ULTRA", M_ChooseSkill, 'e'},
- {1,"M_NMARE", M_ChooseSkill, 'b'}
+ {1,"M_JKILL", M_ChooseSkill, 't'},
+ {1,"M_ROUGH", M_ChooseSkill, 'r'},
+ {1,"M_HURT", M_ChooseSkill, 'v'},
+ {1,"M_ULTRA", M_ChooseSkill, 'e'},
+ {1,"M_NMARE", M_ChooseSkill, 'b'}
};
menu_t NewDef =
@@ -313,8 +318,6 @@
toorough // lastOn - haleyjd [STRIFE]: default to skill 1
};
-
-
//
// OPTIONS MENU
//
@@ -513,33 +516,59 @@
0
};
+void M_DrawNameChar(void);
//
+// NAME CHARACTER MENU
+//
+// [STRIFE]
+// haleyjd 20110210: New "Name Your Character" Menu
+//
+menu_t NameCharDef =
+{
+ load_end,
+ &NewDef,
+ SaveMenu,
+ M_DrawNameChar,
+ 80,54,
+ 0
+};
+
+
+//
// M_ReadSaveStrings
// read the strings from the savegame files
//
+// [STRIFE]
+// haleyjd 20110210: Rewritten to read "name" file in each slot directory
+//
void M_ReadSaveStrings(void)
{
- FILE *handle;
- int count;
- int i;
- char name[256];
-
- for (i = 0;i < load_end;i++)
+ FILE *handle;
+ int count;
+ int i;
+ char *fname = NULL;
+
+ for(i = 0; i < load_end; i++)
{
- strcpy(name, P_SaveGameFile(i));
+ if(fname)
+ Z_Free(fname);
+ fname = M_SafeFilePath(savegamedir, M_MakeStrifeSaveDir(i, "\\name"));
- handle = fopen(name, "rb");
- if (handle == NULL)
- {
- strcpy(&savegamestrings[i][0], EMPTYSTRING);
- LoadMenu[i].status = 0;
- continue;
- }
- count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
- fclose(handle);
- LoadMenu[i].status = 1;
+ handle = fopen(fname, "rb");
+ if(handle == NULL)
+ {
+ strcpy(savegamestrings[i], EMPTYSTRING);
+ LoadMenu[i].status = 0;
+ continue;
+ }
+ count = fread(savegamestrings[i], 1, SAVESTRINGSIZE, handle);
+ fclose(handle);
+ LoadMenu[i].status = 1;
}
+
+ if(fname)
+ Z_Free(fname);
}
//
@@ -577,14 +606,13 @@
{
int map;
- // STRIFE-TODO
- // dword_9F144 = 1;
- // ClearTmp();
- // G_WriteSaveName(...);
- // quickSaveSlot = v5; // VERIFY VARIABLE
- // SaveDef.lastOn = v5;
- // ClearSlot();
- // FromCurr(...);
+ sendsave = 1;
+ ClearTmp();
+ G_WriteSaveName(choice, savegamestrings[choice]);
+ quickSaveSlot = choice; // VERIFY VARIABLE
+ SaveDef.lastOn = choice;
+ ClearSlot();
+ FromCurr();
if(isdemoversion)
map = 33;
@@ -591,7 +619,7 @@
else
map = 2;
- //G_DeferedInitNew(skill, map);
+ G_DeferedInitNew(menuskill, map);
M_ClearMenus(0);
}
@@ -601,7 +629,7 @@
void M_DrawLoad(void)
{
int i;
-
+
V_DrawPatchDirect(72, 28,
W_CacheLumpName(DEH_String("M_LOADG"), PU_CACHE));
@@ -642,6 +670,7 @@
//
void M_LoadSelect(int choice)
{
+ /*
char name[256];
strcpy(name, P_SaveGameFile(choice));
@@ -648,16 +677,33 @@
G_LoadGame (name);
M_ClearMenus (0);
+ */
+
+ // [STRIFE] (v1.2) - TODO: v1.31
+ char *name = NULL;
+
+ G_WriteSaveName(choice, savegamestrings[choice]);
+ ToCurr();
+
+ name = M_SafeFilePath(savegamedir, M_MakeStrifeSaveDir(choice, ""));
+
+ G_ReadCurrent(name);
+ quickSaveSlot = choice;
+ M_ClearMenus(0);
+
+ Z_Free(name);
}
//
// Selected from DOOM menu
//
+// [STRIFE] Verified unmodified (v1.2) - TODO: v1.31
+//
void M_LoadGame (int choice)
{
if (netgame)
{
- M_StartMessage(DEH_String(LOADNET),NULL,false);
+ M_StartMessage(DEH_String(LOADNET), NULL, false);
return;
}
@@ -692,12 +738,25 @@
//
void M_DoSave(int slot)
{
+ /*
G_SaveGame (slot,savegamestrings[slot]);
M_ClearMenus (0);
// PICK QUICKSAVE SLOT YET?
if (quickSaveSlot == -2)
- quickSaveSlot = slot;
+ quickSaveSlot = slot;
+ */
+ // [STRIFE] (v1.2) - TODO: v1.31
+ if(slot >= 0)
+ {
+ sendsave = 1;
+ G_WriteSaveName(slot, savegamestrings[slot]);
+ M_ClearMenus(0);
+ quickSaveSlot = slot;
+ FromCurr();
+ }
+ else
+ M_StartMessage(DEH_String(QSAVESPOT), NULL, false);
}
//
@@ -707,11 +766,14 @@
{
// we are going to be intercepting all chars
saveStringEnter = 1;
-
- saveSlot = choice;
+
+ // [STRIFE] (v1.2) - TODO: 1.31
+ quickSaveSlot = choice;
+ //saveSlot = choice;
+
strcpy(saveOldString,savegamestrings[choice]);
if (!strcmp(savegamestrings[choice],EMPTYSTRING))
- savegamestrings[choice][0] = 0;
+ savegamestrings[choice][0] = 0;
saveCharIndex = strlen(savegamestrings[choice]);
}
@@ -720,17 +782,26 @@
//
void M_SaveGame (int choice)
{
+ // [STRIFE] (v1.2) - TODO: v1.31
+ if (netgame)
+ {
+ // haleyjd 20110211: Hooray for Rogue's awesome multiplayer support...
+ M_StartMessage(DEH_String("You can't save a netgame"), NULL, false);
+ return;
+ }
if (!usergame)
{
- M_StartMessage(DEH_String(SAVEDEAD),NULL,false);
- return;
+ M_StartMessage(DEH_String(SAVEDEAD),NULL,false);
+ return;
}
-
+
if (gamestate != GS_LEVEL)
- return;
-
- M_SetupNextMenu(&SaveDef);
+ return;
+
+ // [STRIFE] (v1.2) - TODO: v1.31
+ //M_SetupNextMenu(&SaveDef);
M_ReadSaveStrings();
+ M_DoSave(quickSaveSlot);
}
@@ -751,22 +822,29 @@
void M_QuickSave(void)
{
+ if (netgame)
+ {
+ // haleyjd 20110211 [STRIFE]: More fun...
+ M_StartMessage(DEH_String("You can't save a netgame"), NULL, false);
+ return;
+ }
+
if (!usergame)
{
- S_StartSound(NULL, sfx_oof);
- return;
+ S_StartSound(NULL, sfx_oof);
+ return;
}
if (gamestate != GS_LEVEL)
- return;
-
+ return;
+
if (quickSaveSlot < 0)
{
- M_StartControlPanel();
- M_ReadSaveStrings();
- M_SetupNextMenu(&SaveDef);
- quickSaveSlot = -2; // means to pick a slot now
- return;
+ M_StartControlPanel();
+ M_ReadSaveStrings();
+ M_SetupNextMenu(&SaveDef);
+ quickSaveSlot = -2; // means to pick a slot now
+ return;
}
DEH_snprintf(tempstring, 80, QSPROMPT, savegamestrings[quickSaveSlot]);
M_StartMessage(tempstring,M_QuickSaveResponse,true);
@@ -775,7 +853,7 @@
//
-// M_QuickLoad
+// M_QuickLoadResponse
//
void M_QuickLoadResponse(int key)
{
@@ -786,19 +864,23 @@
}
}
-
+//
+// M_QuickLoad
+//
+// [STRIFE] Verified unmodified (v1.2) - TODO: v1.31
+//
void M_QuickLoad(void)
{
if (netgame)
{
- M_StartMessage(DEH_String(QLOADNET),NULL,false);
- return;
+ M_StartMessage(DEH_String(QLOADNET),NULL,false);
+ return;
}
-
+
if (quickSaveSlot < 0)
{
- M_StartMessage(DEH_String(QSAVESPOT),NULL,false);
- return;
+ M_StartMessage(DEH_String(QSAVESPOT),NULL,false);
+ return;
}
DEH_snprintf(tempstring, 80, QLPROMPT, savegamestrings[quickSaveSlot]);
M_StartMessage(tempstring,M_QuickLoadResponse,true);
@@ -877,16 +959,16 @@
{
switch(choice)
{
- case 0:
- if (sfxVolume)
- sfxVolume--;
- break;
- case 1:
- if (sfxVolume < 15)
- sfxVolume++;
- break;
+ case 0:
+ if (sfxVolume)
+ sfxVolume--;
+ break;
+ case 1:
+ if (sfxVolume < 15)
+ sfxVolume++;
+ break;
}
-
+
S_SetSfxVolume(sfxVolume * 8);
}
@@ -918,16 +1000,16 @@
{
switch(choice)
{
- case 0:
- if (musicVolume)
- musicVolume--;
- break;
- case 1:
- if (musicVolume < 15)
- musicVolume++;
- break;
+ case 0:
+ if (musicVolume)
+ musicVolume--;
+ break;
+ case 1:
+ if (musicVolume < 15)
+ musicVolume++;
+ break;
}
-
+
S_SetMusicVolume(musicVolume * 8);
}
@@ -996,10 +1078,11 @@
void M_ChooseSkill(int choice)
{
// haleyjd 09/07/10: Removed nightmare confirmation
- // STRIFE-TODO: This is not done here, but on the "Name your Character" menu.
- // I have modified the starting map to 2 until the naming menu is functional.
- G_DeferedInitNew(choice, 2);
- M_ClearMenus (0);
+ // [STRIFE]: start "Name Your Character" menu
+ menuskill = choice;
+ currentMenu = &NameCharDef;
+ itemOn = NameCharDef.lastOn;
+ M_ReadSaveStrings();
}
/*
@@ -1053,9 +1136,41 @@
M_SetupNextMenu(&OptionsDef);
}
+//
+// M_AutoUseHealth
+//
+// [STRIFE] New function
+// haleyjd 20110211: toggle autouse health state
+//
+void M_AutoUseHealth(void)
+{
+ if(!netgame && usergame)
+ {
+ players[consoleplayer].cheats ^= CF_AUTOHEALTH;
+ if(players[consoleplayer].cheats & CF_AUTOHEALTH)
+ players[consoleplayer].message = DEH_String("Auto use health ON");
+ else
+ players[consoleplayer].message = DEH_String("Auto use health OFF");
+ }
+}
//
+// M_ChangeShowText
+//
+// [STRIFE] New function
+//
+void M_ChangeShowText(void)
+{
+ dialogshowtext ^= true;
+
+ if(dialogshowtext)
+ players[consoleplayer].message = DEH_String("Conversation Text On");
+ else
+ players[consoleplayer].message = DEH_String("Conversation Text Off");
+}
+
+//
// Toggle messages on/off
//
void M_ChangeMessages(int choice)
@@ -1063,11 +1178,11 @@
// warning: unused parameter `int choice'
choice = 0;
showMessages = 1 - showMessages;
-
+
if (!showMessages)
- players[consoleplayer].message = DEH_String(MSGOFF);
+ players[consoleplayer].message = DEH_String(MSGOFF);
else
- players[consoleplayer].message = DEH_String(MSGON);
+ players[consoleplayer].message = DEH_String(MSGON);
message_dontfuckwithme = true;
}
@@ -1079,8 +1194,8 @@
void M_EndGameResponse(int key)
{
if (key != key_menu_confirm)
- return;
-
+ return;
+
currentMenu->lastOn = itemOn;
M_ClearMenus (0);
D_StartTitle ();
@@ -1091,16 +1206,16 @@
choice = 0;
if (!usergame)
{
- S_StartSound(NULL,sfx_oof);
- return;
+ S_StartSound(NULL,sfx_oof);
+ return;
}
-
+
if (netgame)
{
- M_StartMessage(DEH_String(NETEND),NULL,false);
- return;
+ M_StartMessage(DEH_String(NETEND),NULL,false);
+ return;
}
-
+
M_StartMessage(DEH_String(ENDGAME),M_EndGameResponse,true);
}
@@ -1200,14 +1315,14 @@
{
switch(choice)
{
- case 0:
- if (mouseSensitivity)
- mouseSensitivity--;
- break;
- case 1:
- if (mouseSensitivity < 9)
- mouseSensitivity++;
- break;
+ case 0:
+ if (mouseSensitivity)
+ mouseSensitivity--;
+ break;
+ case 1:
+ if (mouseSensitivity < 9)
+ mouseSensitivity++;
+ break;
}
}
@@ -1232,22 +1347,21 @@
{
switch(choice)
{
- case 0:
- if (screenSize > 0)
- {
- screenblocks--;
- screenSize--;
- }
- break;
- case 1:
- if (screenSize < 8)
- {
- screenblocks++;
- screenSize++;
- }
- break;
+ case 0:
+ if (screenSize > 0)
+ {
+ screenblocks--;
+ screenSize--;
+ }
+ break;
+ case 1:
+ if (screenSize < 8)
+ {
+ screenblocks++;
+ screenSize++;
+ }
+ break;
}
-
R_SetViewSize (screenblocks, detailLevel);
}
@@ -1346,16 +1460,16 @@
size_t i;
int w = 0;
int c;
-
+
for (i = 0;i < strlen(string);i++)
{
- c = toupper(string[i]) - HU_FONTSTART;
- if (c < 0 || c >= HU_FONTSIZE)
- w += 4;
- else
- w += SHORT (hu_font[c]->width);
+ c = toupper(string[i]) - HU_FONTSTART;
+ if (c < 0 || c >= HU_FONTSIZE)
+ w += 4;
+ else
+ w += SHORT (hu_font[c]->width);
}
-
+
return w;
}
@@ -1369,12 +1483,12 @@
size_t i;
int h;
int height = SHORT(hu_font[0]->height);
-
+
h = height;
for (i = 0;i < strlen(string);i++)
- if (string[i] == '\n')
- h += height;
-
+ if (string[i] == '\n')
+ h += height;
+
return h;
}
@@ -1689,9 +1803,10 @@
break;
case KEY_ENTER:
+ // [STRIFE] v1.2 - TODO: v1.31
saveStringEnter = 0;
- if (savegamestrings[saveSlot][0])
- M_DoSave(saveSlot);
+ if (savegamestrings[quickSaveSlot][0])
+ M_DoNameChar(quickSaveSlot);
break;
default:
@@ -1741,11 +1856,17 @@
return true;
}
+ // [STRIFE]:
+ // * In v1.2 this is moved to F9 (quickload)
+ // * In v1.31 it is moved to a different button and quicksave
+ // functionality is restored separate from normal saving (STRIFE-TODO)
+ /*
if (devparm && key == key_menu_help)
{
G_ScreenShot ();
return true;
}
+ */
// F-Keys
if (!menuactive)
@@ -1778,16 +1899,35 @@
}
else if (key == key_menu_save) // Save
{
+ /*
M_StartControlPanel();
S_StartSound(NULL, sfx_swtchn);
M_SaveGame(0);
+ */
+ // [STRIFE] (v1.2) - TODO: v1.31
+ if(netgame || players[consoleplayer].health <= 0 ||
+ players[consoleplayer].cheats & CF_ONFIRE)
+ {
+ S_StartSound(NULL, sfx_oof);
+ }
+ else
+ {
+ M_StartControlPanel();
+ S_StartSound(NULL, sfx_swtchn);
+ M_SaveGame(0);
+ }
return true;
}
else if (key == key_menu_load) // Load
{
+ /*
M_StartControlPanel();
S_StartSound(NULL, sfx_swtchn);
M_LoadGame(0);
+ */
+ // [STRIFE] (v1.2) - TODO: v1.31
+ S_StartSound(NULL, sfx_swtchn);
+ M_QuickLoad();
return true;
}
else if (key == key_menu_volume) // Sound Volume
@@ -1798,18 +1938,29 @@
S_StartSound(NULL, sfx_swtchn);
return true;
}
- /*
else if (key == key_menu_detail) // Detail toggle
{
- M_ChangeDetail(0);
+ //M_ChangeDetail(0);
+ M_AutoUseHealth(); // [STRIFE]
S_StartSound(NULL,sfx_swtchn);
return true;
}
- */
+ // STRIFE-TODO: autouse health toggle
else if (key == key_menu_qsave) // Quicksave
{
- S_StartSound(NULL, sfx_swtchn);
- M_QuickSave();
+ //S_StartSound(NULL, sfx_swtchn);
+ //M_QuickSave();
+ // [STRIFE] (v1.2) - TODO: v1.31
+ if(netgame || players[consoleplayer].health <= 0 ||
+ players[consoleplayer].cheats & CF_ONFIRE)
+ {
+ S_StartSound(NULL, sfx_oof);
+ }
+ else
+ {
+ S_StartSound(NULL, sfx_swtchn);
+ M_QuickSave();
+ }
return true;
}
else if (key == key_menu_endgame) // End game
@@ -1820,14 +1971,21 @@
}
else if (key == key_menu_messages) // Toggle messages
{
- M_ChangeMessages(0);
+ //M_ChangeMessages(0);
+ M_ChangeShowText(); // [STRIFE]
S_StartSound(NULL, sfx_swtchn);
return true;
}
else if (key == key_menu_qload) // Quickload
{
+ // [STRIFE]
+ // * v1.2: takes a screenshot
+ // * v1.31: does quickload again... (STRIFE-TODO)
+ /*
S_StartSound(NULL, sfx_swtchn);
M_QuickLoad();
+ */
+ G_ScreenShot();
return true;
}
else if (key == key_menu_quit) // Quit DOOM
@@ -2145,6 +2303,10 @@
messageString = NULL;
messageLastMenuActive = menuactive; // STRIFE-FIXME: assigns 0 here...
quickSaveSlot = -1;
+
+ // [STRIFE]: Initialize savegame paths and clear temporary directory
+ G_WriteSaveName(5, "ME");
+ ClearTmp();
// Here we could catch other version dependencies,
// like HELP1/2, and four episodes.
--- a/src/strife/m_menu.h
+++ b/src/strife/m_menu.h
@@ -101,6 +101,7 @@
// haleyjd [STRIFE] Externalized
void M_ClearMenus (int choice);
+void M_LoadSelect(int choice);
extern int detailLevel;
extern int screenblocks;
--- a/src/strife/m_saves.c
+++ b/src/strife/m_saves.c
@@ -54,10 +54,12 @@
//
// Strife maintains multiple file paths related to savegames.
//
-char *savepath; // The actual path of the saveslot?
-char *savepath2; // The path of the temporary saveslot?
-char *loadpath; // Path used while loading the game
+char *savepath; // The actual path of the selected saveslot
+char *savepathtemp; // The path of the temporary saveslot (strfsav6.ssg)
+char *loadpath; // Path used while loading the game
+char character_name[CHARACTER_NAME_LEN]; // Name of "character" for saveslot
+
//
// ClearTmp
//
@@ -68,11 +70,11 @@
DIR *sp2dir = NULL;
struct dirent *f = NULL;
- if(savepath2 == NULL)
+ if(savepathtemp == NULL)
I_Error("you fucked up savedir man!");
- if(!(sp2dir = opendir(savepath2)))
- I_Error("ClearTmp: Couldn't open dir %s", savepath2);
+ if(!(sp2dir = opendir(savepathtemp)))
+ I_Error("ClearTmp: Couldn't open dir %s", savepathtemp);
while((f = readdir(sp2dir)))
{
@@ -84,7 +86,7 @@
continue;
// haleyjd: use M_SafeFilePath, not sprintf
- filepath = M_SafeFilePath(savepath2, f->d_name);
+ filepath = M_SafeFilePath(savepathtemp, f->d_name);
remove(filepath);
Z_Free(filepath);
@@ -129,7 +131,7 @@
//
// FromCurr
//
-// Copying files from savepath2 to savepath
+// Copying files from savepathtemp to savepath
//
void FromCurr(void)
{
@@ -136,8 +138,8 @@
DIR *sp2dir = NULL;
struct dirent *f = NULL;
- if(!(sp2dir = opendir(savepath2)))
- I_Error("FromCurr: Couldn't open dir %s", savepath2);
+ if(!(sp2dir = opendir(savepathtemp)))
+ I_Error("FromCurr: Couldn't open dir %s", savepathtemp);
while((f = readdir(sp2dir)))
{
@@ -152,8 +154,8 @@
continue;
// haleyjd: use M_SafeFilePath, NOT sprintf.
- srcfilename = M_SafeFilePath(savepath2, f->d_name);
- dstfilename = M_SafeFilePath(savepath, f->d_name);
+ srcfilename = M_SafeFilePath(savepathtemp, f->d_name);
+ dstfilename = M_SafeFilePath(savepath, f->d_name);
filelen = M_ReadFile(srcfilename, &filebuffer);
M_WriteFile(dstfilename, filebuffer, filelen);
@@ -169,7 +171,7 @@
//
// ToCurr
//
-// Copying files from savepath to savepath2
+// Copying files from savepath to savepathtemp
//
void ToCurr(void)
{
@@ -194,8 +196,8 @@
continue;
// haleyjd: use M_SafeFilePath, NOT sprintf.
- srcfilename = M_SafeFilePath(savepath, f->d_name);
- dstfilename = M_SafeFilePath(savepath2, f->d_name);
+ srcfilename = M_SafeFilePath(savepath, f->d_name);
+ dstfilename = M_SafeFilePath(savepathtemp, f->d_name);
filelen = M_ReadFile(srcfilename, &filebuffer);
M_WriteFile(dstfilename, filebuffer, filelen);
@@ -253,8 +255,8 @@
memset(tmpnum, 0, sizeof(tmpnum));
sprintf(tmpnum, "%d", gamemap);
- mapsave = M_SafeFilePath(savepath2, tmpnum);
- heresave = M_SafeFilePath(savepath2, "here");
+ mapsave = M_SafeFilePath(savepathtemp, tmpnum);
+ heresave = M_SafeFilePath(savepathtemp, "here");
if(M_FileExists(heresave))
{
@@ -295,7 +297,7 @@
char *srcpath = NULL;
// haleyjd: use M_SafeFilePath, not sprintf
- srcpath = M_SafeFilePath(savepath2, "mis_obj");
+ srcpath = M_SafeFilePath(savepathtemp, "mis_obj");
if((f = fopen(srcpath, "rb")))
{
@@ -452,19 +454,30 @@
for(i = 0; i < 7; i++)
{
- char dirname[16];
char *compositedir;
- memset(dirname, 0, sizeof(dirname));
- sprintf(dirname, "STRFSAV%d.SSG", i);
-
// compose the full path by concatenating with savedir
- compositedir = M_SafeFilePath(savedir, dirname);
+ compositedir = M_SafeFilePath(savedir, M_MakeStrifeSaveDir(i, ""));
M_MakeDirectory(compositedir);
Z_Free(compositedir);
}
+}
+
+//
+// M_MakeStrifeSaveDir
+//
+// haleyjd 20110211: Convenience routine
+//
+char *M_MakeStrifeSaveDir(int slotnum, const char *extra)
+{
+ static char tmpbuffer[32];
+
+ memset(tmpbuffer, 0, sizeof(tmpbuffer));
+ sprintf(tmpbuffer, "strfsav%d.ssg%s", slotnum, extra);
+
+ return tmpbuffer;
}
//
--- a/src/strife/m_saves.h
+++ b/src/strife/m_saves.h
@@ -30,9 +30,12 @@
#ifndef M_SAVES_H__
#define M_SAVES_H__
+#define CHARACTER_NAME_LEN 32
+
extern char *savepath;
-extern char *savepath2;
+extern char *savepathtemp;
extern char *loadpath;
+extern char character_name[CHARACTER_NAME_LEN];
// Strife Savegame Functions
void ClearTmp(void);
@@ -51,6 +54,7 @@
int M_StringAlloc(char **str, int numstrs, size_t extra, const char *str1, ...);
char *M_SafeFilePath(const char *basepath, const char *newcomponent);
char M_GetFilePath(const char *fn, char *dest, size_t len);
+char *M_MakeStrifeSaveDir(int slotnum, const char *extra);
void M_CreateSaveDirs(const char *savedir);
#endif
--- a/src/strife/p_dialog.h
+++ b/src/strife/p_dialog.h
@@ -45,6 +45,8 @@
extern char mission_objective[OBJECTIVE_LEN];
+extern boolean dialogshowtext;
+
// villsa - convenient macro for giving objective logs to player
#define GiveObjective(x, minlumpnum) \
do { \
--- a/src/strife/p_saveg.c
+++ b/src/strife/p_saveg.c
@@ -1720,21 +1720,32 @@
//
// [STRIFE] Verified unmodified.
//
-void P_UnArchivePlayers (void)
+void P_UnArchivePlayers (boolean userload)
{
int i;
for (i=0 ; i<MAXPLAYERS ; i++)
{
+ player_t dummy;
+
if (!playeringame[i])
continue;
saveg_read_pad();
- saveg_read_player_t(&players[i]);
+ // haleyjd [STRIFE]: not exactly how vanilla did it, but this is
+ // necessary because of Choco's change to the savegame code which
+ // reads it directly from file. When not a userload, all the player_t
+ // data loaded from the save is thrown away.
+ if(userload)
+ {
+ saveg_read_player_t(&players[i]);
+ players[i].mo = NULL;
+ }
+ else
+ saveg_read_player_t(&dummy);
// will be set when unarc thinker
- players[i].mo = NULL;
players[i].message = NULL;
players[i].attacker = NULL;
}
--- a/src/strife/p_saveg.h
+++ b/src/strife/p_saveg.h
@@ -55,7 +55,7 @@
// Persistent storage/archiving.
// These are the load / save game routines.
void P_ArchivePlayers (void);
-void P_UnArchivePlayers (void);
+void P_UnArchivePlayers (boolean userload);
void P_ArchiveWorld (void);
void P_UnArchiveWorld (void);
void P_ArchiveThinkers (void);