shithub: choc

Download patch

ref: a9996b41e954d85fde5ec5188bbf6a7f4df88011
parent: 7d7b5087d2288fc6e2493448968f7d786043b389
parent: a366f68b2959282b22ab6f08569a253f0540745c
author: Simon Howard <fraggle@gmail.com>
date: Sat Feb 12 10:38:08 EST 2011

Merge from trunk.

Subversion-branch: /branches/raven-branch
Subversion-revision: 2258

--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,380 @@
+2011-01-02 17:45:24 fraggle
+	
+	Remove redundant package version label from top of OS X launcher
+	window.
+
+2011-01-02 02:49:20 fraggle
+	
+	Restore window title when changing video driver in setup tool (thanks
+	AlexXav).
+
+2011-01-02 02:31:20 fraggle
+	
+	Turn off dynamic window resizing feature on OS X, as it adds an ugly
+	resize handle to the corner of the window that overlaps the view of
+	the game.
+
+2010-12-28 16:43:41 fraggle
+	
+	Make demo loop handling of DEMO4 case depend on the executable version
+	being emulated: the Vanilla versions did not have any conditional
+	behavior based on gamemode/gamemission.  This has the side effect of
+	causing the game to exit with an error when playing with Final Doom,
+	but this is Vanilla behavior.
+
+2010-12-25 22:42:40 fraggle
+	
+	Include NOT-BUGS in rpm packages.
+
+2010-12-25 21:51:24 fraggle
+	
+	Pass through all command line arguments specified to the setup tool to
+	the game, to match Vanilla behavior (thanks AlexXav).
+
+2010-12-25 21:04:10 fraggle
+	
+	Remove the -wart parameter (thanks Sander van Dijk).
+
+2010-12-25 20:55:30 fraggle
+	
+	Remove the 32 character limit on the lengths of filenames specified to
+	-record (thanks AlexXav).
+
+2010-12-19 20:15:09 fraggle
+	
+	Change setup tool skill level names to match Doom's "new game" menu
+	exactly (thanks AlexXav).
+
+2010-12-18 23:55:07 fraggle
+	
+	Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
+	also checks that extra options were provided on the command line
+	(thanks Sander van Dijk).
+
+2010-12-14 20:55:30 fraggle
+	
+	Check that an address is provided to the -query command line option
+	(thanks Sander van Dijk).
+
+2010-12-12 13:11:11 fraggle
+	
+	Add -privateserver and -servername options to chocolate-server
+	manpage.  Add server registration option to setup tool (thanks
+	exp(x)).
+
+2010-12-10 23:56:32 fraggle
+	
+	Fix memory leak when dynamically resizing window in true color video
+	modes.
+
+2010-12-10 22:37:29 fraggle
+	
+	Fix build problem (thanks Proteh).
+
+2010-12-10 22:21:56 fraggle
+	
+	Remove "Error:" from the message displayed by I_Error, to match
+	Vanilla.
+
+2010-12-10 20:53:23 fraggle
+	
+	Update NEWS.
+
+2010-12-10 20:43:05 fraggle
+	
+	Change alignment of actions in a window's action area so that there is
+	equal space either side of the center widget.  This is more
+	aesthetically pleasing.
+
+2010-12-10 20:31:46 fraggle
+	
+	Replace txt_widget_t#selectable with a callback function to query
+	whether the widget is selectable.  This stops the table code from
+	selecting things that aren't really selectable - eg.  empty tables,
+	scrollpanes containing unselectable widgets, etc.  Fixes a bug with
+	the warp menu (thanks Proteh).
+
+2010-12-10 19:15:37 fraggle
+	
+	Add "warp" menu to the main menu of the setup tool, like Vanilla
+	setup.exe (thanks Proteh).
+
+2010-12-10 18:15:12 fraggle
+	
+	Fix typo (thanks Sander van Dijk).
+
+2010-12-10 17:53:50 fraggle
+	
+	Specify master server port explicitly, so that server registration
+	works when using -port.
+
+2010-12-07 23:13:34 rtc_marine
+	
+	- Update chocolate-server codeblocks project
+
+2010-12-07 22:35:17 fraggle
+	
+	Assign the oldest client to be the controller, not the first found in
+	the clients[] array.
+
+2010-12-06 23:37:27 fraggle
+	
+	Fix -solo-net to actually behave the same as other ports.
+
+2010-12-06 22:38:24 fraggle
+	
+	Rename -netdemo command line parameter to -solo-net, for consistency
+	with other ports (-netdemo is still recognised).
+
+2010-12-06 00:04:08 fraggle
+	
+	Update NEWS.
+
+2010-12-05 14:42:09 fraggle
+	
+	Allow textscreen font to be overridden using the TEXTSCREEN_FONT
+	command line variable.
+
+2010-12-04 20:56:04 fraggle
+	
+	Rename search command line options: -search to search the Internet,
+	-localsearch to search local LAN.
+
+2010-12-04 20:48:07 fraggle
+	
+	Add ping time to query output.
+
+2010-12-04 20:40:10 fraggle
+	
+	Fix formatting for -masterquery to match -search.
+
+2010-12-04 20:34:39 fraggle
+	
+	Fix bug when running with -server option.
+
+2010-12-02 21:34:51 fraggle
+	
+	Make multiple query attempts to servers before giving up.  Display a
+	warning if the master server does not respond.
+
+2010-12-02 20:32:52 fraggle
+	
+	Add -servername parameter to allow the owner to change the name
+	returned in response to queries (thanks AlexMax).
+
+2010-12-02 20:11:24 fraggle
+	
+	More refactoring of querying code, to not be specific to the purpose
+	of printing out a list.
+
+2010-12-02 19:26:05 fraggle
+	
+	Refactor query code and add a -masterquery command line parameter to
+	query the master server.
+
+2010-12-02 18:23:09 fraggle
+	
+	Register servers with Internet master server.
+
+2010-11-30 21:52:38 fraggle
+	
+	Oops.
+
+2010-11-30 20:44:20 fraggle
+	
+	Remove "-debugfile" command line option and associated variable.
+
+2010-11-30 20:26:37 fraggle
+	
+	Update NEWS.
+
+2010-11-30 20:09:22 rtc_marine
+	
+	- Update codeblocks project
+
+2010-11-30 20:00:06 fraggle
+	
+	Add support for HACX v1.2 IWAD file.
+
+2010-11-30 01:08:59 fraggle
+	
+	Add NOT-BUGS file with some common Vanilla gotchas.
+
+2010-11-29 20:18:10 fraggle
+	
+	Auto-adjust the screen color depth if the configured color depth is
+	not supported by the hardware.
+
+2010-11-27 23:23:12 fraggle
+	
+	Add dropdown list to setup tool to select screen BPP.
+
+2010-11-27 19:39:14 fraggle
+	
+	When generating the texture name lookup hash table, add new entries to
+	the end of chains.  This way, entries earlier in the texture list
+	trump later entries with the same name.  This fixes a bug with the
+	wrong sky being shown in Spooky01.wad (thanks Porsche Monty).
+
+2010-11-27 15:36:43 fraggle
+	
+	Fix -timer / -avg options to work like Vanilla when playing demos.
+
+2010-11-26 18:56:45 fraggle
+	
+	In non-palettized boxed screen modes, don't update the border areas of
+	the screen.  This is more CPU and memory efficient, and also fixes the
+	"flashing border" bug when palette flashes occur.
+
+2010-11-26 18:36:48 fraggle
+	
+	Turn double buffering on for non-palettized screen modes, as this may
+	be the cause of screen tearing reports.
+
+2010-11-24 23:34:18 fraggle
+	
+	Detect when running on Windows Vista or later, and switch to 32 bpp
+	screen mode.
+
+2010-11-24 22:43:37 fraggle
+	
+	Add configuration file parameter and command line option to specify
+	the screen pixel depth.
+
+2010-11-24 08:09:48 fraggle
+	
+	Add workaround to stop freezeups with old versions of SDL_mixer.
+
+2010-11-21 15:44:43 fraggle
+	
+	Add -8in32 command line parameter to make the game run in 32-bit color
+	mode, scaling up into an intermediate 8-bit buffer first.  This should
+	help with the palette problems experienced by Windows Vista/7 users.
+
+2010-11-09 16:10:52 fraggle
+	
+	Update Python scripts to work in Python 3.
+
+2010-09-19 21:09:36 fraggle
+	
+	Read response file in binary mode, to fix incomplete response file
+	bug.
+
+2010-08-31 21:00:20 fraggle
+	
+	Add weapon cycling buttons to joystick button list.
+
+2010-08-31 20:59:24 fraggle
+	
+	Don't double OPL sample values, as it causes horrible things to happen
+	with the Heretic title screen music.
+
+2010-08-28 19:35:08 fraggle
+	
+	Update NEWS.
+
+2010-08-28 19:28:05 fraggle
+	
+	Include INSTALL file in distribution packages.
+
+2010-08-22 18:59:12 fraggle
+	
+	Shut up compiler warning.
+
+2010-08-22 02:21:27 fraggle
+	
+	Change span drawing functions to work the same as Vanilla, so that in
+	screenshots, floors and ceilings are pixel-perfect identical to
+	Vanilla Doom (thanks Porsche Monty).
+
+2010-08-21 19:49:20 fraggle
+	
+	Change default mouse acceleration in setup tool to match the game's
+	default.
+
+2010-08-21 18:47:24 fraggle
+	
+	"Bug fix".
+
+2010-08-20 14:01:29 fraggle
+	
+	Remove debug printf().
+
+2010-08-20 13:20:58 fraggle
+	
+	Align memory allocated by zone memory system to 8 byte boundaries on
+	64-bit machines.  Possibly fixes problems on sparc64?
+
+2010-08-20 12:30:30 fraggle
+	
+	Extend mouse code to support up to 8 buttons (allows mouse wheel to be
+	used).
+
+2010-08-15 16:23:28 fraggle
+	
+	Fix volume multiply; DBOPL now generating output.
+
+2010-08-15 15:57:37 fraggle
+	
+	Hook DBOPL into OPL library and remove FMOPL.  Does not generate any
+	sound yet.
+
+2010-08-13 19:42:52 fraggle
+	
+	Add C-converted version of DOSbox OPL emulator.
+
+2010-08-09 18:53:10 fraggle
+	
+	Add weapon cycling bindings for mouse and joystick buttons.  Add
+	weapon cycling bindings to configuration file and setup tool.
+
+2010-08-07 18:23:09 fraggle
+	
+	Change back filter frequency.  Add debug code to dump resampled sound
+	effects to WAV files.
+
+2010-08-07 17:07:00 fraggle
+	
+	Fix sound resampling low pass filter.
+
+2010-08-04 19:25:04 fraggle
+	
+	Initial code for previous/next weapon switching keys.
+
+2010-08-03 21:12:36 fraggle
+	
+	When in windowed mode, allow the screen size to be dynamically resized
+	by dragging the window borders.
+
+2010-07-31 20:25:17 fraggle
+	
+	Add multiplayer spy key binding.
+
+2010-07-28 21:39:07 fraggle
+	
+	Add config file parameter to set OPL I/O port.
+
+2010-07-17 01:33:57 fraggle
+	
+	Check for libm, to fix Fedora compile issues.
+
+2010-07-14 21:36:53 fraggle
+	
+	Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will
+	work on older versions.
+
+2010-07-10 17:06:15 fraggle
+	
+	Update NEWS and ChangeLog, bump version number.
+
+2010-07-10 16:56:18 fraggle
+	
+	Add key bindings for multiplayer messaging.
+
+2010-07-10 16:27:52 fraggle
+	
+	Add key binding to change demo recording quit key.
+
 2010-05-30 04:03:44 fraggle
 	
 	Add INSTALL to all distribution packages, add note in README.
--- a/NEWS
+++ b/NEWS
@@ -1,5 +1,19 @@
-1.5.0 (2010-??-??):
+1.6.0 (2011-??-??):
 
+    Bugs fixed:
+     * Menu navigation when using joystick/joypad (thanks Alexandre
+       Xavier).
+     * For configuration file value for shift keys, use scan code for
+       right shift, not left shift (thanks AlexXav).
+     * Default joystick buttons for the setup tool now match Vanilla
+       (thanks twipley).
+
+    libtextscreen:
+     * It is now possible to type a '+' in input boxes (thanks
+       Alexandre Xavier).
+
+1.5.0 (2011-01-02):
+
     Big changes in this version:
      * The DOSbox OPL emulator (DBOPL) has been imported to replace
        the older FMOPL code.  The quality of OPL emulation is now
@@ -50,6 +64,12 @@
        removed from the title of the dialog box that appears on
        Windows when this happens.  This is desirable as not all such
        messages are actually errors (thanks Proteh).
+     * The setup tool now passes through all command line arguments
+       when launching the game (thanks AlexXav).
+     * Demo loop behavior (ie. whether to play DEMO4) now depends on
+       the version being emulated.  When playing Final Doom the game
+       will exit unexpectedly as it tries to play the fourth demo -
+       this is Vanilla behaviour (thanks AlexXav).
 
     Bugs fixed:
      * A workaround has been a bug in old versions of SDL_mixer
@@ -79,6 +99,14 @@
        exp(x)).
      * The controller player in a netgame is the first player to join,
        instead of just being someone who gets lucky.
+     * Command line arguments that take an option now check that an
+       option is provided (thanks Sander van Dijk).
+     * Skill level names in the setup tool are now written the same as
+       they are on the in-game "new game" menu (thanks AlexXav).
+     * There is no longer a limit on the lengths of filenames provided
+       to the -record command line parameter (thanks AlexXav).
+     * Window title is not lost in setup tool when changing video
+       driver (thanks AlexXav).
 
     libtextscreen:
      * The font used for the textscreen library can be forced by
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -31,6 +31,29 @@
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
+== Game exits in demo loop when playing Final Doom ==
+
+When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
+if you leave the game at the title screen to play through the demo
+loop, it will eventually exit with the following error message:
+
+    W_GetNumForName: demo4 not found!
+
+This is the same behavior as the Vanilla executables that were
+bundled with Final Doom.  When Ultimate Doom was developed, a fourth
+demo was added to the demo loop, and this change was retained in the
+Final Doom version of the executable.  However, the Final Doom IWADs
+do not include a fourth demo, so the game crashes.
+
+One way to work around this problem is to make the game emulate the
+original (pre-Ultimate Doom) v1.9 executable.  To do this, add the
+command line argument "-gameversion 1.9" when running the game.
+However, be aware this version does have some subtle differences that
+will affect the playback of Final Doom demos (lost soul bouncing,
+teleport behavior).
+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
 == Game exits when accessing the options menu ==
 
 The game may exit with the message "Bad V_DrawPatch" when accessing
--- a/codeblocks/config.h
+++ b/codeblocks/config.h
@@ -9,19 +9,19 @@
 #define PACKAGE_NAME "Chocolate Doom"
 
 /* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.4.0"
+#define PACKAGE_STRING "Chocolate Doom 1.5.0"
 
 /* Define to the one symbol short name of this package. */
 #define PACKAGE_TARNAME "chocolate-doom"
 
 /* Define to the version of this package. */
-#define PACKAGE_VERSION "1.4.0"
+#define PACKAGE_VERSION "1.5.0"
 
 /* Define to 1 if you have the ANSI C header files. */
 #define STDC_HEADERS 1
 
 /* Version number of package */
-#define VERSION "1.4.0"
+#define VERSION "1.5.0"
 
 /* Define to 1 if your processor stores words with the most significant byte
    first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/codeblocks/game-res.rc
+++ b/codeblocks/game-res.rc
@@ -1,8 +1,8 @@
 1 ICON "../data/doom.ico"
 
 1 VERSIONINFO
-PRODUCTVERSION 1,4,0,0
-FILEVERSION 1,4,0,0
+PRODUCTVERSION 1,5,0,0
+FILEVERSION 1,5,0,0
 FILETYPE 1
 {
  BLOCK "StringFileInfo"
@@ -9,13 +9,13 @@
  {
   BLOCK "040904E4"
   {
-   VALUE "FileVersion", "1.4.0"
-   VALUE "FileDescription", "1.4.0"
+   VALUE "FileVersion", "1.5.0"
+   VALUE "FileDescription", "1.5.0"
    VALUE "InternalName", "Chocolate-Doom"
    VALUE "CompanyName", "Chocolate-Doom"
    VALUE "LegalCopyright", "GNU General Public License"
    VALUE "ProductName", "Chocolate-Doom"
-   VALUE "ProductVersion", "1.4.0"
+   VALUE "ProductVersion", "1.5.0"
   }
  }
 }
--- a/codeblocks/setup-res.rc
+++ b/codeblocks/setup-res.rc
@@ -3,8 +3,8 @@
 CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
 
 1 VERSIONINFO
-PRODUCTVERSION 1,4,0,0
-FILEVERSION 1,4,0,0
+PRODUCTVERSION 1,5,0,0
+FILEVERSION 1,5,0,0
 FILETYPE 1
 {
  BLOCK "StringFileInfo"
@@ -11,13 +11,13 @@
  {
   BLOCK "040904E4"
   {
-   VALUE "FileVersion", "1.4.0"
+   VALUE "FileVersion", "1.5.0"
    VALUE "FileDescription", "Chocolate-Doom Setup"
    VALUE "InternalName", "chocolate-setup"
    VALUE "CompanyName", "fraggle@gmail.com"
    VALUE "LegalCopyright", "GNU General Public License"
    VALUE "ProductName", "Chocolate-Doom Setup"
-   VALUE "ProductVersion", "1.4.0"
+   VALUE "ProductVersion", "1.5.0"
   }
  }
 }
--- a/configure.in
+++ b/configure.in
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 1.4.0, fraggle@gmail.com, chocolate-doom)
+AC_INIT(Chocolate Doom, 1.5.0, fraggle@gmail.com, chocolate-doom)
 
 PACKAGE_SHORTDESC="Conservative Doom source port"
 PACKAGE_COPYRIGHT="Copyright (C) 1993-2010"
--- a/man/chocolate-server.6
+++ b/man/chocolate-server.6
@@ -29,6 +29,12 @@
 .TP
 \fB-port <n>\fR
 Use the specified UDP port for communications, instead of the default (2342). 
+.TP
+\fB-privateserver\fR
+Don't register with the global master server.
+.TP
+\fB-servername <name>\fR
+Specify a name for the server.
 .SH SEE ALSO
 \fBchocolate-doom\fR(6),
 \fBchocolate-setup\fR(6)
--- a/man/docgen
+++ b/man/docgen
@@ -293,10 +293,10 @@
 
     # Is this documenting a command line parameter?
 
-    match = re.search('M_CheckParm\s*\(\s*"(.*?)"\s*\)', line)
+    match = re.search('M_CheckParm(WithArgs)?\s*\(\s*"(.*?)"', line)
 
     if match:
-        param.name = match.group(1)
+        param.name = match.group(2)
         categories[param.category].add_param(param)
         return
 
--- a/msvc/config.h
+++ b/msvc/config.h
@@ -11,16 +11,16 @@
 #define PACKAGE_NAME "Chocolate Doom"
 
 /* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.4.0"
+#define PACKAGE_STRING "Chocolate Doom 1.5.0"
 
 /* Define to the one symbol short name of this package. */
 #define PACKAGE_TARNAME "chocolate-doom"
 
 /* Define to the version of this package. */
-#define PACKAGE_VERSION "1.4.0"
+#define PACKAGE_VERSION "1.5.0"
 
 /* Version number of package */
-#define VERSION "1.4.0"
+#define VERSION "1.5.0"
 
 /* Define to 1 if your processor stores words with the most significant byte
    first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/msvc/win32.rc
+++ b/msvc/win32.rc
@@ -32,8 +32,8 @@
 #endif
 
 1 VERSIONINFO
-PRODUCTVERSION 1,4,0,0
-FILEVERSION 1,4,0,0
+PRODUCTVERSION 1,5,0,0
+FILEVERSION 1,5,0,0
 FILETYPE 1
 BEGIN
 	BLOCK "StringFileInfo"
@@ -40,13 +40,13 @@
 	BEGIN
 		BLOCK "040904E4"
 		BEGIN
-			VALUE "FileVersion", "1.4.0"
-			VALUE "FileDescription", "Chocolate Doom 1.4.0"
+			VALUE "FileVersion", "1.5.0"
+			VALUE "FileDescription", "Chocolate Doom 1.5.0"
 			VALUE "InternalName", "chocolate-doom"
 			VALUE "CompanyName", "fraggle@gmail.com"
 			VALUE "LegalCopyright", "GNU General Public License"
 			VALUE "ProductName", "Chocolate Doom"
-			VALUE "ProductVersion", "1.4.0"
+			VALUE "ProductVersion", "1.5.0"
 		END
 	END
 END
--- a/pkg/Makefile.am
+++ b/pkg/Makefile.am
@@ -5,8 +5,7 @@
 osx/Resources/app.png                                                   \
 osx/Resources/wadfile.icns                                              \
 osx/Resources/wadfile.png                                               \
-osx/Resources/launcher.nib/classes.nib                                  \
-osx/Resources/launcher.nib/info.nib                                     \
+osx/Resources/launcher.nib/designable.nib                               \
 osx/Resources/launcher.nib/keyedobjects.nib                             \
 osx/GNUmakefile                                                         \
 osx/Info.plist.in       osx/Info-gnustep.plist.in                       \
--- a/pkg/osx/LauncherManager.h
+++ b/pkg/osx/LauncherManager.h
@@ -35,7 +35,6 @@
     id launchButton;
 
     id commandLineArguments;
-    id packageLabel;
 }
 
 - (void) launch: (id)sender;
--- a/pkg/osx/LauncherManager.m
+++ b/pkg/osx/LauncherManager.m
@@ -327,7 +327,6 @@
 
 - (void) awakeFromNib
 {
-    [self->packageLabel setStringValue: @PACKAGE_STRING];
     [self->launcherWindow setTitle: @PACKAGE_NAME " Launcher"];
     [self->launcherWindow center];
     [self->launcherWindow setDefaultButtonCell: [self->launchButton cell]];
--- a/pkg/osx/Resources/launcher.nib/classes.nib
+++ /dev/null
@@ -1,47 +1,0 @@
-{
-    IBClasses = (
-        {
-            CLASS = AppController; 
-            LANGUAGE = ObjC; 
-            OUTLETS = {launcherManager = id; }; 
-            SUPERCLASS = NSObject; 
-        }, 
-        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
-        {
-            ACTIONS = {closeConfigWindow = id; openConfigWindow = id; }; 
-            CLASS = IWADController; 
-            LANGUAGE = ObjC; 
-            OUTLETS = {
-                chex = id; 
-                configWindow = id; 
-                doom1 = id; 
-                doom2 = id; 
-                iwadSelector = id; 
-                plutonia = id; 
-                tnt = id; 
-            }; 
-            SUPERCLASS = NSObject; 
-        }, 
-        {
-            ACTIONS = {setButtonClicked = id; }; 
-            CLASS = IWADLocation; 
-            LANGUAGE = ObjC; 
-            OUTLETS = {locationConfigBox = id; }; 
-            SUPERCLASS = NSObject; 
-        }, 
-        {
-            ACTIONS = {launch = id; openTerminal = id; runSetup = id; }; 
-            CLASS = LauncherManager; 
-            LANGUAGE = ObjC; 
-            OUTLETS = {
-                commandLineArguments = id; 
-                iwadController = id; 
-                launchButton = id; 
-                launcherWindow = id; 
-                packageLabel = id; 
-            }; 
-            SUPERCLASS = NSObject; 
-        }
-    ); 
-    IBVersion = 1; 
-}
\ No newline at end of file
--- /dev/null
+++ b/pkg/osx/Resources/launcher.nib/designable.nib
@@ -1,0 +1,2679 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
+	<data>
+		<int key="IBDocument.SystemTarget">1060</int>
+		<string key="IBDocument.SystemVersion">10F569</string>
+		<string key="IBDocument.InterfaceBuilderVersion">823</string>
+		<string key="IBDocument.AppKitVersion">1038.29</string>
+		<string key="IBDocument.HIToolboxVersion">461.00</string>
+		<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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+						</object>
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+						<string key="NSKeyEquiv"/>
+						<int key="NSKeyEquivModMask">1048576</int>
+						<int key="NSMnemonicLoc">2147483647</int>
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+						<reference key="NSMixedImage" ref="94574589"/>
+						<string key="NSAction">submenuAction:</string>
+						<object class="NSMenu" key="NSSubmenu" id="324022003">
+							<object class="NSMutableString" key="NSTitle">
+								<characters key="NS.bytes">Edit</characters>
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+							<object class="NSMutableArray" key="NSMenuItems">
+								<bool key="EncodedWithXMLCoder">YES</bool>
+								<object class="NSMenuItem" id="495532942">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Undo</string>
+									<string key="NSKeyEquiv">z</string>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
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+								<object class="NSMenuItem" id="47062370">
+									<reference key="NSMenu" ref="324022003"/>
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+									<string key="NSKeyEquiv">Z</string>
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+									<int key="NSMnemonicLoc">2147483647</int>
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+								<object class="NSMenuItem" id="922159417">
+									<reference key="NSMenu" ref="324022003"/>
+									<bool key="NSIsDisabled">YES</bool>
+									<bool key="NSIsSeparator">YES</bool>
+									<string key="NSTitle"/>
+									<string key="NSKeyEquiv"/>
+									<int key="NSKeyEquivModMask">1048576</int>
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+								</object>
+								<object class="NSMenuItem" id="463629067">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Cut</string>
+									<string key="NSKeyEquiv">x</string>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
+									<reference key="NSOnImage" ref="819247708"/>
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+								</object>
+								<object class="NSMenuItem" id="854781678">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Copy</string>
+									<string key="NSKeyEquiv">c</string>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
+									<reference key="NSOnImage" ref="819247708"/>
+									<reference key="NSMixedImage" ref="94574589"/>
+								</object>
+								<object class="NSMenuItem" id="140484273">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Paste</string>
+									<string key="NSKeyEquiv">v</string>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
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+								</object>
+								<object class="NSMenuItem" id="252305464">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Delete</string>
+									<string key="NSKeyEquiv"/>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
+									<reference key="NSOnImage" ref="819247708"/>
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+								</object>
+								<object class="NSMenuItem" id="915916931">
+									<reference key="NSMenu" ref="324022003"/>
+									<string key="NSTitle">Select All</string>
+									<string key="NSKeyEquiv">a</string>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
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+						</object>
+					</object>
+					<object class="NSMenuItem" id="419477060">
+						<reference key="NSMenu" ref="624798014"/>
+						<string key="NSTitle">Window</string>
+						<string key="NSKeyEquiv"/>
+						<int key="NSKeyEquivModMask">1048576</int>
+						<int key="NSMnemonicLoc">2147483647</int>
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+						<string key="NSAction">submenuAction:</string>
+						<object class="NSMenu" key="NSSubmenu" id="893534477">
+							<object class="NSMutableString" key="NSTitle">
+								<characters key="NS.bytes">Window</characters>
+							</object>
+							<object class="NSMutableArray" key="NSMenuItems">
+								<bool key="EncodedWithXMLCoder">YES</bool>
+								<object class="NSMenuItem" id="105811130">
+									<reference key="NSMenu" ref="893534477"/>
+									<string key="NSTitle">Minimize</string>
+									<string key="NSKeyEquiv">m</string>
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+									<int key="NSMnemonicLoc">2147483647</int>
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+								<object class="NSMenuItem" id="590253993">
+									<reference key="NSMenu" ref="893534477"/>
+									<string key="NSTitle">Zoom</string>
+									<string key="NSKeyEquiv"/>
+									<int key="NSKeyEquivModMask">1048576</int>
+									<int key="NSMnemonicLoc">2147483647</int>
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+								</object>
+								<object class="NSMenuItem" id="575456822">
+									<reference key="NSMenu" ref="893534477"/>
+									<string key="NSTitle">Bring All to Front</string>
+									<string key="NSKeyEquiv"/>
+									<int key="NSKeyEquivModMask">1048576</int>
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+								</object>
+							</object>
+							<string key="NSName">_NSWindowsMenu</string>
+						</object>
+					</object>
+				</object>
+				<string key="NSName">_NSMainMenu</string>
+			</object>
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+				<string key="NSClassName">LauncherManager</string>
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+				<int key="NSWTFlags">1886912512</int>
+				<string key="NSWindowTitle">IWAD configuration</string>
+				<object class="NSMutableString" key="NSWindowClass">
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+				</object>
+				<object class="NSMutableString" key="NSViewClass">
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+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">configWindow</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">doom1</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">doom2</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">iwadSelector</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">plutonia</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">tnt</string>
+								<string key="candidateClassName">id</string>
+							</object>
+						</object>
+					</object>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBUserSource</string>
+						<string key="minorKey"/>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">IWADLocation</string>
+					<string key="superclassName">NSObject</string>
+					<object class="NSMutableDictionary" key="actions">
+						<string key="NS.key.0">setButtonClicked:</string>
+						<string key="NS.object.0">id</string>
+					</object>
+					<object class="NSMutableDictionary" key="actionInfosByName">
+						<string key="NS.key.0">setButtonClicked:</string>
+						<object class="IBActionInfo" key="NS.object.0">
+							<string key="name">setButtonClicked:</string>
+							<string key="candidateClassName">id</string>
+						</object>
+					</object>
+					<object class="NSMutableDictionary" key="outlets">
+						<string key="NS.key.0">locationConfigBox</string>
+						<string key="NS.object.0">id</string>
+					</object>
+					<object class="NSMutableDictionary" key="toOneOutletInfosByName">
+						<string key="NS.key.0">locationConfigBox</string>
+						<object class="IBToOneOutletInfo" key="NS.object.0">
+							<string key="name">locationConfigBox</string>
+							<string key="candidateClassName">id</string>
+						</object>
+					</object>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBUserSource</string>
+						<string key="minorKey"/>
+					</object>
+				</object>
+				<object class="IBPartialClassDescription">
+					<string key="className">LauncherManager</string>
+					<string key="superclassName">NSObject</string>
+					<object class="NSMutableDictionary" key="actions">
+						<bool key="EncodedWithXMLCoder">YES</bool>
+						<object class="NSArray" key="dict.sortedKeys">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>launch:</string>
+							<string>openTerminal:</string>
+							<string>runSetup:</string>
+						</object>
+						<object class="NSMutableArray" key="dict.values">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>id</string>
+							<string>id</string>
+							<string>id</string>
+						</object>
+					</object>
+					<object class="NSMutableDictionary" key="actionInfosByName">
+						<bool key="EncodedWithXMLCoder">YES</bool>
+						<object class="NSArray" key="dict.sortedKeys">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>launch:</string>
+							<string>openTerminal:</string>
+							<string>runSetup:</string>
+						</object>
+						<object class="NSMutableArray" key="dict.values">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<object class="IBActionInfo">
+								<string key="name">launch:</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBActionInfo">
+								<string key="name">openTerminal:</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBActionInfo">
+								<string key="name">runSetup:</string>
+								<string key="candidateClassName">id</string>
+							</object>
+						</object>
+					</object>
+					<object class="NSMutableDictionary" key="outlets">
+						<bool key="EncodedWithXMLCoder">YES</bool>
+						<object class="NSArray" key="dict.sortedKeys">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>commandLineArguments</string>
+							<string>iwadController</string>
+							<string>launchButton</string>
+							<string>launcherWindow</string>
+						</object>
+						<object class="NSMutableArray" key="dict.values">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>id</string>
+							<string>id</string>
+							<string>id</string>
+							<string>id</string>
+						</object>
+					</object>
+					<object class="NSMutableDictionary" key="toOneOutletInfosByName">
+						<bool key="EncodedWithXMLCoder">YES</bool>
+						<object class="NSArray" key="dict.sortedKeys">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<string>commandLineArguments</string>
+							<string>iwadController</string>
+							<string>launchButton</string>
+							<string>launcherWindow</string>
+						</object>
+						<object class="NSMutableArray" key="dict.values">
+							<bool key="EncodedWithXMLCoder">YES</bool>
+							<object class="IBToOneOutletInfo">
+								<string key="name">commandLineArguments</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">iwadController</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">launchButton</string>
+								<string key="candidateClassName">id</string>
+							</object>
+							<object class="IBToOneOutletInfo">
+								<string key="name">launcherWindow</string>
+								<string key="candidateClassName">id</string>
+							</object>
+						</object>
+					</object>
+					<object class="IBClassDescriptionSource" key="sourceIdentifier">
+						<string key="majorKey">IBUserSource</string>
+						<string key="minorKey"/>
+					</object>
+				</object>
+			</object>
+		</object>
+		<int key="IBDocument.localizationMode">0</int>
+		<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaFramework</string>
+		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencies">
+			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.macosx</string>
+			<integer value="1060" key="NS.object.0"/>
+		</object>
+		<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
+			<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.InterfaceBuilder3</string>
+			<integer value="3000" key="NS.object.0"/>
+		</object>
+		<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
+		<nil key="IBDocument.LastKnownRelativeProjectPath"/>
+		<int key="IBDocument.defaultPropertyAccessControl">3</int>
+		<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
+			<bool key="EncodedWithXMLCoder">YES</bool>
+			<object class="NSArray" key="dict.sortedKeys">
+				<bool key="EncodedWithXMLCoder">YES</bool>
+				<string>128x128</string>
+				<string>NSMenuCheckmark</string>
+				<string>NSMenuMixedState</string>
+			</object>
+			<object class="NSMutableArray" key="dict.values">
+				<bool key="EncodedWithXMLCoder">YES</bool>
+				<string>{128, 128}</string>
+				<string>{9, 8}</string>
+				<string>{7, 2}</string>
+			</object>
+		</object>
+	</data>
+</archive>
--- a/pkg/osx/Resources/launcher.nib/info.nib
+++ /dev/null
@@ -1,23 +1,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>IBDocumentLocation</key>
-	<string>325 73 612 260 0 0 1440 878 </string>
-	<key>IBEditorPositions</key>
-	<dict>
-		<key>29</key>
-		<string>221 322 205 44 0 0 1440 878 </string>
-	</dict>
-	<key>IBFramework Version</key>
-	<string>446.1</string>
-	<key>IBOpenObjects</key>
-	<array>
-		<integer>29</integer>
-		<integer>21</integer>
-		<integer>227</integer>
-	</array>
-	<key>IBSystem Version</key>
-	<string>8S2167</string>
-</dict>
-</plist>
binary files a/pkg/osx/Resources/launcher.nib/keyedobjects.nib b/pkg/osx/Resources/launcher.nib/keyedobjects.nib differ
--- a/rpm.spec.in
+++ b/rpm.spec.in
@@ -57,5 +57,6 @@
 %doc COPYING
 %doc CMDLINE
 %doc BUGS
+%doc NOT-BUGS
 /usr/games/*
 
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -656,7 +656,7 @@
     // @arg <file>
     //
 
-    iwadparm = M_CheckParm("-iwad");
+    iwadparm = M_CheckParmWithArgs("-iwad", 1);
 
     if (iwadparm)
     {
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -526,7 +526,13 @@
     paused = false;
     gameaction = ga_nothing;
 
-    if (gamemode == retail && gameversion != exe_chex)
+    // The Ultimate Doom executable changed the demo sequence to add
+    // a DEMO4 demo.  Final Doom was based on Ultimate, so also
+    // includes this change; however, the Final Doom IWADs do not
+    // include a DEMO4 lump, so the game bombs out with an error
+    // when it reaches this point in the demo sequence.
+
+    if (gameversion == exe_ultimate || gameversion == exe_final)
       demosequence = (demosequence+1)%7;
     else
       demosequence = (demosequence+1)%6;
@@ -927,9 +933,9 @@
     // "ultimate" and "final".
     //
 
-    p = M_CheckParm("-gameversion");
+    p = M_CheckParmWithArgs("-gameversion", 1);
 
-    if (p > 0)
+    if (p)
     {
         for (i=0; gameversions[i].description != NULL; ++i)
         {
@@ -1142,9 +1148,9 @@
     // address.
     //
 
-    p = M_CheckParm("-query");
+    p = M_CheckParmWithArgs("-query", 1);
 
-    if (p > 0)
+    if (p)
     {
         NET_QueryAddress(myargv[p+1]);
         exit(0);
@@ -1312,40 +1318,32 @@
     D_AddFile(iwadfile);
     modifiedgame = W_ParseCommandLine();
 
-    // add any files specified on the command line with -file wadfile
-    // to the wad list
+    //!
+    // @arg <files>
+    // @vanilla
     //
-    // convenience hack to allow -wart e m to add a wad file
-    // prepend a tilde to the filename so wadfile will be reloadable
-    p = M_CheckParm ("-wart");
+    // Load the specified PWAD files.
+    //
+
+    p = M_CheckParmWithArgs("-file", 1);
     if (p)
     {
-	myargv[p][4] = 'p';     // big hack, change to -warp
+	// the parms after p are wadfile/lump names,
+	// until end of parms or another - preceded parm
+	modifiedgame = true;            // homebrew levels
+	while (++p != myargc && myargv[p][0] != '-')
+        {
+            char *filename;
 
-	// Map name handling.
-	switch (gamemode )
-	{
-	  case shareware:
-	  case retail:
-	  case registered:
-	    sprintf (file,"~"DEVMAPS"E%cM%c.wad",
-		     myargv[p+1][0], myargv[p+2][0]);
-	    printf("Warping to Episode %s, Map %s.\n",
-		   myargv[p+1],myargv[p+2]);
-	    break;
-	    
-	  case commercial:
-	  default:
-	    p = atoi (myargv[p+1]);
-	    if (p<10)
-	      sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
-	    else
-	      sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
-	    break;
-	}
-	D_AddFile (file);
+            filename = D_TryFindWADByName(myargv[p]);
+
+	    D_AddFile(filename);
+        }
     }
 
+    // Debug:
+//    W_PrintDirectory();
+
     //!
     // @arg <demo>
     // @category demo
@@ -1354,7 +1352,7 @@
     // Play back the demo named demo.lmp.
     //
 
-    p = M_CheckParm ("-playdemo");
+    p = M_CheckParmWithArgs ("-playdemo", 1);
 
     if (!p)
     {
@@ -1366,11 +1364,11 @@
         // Play back the demo named demo.lmp, determining the framerate
         // of the screen.
         //
-	p = M_CheckParm ("-timedemo");
+	p = M_CheckParmWithArgs("-timedemo", 1);
 
     }
 
-    if (p && p < myargc-1)
+    if (p)
     {
         if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp"))
         {
@@ -1452,9 +1450,9 @@
     // 0 disables all monsters.
     //
 
-    p = M_CheckParm ("-skill");
+    p = M_CheckParmWithArgs("-skill", 1);
 
-    if (p && p < myargc-1)
+    if (p)
     {
 	startskill = myargv[p+1][0]-'1';
 	autostart = true;
@@ -1467,9 +1465,9 @@
     // Start playing on episode n (1-4)
     //
 
-    p = M_CheckParm ("-episode");
+    p = M_CheckParmWithArgs("-episode", 1);
 
-    if (p && p < myargc-1)
+    if (p)
     {
 	startepisode = myargv[p+1][0]-'0';
 	startmap = 1;
@@ -1486,9 +1484,9 @@
     // For multiplayer games: exit each level after n minutes.
     //
 
-    p = M_CheckParm ("-timer");
+    p = M_CheckParmWithArgs("-timer", 1);
 
-    if (p && p < myargc-1)
+    if (p)
     {
 	timelimit = atoi(myargv[p+1]);
     }
@@ -1502,7 +1500,7 @@
 
     p = M_CheckParm ("-avg");
 
-    if (p && p < myargc-1)
+    if (p)
     {
 	timelimit = 20;
     }
@@ -1515,9 +1513,9 @@
     // (Doom 2)
     //
 
-    p = M_CheckParm ("-warp");
+    p = M_CheckParmWithArgs("-warp", 1);
 
-    if (p && p < myargc-1)
+    if (p)
     {
         if (gamemode == commercial)
             startmap = atoi (myargv[p+1]);
@@ -1561,9 +1559,9 @@
     // Load the game in slot s.
     //
 
-    p = M_CheckParm ("-loadgame");
+    p = M_CheckParmWithArgs("-loadgame", 1);
     
-    if (p && p < myargc-1)
+    if (p)
     {
         startloadgame = atoi(myargv[p+1]);
     }
@@ -1633,16 +1631,16 @@
     // Record a demo named x.lmp.
     //
 
-    p = M_CheckParm ("-record");
+    p = M_CheckParmWithArgs("-record", 1);
 
-    if (p && p < myargc-1)
+    if (p)
     {
 	G_RecordDemo (myargv[p+1]);
 	autostart = true;
     }
 
-    p = M_CheckParm ("-playdemo");
-    if (p && p < myargc-1)
+    p = M_CheckParmWithArgs("-playdemo", 1);
+    if (p)
     {
 	singledemo = true;              // quit after one demo
 	G_DeferedPlayDemo (demolumpname);
@@ -1649,8 +1647,8 @@
 	D_DoomLoop ();  // never returns
     }
 	
-    p = M_CheckParm ("-timedemo");
-    if (p && p < myargc-1)
+    p = M_CheckParmWithArgs("-timedemo", 1);
+    if (p)
     {
 	G_TimeDemo (demolumpname);
 	D_DoomLoop ();  // never returns
--- a/src/doom/d_net.c
+++ b/src/doom/d_net.c
@@ -396,7 +396,7 @@
     // packets.
     //
 
-    i = M_CheckParm("-extratics");
+    i = M_CheckParmWithArgs("-extratics", 1);
 
     if (i > 0)
         settings->extratics = atoi(myargv[i+1]);
@@ -411,7 +411,7 @@
     // the amount of network bandwidth needed.
     //
 
-    i = M_CheckParm("-dup");
+    i = M_CheckParmWithArgs("-dup", 1);
 
     if (i > 0)
         settings->ticdup = atoi(myargv[i+1]);
@@ -513,7 +513,7 @@
         // address.
         //
         
-        i = M_CheckParm("-connect");
+        i = M_CheckParmWithArgs("-connect", 1);
 
         if (i > 0)
         {
--- a/src/doom/dstrings.h
+++ b/src/doom/dstrings.h
@@ -38,15 +38,6 @@
 #define SAVEGAMENAME	"doomsav"
 
 
-//
-// File locations,
-//  relative to current position.
-// Path names are OS-sensitive.
-//
-#define DEVMAPS "devmaps"
-#define DEVDATA "devdata"
-
-
 // QuitDOOM messages
 // 8 per each game type
 #define NUM_QUITMESSAGES   8
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -138,7 +138,7 @@
 int             levelstarttic;          // gametic at level start 
 int             totalkills, totalitems, totalsecret;    // for intermission 
  
-char            demoname[32]; 
+char           *demoname;
 boolean         demorecording; 
 boolean         longtics;               // cph's doom 1.91 longtics hack
 boolean         lowres_turn;            // low resolution turning for longtics
@@ -1978,14 +1978,14 @@
 //
 // G_RecordDemo 
 // 
-void G_RecordDemo (char* name) 
+void G_RecordDemo (char *name) 
 { 
     int             i; 
     int				maxsize;
 	
     usergame = false; 
-    strcpy (demoname, name); 
-    strcat (demoname, ".lmp"); 
+    demoname = Z_Malloc(strlen(name) + 5, PU_STATIC, NULL);
+    sprintf(demoname, "%s.lmp", name);
     maxsize = 0x20000;
 
     //!
@@ -1996,8 +1996,8 @@
     // Specify the demo buffer size (KiB)
     //
 
-    i = M_CheckParm ("-maxdemo");
-    if (i && i<myargc-1)
+    i = M_CheckParmWithArgs("-maxdemo", 1);
+    if (i)
 	maxsize = atoi(myargv[i+1])*1024;
     demobuffer = Z_Malloc (maxsize,PU_STATIC,NULL); 
     demoend = demobuffer + maxsize;
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1442,23 +1442,23 @@
 	
     if (ev->type == ev_joystick && joywait < I_GetTime())
     {
-	if (ev->data3 == -1)
+	if (ev->data3 < 0)
 	{
 	    key = key_menu_up;
 	    joywait = I_GetTime() + 5;
 	}
-	else if (ev->data3 == 1)
+	else if (ev->data3 > 0)
 	{
 	    key = key_menu_down;
 	    joywait = I_GetTime() + 5;
 	}
 		
-	if (ev->data2 == -1)
+	if (ev->data2 < 0)
 	{
 	    key = key_menu_left;
 	    joywait = I_GetTime() + 2;
 	}
-	else if (ev->data2 == 1)
+	else if (ev->data2 > 0)
 	{
 	    key = key_menu_right;
 	    joywait = I_GetTime() + 2;
--- a/src/doom/p_map.c
+++ b/src/doom/p_map.c
@@ -1426,7 +1426,7 @@
         // Use the specified magic value when emulating spechit overruns.
         //
 
-        p = M_CheckParm("-spechit");
+        p = M_CheckParmWithArgs("-spechit", 1);
         
         if (p > 0)
         {
--- a/src/doom/p_spec.c
+++ b/src/doom/p_spec.c
@@ -1213,9 +1213,9 @@
         // system.  The default (if this option is not specified) is to
         // emulate the behavior when running under Windows 98.
 
-        p = M_CheckParm("-donut");
+        p = M_CheckParmWithArgs("-donut", 2);
 
-        if (p > 0 && p < myargc - 2)
+        if (p > 0)
         {
             // Dump of needed memory: (fixed_t)0000:0000 and (short)0000:0008
             //
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -189,7 +189,7 @@
     // Specify the heap size, in MiB (default 16).
     //
 
-    p = M_CheckParm("-mb");
+    p = M_CheckParmWithArgs("-mb", 1);
 
     if (p > 0)
     {
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -148,7 +148,7 @@
 // This is used when we are rendering in 32-bit screen mode.
 // When in a real 8-bit screen mode, screenbuffer == screen.
 
-static SDL_Surface *screenbuffer;
+static SDL_Surface *screenbuffer = NULL;
 
 // palette
 
@@ -1625,7 +1625,7 @@
     // Specify the screen width, in pixels.
     //
 
-    i = M_CheckParm("-width");
+    i = M_CheckParmWithArgs("-width", 1);
 
     if (i > 0)
     {
@@ -1639,7 +1639,7 @@
     // Specify the screen height, in pixels.
     //
 
-    i = M_CheckParm("-height");
+    i = M_CheckParmWithArgs("-height", 1);
 
     if (i > 0)
     {
@@ -1653,7 +1653,7 @@
     // Specify the color depth of the screen, in bits per pixel.
     //
 
-    i = M_CheckParm("-bpp");
+    i = M_CheckParmWithArgs("-bpp", 1);
 
     if (i > 0)
     {
@@ -1680,7 +1680,7 @@
     // Specify the screen mode (when running fullscreen) or the window
     // dimensions (when running in windowed mode).
 
-    i = M_CheckParm("-geometry");
+    i = M_CheckParmWithArgs("-geometry", 1);
 
     if (i > 0)
     {
@@ -1851,6 +1851,14 @@
 
     doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE);
 
+    // If we are already running and in a true color mode, we need
+    // to free the screenbuffer surface before setting the new mode.
+
+    if (screenbuffer != NULL && screen != screenbuffer)
+    {
+        SDL_FreeSurface(screenbuffer);
+    }
+
     // Generate lookup tables before setting the video mode.
 
     if (mode != NULL && mode->InitMode != NULL)
@@ -1873,7 +1881,13 @@
     }
     else
     {
+        // In windowed mode, the window can be resized while the game is
+        // running.  This feature is disabled on OS X, as it adds an ugly
+        // scroll handle to the corner of the screen.
+
+#ifndef __MACOSX__
         flags |= SDL_RESIZABLE;
+#endif
     }
 
     screen = SDL_SetVideoMode(w, h, screen_bpp, flags);
--- a/src/m_argv.c
+++ b/src/m_argv.c
@@ -47,13 +47,13 @@
 // or 0 if not present
 //
 
-int M_CheckParm (char *check)
+int M_CheckParmWithArgs(char *check, int num_args)
 {
-    int		i;
+    int i;
 
-    for (i = 1;i<myargc;i++)
+    for (i = 1; i < myargc - num_args; i++)
     {
-	if ( !strcasecmp(check, myargv[i]) )
+	if (!strcasecmp(check, myargv[i]))
 	    return i;
     }
 
@@ -70,6 +70,11 @@
 boolean M_ParmExists(char *check)
 {
     return M_CheckParm(check) != 0;
+}
+
+int M_CheckParm(char *check)
+{
+    return M_CheckParmWithArgs(check, 0);
 }
 
 #define MAXARGVS        100
--- a/src/m_argv.h
+++ b/src/m_argv.h
@@ -40,6 +40,10 @@
 // in the arg list (0 if not found).
 int M_CheckParm (char* check);
 
+// Same as M_CheckParm, but checks that num_args arguments are available
+// following the specified argument.
+int M_CheckParmWithArgs(char *check, int num_args);
+
 void M_FindResponseFile(void);
 
 // Parameter has been specified?
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -1204,9 +1204,19 @@
                 
                 v = * (int *) defaults[i].location;
 
-                if (defaults[i].untranslated
-                 && v == defaults[i].original_translated)
+                if (v == KEY_RSHIFT)
                 {
+                    // Special case: for shift, force scan code for
+                    // right shift, as this is what Vanilla uses.
+                    // This overrides the change check below, to fix
+                    // configuration files made by old versions that
+                    // mistakenly used the scan code for left shift.
+
+                    v = 54;
+                }
+                else if (defaults[i].untranslated
+                      && v == defaults[i].original_translated)
+                {
                     // Has not been changed since the last time we
                     // read the config file.
 
@@ -1423,9 +1433,9 @@
     // configuration file (for Doom) is named default.cfg.
     //
 
-    i = M_CheckParm ("-config");
+    i = M_CheckParmWithArgs("-config", 1);
 
-    if (i && i<myargc-1)
+    if (i)
     {
 	doom_defaults.filename = myargv[i+1];
 	printf ("	default file: %s\n",doom_defaults.filename);
@@ -1446,9 +1456,9 @@
     // configuration file for Doom is named chocolate-doom.cfg.
     //
 
-    i = M_CheckParm("-extraconfig");
+    i = M_CheckParmWithArgs("-extraconfig", 1);
 
-    if (i && i<myargc-1)
+    if (i)
     {
         extra_defaults.filename = myargv[i+1];
         printf("        extra configuration file: %s\n", 
--- a/src/net_sdl.c
+++ b/src/net_sdl.c
@@ -170,7 +170,7 @@
     // the default (2342).
     //
 
-    p = M_CheckParm("-port");
+    p = M_CheckParmWithArgs("-port", 1);
     if (p > 0)
         port = atoi(myargv[p+1]);
 
@@ -196,7 +196,7 @@
 {
     int p;
     
-    p = M_CheckParm("-port");
+    p = M_CheckParmWithArgs("-port", 1);
     if (p > 0)
         port = atoi(myargv[p+1]);
 
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1119,9 +1119,9 @@
     // When starting a network server, specify a name for the server.
     //
 
-    p = M_CheckParm("-servername");
+    p = M_CheckParmWithArgs("-servername", 1);
 
-    if (p > 0 && p + 1 < myargc)
+    if (p > 0)
     {
         querydata.description = myargv[p + 1];
     }
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -37,6 +37,8 @@
 
 #include "display.h"
 
+extern void RestartTextscreen(void);
+
 typedef struct
 {
     char *description;
@@ -95,6 +97,7 @@
 // List of fullscreen modes generated at runtime
 
 static screen_mode_t *screen_modes_fullscreen = NULL;
+static int num_screen_modes_fullscreen;
 
 static int vidmode = 0;
 
@@ -411,6 +414,8 @@
         memcpy(m1, m2, sizeof(screen_mode_t));
         memcpy(m2, &m, sizeof(screen_mode_t));
     }
+
+    num_screen_modes_fullscreen = num_modes;
 }
 
 static int FindBestMode(screen_mode_t *modes)
@@ -477,7 +482,7 @@
     // Build the table
  
     TXT_ClearTable(modes_table);
-    TXT_SetColumnWidths(modes_table, 15, 15, 15);
+    TXT_SetColumnWidths(modes_table, 14, 14, 14, 14, 14);
 
     for (i=0; modes[i].w != 0; ++i) 
     {
@@ -530,18 +535,6 @@
     "Windows GDI",
 };
 
-// Restart the textscreen library.  Used when the video_driver variable
-// is changed.
-
-static void RestartTextscreen(void)
-{
-    TXT_Shutdown();
-
-    SetDisplayDriver();
-
-    TXT_Init();
-}
-
 static void SetWin32VideoDriver(void)
 {
     if (!strcmp(video_driver, "windib"))
@@ -593,6 +586,8 @@
     txt_checkbox_t *fs_checkbox;
     txt_checkbox_t *ar_checkbox;
     txt_dropdown_list_t *bpp_selector;
+    int num_columns;
+    int window_y;
 
     // What color depths are supported?  Generate supported_bpps array
     // and set selected_bpp to match the current value of screen_bpp.
@@ -612,9 +607,6 @@
     
     window = TXT_NewWindow("Display Configuration");
 
-    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 
-                                  TXT_SCREEN_W / 2, 5);
-
     TXT_AddWidgets(window, 
                    fs_checkbox = TXT_NewCheckBox("Fullscreen", &fullscreen),
                    ar_checkbox = TXT_NewCheckBox("Correct aspect ratio",
@@ -621,7 +613,37 @@
                                                  &aspect_ratio_correct),
                    NULL);
 
-    modes_table = TXT_NewTable(3);
+    // Some machines can have lots of video modes.  This tries to
+    // keep a limit of six lines by increasing the number of
+    // columns.  In extreme cases, the window is moved up slightly.
+
+    BuildFullscreenModesList();
+
+    window_y = 5;
+
+    if (num_screen_modes_fullscreen <= 18)
+    {
+        num_columns = 3;
+    }
+    else if (num_screen_modes_fullscreen <= 24)
+    {
+        num_columns = 4;
+    }
+    else
+    {
+        num_columns = 5;
+        window_y -= 3;
+    }
+
+    modes_table = TXT_NewTable(num_columns);
+
+    // The window is set at a fixed vertical position.  This keeps
+    // the top of the window stationary when switching between
+    // fullscreen and windowed mode (which causes the window's
+    // height to change).
+
+    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 
+                                  TXT_SCREEN_W / 2, window_y);
 
     // On Windows, there is an extra control to change between 
     // the Windows GDI and DirectX video drivers.
--- a/src/setup/execute.c
+++ b/src/setup/execute.c
@@ -88,6 +88,42 @@
     return result;
 }
 
+static int ArgumentNeedsEscape(char *arg)
+{
+    char *p;
+
+    for (p = arg; *p != '\0'; ++p)
+    {
+        if (isspace(*p))
+        {
+            return 1;
+        }
+    }
+
+    return 0;
+}
+
+// Arguments passed to the setup tool should be passed through to the
+// game when launching a game.  Calling this adds all arguments from
+// myargv to the output context.
+
+void PassThroughArguments(execute_context_t *context)
+{
+    int i;
+
+    for (i = 1; i < myargc; ++i)
+    {
+        if (ArgumentNeedsEscape(myargv[i]))
+        {
+            AddCmdLineParameter(context, "\"%s\"", myargv[i]);
+        }
+        else
+        {
+            AddCmdLineParameter(context, "%s", myargv[i]);
+        }
+    }
+}
+
 execute_context_t *NewExecuteContext(void)
 {
     execute_context_t *result;
@@ -104,25 +140,6 @@
     }
     
     return result;
-}
-
-void AddConfigParameters(execute_context_t *context)
-{
-    int p;
-
-    p = M_CheckParm("-config");
-
-    if (p > 0)
-    {
-        AddCmdLineParameter(context, "-config \"%s\"", myargv[p + 1]);
-    }
-
-    p = M_CheckParm("-extraconfig");
-
-    if (p > 0)
-    {
-        AddCmdLineParameter(context, "-extraconfig \"%s\"", myargv[p + 1]);
-    }
 }
 
 void AddCmdLineParameter(execute_context_t *context, char *s, ...)
--- a/src/setup/execute.h
+++ b/src/setup/execute.h
@@ -35,7 +35,7 @@
 
 execute_context_t *NewExecuteContext(void);
 void AddCmdLineParameter(execute_context_t *context, char *s, ...);
-void AddConfigParameters(execute_context_t *context);
+void PassThroughArguments(execute_context_t *context);
 int ExecuteDoom(execute_context_t *context);
 int FindInstalledIWADs(void);
 
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -156,7 +156,7 @@
     // Launch Doom
 
     exec = NewExecuteContext();
-    AddConfigParameters(exec);
+    PassThroughArguments(exec);
     ExecuteDoom(exec);
 
     exit(0);
@@ -297,11 +297,9 @@
     free(mask);
 }
 
-// 
-// Initialize and run the textscreen GUI.
-//
+// Initialize the textscreen library.
 
-static void RunGUI(void)
+static void InitTextscreen(void)
 {
     SetDisplayDriver();
 
@@ -313,6 +311,24 @@
 
     TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION);
     SetIcon();
+}
+
+// Restart the textscreen library.  Used when the video_driver variable
+// is changed.
+
+void RestartTextscreen(void)
+{
+    TXT_Shutdown();
+    InitTextscreen();
+}
+
+// 
+// Initialize and run the textscreen GUI.
+//
+
+static void RunGUI(void)
+{
+    InitTextscreen();
 
     TXT_GUIMainLoop();
 }
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -70,10 +70,10 @@
 
 static char *doom_skills[] = 
 {
-    "I'm too young to die!",
+    "I'm too young to die.",
     "Hey, not too rough.",
     "Hurt me plenty.",
-    "Ultra-violence",
+    "Ultra-Violence.",
     "NIGHTMARE!",
 };
 
@@ -144,6 +144,7 @@
 static int respawn = 0;
 static int udpport = 2342;
 static int timer = 0;
+static int privateserver = 0;
 
 static txt_dropdown_list_t *skillbutton;
 static txt_button_t *warpbutton;
@@ -277,6 +278,11 @@
         {
             AddCmdLineParameter(exec, "-timer %i", timer);
         }
+
+        if (privateserver)
+        {
+            AddCmdLineParameter(exec, "-privateserver");
+        }
     }
 
     AddWADs(exec);
@@ -284,7 +290,7 @@
     TXT_Shutdown();
     
     M_SaveDefaults();
-    AddConfigParameters(exec);
+    PassThroughArguments(exec);
 
     ExecuteDoom(exec);
 
@@ -647,14 +653,12 @@
                    TXT_NewCheckBox("Respawning monsters", &respawn),
                    TXT_NewSeparator("Advanced"),
                    advanced_table = TXT_NewTable(2),
-                   TXT_NewButton2("Add extra parameters...", 
-                                  OpenExtraParamsWindow, NULL),
                    NULL);
 
     TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
     TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));
     
-    TXT_SetColumnWidths(gameopt_table, 12, 12);
+    TXT_SetColumnWidths(gameopt_table, 12, 6);
 
     if (gamemission == doom)
     {
@@ -694,14 +698,22 @@
                                NULL),
                NULL);
 
-        TXT_AddWidgets(advanced_table, 
+        TXT_AddWidget(window,
+                      TXT_NewInvertedCheckBox("Register with master server",
+                                              &privateserver));
+
+        TXT_AddWidgets(advanced_table,
                        TXT_NewLabel("UDP port"),
                        TXT_NewIntInputBox(&udpport, 5),
                        NULL);
     }
 
-    TXT_SetColumnWidths(advanced_table, 12, 12);
+    TXT_AddWidget(window,
+                  TXT_NewButton2("Add extra parameters...", 
+                                 OpenExtraParamsWindow, NULL));
 
+    TXT_SetColumnWidths(advanced_table, 12, 6);
+
     TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
 
     UpdateWarpType(NULL, NULL);
@@ -749,7 +761,7 @@
     
     M_SaveDefaults();
 
-    AddConfigParameters(exec);
+    PassThroughArguments(exec);
 
     ExecuteDoom(exec);
 
--- a/src/w_main.c
+++ b/src/w_main.c
@@ -53,7 +53,7 @@
     // into the main IWAD.  Multiple files may be specified.
     //
 
-    p = M_CheckParm("-merge");
+    p = M_CheckParmWithArgs("-merge", 1);
 
     if (p > 0)
     {
@@ -81,7 +81,7 @@
     // Simulates the behavior of NWT's -merge option.  Multiple files
     // may be specified.
 
-    p = M_CheckParm("-nwtmerge");
+    p = M_CheckParmWithArgs("-nwtmerge", 1);
 
     if (p > 0)
     {
@@ -108,7 +108,7 @@
     // the main IWAD directory.  Multiple files may be specified.
     //
 
-    p = M_CheckParm("-af");
+    p = M_CheckParmWithArgs("-af", 1);
 
     if (p > 0)
     {
@@ -133,7 +133,7 @@
     // into the main IWAD directory.  Multiple files may be specified.
     //
 
-    p = M_CheckParm("-as");
+    p = M_CheckParmWithArgs("-as", 1);
 
     if (p > 0)
     {
@@ -156,7 +156,7 @@
     // Equivalent to "-af <files> -as <files>".
     //
 
-    p = M_CheckParm("-aa");
+    p = M_CheckParmWithArgs("-aa", 1);
 
     if (p > 0)
     {
@@ -182,7 +182,7 @@
     // Load the specified PWAD files.
     //
 
-    p = M_CheckParm ("-file");
+    p = M_CheckParmWithArgs ("-file", 1);
     if (p)
     {
 	// the parms after p are wadfile/lump names,
--- a/textscreen/txt_checkbox.c
+++ b/textscreen/txt_checkbox.c
@@ -34,9 +34,9 @@
 {
     TXT_CAST_ARG(txt_checkbox_t, checkbox);
 
-    // Minimum width is the string length + two spaces for padding
+    // Minimum width is the string length + right-side space for padding
 
-    checkbox->widget.w = strlen(checkbox->label) + 6;
+    checkbox->widget.w = strlen(checkbox->label) + 5;
     checkbox->widget.h = 1;
 }
 
@@ -50,7 +50,7 @@
 
     TXT_BGColor(TXT_COLOR_BLUE, 0);
     TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
-    TXT_DrawString(" (");
+    TXT_DrawString("(");
 
     TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
 
@@ -76,7 +76,7 @@
 
     TXT_DrawString(checkbox->label);
     
-    for (i=strlen(checkbox->label); i < w-6; ++i)
+    for (i=strlen(checkbox->label); i < w-5; ++i)
     {
         TXT_DrawString(" ");
     }
--- a/textscreen/txt_radiobutton.c
+++ b/textscreen/txt_radiobutton.c
@@ -34,9 +34,9 @@
 {
     TXT_CAST_ARG(txt_radiobutton_t, radiobutton);
 
-    // Minimum width is the string length + two spaces for padding
+    // Minimum width is the string length + right-side spaces for padding
 
-    radiobutton->widget.w = strlen(radiobutton->label) + 6;
+    radiobutton->widget.w = strlen(radiobutton->label) + 5;
     radiobutton->widget.h = 1;
 }
 
@@ -50,7 +50,7 @@
 
     TXT_BGColor(TXT_COLOR_BLUE, 0);
     TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
-    TXT_DrawString(" (");
+    TXT_DrawString("(");
 
     TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
 
@@ -76,7 +76,7 @@
 
     TXT_DrawString(radiobutton->label);
     
-    for (i=strlen(radiobutton->label); i < w-6; ++i)
+    for (i=strlen(radiobutton->label); i < w-5; ++i)
     {
         TXT_DrawString(" ");
     }
--- a/textscreen/txt_sdl.c
+++ b/textscreen/txt_sdl.c
@@ -388,10 +388,6 @@
 
         case SDLK_PAUSE:       return KEY_PAUSE;
 
-#if !SDL_VERSION_ATLEAST(1, 3, 0)
-        case SDLK_EQUALS:      return KEY_EQUALS;
-#endif
-
         case SDLK_LSHIFT:
         case SDLK_RSHIFT:
                                return KEY_RSHIFT;