ref: ad816c1bc28ab81ddb892ff878f65969bddd9764
parent: 80bf45c902f78e3cd0212938ee176a3c6f436997
author: Fabian Greffrath <fabian@greffrath.com>
date: Tue Jan 20 01:53:45 EST 2015
First shot at support for the Hexen 4-level Demo With these changes it is possible to run the game using the HEXEN.WAD IWAD from the 4-level Demo and start a new game as one of the three player classes. Known missing bits: - The game does not yet identify itself as the demo version - The cheat codes are still unchanged - Bug compatibility, see e.g. http://dengine.net/dew/index.php?title=Libhexen
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -1467,6 +1467,12 @@
void G_Completed(int map, int position)
{
+ if (gamemode == shareware && map > 4)
+ {
+ P_SetMessage(&players[consoleplayer], "access denied -- demo", true);
+ return;
+ }
+
gameaction = ga_completed;
LeaveMap = map;
LeavePosition = position;
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -796,9 +796,19 @@
int mcmdValue;
mapInfo_t *info;
char songMulch[10];
+ char *default_sky_name = DEFAULT_SKY_NAME;
mapMax = 1;
+ // The Hexen Shareware, ne 4-level Demo, is missing the SKY1 lump
+ // and uses the SKY2 lump instead. Let's use this fact to identify
+ // it and set gamemode accordingly
+ if (W_CheckNumForName(default_sky_name) == -1)
+ {
+ default_sky_name = "SKY2";
+ gamemode = shareware;
+ }
+
// Put defaults into MapInfo[0]
info = MapInfo;
info->cluster = 0;
@@ -805,7 +815,7 @@
info->warpTrans = 0;
info->nextMap = 1; // Always go to map 1 if not specified
info->cdTrack = 1;
- info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
+ info->sky1Texture = R_TextureNumForName(default_sky_name);
info->sky2Texture = info->sky1Texture;
info->sky1ScrollDelta = 0;
info->sky2ScrollDelta = 0;
--- a/src/hexen/p_switch.c
+++ b/src/hexen/p_switch.c
@@ -66,6 +66,13 @@
switchlist[index] = -1;
break;
}
+
+ if (R_CheckTextureNumForName(alphSwitchList[i].name1) == -1 &&
+ gamemode == shareware)
+ {
+ continue;
+ }
+
switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
}
--- a/src/hexen/sb_bar.c
+++ b/src/hexen/sb_bar.c
@@ -314,6 +314,7 @@
void SB_SetClassData(void)
{
int class;
+ int maxplayers = (gamemode == shareware) ? 4 : MAXPLAYERS;
class = PlayerClass[consoleplayer]; // original player class (not pig)
PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
@@ -330,12 +331,12 @@
if (!netgame)
{ // single player game uses red life gem (the second gem)
PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- + MAXPLAYERS * class + 1, PU_STATIC);
+ + maxplayers * class + 1, PU_STATIC);
}
else
{
PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- + MAXPLAYERS * class + consoleplayer,
+ + maxplayers * class + consoleplayer,
PU_STATIC);
}
SB_state = -1;