ref: b39121c6a682eb8ae5efd29a875bd7c098185f04
parent: 1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6
author: Simon Howard <fraggle@soulsphere.org>
date: Thu Feb 19 19:31:09 EST 2015
Refactor config file API. The config file API previously relied on binding config variables using M_BindVariable() which took a void pointer. It occurred to me that if used on a boolean variable, this would be erroneous, but the void pointer would make it impossible to tell. Split this into separate M_Bind{Foo}Variable() functions based on type, which allows for proper type checking on the pointers that are passed. Vaguely related to #509.
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -332,7 +332,7 @@
int len;
// Already configured? Don't stomp on the user's choices.
- current_path = M_GetStrVariable("gus_patch_path");
+ current_path = M_GetStringVariable("gus_patch_path");
if (current_path != NULL && strlen(current_path) > 0)
{
return;
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -359,16 +359,16 @@
NET_BindVariables();
#endif
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("sfx_volume", &sfxVolume);
- M_BindVariable("music_volume", &musicVolume);
- M_BindVariable("show_messages", &showMessages);
- M_BindVariable("screenblocks", &screenblocks);
- M_BindVariable("detaillevel", &detailLevel);
- M_BindVariable("snd_channels", &snd_channels);
- M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
- M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
- M_BindVariable("show_endoom", &show_endoom);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("sfx_volume", &sfxVolume);
+ M_BindIntVariable("music_volume", &musicVolume);
+ M_BindIntVariable("show_messages", &showMessages);
+ M_BindIntVariable("screenblocks", &screenblocks);
+ M_BindIntVariable("detaillevel", &detailLevel);
+ M_BindIntVariable("snd_channels", &snd_channels);
+ M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
+ M_BindIntVariable("show_endoom", &show_endoom);
// Multiplayer chat macros
@@ -377,7 +377,7 @@
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
}
--- a/src/gusconf.c
+++ b/src/gusconf.c
@@ -39,7 +39,7 @@
} gus_config_t;
char *gus_patch_path = "";
-unsigned int gus_ram_kb = 1024;
+int gus_ram_kb = 1024;
static unsigned int MappingIndex(void)
{
--- a/src/gusconf.h
+++ b/src/gusconf.h
@@ -21,7 +21,7 @@
#include "doomtype.h"
extern char *gus_patch_path;
-extern unsigned int gus_ram_kb;
+extern int gus_ram_kb;
boolean GUS_WriteConfig(char *path);
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -756,13 +756,13 @@
M_BindMenuControls();
M_BindMapControls();
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("sfx_volume", &snd_MaxVolume);
- M_BindVariable("music_volume", &snd_MusicVolume);
- M_BindVariable("screenblocks", &screenblocks);
- M_BindVariable("snd_channels", &snd_Channels);
- M_BindVariable("show_endoom", &show_endoom);
- M_BindVariable("graphical_startup", &graphical_startup);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("sfx_volume", &snd_MaxVolume);
+ M_BindIntVariable("music_volume", &snd_MusicVolume);
+ M_BindIntVariable("screenblocks", &screenblocks);
+ M_BindIntVariable("snd_channels", &snd_Channels);
+ M_BindIntVariable("show_endoom", &show_endoom);
+ M_BindIntVariable("graphical_startup", &graphical_startup);
for (i=0; i<10; ++i)
{
@@ -769,7 +769,7 @@
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
}
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -149,15 +149,16 @@
key_multi_msgplayer[6] = CT_KEY_PLAYER7;
key_multi_msgplayer[7] = CT_KEY_PLAYER8;
- M_BindVariable("graphical_startup", &graphical_startup);
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("sfx_volume", &snd_MaxVolume);
- M_BindVariable("music_volume", &snd_MusicVolume);
- M_BindVariable("messageson", &messageson);
- M_BindVariable("screenblocks", &screenblocks);
- M_BindVariable("snd_channels", &snd_Channels);
- M_BindVariable("savedir", &SavePath);
+ M_BindIntVariable("graphical_startup", &graphical_startup);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("sfx_volume", &snd_MaxVolume);
+ M_BindIntVariable("music_volume", &snd_MusicVolume);
+ M_BindIntVariable("messageson", &messageson);
+ M_BindIntVariable("screenblocks", &screenblocks);
+ M_BindIntVariable("snd_channels", &snd_Channels);
+ M_BindStringVariable("savedir", &SavePath);
+
// Multiplayer chat macros
for (i=0; i<10; ++i)
@@ -165,7 +166,7 @@
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
}
--- a/src/i_joystick.c
+++ b/src/i_joystick.c
@@ -328,20 +328,20 @@
{
int i;
- M_BindVariable("use_joystick", &usejoystick);
- M_BindVariable("joystick_index", &joystick_index);
- M_BindVariable("joystick_x_axis", &joystick_x_axis);
- M_BindVariable("joystick_y_axis", &joystick_y_axis);
- M_BindVariable("joystick_strafe_axis", &joystick_strafe_axis);
- M_BindVariable("joystick_x_invert", &joystick_x_invert);
- M_BindVariable("joystick_y_invert", &joystick_y_invert);
- M_BindVariable("joystick_strafe_invert",&joystick_strafe_invert);
+ M_BindIntVariable("use_joystick", &usejoystick);
+ M_BindIntVariable("joystick_index", &joystick_index);
+ M_BindIntVariable("joystick_x_axis", &joystick_x_axis);
+ M_BindIntVariable("joystick_y_axis", &joystick_y_axis);
+ M_BindIntVariable("joystick_strafe_axis", &joystick_strafe_axis);
+ M_BindIntVariable("joystick_x_invert", &joystick_x_invert);
+ M_BindIntVariable("joystick_y_invert", &joystick_y_invert);
+ M_BindIntVariable("joystick_strafe_invert",&joystick_strafe_invert);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{
char name[32];
M_snprintf(name, sizeof(name), "joystick_physical_button%i", i);
- M_BindVariable(name, &joystick_physical_buttons[i]);
+ M_BindIntVariable(name, &joystick_physical_buttons[i]);
}
}
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -434,25 +434,25 @@
extern int use_libsamplerate;
extern float libsamplerate_scale;
- M_BindVariable("snd_musicdevice", &snd_musicdevice);
- M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
- M_BindVariable("snd_sbport", &snd_sbport);
- M_BindVariable("snd_sbirq", &snd_sbirq);
- M_BindVariable("snd_sbdma", &snd_sbdma);
- M_BindVariable("snd_mport", &snd_mport);
- M_BindVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
- M_BindVariable("snd_musiccmd", &snd_musiccmd);
- M_BindVariable("snd_samplerate", &snd_samplerate);
- M_BindVariable("snd_cachesize", &snd_cachesize);
- M_BindVariable("opl_io_port", &opl_io_port);
+ M_BindIntVariable("snd_musicdevice", &snd_musicdevice);
+ M_BindIntVariable("snd_sfxdevice", &snd_sfxdevice);
+ M_BindIntVariable("snd_sbport", &snd_sbport);
+ M_BindIntVariable("snd_sbirq", &snd_sbirq);
+ M_BindIntVariable("snd_sbdma", &snd_sbdma);
+ M_BindIntVariable("snd_mport", &snd_mport);
+ M_BindIntVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
+ M_BindStringVariable("snd_musiccmd", &snd_musiccmd);
+ M_BindIntVariable("snd_samplerate", &snd_samplerate);
+ M_BindIntVariable("snd_cachesize", &snd_cachesize);
+ M_BindIntVariable("opl_io_port", &opl_io_port);
- M_BindVariable("timidity_cfg_path", &timidity_cfg_path);
- M_BindVariable("gus_patch_path", &gus_patch_path);
- M_BindVariable("gus_ram_kb", &gus_ram_kb);
+ M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
+ M_BindStringVariable("gus_patch_path", &gus_patch_path);
+ M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
#ifdef FEATURE_SOUND
- M_BindVariable("use_libsamplerate", &use_libsamplerate);
- M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
+ M_BindIntVariable("use_libsamplerate", &use_libsamplerate);
+ M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale);
#endif
// Before SDL_mixer version 1.2.11, MIDI music caused the game
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -2161,23 +2161,23 @@
void I_BindVideoVariables(void)
{
- M_BindVariable("use_mouse", &usemouse);
- M_BindVariable("autoadjust_video_settings", &autoadjust_video_settings);
- M_BindVariable("fullscreen", &fullscreen);
- M_BindVariable("aspect_ratio_correct", &aspect_ratio_correct);
- M_BindVariable("startup_delay", &startup_delay);
- M_BindVariable("screen_width", &screen_width);
- M_BindVariable("screen_height", &screen_height);
- M_BindVariable("screen_bpp", &screen_bpp);
- M_BindVariable("grabmouse", &grabmouse);
- M_BindVariable("mouse_acceleration", &mouse_acceleration);
- M_BindVariable("mouse_threshold", &mouse_threshold);
- M_BindVariable("video_driver", &video_driver);
- M_BindVariable("window_position", &window_position);
- M_BindVariable("usegamma", &usegamma);
- M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
- M_BindVariable("novert", &novert);
- M_BindVariable("png_screenshots", &png_screenshots);
+ M_BindIntVariable("use_mouse", &usemouse);
+ M_BindIntVariable("autoadjust_video_settings", &autoadjust_video_settings);
+ M_BindIntVariable("fullscreen", &fullscreen);
+ M_BindIntVariable("aspect_ratio_correct", &aspect_ratio_correct);
+ M_BindIntVariable("startup_delay", &startup_delay);
+ M_BindIntVariable("screen_width", &screen_width);
+ M_BindIntVariable("screen_height", &screen_height);
+ M_BindIntVariable("screen_bpp", &screen_bpp);
+ M_BindIntVariable("grabmouse", &grabmouse);
+ M_BindFloatVariable("mouse_acceleration", &mouse_acceleration);
+ M_BindIntVariable("mouse_threshold", &mouse_threshold);
+ M_BindStringVariable("video_driver", &video_driver);
+ M_BindStringVariable("window_position", &window_position);
+ M_BindIntVariable("usegamma", &usegamma);
+ M_BindIntVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
+ M_BindIntVariable("novert", &novert);
+ M_BindIntVariable("png_screenshots", &png_screenshots);
// Windows Vista or later? Set screen color depth to
// 32 bits per pixel, as 8-bit palettized screen modes
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -23,6 +23,7 @@
#include <string.h>
#include <ctype.h>
#include <errno.h>
+#include <assert.h>
#include "config.h"
@@ -64,7 +65,11 @@
char *name;
// Pointer to the location in memory of the variable
- void *location;
+ union {
+ int *i;
+ char **s;
+ float *f;
+ } location;
// Type of the variable
default_type_t type;
@@ -93,7 +98,7 @@
} default_collection_t;
#define CONFIG_VARIABLE_GENERIC(name, type) \
- { #name, NULL, type, 0, 0, false }
+ { #name, {NULL}, type, 0, 0, false }
#define CONFIG_VARIABLE_KEY(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_KEY)
@@ -1646,7 +1651,7 @@
// the possibility of screwing up the user's config
// file
- v = * (int *) defaults[i].location;
+ v = *defaults[i].location.i;
if (v == KEY_RSHIFT)
{
@@ -1687,19 +1692,19 @@
break;
case DEFAULT_INT:
- fprintf(f, "%i", * (int *) defaults[i].location);
+ fprintf(f, "%i", *defaults[i].location.i);
break;
case DEFAULT_INT_HEX:
- fprintf(f, "0x%x", * (int *) defaults[i].location);
+ fprintf(f, "0x%x", *defaults[i].location.i);
break;
case DEFAULT_FLOAT:
- fprintf(f, "%f", * (float *) defaults[i].location);
+ fprintf(f, "%f", *defaults[i].location.f);
break;
case DEFAULT_STRING:
- fprintf(f,"\"%s\"", * (char **) (defaults[i].location));
+ fprintf(f,"\"%s\"", *defaults[i].location.s);
break;
}
@@ -1732,12 +1737,12 @@
switch (def->type)
{
case DEFAULT_STRING:
- * (char **) def->location = M_StringDuplicate(value);
+ *def->location.s = M_StringDuplicate(value);
break;
case DEFAULT_INT:
case DEFAULT_INT_HEX:
- * (int *) def->location = ParseIntParameter(value);
+ *def->location.i = ParseIntParameter(value);
break;
case DEFAULT_KEY:
@@ -1757,11 +1762,11 @@
}
def->original_translated = intparm;
- * (int *) def->location = intparm;
+ *def->location.i = intparm;
break;
case DEFAULT_FLOAT:
- * (float *) def->location = (float) atof(value);
+ *def->location.f = (float) atof(value);
break;
}
}
@@ -1957,16 +1962,41 @@
// Bind a variable to a given configuration file variable, by name.
//
-void M_BindVariable(char *name, void *location)
+void M_BindIntVariable(char *name, int *location)
{
default_t *variable;
variable = GetDefaultForName(name);
+ assert(variable->type == DEFAULT_INT
+ || variable->type == DEFAULT_INT_HEX
+ || variable->type == DEFAULT_KEY);
- variable->location = location;
+ variable->location.i = location;
variable->bound = true;
}
+void M_BindFloatVariable(char *name, float *location)
+{
+ default_t *variable;
+
+ variable = GetDefaultForName(name);
+ assert(variable->type == DEFAULT_FLOAT);
+
+ variable->location.f = location;
+ variable->bound = true;
+}
+
+void M_BindStringVariable(char *name, char **location)
+{
+ default_t *variable;
+
+ variable = GetDefaultForName(name);
+ assert(variable->type == DEFAULT_STRING);
+
+ variable->location.s = location;
+ variable->bound = true;
+}
+
// Set the value of a particular variable; an API function for other
// parts of the program to assign values to config variables by name.
@@ -2000,10 +2030,10 @@
return 0;
}
- return *((int *) variable->location);
+ return *variable->location.i;
}
-const char *M_GetStrVariable(char *name)
+const char *M_GetStringVariable(char *name)
{
default_t *variable;
@@ -2015,7 +2045,7 @@
return NULL;
}
- return *((const char **) variable->location);
+ return *variable->location.s;
}
float M_GetFloatVariable(char *name)
@@ -2030,7 +2060,7 @@
return 0;
}
- return *((float *) variable->location);
+ return *variable->location.f;
}
// Get the path to the default configuration dir to use, if NULL
--- a/src/m_config.h
+++ b/src/m_config.h
@@ -26,10 +26,12 @@
void M_SaveDefaults(void);
void M_SaveDefaultsAlternate(char *main, char *extra);
void M_SetConfigDir(char *dir);
-void M_BindVariable(char *name, void *variable);
+void M_BindIntVariable(char *name, int *variable);
+void M_BindFloatVariable(char *name, float *variable);
+void M_BindStringVariable(char *name, char **variable);
boolean M_SetVariable(char *name, char *value);
int M_GetIntVariable(char *name);
-const char *M_GetStrVariable(char *name);
+const char *M_GetStringVariable(char *name);
float M_GetFloatVariable(char *name);
void M_SetConfigFilenames(char *main_config, char *extra_config);
char *M_GetSaveGameDir(char *iwadname);
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -204,70 +204,70 @@
void M_BindBaseControls(void)
{
- M_BindVariable("key_right", &key_right);
- M_BindVariable("key_left", &key_left);
- M_BindVariable("key_up", &key_up);
- M_BindVariable("key_down", &key_down);
- M_BindVariable("key_strafeleft", &key_strafeleft);
- M_BindVariable("key_straferight", &key_straferight);
- M_BindVariable("key_fire", &key_fire);
- M_BindVariable("key_use", &key_use);
- M_BindVariable("key_strafe", &key_strafe);
- M_BindVariable("key_speed", &key_speed);
+ M_BindIntVariable("key_right", &key_right);
+ M_BindIntVariable("key_left", &key_left);
+ M_BindIntVariable("key_up", &key_up);
+ M_BindIntVariable("key_down", &key_down);
+ M_BindIntVariable("key_strafeleft", &key_strafeleft);
+ M_BindIntVariable("key_straferight", &key_straferight);
+ M_BindIntVariable("key_fire", &key_fire);
+ M_BindIntVariable("key_use", &key_use);
+ M_BindIntVariable("key_strafe", &key_strafe);
+ M_BindIntVariable("key_speed", &key_speed);
- M_BindVariable("mouseb_fire", &mousebfire);
- M_BindVariable("mouseb_strafe", &mousebstrafe);
- M_BindVariable("mouseb_forward", &mousebforward);
+ M_BindIntVariable("mouseb_fire", &mousebfire);
+ M_BindIntVariable("mouseb_strafe", &mousebstrafe);
+ M_BindIntVariable("mouseb_forward", &mousebforward);
- M_BindVariable("joyb_fire", &joybfire);
- M_BindVariable("joyb_strafe", &joybstrafe);
- M_BindVariable("joyb_use", &joybuse);
- M_BindVariable("joyb_speed", &joybspeed);
+ M_BindIntVariable("joyb_fire", &joybfire);
+ M_BindIntVariable("joyb_strafe", &joybstrafe);
+ M_BindIntVariable("joyb_use", &joybuse);
+ M_BindIntVariable("joyb_speed", &joybspeed);
- M_BindVariable("joyb_menu_activate", &joybmenu);
+ M_BindIntVariable("joyb_menu_activate", &joybmenu);
// Extra controls that are not in the Vanilla versions:
- M_BindVariable("joyb_strafeleft", &joybstrafeleft);
- M_BindVariable("joyb_straferight", &joybstraferight);
- M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
- M_BindVariable("mouseb_straferight", &mousebstraferight);
- M_BindVariable("mouseb_use", &mousebuse);
- M_BindVariable("mouseb_backward", &mousebbackward);
- M_BindVariable("dclick_use", &dclick_use);
- M_BindVariable("key_pause", &key_pause);
- M_BindVariable("key_message_refresh", &key_message_refresh);
+ M_BindIntVariable("joyb_strafeleft", &joybstrafeleft);
+ M_BindIntVariable("joyb_straferight", &joybstraferight);
+ M_BindIntVariable("mouseb_strafeleft", &mousebstrafeleft);
+ M_BindIntVariable("mouseb_straferight", &mousebstraferight);
+ M_BindIntVariable("mouseb_use", &mousebuse);
+ M_BindIntVariable("mouseb_backward", &mousebbackward);
+ M_BindIntVariable("dclick_use", &dclick_use);
+ M_BindIntVariable("key_pause", &key_pause);
+ M_BindIntVariable("key_message_refresh", &key_message_refresh);
}
void M_BindHereticControls(void)
{
- M_BindVariable("key_flyup", &key_flyup);
- M_BindVariable("key_flydown", &key_flydown);
- M_BindVariable("key_flycenter", &key_flycenter);
+ M_BindIntVariable("key_flyup", &key_flyup);
+ M_BindIntVariable("key_flydown", &key_flydown);
+ M_BindIntVariable("key_flycenter", &key_flycenter);
- M_BindVariable("key_lookup", &key_lookup);
- M_BindVariable("key_lookdown", &key_lookdown);
- M_BindVariable("key_lookcenter", &key_lookcenter);
+ M_BindIntVariable("key_lookup", &key_lookup);
+ M_BindIntVariable("key_lookdown", &key_lookdown);
+ M_BindIntVariable("key_lookcenter", &key_lookcenter);
- M_BindVariable("key_invleft", &key_invleft);
- M_BindVariable("key_invright", &key_invright);
- M_BindVariable("key_useartifact", &key_useartifact);
+ M_BindIntVariable("key_invleft", &key_invleft);
+ M_BindIntVariable("key_invright", &key_invright);
+ M_BindIntVariable("key_useartifact", &key_useartifact);
}
void M_BindHexenControls(void)
{
- M_BindVariable("key_jump", &key_jump);
- M_BindVariable("mouseb_jump", &mousebjump);
- M_BindVariable("joyb_jump", &joybjump);
+ M_BindIntVariable("key_jump", &key_jump);
+ M_BindIntVariable("mouseb_jump", &mousebjump);
+ M_BindIntVariable("joyb_jump", &joybjump);
- M_BindVariable("key_arti_all", &key_arti_all);
- M_BindVariable("key_arti_health", &key_arti_health);
- M_BindVariable("key_arti_poisonbag", &key_arti_poisonbag);
- M_BindVariable("key_arti_blastradius", &key_arti_blastradius);
- M_BindVariable("key_arti_teleport", &key_arti_teleport);
- M_BindVariable("key_arti_teleportother", &key_arti_teleportother);
- M_BindVariable("key_arti_egg", &key_arti_egg);
- M_BindVariable("key_arti_invulnerability", &key_arti_invulnerability);
+ M_BindIntVariable("key_arti_all", &key_arti_all);
+ M_BindIntVariable("key_arti_health", &key_arti_health);
+ M_BindIntVariable("key_arti_poisonbag", &key_arti_poisonbag);
+ M_BindIntVariable("key_arti_blastradius", &key_arti_blastradius);
+ M_BindIntVariable("key_arti_teleport", &key_arti_teleport);
+ M_BindIntVariable("key_arti_teleportother", &key_arti_teleportother);
+ M_BindIntVariable("key_arti_egg", &key_arti_egg);
+ M_BindIntVariable("key_arti_invulnerability", &key_arti_invulnerability);
}
void M_BindStrifeControls(void)
@@ -282,95 +282,95 @@
key_invleft = KEY_INS;
key_invright = KEY_DEL;
- M_BindVariable("key_jump", &key_jump);
- M_BindVariable("key_lookUp", &key_lookup);
- M_BindVariable("key_lookDown", &key_lookdown);
- M_BindVariable("key_invLeft", &key_invleft);
- M_BindVariable("key_invRight", &key_invright);
+ M_BindIntVariable("key_jump", &key_jump);
+ M_BindIntVariable("key_lookUp", &key_lookup);
+ M_BindIntVariable("key_lookDown", &key_lookdown);
+ M_BindIntVariable("key_invLeft", &key_invleft);
+ M_BindIntVariable("key_invRight", &key_invright);
// Custom Strife-only Keys:
- M_BindVariable("key_useHealth", &key_usehealth);
- M_BindVariable("key_invquery", &key_invquery);
- M_BindVariable("key_mission", &key_mission);
- M_BindVariable("key_invPop", &key_invpop);
- M_BindVariable("key_invKey", &key_invkey);
- M_BindVariable("key_invHome", &key_invhome);
- M_BindVariable("key_invEnd", &key_invend);
- M_BindVariable("key_invUse", &key_invuse);
- M_BindVariable("key_invDrop", &key_invdrop);
+ M_BindIntVariable("key_useHealth", &key_usehealth);
+ M_BindIntVariable("key_invquery", &key_invquery);
+ M_BindIntVariable("key_mission", &key_mission);
+ M_BindIntVariable("key_invPop", &key_invpop);
+ M_BindIntVariable("key_invKey", &key_invkey);
+ M_BindIntVariable("key_invHome", &key_invhome);
+ M_BindIntVariable("key_invEnd", &key_invend);
+ M_BindIntVariable("key_invUse", &key_invuse);
+ M_BindIntVariable("key_invDrop", &key_invdrop);
// Strife also supports jump on mouse and joystick, and in the exact same
// manner as Hexen!
- M_BindVariable("mouseb_jump", &mousebjump);
- M_BindVariable("joyb_jump", &joybjump);
+ M_BindIntVariable("mouseb_jump", &mousebjump);
+ M_BindIntVariable("joyb_jump", &joybjump);
}
void M_BindWeaponControls(void)
{
- M_BindVariable("key_weapon1", &key_weapon1);
- M_BindVariable("key_weapon2", &key_weapon2);
- M_BindVariable("key_weapon3", &key_weapon3);
- M_BindVariable("key_weapon4", &key_weapon4);
- M_BindVariable("key_weapon5", &key_weapon5);
- M_BindVariable("key_weapon6", &key_weapon6);
- M_BindVariable("key_weapon7", &key_weapon7);
- M_BindVariable("key_weapon8", &key_weapon8);
+ M_BindIntVariable("key_weapon1", &key_weapon1);
+ M_BindIntVariable("key_weapon2", &key_weapon2);
+ M_BindIntVariable("key_weapon3", &key_weapon3);
+ M_BindIntVariable("key_weapon4", &key_weapon4);
+ M_BindIntVariable("key_weapon5", &key_weapon5);
+ M_BindIntVariable("key_weapon6", &key_weapon6);
+ M_BindIntVariable("key_weapon7", &key_weapon7);
+ M_BindIntVariable("key_weapon8", &key_weapon8);
- M_BindVariable("key_prevweapon", &key_prevweapon);
- M_BindVariable("key_nextweapon", &key_nextweapon);
+ M_BindIntVariable("key_prevweapon", &key_prevweapon);
+ M_BindIntVariable("key_nextweapon", &key_nextweapon);
- M_BindVariable("joyb_prevweapon", &joybprevweapon);
- M_BindVariable("joyb_nextweapon", &joybnextweapon);
+ M_BindIntVariable("joyb_prevweapon", &joybprevweapon);
+ M_BindIntVariable("joyb_nextweapon", &joybnextweapon);
- M_BindVariable("mouseb_prevweapon", &mousebprevweapon);
- M_BindVariable("mouseb_nextweapon", &mousebnextweapon);
+ M_BindIntVariable("mouseb_prevweapon", &mousebprevweapon);
+ M_BindIntVariable("mouseb_nextweapon", &mousebnextweapon);
}
void M_BindMapControls(void)
{
- M_BindVariable("key_map_north", &key_map_north);
- M_BindVariable("key_map_south", &key_map_south);
- M_BindVariable("key_map_east", &key_map_east);
- M_BindVariable("key_map_west", &key_map_west);
- M_BindVariable("key_map_zoomin", &key_map_zoomin);
- M_BindVariable("key_map_zoomout", &key_map_zoomout);
- M_BindVariable("key_map_toggle", &key_map_toggle);
- M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
- M_BindVariable("key_map_follow", &key_map_follow);
- M_BindVariable("key_map_grid", &key_map_grid);
- M_BindVariable("key_map_mark", &key_map_mark);
- M_BindVariable("key_map_clearmark", &key_map_clearmark);
+ M_BindIntVariable("key_map_north", &key_map_north);
+ M_BindIntVariable("key_map_south", &key_map_south);
+ M_BindIntVariable("key_map_east", &key_map_east);
+ M_BindIntVariable("key_map_west", &key_map_west);
+ M_BindIntVariable("key_map_zoomin", &key_map_zoomin);
+ M_BindIntVariable("key_map_zoomout", &key_map_zoomout);
+ M_BindIntVariable("key_map_toggle", &key_map_toggle);
+ M_BindIntVariable("key_map_maxzoom", &key_map_maxzoom);
+ M_BindIntVariable("key_map_follow", &key_map_follow);
+ M_BindIntVariable("key_map_grid", &key_map_grid);
+ M_BindIntVariable("key_map_mark", &key_map_mark);
+ M_BindIntVariable("key_map_clearmark", &key_map_clearmark);
}
void M_BindMenuControls(void)
{
- M_BindVariable("key_menu_activate", &key_menu_activate);
- M_BindVariable("key_menu_up", &key_menu_up);
- M_BindVariable("key_menu_down", &key_menu_down);
- M_BindVariable("key_menu_left", &key_menu_left);
- M_BindVariable("key_menu_right", &key_menu_right);
- M_BindVariable("key_menu_back", &key_menu_back);
- M_BindVariable("key_menu_forward", &key_menu_forward);
- M_BindVariable("key_menu_confirm", &key_menu_confirm);
- M_BindVariable("key_menu_abort", &key_menu_abort);
+ M_BindIntVariable("key_menu_activate", &key_menu_activate);
+ M_BindIntVariable("key_menu_up", &key_menu_up);
+ M_BindIntVariable("key_menu_down", &key_menu_down);
+ M_BindIntVariable("key_menu_left", &key_menu_left);
+ M_BindIntVariable("key_menu_right", &key_menu_right);
+ M_BindIntVariable("key_menu_back", &key_menu_back);
+ M_BindIntVariable("key_menu_forward", &key_menu_forward);
+ M_BindIntVariable("key_menu_confirm", &key_menu_confirm);
+ M_BindIntVariable("key_menu_abort", &key_menu_abort);
- M_BindVariable("key_menu_help", &key_menu_help);
- M_BindVariable("key_menu_save", &key_menu_save);
- M_BindVariable("key_menu_load", &key_menu_load);
- M_BindVariable("key_menu_volume", &key_menu_volume);
- M_BindVariable("key_menu_detail", &key_menu_detail);
- M_BindVariable("key_menu_qsave", &key_menu_qsave);
- M_BindVariable("key_menu_endgame", &key_menu_endgame);
- M_BindVariable("key_menu_messages", &key_menu_messages);
- M_BindVariable("key_menu_qload", &key_menu_qload);
- M_BindVariable("key_menu_quit", &key_menu_quit);
- M_BindVariable("key_menu_gamma", &key_menu_gamma);
+ M_BindIntVariable("key_menu_help", &key_menu_help);
+ M_BindIntVariable("key_menu_save", &key_menu_save);
+ M_BindIntVariable("key_menu_load", &key_menu_load);
+ M_BindIntVariable("key_menu_volume", &key_menu_volume);
+ M_BindIntVariable("key_menu_detail", &key_menu_detail);
+ M_BindIntVariable("key_menu_qsave", &key_menu_qsave);
+ M_BindIntVariable("key_menu_endgame", &key_menu_endgame);
+ M_BindIntVariable("key_menu_messages", &key_menu_messages);
+ M_BindIntVariable("key_menu_qload", &key_menu_qload);
+ M_BindIntVariable("key_menu_quit", &key_menu_quit);
+ M_BindIntVariable("key_menu_gamma", &key_menu_gamma);
- M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
- M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
- M_BindVariable("key_menu_screenshot",&key_menu_screenshot);
- M_BindVariable("key_demo_quit", &key_demo_quit);
- M_BindVariable("key_spy", &key_spy);
+ M_BindIntVariable("key_menu_incscreen", &key_menu_incscreen);
+ M_BindIntVariable("key_menu_decscreen", &key_menu_decscreen);
+ M_BindIntVariable("key_menu_screenshot",&key_menu_screenshot);
+ M_BindIntVariable("key_demo_quit", &key_demo_quit);
+ M_BindIntVariable("key_spy", &key_spy);
}
void M_BindChatControls(unsigned int num_players)
@@ -378,12 +378,12 @@
char name[32]; // haleyjd: 20 not large enough - Thank you, come again!
unsigned int i; // haleyjd: signedness conflict
- M_BindVariable("key_multi_msg", &key_multi_msg);
+ M_BindIntVariable("key_multi_msg", &key_multi_msg);
for (i=0; i<num_players; ++i)
{
M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1);
- M_BindVariable(name, &key_multi_msgplayer[i]);
+ M_BindIntVariable(name, &key_multi_msgplayer[i]);
}
}
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1102,5 +1102,5 @@
void NET_BindVariables(void)
{
- M_BindVariable("player_name", &net_player_name);
+ M_BindStringVariable("player_name", &net_player_name);
}
--- a/src/setup/compatibility.c
+++ b/src/setup/compatibility.c
@@ -43,8 +43,8 @@
{
if (gamemission == doom || gamemission == strife)
{
- M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
- M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
+ M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
}
}
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -700,28 +700,28 @@
void BindDisplayVariables(void)
{
- M_BindVariable("autoadjust_video_settings", &autoadjust_video_settings);
- M_BindVariable("aspect_ratio_correct", &aspect_ratio_correct);
- M_BindVariable("fullscreen", &fullscreen);
- M_BindVariable("screen_width", &screen_width);
- M_BindVariable("screen_height", &screen_height);
- M_BindVariable("screen_bpp", &screen_bpp);
- M_BindVariable("startup_delay", &startup_delay);
- M_BindVariable("video_driver", &video_driver);
- M_BindVariable("window_position", &window_position);
- M_BindVariable("usegamma", &usegamma);
- M_BindVariable("png_screenshots", &png_screenshots);
+ M_BindIntVariable("autoadjust_video_settings", &autoadjust_video_settings);
+ M_BindIntVariable("aspect_ratio_correct", &aspect_ratio_correct);
+ M_BindIntVariable("fullscreen", &fullscreen);
+ M_BindIntVariable("screen_width", &screen_width);
+ M_BindIntVariable("screen_height", &screen_height);
+ M_BindIntVariable("screen_bpp", &screen_bpp);
+ M_BindIntVariable("startup_delay", &startup_delay);
+ M_BindStringVariable("video_driver", &video_driver);
+ M_BindStringVariable("window_position", &window_position);
+ M_BindIntVariable("usegamma", &usegamma);
+ M_BindIntVariable("png_screenshots", &png_screenshots);
if (gamemission == doom || gamemission == heretic
|| gamemission == strife)
{
- M_BindVariable("show_endoom", &show_endoom);
+ M_BindIntVariable("show_endoom", &show_endoom);
}
if (gamemission == heretic || gamemission == hexen || gamemission == strife)
{
- M_BindVariable("graphical_startup", &graphical_startup);
+ M_BindIntVariable("graphical_startup", &graphical_startup);
}
// Windows Vista or later? Set screen color depth to
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -757,20 +757,20 @@
{
int i;
- M_BindVariable("use_joystick", &usejoystick);
- M_BindVariable("joystick_index", &joystick_index);
- M_BindVariable("joystick_x_axis", &joystick_x_axis);
- M_BindVariable("joystick_y_axis", &joystick_y_axis);
- M_BindVariable("joystick_strafe_axis", &joystick_strafe_axis);
- M_BindVariable("joystick_x_invert", &joystick_x_invert);
- M_BindVariable("joystick_y_invert", &joystick_y_invert);
- M_BindVariable("joystick_strafe_invert",&joystick_strafe_invert);
+ M_BindIntVariable("use_joystick", &usejoystick);
+ M_BindIntVariable("joystick_index", &joystick_index);
+ M_BindIntVariable("joystick_x_axis", &joystick_x_axis);
+ M_BindIntVariable("joystick_y_axis", &joystick_y_axis);
+ M_BindIntVariable("joystick_strafe_axis", &joystick_strafe_axis);
+ M_BindIntVariable("joystick_x_invert", &joystick_x_invert);
+ M_BindIntVariable("joystick_y_invert", &joystick_y_invert);
+ M_BindIntVariable("joystick_strafe_invert", &joystick_strafe_invert);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{
char name[32];
M_snprintf(name, sizeof(name), "joystick_physical_button%i", i);
- M_BindVariable(name, &joystick_physical_buttons[i]);
+ M_BindIntVariable(name, &joystick_physical_buttons[i]);
}
}
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -408,5 +408,5 @@
void BindKeyboardVariables(void)
{
- M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
+ M_BindIntVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
}
--- a/src/setup/mode.c
+++ b/src/setup/mode.c
@@ -115,14 +115,14 @@
{
if (gamemission == doom)
{
- M_BindVariable("detaillevel", &detailLevel);
- M_BindVariable("show_messages", &showMessages);
+ M_BindIntVariable("detaillevel", &detailLevel);
+ M_BindIntVariable("show_messages", &showMessages);
}
if (gamemission == hexen)
{
- M_BindVariable("savedir", &savedir);
- M_BindVariable("messageson", &showMessages);
+ M_BindStringVariable("savedir", &savedir);
+ M_BindIntVariable("messageson", &showMessages);
// Hexen has a variable to control the savegame directory
// that is used.
@@ -140,14 +140,15 @@
if (gamemission == strife)
{
- M_BindVariable("back_flat", &back_flat);
- M_BindVariable("screensize" , &screenblocks);
- M_BindVariable("comport", &comport);
- M_BindVariable("nickname", &nickname);
+ M_BindStringVariable("back_flat", &back_flat);
+ M_BindStringVariable("nickname", &nickname);
+
+ M_BindIntVariable("screensize", &screenblocks);
+ M_BindIntVariable("comport", &comport);
}
else
{
- M_BindVariable("screenblocks", &screenblocks);
+ M_BindIntVariable("screenblocks", &screenblocks);
}
}
--- a/src/setup/mouse.c
+++ b/src/setup/mouse.c
@@ -153,10 +153,10 @@
void BindMouseVariables(void)
{
- M_BindVariable("use_mouse", &usemouse);
- M_BindVariable("novert", &novert);
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("mouse_acceleration", &mouse_acceleration);
- M_BindVariable("mouse_threshold", &mouse_threshold);
- M_BindVariable("grabmouse", &grabmouse);
+ M_BindIntVariable("use_mouse", &usemouse);
+ M_BindIntVariable("novert", &novert);
+ M_BindIntVariable("grabmouse", &grabmouse);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("mouse_threshold", &mouse_threshold);
+ M_BindFloatVariable("mouse_acceleration", &mouse_acceleration);
}
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -1127,13 +1127,13 @@
int i;
#ifdef FEATURE_MULTIPLAYER
- M_BindVariable("player_name", &net_player_name);
+ M_BindStringVariable("player_name", &net_player_name);
#endif
for (i=0; i<10; ++i)
{
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
switch (gamemission)
--- a/src/setup/sound.c
+++ b/src/setup/sound.c
@@ -81,7 +81,7 @@
static char *timidity_cfg_path = NULL;
static char *gus_patch_path = NULL;
-static unsigned int gus_ram_kb = 1024;
+static int gus_ram_kb = 1024;
// DOS specific variables: these are unused but should be maintained
// so that the config file can be shared between chocolate
@@ -297,32 +297,34 @@
void BindSoundVariables(void)
{
- M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
- M_BindVariable("snd_musicdevice", &snd_musicdevice);
- M_BindVariable("snd_channels", &numChannels);
- M_BindVariable("sfx_volume", &sfxVolume);
- M_BindVariable("music_volume", &musicVolume);
- M_BindVariable("snd_samplerate", &snd_samplerate);
- M_BindVariable("use_libsamplerate", &use_libsamplerate);
- M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
- M_BindVariable("timidity_cfg_path", &timidity_cfg_path);
- M_BindVariable("gus_patch_path", &gus_patch_path);
- M_BindVariable("gus_ram_kb", &gus_ram_kb);
+ M_BindIntVariable("snd_sfxdevice", &snd_sfxdevice);
+ M_BindIntVariable("snd_musicdevice", &snd_musicdevice);
+ M_BindIntVariable("snd_channels", &numChannels);
+ M_BindIntVariable("snd_samplerate", &snd_samplerate);
+ M_BindIntVariable("sfx_volume", &sfxVolume);
+ M_BindIntVariable("music_volume", &musicVolume);
- M_BindVariable("snd_sbport", &snd_sbport);
- M_BindVariable("snd_sbirq", &snd_sbirq);
- M_BindVariable("snd_sbdma", &snd_sbdma);
- M_BindVariable("snd_mport", &snd_mport);
- M_BindVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
- M_BindVariable("snd_musiccmd", &snd_musiccmd);
+ M_BindIntVariable("use_libsamplerate", &use_libsamplerate);
+ M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale);
- M_BindVariable("snd_cachesize", &snd_cachesize);
- M_BindVariable("opl_io_port", &opl_io_port);
+ M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
+ M_BindStringVariable("gus_patch_path", &gus_patch_path);
+ M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
+ M_BindIntVariable("snd_sbport", &snd_sbport);
+ M_BindIntVariable("snd_sbirq", &snd_sbirq);
+ M_BindIntVariable("snd_sbdma", &snd_sbdma);
+ M_BindIntVariable("snd_mport", &snd_mport);
+ M_BindIntVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
+ M_BindStringVariable("snd_musiccmd", &snd_musiccmd);
+
+ M_BindIntVariable("snd_cachesize", &snd_cachesize);
+ M_BindIntVariable("opl_io_port", &opl_io_port);
+
if (gamemission == strife)
{
- M_BindVariable("voice_volume", &voiceVolume);
- M_BindVariable("show_talk", &show_talk);
+ M_BindIntVariable("voice_volume", &voiceVolume);
+ M_BindIntVariable("show_talk", &show_talk);
}
timidity_cfg_path = M_StringDuplicate("");
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -431,22 +431,23 @@
// * screenblocks -> screensize
// * Added nickname, comport
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("sfx_volume", &sfxVolume);
- M_BindVariable("music_volume", &musicVolume);
- M_BindVariable("voice_volume", &voiceVolume);
- M_BindVariable("show_talk", &dialogshowtext);
- M_BindVariable("screensize", &screenblocks);
- M_BindVariable("snd_channels", &snd_channels);
- M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
- M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
- M_BindVariable("show_endoom", &show_endoom);
- M_BindVariable("back_flat", &back_flat);
- M_BindVariable("graphical_startup", &graphical_startup);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("sfx_volume", &sfxVolume);
+ M_BindIntVariable("music_volume", &musicVolume);
+ M_BindIntVariable("voice_volume", &voiceVolume);
+ M_BindIntVariable("show_talk", &dialogshowtext);
+ M_BindIntVariable("screensize", &screenblocks);
+ M_BindIntVariable("snd_channels", &snd_channels);
+ M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
+ M_BindIntVariable("show_endoom", &show_endoom);
+ M_BindIntVariable("graphical_startup", &graphical_startup);
- M_BindVariable("nickname", &nickname);
- M_BindVariable("comport", &comport);
+ M_BindStringVariable("back_flat", &back_flat);
+ M_BindStringVariable("nickname", &nickname);
+ M_BindIntVariable("comport", &comport);
+
// Multiplayer chat macros
for (i=0; i<10; ++i)
@@ -454,7 +455,7 @@
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
}