shithub: choc

Download patch

ref: b3c40063829b83b0b87912973e123ea0f6e05390
parent: cc29e0fd789e058666110fec345d012cb7741615
author: Simon Howard <fraggle@gmail.com>
date: Wed Jan 11 19:21:29 EST 2006

Interpret the dehacked "max health" setting properly.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 282

--- a/NEWS
+++ b/NEWS
@@ -1,5 +1,11 @@
 
+    Imported the spechit overrun emulation code from prboom-plus.  Thanks to
+         Andrey Budko for this.
+    New show_endoom option in the chocolate-doom.cfg config file allows
+         the ENDOOM screen to be disabled.
+
     Fixes for big endian machines (thanks locust)
+    Fixed the behavior of the dehacked maximum health setting.
     Fix the "-skill 0" hack to play without any items (thanks to Janizdreg
         for pointing out that this was nonfunctional)
     Fix playing of sounds at odd sample rates (again).  Sound effects at
@@ -6,10 +12,6 @@
         any sample rate now play, but only sounds with valid headers.
         This is the *real* way Vanilla Doom behaves.  Thanks to myk for
         pointing out the incorrect behavior.
-    Imported the spechit overrun emulation code from prboom-plus.  Thanks to
-         Andrey Budko for this.
-    New show_endoom option in the chocolate-doom.cfg config file allows
-         the ENDOOM screen to be disabled.
 
 0.1.2 (2005-10-29):
 
--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: deh_misc.c 212 2005-10-17 22:07:26Z fraggle $
+// $Id: deh_misc.c 282 2006-01-12 00:21:29Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.9  2006/01/12 00:21:29  fraggle
+// Interpret the dehacked "max health" setting properly.
+//
 // Revision 1.8  2005/10/17 22:07:25  fraggle
 // Fix "Monsters Infight"
 //
@@ -80,9 +83,9 @@
 
 // Dehacked: "Max Health"
 // This is the maximum health that can be reached using medikits 
-// alone.  See P_GiveBody in p_inter.c
+// alone.  See P_TouchSpecialThing in p_inter.c
 
-int deh_max_health = 100;
+int deh_max_health = 200;
 
 // Dehacked: "Max Armor"
 // This is the maximum armor which can be reached by picking up
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_inter.c 208 2005-10-17 21:02:57Z fraggle $
+// $Id: p_inter.c 282 2006-01-12 00:21:29Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.7  2006/01/12 00:21:29  fraggle
+// Interpret the dehacked "max health" setting properly.
+//
 // Revision 1.6  2005/10/17 21:02:57  fraggle
 // Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus
 // values, God mode health value
@@ -50,7 +53,7 @@
 
 
 static const char
-rcsid[] = "$Id: p_inter.c 208 2005-10-17 21:02:57Z fraggle $";
+rcsid[] = "$Id: p_inter.c 282 2006-01-12 00:21:29Z fraggle $";
 
 
 // Data.
@@ -256,12 +259,12 @@
 ( player_t*	player,
   int		num )
 {
-    if (player->health >= deh_max_health)
+    if (player->health >= MAXHEALTH)
 	return false;
 		
     player->health += num;
-    if (player->health > deh_max_health)
-	player->health = deh_max_health;
+    if (player->health > MAXHEALTH)
+	player->health = MAXHEALTH;
     player->mo->health = player->health;
 	
     return true;
@@ -408,8 +411,8 @@
 	// bonus items
       case SPR_BON1:
 	player->health++;		// can go over 100%
-	if (player->health > 200)
-	    player->health = 200;
+	if (player->health > deh_max_health)
+	    player->health = deh_max_health;
 	player->mo->health = player->health;
 	player->message = DEH_String(GOTHTHBONUS);
 	break;