shithub: choc

Download patch

ref: b662a3d8e84ca176b82406dbc4c28075413eb9d9
parent: 89fa06e5402c4a0d4a288503ce8d41d4dfa59cb7
author: Simon Howard <fraggle@gmail.com>
date: Thu Dec 5 22:48:25 EST 2013

Update README to point at Github instead of Sourceforge. Remove contents
of ChangeLog and just give instructions to use the Git repository on
Github.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2759

--- a/ChangeLog
+++ b/ChangeLog
@@ -1,6490 +1,5 @@
-2012-02-04 23:05:42 fraggle
+Chocolate Doom's version history is stored in Git. For a full
+change log, clone the repository on Github:
 
-	On Windows, convert the USER and USERNAME environment variables from
-	OEM codepage to UTF-8 encoding.  This should fix the case where the
-	user has a username that includes non-ASCII characters (thanks
-	Alexandre Xavier).
-
-2012-02-03 22:05:49 fraggle
-
-	Fix crash when typing lots of Unicode characters into a number input
-	box.
-
-2012-02-03 21:46:55 fraggle
-
-	Fix chat macros when vanilla_keyboard_mapping is turned off.
-
-2012-02-03 21:38:06 fraggle
-
-	Fix CP437-Unicode mapping of cedilla character.
-
-2012-02-03 21:10:36 fraggle
-
-	Upgrade the input box and label widgets to use UTF-8 strings.
-
-2012-02-03 21:09:57 fraggle
-
-	Support Unicode input by mapping typed Unicode characters >= 128 up
-	into a higher range to avoid conflicts with Doom's key constants.
-
-2012-02-03 20:21:17 fraggle
-
-	Split off UTF-8 code into separate file and add extra functions.
-
-2012-02-02 23:35:16 fraggle
-
-	Beginnings of limited textscreen UTF-8 support.
-
-2012-02-02 21:59:46 fraggle
-
-	Re-resolve the address of the master server every eight hours, to
-	adapt to changes in DNS configuration.
-
-2012-02-02 21:10:20 fraggle
-
-	Fix scroll bar behavior (thanks Alexandre Xavier).
-
-2012-02-02 20:34:09 fraggle
-
-	Only use the SDL mouse lag workaround on Windows - not all systems
-	allow the cursor to be changed.  This fixes Chocolate Doom on AmigaOS
-	(thanks Timo Sievänen).
-
-2012-01-05 02:33:25 fraggle
-
-	Add hack command-line option for on-screen OPL status output - useful
-	for GENMIDI development.
-
-2011-11-26 22:09:42 fraggle
-
-	Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks
-	Alexandre Xavier).
-
-2011-11-03 22:18:36 fraggle
-
-	Remove use of $< in Makefiles, for compatibility with OpenBSD's make.
-
-2011-10-23 23:55:43 fraggle
-
-	Fix chat macro defaults in setup tool.
-
-2011-10-23 20:53:06 fraggle
-
-	Fix numeric keypad when entering values in text boxes (thanks Twelve).
-
-2011-10-23 20:42:43 fraggle
-
-	Fix crash when closing a window.
-
-2011-10-23 20:28:10 fraggle
-
-	Don't save value when destructor is called.
-
-2011-10-23 20:25:55 fraggle
-
-	Rework textscreen focus handling so that input boxes will stop editing
-	when they lose their focus (thanks Twelve).
-
-2011-10-22 19:24:08 fraggle
-
-	Fix teleport behavior when emulating the alternate Final Doom
-	executable.  Change the default Final Doom emulation mode to be the
-	original executable.
-
-2011-10-16 17:59:19 fraggle
-
-	Zero out bottom two bits of palette data, to more accurately emulate
-	the PC hardware that only supports 6 bits per channel (thanks
-	GhostlyDeath).
-
-2011-09-17 16:55:08 fraggle
-
-	Change query loop to sleep for 1ms rather than 50ms intervals, so that
-	precision is not lost in ping times.
-
-2011-09-17 16:43:25 fraggle
-
-	Refactor query code so that it is possible to query by polling, rather
-	than blocking on a query function.
-
-2011-09-17 14:44:58 fraggle
-
-	Fix ping calculation with LAN search.
-
-2011-09-11 18:01:56 fraggle
-
-	Don't show error dialog if running from the console on OS X.
-
-2011-08-29 21:37:26 fraggle
-
-	Fix bug with detection of IWAD type by filename (thanks mether).
-
-2011-08-22 19:40:26 fraggle
-
-	Add clarification note about icon copyright status (thanks to Chris
-	Metcalf for clarification by email).
-
-2011-08-20 19:20:43 fraggle
-
-	Update COPYING to latest version of GPL2 with new address of FSF
-	(thanks Rahul Sundaram).
-
-2011-08-20 19:10:23 fraggle
-
-	Fix gnome-screensaver .desktop file (thanks Rahul Sundaram).
-
-2011-07-24 21:55:27 fraggle
-
-	Fix default mouse buttons in setup tool (Thanks Alexandre Xavier).
-
-2011-07-21 15:21:57 fraggle
-
-	Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub
-	Lach).
-
-2011-06-17 00:14:14 fraggle
-
-	Add AM_SILENT_RULES macro for terser build output.
-
-2011-05-17 23:59:44 fraggle
-
-	Update NEWS and ChangeLog, bump version number.
-
-2011-05-17 23:51:37 fraggle
-
-	Add dependency for INSTALL generation.
-
-2011-05-17 23:06:22 fraggle
-
-	Detect chex.deh if it is in the same directory as the IWAD file.
-
-2011-05-14 22:50:46 fraggle
-
-	Fix display of ENDOOM screen.
-
-2011-05-14 22:47:12 fraggle
-
-	Fix install of screensaver desktop file.
-
-2011-05-14 22:07:55 fraggle
-
-	Add freedesktop.org desktop files for chocolate-doom, chocolate-setup
-	(thanks Adrián Chaves Fernández).
-
-2011-05-14 21:11:26 fraggle
-
-	Convert build system to using the PROGRAM_PREFIX system used on
-	raven-branch.
-
-2011-05-08 19:32:02 fraggle
-
-	Update NEWS.
-
-2011-05-08 19:29:46 fraggle
-
-	Allow IWAD files to be double-clicked in the finder to set the IWAD
-	configuration.
-
-2011-05-08 01:31:01 fraggle
-
-	Shut up compiler warnings.
-
-2011-05-08 00:52:26 fraggle
-
-	Rework OS X launcher package.  Include documentation files within the
-	application bundle and add a help menu with links.  Rework .dmg
-	generation to generate a file with a "fancy" background image and
-	overall nicer appearance.
-
-2011-04-26 06:49:53 quasar_te
-
-	Support for Win32 native OPL output when compiled with Microsoft
-	Visual C++.  Confirmed to work with Aureal Vortex AU8830 in Win98SE by
-	GhostlyDeath.
-
-2011-04-24 23:22:11 fraggle
-
-	Infer -server when -privateserver is specified (thanks Porsche Monty).
-
-2011-04-24 22:39:31 fraggle
-
-	Add test button to joystick menu in setup tool (thanks Alexandre
-	Xavier).
-
-2011-04-18 23:10:16 fraggle
-
-	Add test hack for simulating Porsche Monty's scanline emulation (see
-	comment in file).
-
-2011-04-17 18:33:04 fraggle
-
-	Fix libtextscreen window hotkeys to work when shift is held down /
-	capslock turned on.  Fix a similar problem in-game when typing cheat
-	codes or using menu hotkeys (thanks Alexandre Xavier).
-
-2011-04-17 17:53:47 fraggle
-
-	Make Final Doom IWAD labels shorter, so they don't make the launch
-	windows grow.
-
-2011-04-11 20:49:45 fraggle
-
-	Allow the shift key to be held down when changing key/mouse/joystick
-	bindings to prevent bindings to the same key from being cleared
-	(thanks myk).
-
-2011-04-09 01:27:13 fraggle
-
-	Fix action area minimum width calculation.
-
-2011-04-04 21:30:17 fraggle
-
-	Close dropdown list popup windows when clicking outside the window.
-
-2011-04-04 21:12:59 fraggle
-
-	Fix crash.
-
-2011-04-04 21:09:42 fraggle
-
-	Fix crash.
-
-2011-04-04 21:07:07 fraggle
-
-	Change the background color when hovering over widgets.
-
-2011-04-04 19:40:28 fraggle
-
-	Change setup tool default sampling rate to 44100Hz to match the game
-	(thanks Alexandre Xavier).
-
-2011-03-30 20:16:40 fraggle
-
-	Add a symlink hack to work around the fact that OS X doesn't like
-	paths in MANPATH to contain spaces.
-
-2011-03-30 20:00:51 fraggle
-
-	On OS X, display a dialog box when exiting with I_Error, like on
-	Windows.
-
-2011-03-29 00:48:31 fraggle
-
-	Remove the BUGS file as it doesn't really contain any useful
-	information.
-
-2011-03-29 00:39:48 fraggle
-
-	Add vim modeline for text wrapping to documentation text files.
-
-2011-03-29 00:33:09 fraggle
-
-	Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
-	Xavier).
-
-2011-03-28 22:36:00 fraggle
-
-	Fix OPL MIDI playback when using an empty .mus / .mid file (thanks
-	Alexandre Xavier).
-
-2011-03-28 22:32:14 fraggle
-
-	Allow .lmp files to be loaded (and demo files to be played back) that
-	have long filenames (thanks blzut3).
-
-2011-03-28 01:24:47 fraggle
-
-	Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
-	Alexandre Xavier).
-
-2011-03-28 00:45:53 fraggle
-
-	Scroll faster in reaction to the scroll wheel.
-
-2011-03-28 00:42:00 fraggle
-
-	Change default sfx/music volume in setup tool to 8, to match the game
-	(thanks Alexandre Xavier).
-
-2011-03-22 21:33:17 fraggle
-
-	Switch separator to show "screen mode" or "window size" depending on
-	whether fullscreen is turned on or not.
-
-2011-03-22 21:08:04 fraggle
-
-	Fix scrollbars so that clicks scroll the pane to a location that
-	matches the clicked location.  Interpret mousewheel events so that
-	scroll panes can be scrolled.
-
-2011-03-22 19:49:31 fraggle
-
-	Reorganise the display settings window.
-
-2011-03-17 22:54:33 fraggle
-
-	Add back -a option to automake, and remove INSTALL if automake
-	installs it.
-
-2011-03-17 22:43:56 fraggle
-
-	Fix up placement of display settings window.
-
-2011-03-15 22:41:22 fraggle
-
-	Fix NEWS entry to list the full name for Alexandre Xavier.
-
-2011-03-10 19:47:14 fraggle
-
-	Include Unix manpages in MacOS package, and set MANPATH to point to
-	them when opening a terminal window.
-
-2011-03-10 19:45:29 fraggle
-
-	Minor tweaks to MacOS instructions.
-
-2011-03-10 19:20:10 fraggle
-
-	Minor tweak to INSTALL instructions.
-
-2011-03-10 19:03:23 fraggle
-
-	Replace the INSTALL file with a template version that is customized to
-	different platforms.
-
-2011-03-09 19:02:15 fraggle
-
-	Add null sector dereference emulation code from Prboom+, to fix desync
-	with CLNJ-506.LMP (thanks entryway).
-
-2011-03-09 01:06:07 fraggle
-
-	Add support for the alternate version of the Final Doom executable
-	that fixes the demo loop crash (thanks Porsche Monty, Enjay).
-
-2011-03-06 20:59:51 fraggle
-
-	Discard very short sound effects and strip lead-in / lead-out samples
-	that apparently aren't played by Vanilla Doom (thanks Quasar).
-
-2011-03-03 21:41:51 fraggle
-
-	Fix Visual Studio build (thanks GhostlyDeath).
-
-2011-02-28 20:48:27 fraggle
-
-	Fix autoadjust of pixel depth in setup tool.
-
-2011-02-05 16:50:28 fraggle
-
-	Fix bug with libtextscreen where it was not possible to type a '+'
-	(thanks Alexandre Xavier).
-
-2011-01-31 01:25:47 fraggle
-
-	When large numbers of screen resolutions are detected, increase the
-	number of columns in the mode list to fit them all on-screen.  Remove
-	superfluous left-side spacing from the checkbox and radio button
-	widgets so that the modes can be packed closer together.
-
-2011-01-23 21:42:09 fraggle
-
-	Fix default joystick buttons in setup tool to match Vanilla (thanks
-	twipley).
-
-2011-01-13 20:34:55 fraggle
-
-	In configuration files, use the scan code for right shift, not left
-	shift, to match Vanilla (thanks AlexXav).
-
-2011-01-12 23:22:20 fraggle
-
-	Fix menu navigation when using joystick / joypad (thanks AlexXav).
-
-2011-01-02 18:14:59 fraggle
-
-	Update NEWS and ChangeLog, bump version number.
-
-2011-01-02 17:45:24 fraggle
-
-	Remove redundant package version label from top of OS X launcher
-	window.
-
-2011-01-02 02:49:20 fraggle
-
-	Restore window title when changing video driver in setup tool (thanks
-	AlexXav).
-
-2011-01-02 02:31:20 fraggle
-
-	Turn off dynamic window resizing feature on OS X, as it adds an ugly
-	resize handle to the corner of the window that overlaps the view of
-	the game.
-
-2010-12-28 16:43:41 fraggle
-
-	Make demo loop handling of DEMO4 case depend on the executable version
-	being emulated: the Vanilla versions did not have any conditional
-	behavior based on gamemode/gamemission.  This has the side effect of
-	causing the game to exit with an error when playing with Final Doom,
-	but this is Vanilla behavior.
-
-2010-12-25 22:42:40 fraggle
-
-	Include NOT-BUGS in rpm packages.
-
-2010-12-25 21:51:24 fraggle
-
-	Pass through all command line arguments specified to the setup tool to
-	the game, to match Vanilla behavior (thanks AlexXav).
-
-2010-12-25 21:04:10 fraggle
-
-	Remove the -wart parameter (thanks Sander van Dijk).
-
-2010-12-25 20:55:30 fraggle
-
-	Remove the 32 character limit on the lengths of filenames specified to
-	-record (thanks AlexXav).
-
-2010-12-19 20:15:09 fraggle
-
-	Change setup tool skill level names to match Doom's "new game" menu
-	exactly (thanks AlexXav).
-
-2010-12-18 23:55:07 fraggle
-
-	Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
-	also checks that extra options were provided on the command line
-	(thanks Sander van Dijk).
-
-2010-12-14 20:55:30 fraggle
-
-	Check that an address is provided to the -query command line option
-	(thanks Sander van Dijk).
-
-2010-12-12 13:11:11 fraggle
-
-	Add -privateserver and -servername options to chocolate-server
-	manpage.  Add server registration option to setup tool (thanks
-	exp(x)).
-
-2010-12-10 23:56:32 fraggle
-
-	Fix memory leak when dynamically resizing window in true color video
-	modes.
-
-2010-12-10 22:37:29 fraggle
-
-	Fix build problem (thanks Proteh).
-
-2010-12-10 22:21:56 fraggle
-
-	Remove "Error:" from the message displayed by I_Error, to match
-	Vanilla.
-
-2010-12-10 20:53:23 fraggle
-
-	Update NEWS.
-
-2010-12-10 20:43:05 fraggle
-
-	Change alignment of actions in a window's action area so that there is
-	equal space either side of the center widget.  This is more
-	aesthetically pleasing.
-
-2010-12-10 20:31:46 fraggle
-
-	Replace txt_widget_t#selectable with a callback function to query
-	whether the widget is selectable.  This stops the table code from
-	selecting things that aren't really selectable - eg.  empty tables,
-	scrollpanes containing unselectable widgets, etc.  Fixes a bug with
-	the warp menu (thanks Proteh).
-
-2010-12-10 19:15:37 fraggle
-
-	Add "warp" menu to the main menu of the setup tool, like Vanilla
-	setup.exe (thanks Proteh).
-
-2010-12-10 18:15:12 fraggle
-
-	Fix typo (thanks Sander van Dijk).
-
-2010-12-10 17:53:50 fraggle
-
-	Specify master server port explicitly, so that server registration
-	works when using -port.
-
-2010-12-07 23:13:34 rtc_marine
-
-	- Update chocolate-server codeblocks project
-
-2010-12-07 22:35:17 fraggle
-
-	Assign the oldest client to be the controller, not the first found in
-	the clients[] array.
-
-2010-12-06 23:37:27 fraggle
-
-	Fix -solo-net to actually behave the same as other ports.
-
-2010-12-06 22:38:24 fraggle
-
-	Rename -netdemo command line parameter to -solo-net, for consistency
-	with other ports (-netdemo is still recognised).
-
-2010-12-06 00:04:08 fraggle
-
-	Update NEWS.
-
-2010-12-05 14:42:09 fraggle
-
-	Allow textscreen font to be overridden using the TEXTSCREEN_FONT
-	command line variable.
-
-2010-12-04 20:56:04 fraggle
-
-	Rename search command line options: -search to search the Internet,
-	-localsearch to search local LAN.
-
-2010-12-04 20:48:07 fraggle
-
-	Add ping time to query output.
-
-2010-12-04 20:40:10 fraggle
-
-	Fix formatting for -masterquery to match -search.
-
-2010-12-04 20:34:39 fraggle
-
-	Fix bug when running with -server option.
-
-2010-12-02 21:34:51 fraggle
-
-	Make multiple query attempts to servers before giving up.  Display a
-	warning if the master server does not respond.
-
-2010-12-02 20:32:52 fraggle
-
-	Add -servername parameter to allow the owner to change the name
-	returned in response to queries (thanks AlexMax).
-
-2010-12-02 20:11:24 fraggle
-
-	More refactoring of querying code, to not be specific to the purpose
-	of printing out a list.
-
-2010-12-02 19:26:05 fraggle
-
-	Refactor query code and add a -masterquery command line parameter to
-	query the master server.
-
-2010-12-02 18:23:09 fraggle
-
-	Register servers with Internet master server.
-
-2010-11-30 21:52:38 fraggle
-
-	Oops.
-
-2010-11-30 20:44:20 fraggle
-
-	Remove "-debugfile" command line option and associated variable.
-
-2010-11-30 20:26:37 fraggle
-
-	Update NEWS.
-
-2010-11-30 20:09:22 rtc_marine
-
-	- Update codeblocks project
-
-2010-11-30 20:00:06 fraggle
-
-	Add support for HACX v1.2 IWAD file.
-
-2010-11-30 01:08:59 fraggle
-
-	Add NOT-BUGS file with some common Vanilla gotchas.
-
-2010-11-29 20:18:10 fraggle
-
-	Auto-adjust the screen color depth if the configured color depth is
-	not supported by the hardware.
-
-2010-11-27 23:23:12 fraggle
-
-	Add dropdown list to setup tool to select screen BPP.
-
-2010-11-27 19:39:14 fraggle
-
-	When generating the texture name lookup hash table, add new entries to
-	the end of chains.  This way, entries earlier in the texture list
-	trump later entries with the same name.  This fixes a bug with the
-	wrong sky being shown in Spooky01.wad (thanks Porsche Monty).
-
-2010-11-27 15:36:43 fraggle
-
-	Fix -timer / -avg options to work like Vanilla when playing demos.
-
-2010-11-26 18:56:45 fraggle
-
-	In non-palettized boxed screen modes, don't update the border areas of
-	the screen.  This is more CPU and memory efficient, and also fixes the
-	"flashing border" bug when palette flashes occur.
-
-2010-11-26 18:36:48 fraggle
-
-	Turn double buffering on for non-palettized screen modes, as this may
-	be the cause of screen tearing reports.
-
-2010-11-24 23:34:18 fraggle
-
-	Detect when running on Windows Vista or later, and switch to 32 bpp
-	screen mode.
-
-2010-11-24 22:43:37 fraggle
-
-	Add configuration file parameter and command line option to specify
-	the screen pixel depth.
-
-2010-11-24 08:09:48 fraggle
-
-	Add workaround to stop freezeups with old versions of SDL_mixer.
-
-2010-11-21 15:44:43 fraggle
-
-	Add -8in32 command line parameter to make the game run in 32-bit color
-	mode, scaling up into an intermediate 8-bit buffer first.  This should
-	help with the palette problems experienced by Windows Vista/7 users.
-
-2010-11-09 16:10:52 fraggle
-
-	Update Python scripts to work in Python 3.
-
-2010-09-19 21:09:36 fraggle
-
-	Read response file in binary mode, to fix incomplete response file
-	bug.
-
-2010-08-31 21:00:20 fraggle
-
-	Add weapon cycling buttons to joystick button list.
-
-2010-08-31 20:59:24 fraggle
-
-	Don't double OPL sample values, as it causes horrible things to happen
-	with the Heretic title screen music.
-
-2010-08-28 19:35:08 fraggle
-
-	Update NEWS.
-
-2010-08-28 19:28:05 fraggle
-
-	Include INSTALL file in distribution packages.
-
-2010-08-22 18:59:12 fraggle
-
-	Shut up compiler warning.
-
-2010-08-22 02:21:27 fraggle
-
-	Change span drawing functions to work the same as Vanilla, so that in
-	screenshots, floors and ceilings are pixel-perfect identical to
-	Vanilla Doom (thanks Porsche Monty).
-
-2010-08-21 19:49:20 fraggle
-
-	Change default mouse acceleration in setup tool to match the game's
-	default.
-
-2010-08-21 18:47:24 fraggle
-
-	"Bug fix".
-
-2010-08-20 14:01:29 fraggle
-
-	Remove debug printf().
-
-2010-08-20 13:20:58 fraggle
-
-	Align memory allocated by zone memory system to 8 byte boundaries on
-	64-bit machines.  Possibly fixes problems on sparc64?
-
-2010-08-20 12:30:30 fraggle
-
-	Extend mouse code to support up to 8 buttons (allows mouse wheel to be
-	used).
-
-2010-08-15 16:23:28 fraggle
-
-	Fix volume multiply; DBOPL now generating output.
-
-2010-08-15 15:57:37 fraggle
-
-	Hook DBOPL into OPL library and remove FMOPL.  Does not generate any
-	sound yet.
-
-2010-08-13 19:42:52 fraggle
-
-	Add C-converted version of DOSbox OPL emulator.
-
-2010-08-09 18:53:10 fraggle
-
-	Add weapon cycling bindings for mouse and joystick buttons.  Add
-	weapon cycling bindings to configuration file and setup tool.
-
-2010-08-07 18:23:09 fraggle
-
-	Change back filter frequency.  Add debug code to dump resampled sound
-	effects to WAV files.
-
-2010-08-07 17:07:00 fraggle
-
-	Fix sound resampling low pass filter.
-
-2010-08-04 19:25:04 fraggle
-
-	Initial code for previous/next weapon switching keys.
-
-2010-08-03 21:12:36 fraggle
-
-	When in windowed mode, allow the screen size to be dynamically resized
-	by dragging the window borders.
-
-2010-07-31 20:25:17 fraggle
-
-	Add multiplayer spy key binding.
-
-2010-07-28 21:39:07 fraggle
-
-	Add config file parameter to set OPL I/O port.
-
-2010-07-17 01:33:57 fraggle
-
-	Check for libm, to fix Fedora compile issues.
-
-2010-07-14 21:36:53 fraggle
-
-	Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will
-	work on older versions.
-
-2010-07-10 17:06:15 fraggle
-
-	Update NEWS and ChangeLog, bump version number.
-
-2010-07-10 16:56:18 fraggle
-
-	Add key bindings for multiplayer messaging.
-
-2010-07-10 16:27:52 fraggle
-
-	Add key binding to change demo recording quit key.
-
-2010-05-30 04:03:44 fraggle
-
-	Add INSTALL to all distribution packages, add note in README.
-
-2010-05-30 03:56:58 fraggle
-
-	Clarify/update install instructions.
-
-2010-05-14 19:42:32 fraggle
-
-	Don't grab the mouse when the demo sequence advances.
-
-2010-05-03 17:47:25 fraggle
-
-	Oops.
-
-2010-05-03 16:58:52 fraggle
-
-	Update NEWS.
-
-2010-05-01 22:47:26 fraggle
-
-	Further sanity checking on use of strcpy() with dehacked string
-	replacements.
-
-2010-05-01 22:20:30 fraggle
-
-	Silence printf(DEH_String(...)) warnings, by providing a DEH_printf
-	function that checks the format string is a valid replacement.  Also
-	add DEH_fprintf and DEH_snprintf functions to use throughout the code
-	to do similar checking.
-
-2010-05-01 20:22:52 fraggle
-
-	Fix compiler warnings with savegame and response file code.
-
-2010-04-30 20:58:30 fraggle
-
-	Merge contents of OPL-TODO into TODO file.
-
-2010-04-30 20:38:24 fraggle
-
-	Add textscreen Doxyfile to dist.  Add .desktop file to svn:ignore.  Add
-	opl ctags file to localvimrc.
-
-2010-04-25 00:53:03 fraggle
-
-	Add -reject_pad_with_ff parameter to allow padding value to be
-	specified.
-
-2010-04-23 21:46:29 fraggle
-
-	Add REJECT buffer overflow emulation, based on code from PrBoom+
-	(thanks entryway).  Fixes YDFEAR25.LMP.
-
-2010-04-22 22:38:51 fraggle
-
-	Disable OPL debugging messages.
-
-2010-03-08 18:52:59 fraggle
-
-	Add OPL-TODO to dist, set svn:ignore properties.
-
-2010-03-08 18:50:29 fraggle
-
-	Use native MIDI music by default.
-
-2010-03-08 01:14:23 fraggle
-
-	Merge opl-branch to trunk.
-	
-	OPL support still isn't perfect, and it certainly isn't complete.
-	However, for now, it's good enough.
-
-2010-02-10 20:21:21 fraggle
-
-	Bump version number, update ChangeLog and NEWS.
-
-2010-01-31 18:21:50 fraggle
-
-	Change Windows resource file to use PACKAGE_COPYRIGHT and
-	PACKAGE_LICENSE macros.
-
-2010-01-30 16:14:04 fraggle
-
-	Change directory to home directory before launching the game, so that
-	recorded demos go somewhere sensible.
-
-2010-01-30 16:04:24 fraggle
-
-	Set launch button as default button, so that it is possible to launch
-	the game by pressing return.
-
-2010-01-30 00:37:17 fraggle
-
-	Rename mus2mid functions to be consistent with coding standard.
-
-2010-01-29 23:28:35 fraggle
-
-	Remove unused PACKAGE_LONGDESC.
-
-2010-01-29 19:17:56 fraggle
-
-	When doing a MUS to MID conversion, allocate MIDI channels so that the
-	lowest-numbered MIDI channels are used before higher-numbered ones.
-	Fixes ear-piercing whistle sound in the MAP05 music when playing with
-	timidity and EAWPATS (thanks entryway / HackNeyed).
-
-2010-01-29 03:55:20 fraggle
-
-	Fix indentation/style etc.  in mus2mid.c.
-
-2010-01-27 19:16:26 fraggle
-
-	Add tags files to svn:ignore properties.
-
-2010-01-26 19:21:18 fraggle
-
-	Minor fix of British spelling -> American.
-
-2010-01-26 19:18:18 fraggle
-
-	Fix glass hack windows where a linedef is flagged as two sided but has
-	only one side.  Fixes WADs such as OTTAWAU.WAD (thanks Never_Again).
-
-2010-01-23 23:06:45 fraggle
-
-	Add menu item to launcher to open a terminal window that can be used
-	to start the game.  Add missing 'edit' menu.  Set svn:ignore property
-	for osx directory.
-
-2010-01-18 19:40:50 fraggle
-
-	Fix package source URL.
-
-2010-01-18 19:29:48 fraggle
-
-	Tweak package description slightly.
-
-2010-01-18 19:14:54 fraggle
-
-	Define project short description, copyright, maintainer and URL in
-	configure.in.  Use these for the Info-gnustep.plist file.  Add
-	generated .spec file for building RPM packages.
-
-2010-01-17 16:58:37 fraggle
-
-	Update NEWS.
-
-2010-01-17 16:31:03 fraggle
-
-	Restore the original cursor when shutting down video code, this should
-	hopefully fix the problem with the mouse cursor disappearing when
-	exiting on Win9x (thanks Janizdreg).
-
-2010-01-16 19:20:11 fraggle
-
-	Update TODO file.
-
-2010-01-15 19:29:28 fraggle
-
-	Don't open the configuration window when the launcher is first run;
-	display an error message if the user tries to launch the game without
-	an IWAD selected.
-
-2010-01-15 19:14:02 fraggle
-
-	Fix GNUstep info panel.
-
-2010-01-15 18:51:35 fraggle
-
-	Center the launcher window and config window on startup.
-
-2010-01-15 18:40:37 fraggle
-
-	Add wadfile.png for GNUstep build.
-
-2010-01-15 18:13:05 fraggle
-
-	Extend osx makefile to allow building of a working GNUstep
-	application, for testing purposes.  Add GNUstep version of Info.plist,
-	remove app-skeleton directory and move contents up.
-
-2010-01-14 18:47:03 fraggle
-
-	In Chex Quest, use the radiation suit colormap instead of the red
-	colormaps that are usually used when taking damage (or using the
-	berserk pack).  This matches the Vanilla chex.exe behavior (thanks
-	Fuzztooth).
-
-2010-01-12 20:16:25 fraggle
-
-	Oops.
-
-2010-01-12 20:15:34 fraggle
-
-	Strip executables when building Windows CE packages.
-
-2010-01-12 20:14:11 fraggle
-
-	Rearrange order of Makefile generation to alphabetical order.
-
-2010-01-12 20:12:56 fraggle
-
-	Move Makefile definitions for CC and STRIP into config.make, use
-	versions from autoconf.
-
-2010-01-12 20:09:54 fraggle
-
-	Set main menu title based on package name, not fixed string.
-
-2010-01-12 20:09:01 fraggle
-
-	Place commercial level name strings consecutively in the same array,
-	so that overflowing the end of one list accesses the start of the
-	next.  This trick is used by pl2.wad for its MAP33 secret level.
-
-2010-01-12 01:32:24 fraggle
-
-	Add missing connection for plutonia.wad set button.
-
-2010-01-12 01:20:48 fraggle
-
-	Add document icon file and use for file associations.
-
-2010-01-11 19:10:42 fraggle
-
-	Insert new files into the command line at the correct location,
-	allowing multiple files to be opened at once.
-
-2010-01-11 01:35:04 fraggle
-
-	When launching a file from the finder, add the new file into the
-	command line at the appropriate position in the command line string.
-
-2010-01-10 20:46:15 fraggle
-
-	Change "@executable_path@" to "@executable_path"
-
-2010-01-10 18:48:21 fraggle
-
-	Install docs with a single cp, rather than using a for loop.
-
-2010-01-10 18:42:35 fraggle
-
-	Recursively copy library dependencies into destination package.
-	Identify libraries to be installed based on the path in which they are
-	located, rather than whether there is "libSDL" in the name.  Use
-	install_name_tool to change the search path so that the system looks
-	for libraries in @executable_path@ rather than their location on the
-	machine upon which the program was built.
-
-2010-01-09 21:06:31 fraggle
-
-	Clear existing arguments when adding a file.
-
-2010-01-09 20:42:30 fraggle
-
-	Add file to command line when opened; add link from AppController to
-	LauncherManager.
-
-2010-01-09 18:54:04 fraggle
-
-	Initial code to identify file type by extension and add file to
-	command line.
-
-2010-01-09 18:38:48 fraggle
-
-	Hook in AppController as delegate for application, add file
-	associations to property list file.
-
-2010-01-05 17:20:58 fraggle
-
-	Add "clean" target to package makefiles.
-
-2010-01-05 15:52:12 fraggle
-
-	Move config.make up to pkg/ directory.  Use static makefiles to
-	generate all packages, rather than dynamically generated makefiles.
-	Add pkg/osx to dist.  Make OS X staging directory depend on top level
-	documentation files.  Generate CMDLINE as part of standard build if it
-	is not already present.  Set svn:ignore properties.
-
-2010-01-04 22:53:44 fraggle
-
-	Fix single space error when listing libraries.
-
-2010-01-04 22:45:45 fraggle
-
-	Copy binaries into app dir along with libraries.
-
-2010-01-04 22:24:48 fraggle
-
-	Include documentation files in package.
-
-2010-01-04 22:19:53 fraggle
-
-	Fix GNUstep build.
-
-2010-01-04 22:11:11 fraggle
-
-	Generate Info.plist and config.make in configure and remove temporary
-	versions.  Include config.h from top level.
-
-2010-01-04 22:01:32 fraggle
-
-	Import OS X launcher code to trunk.
-
-2010-01-03 03:49:11 fraggle
-
-	Add quotes around $@ in autogen script (thanks exp[x])
-
-2009-12-28 20:57:20 fraggle
-
-	When recording low resolution (non-longtics) Vanilla demos, carry
-	forward the error from angleturn caused by the reduced resolution, so
-	that consecutive errors can accumulate, possibly making turning
-	slightly smoother.
-
-2009-12-27 01:42:13 fraggle
-
-	Oops.
-
-2009-12-27 00:11:18 fraggle
-
-	Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD
-	files, as well as directories in which to search for IWAD files.
-
-2009-12-18 22:11:06 fraggle
-
-	Fix poor quality application icons seen when the game is running.  Add
-	back 8-bit icon files alongside files including both 8-bit and high
-	quality 32-bit versions.  Use the high quality icon files for resource
-	files includes, and the low quality ones for in-game SDL.
-
-2009-12-18 21:11:32 fraggle
-
-	Update generated source files containing icon data.
-
-2009-12-18 21:10:35 fraggle
-
-	Make ExecuteCommand() under Unix return a failure when the executable
-	cannot be executed.
-
-2009-12-14 20:57:04 fraggle
-
-	Use GetModuleFileNameW to get the (Unicode) path to the Doom
-	executable.  This hopefully fixes problems with Unicode directory
-	names.
-
-2009-12-14 18:54:25 fraggle
-
-	Add Chocolate Doom/setup icons with scaled versions for various
-	different icon sizes (thanks MikeRS).
-
-2009-12-12 01:20:49 fraggle
-
-	Fix textscreen black border bug.
-
-2009-12-09 02:40:39 fraggle
-
-	Fix the setup tool on Windows Vista/7 to not prompt for elevated
-	permissions and to disable the "Program Compatibility Assistant"
-	(thanks hobbs and MikeRS).
-
-2009-11-29 22:50:17 fraggle
-
-	Add other missing files to dist.
-
-2009-11-29 22:25:51 fraggle
-
-	Include .lvimrc in dist.
-
-2009-11-21 03:56:59 fraggle
-
-	Add Makefile to build Win32 packages.
-
-2009-11-21 02:05:56 fraggle
-
-	Use execvp() rather than execv(), to look up Doom binary in the PATH
-	if necessary.
-
-2009-11-21 00:40:58 fraggle
-
-	Apply configuration file invalid key setting fix to setup code.
-
-2009-11-21 00:38:16 fraggle
-
-	Don't crash if key settings are set in a configuration file that are
-	out of range (thanks entryway).
-
-2009-11-21 00:24:59 fraggle
-
-	Fix crash with chocolate-setup under Windows (thanks Janizdreg).
-
-2009-11-19 21:49:13 fraggle
-
-	Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
-	crash.  Check and disable MIDI by default if using an older version of
-	SDL on OS X.
-
-2009-11-19 21:07:31 fraggle
-
-	Make chocolate-setup use its own location in the filesystem to find
-	the location of the chocolate-doom executable.  Remove INSTALL_DIR
-	define.
-
-2009-11-05 19:57:55 fraggle
-
-	Perform bounds checking on values passed to TXT_UpdateScreenArea() to
-	avoid crashes.
-
-2009-10-26 19:28:12 fraggle
-
-	Initial hacks for compiling under SDL 1.3.
-
-2009-10-17 21:13:54 fraggle
-
-	Fix error in last change.
-
-2009-10-17 20:39:37 fraggle
-
-	Use M_StrToInt() when processing values passed with -spechit, so that
-	hex values can be specified.
-
-2009-10-17 20:29:46 fraggle
-
-	Import donut overrun emulation code from PrBoom+ (Thanks entryway).
-
-2009-10-16 19:10:30 fraggle
-
-	Fix compilation under MSVC (thanks entryway).
-
-2009-10-10 23:58:25 fraggle
-
-	Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU
-	extensions).
-
-2009-10-10 22:46:14 fraggle
-
-	Add pkg directory to make dist.
-
-2009-10-10 02:02:58 fraggle
-
-	Don't crash when using the donut special type and the joining linedef
-	is one sided (thanks Alexander Waldmann).
-
-2009-10-05 21:25:53 fraggle
-
-	Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).
-
-2009-10-05 00:38:14 fraggle
-
-	Provide pointer to STARTUPINFO structure when calling CreateProcessW,
-	to stop crash under normal Windows (not CE) when launching Doom from
-	the setup tools (thanks Janizdreg).
-
-2009-10-01 20:08:21 fraggle
-
-	Oops.
-
-2009-10-01 02:04:00 fraggle
-
-	Oops.
-
-2009-10-01 00:07:03 fraggle
-
-	Change British English spellings to American English, for consistency.
-
-2009-09-20 16:27:40 fraggle
-
-	Use "const char" in libtextscreen where appropriate (thanks entryway).
-
-2009-09-11 22:56:47 fraggle
-
-	Add (lack of) copyright notice for SDL workaround.
-
-2009-09-07 20:43:04 fraggle
-
-	Fix compilation under MacOS X.
-
-2009-09-06 19:15:52 fraggle
-
-	Fixes for MSVC compile (thanks entryway).
-
-2009-08-28 00:27:47 fraggle
-
-	Allow PGUP/PGDN to scroll up and down in scroll panes (thanks
-	LionsPhil).
-
-2009-07-20 23:27:59 fraggle
-
-	Remove redundant variable assignment (thanks Quasar/Yagisan)
-
-2009-07-20 01:37:41 fraggle
-
-	Save and display the loading disk icon as a fixed 16x16 square, from
-	an image drawn at the bottom right corner of the screen.  This seems
-	to be the same as how Vanilla behaves, and fixes chook3.wad, that uses
-	an STDISK replacement with an offset that pushes the image to the
-	left.
-
-2009-07-13 23:43:06 fraggle
-
-	Add stdio.h include to fix MSVC build (thanks Kaiser)
-
-2009-07-12 17:47:12 fraggle
-
-	Fix compile with libsamplerate.
-
-2009-07-12 15:00:50 fraggle
-
-	On Windows CE, use the Windows API to find the amount of available
-	memory, so that at least two megabytes are always left available to
-	the OS.
-
-2009-07-11 12:15:32 fraggle
-
-	Add missing item to NEWS.
-
-2009-07-07 20:46:55 fraggle
-
-	Update NEWS.
-
-2009-07-07 20:38:00 fraggle
-
-	Fix launching of the game from the setup tool in Windows CE.
-
-2009-06-21 20:33:35 fraggle
-
-	Add Makefile for building CAB files, dependency calculation.
-
-2009-06-21 20:19:43 fraggle
-
-	Use correct filename for SDL_net DLL.
-
-2009-06-21 20:03:38 fraggle
-
-	Remove temporary files after generating CAB file.
-
-2009-06-20 23:13:44 fraggle
-
-	Add script to generate Windows CE install package.
-
-2009-06-16 20:47:13 fraggle
-
-	Automatically allocate a smaller zone size if it was not possible to
-	allocate the default 16 MiB.
-
-2009-06-13 18:10:18 fraggle
-
-	Don't post zero key events.
-
-2009-06-12 20:07:55 fraggle
-
-	On Windows CE systems without a keyboard, patch the default settings
-	to use hardware keys.
-
-2009-06-12 18:58:42 fraggle
-
-	Remove debug messages.
-
-2009-06-12 18:35:39 fraggle
-
-	Set the USER environment variable based on the owner information from
-	the registry.
-
-2009-06-12 18:34:27 fraggle
-
-	Always grab input on Windows CE.
-
-2009-06-11 22:34:36 fraggle
-
-	Include libc_wince.a in chocolate-server build.
-
-2009-06-11 20:41:20 fraggle
-
-	Grab the input in setup when reading a new key binding, so that
-	Windows CE buttons are read properly.  Map buttons to PC function
-	keys.
-
-2009-06-11 19:19:05 fraggle
-
-	Include libc_wince.h on Windows CE.
-
-2009-06-11 19:18:12 fraggle
-
-	Declare getenv/putenv on Windows CE for recent SDL versions that do
-	not declare it.
-
-2009-06-10 20:03:08 fraggle
-
-	Add key bindings for pause, message refresh.
-
-2009-06-08 20:26:29 fraggle
-
-	Remove debugging code.
-
-2009-06-08 19:15:57 fraggle
-
-	Use SDL's getenv/putenv implementation, and populate at startup.
-
-2009-06-08 00:41:10 fraggle
-
-	Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
-
-2009-06-07 20:08:08 fraggle
-
-	Fix header includes (thanks exp[x])
-
-2009-06-07 19:18:02 fraggle
-
-	Don't add DirectX/Windib selector on Windows CE.
-
-2009-06-07 18:53:25 fraggle
-
-	Use home dir to store configuration and savegames under Windows CE.
-
-2009-06-07 18:33:19 fraggle
-
-	Fix setup tool display configuration dialog when fullscreen is not
-	supported.
-
-2009-06-07 18:10:05 fraggle
-
-	Make auto-adjust code switch to windowed mode if no fullscreen modes
-	are available.
-
-2009-06-07 17:41:46 fraggle
-
-	Catch errors when initialising SDL.  Use the small textscreen font by
-	default on Windows CE if no fullscreen modes are available.
-
-2009-06-07 17:39:08 fraggle
-
-	Add missing SDL_thread include.
-
-2009-06-07 17:35:43 fraggle
-
-	Don't try to use the SDL DirectX driver under Windows CE.
-
-2009-06-07 16:21:41 fraggle
-
-	Fix setup tool compile on Windows CE.
-
-2009-06-07 16:15:40 fraggle
-
-	Remove call to setbuf.
-
-2009-06-07 15:35:27 fraggle
-
-	Add IWAD search dirs for Windows CE.
-
-2009-06-07 15:20:46 fraggle
-
-	Exit with an error on failure to allocate zone memory.
-
-2009-06-07 03:10:21 fraggle
-
-	Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
-
-2009-06-07 02:59:49 fraggle
-
-	Add README file for Windows CE library.
-
-2009-06-07 02:56:21 fraggle
-
-	Detect Windows CE target and build/include libc_wince files as
-	necessary.
-
-2009-06-07 02:50:47 rtc_marine
-
-	- Update textscreen codeblocks project to include txt_scrollpane.* and
-	txt_smallfont.h
-
-2009-06-07 02:33:58 fraggle
-
-	Include libc_wince.h when on Windows CE.
-
-2009-06-07 02:32:15 fraggle
-
-	Add CPU affinity function for Windows CE.
-
-2009-06-07 02:27:58 fraggle
-
-	Add libc_wince.h header, and EISDIR error value.
-
-2009-06-07 02:27:30 fraggle
-
-	Use GetUserNameExW, not GetUserName (doesn't exist on WinCE)
-
-2009-06-07 02:26:45 fraggle
-
-	Fix compile with FEATURE_MULTIPLAYER disabled.
-
-2009-06-07 02:24:40 fraggle
-
-	Fix compile with FEATURE_SOUND disabled.
-
-2009-06-07 01:56:23 fraggle
-
-	Add Windows CE implementations of some ANSI C functions that are
-	missing.
-
-2009-06-06 22:13:44 fraggle
-
-	Don't check for Steam/CD installer versions on Windows CE.
-
-2009-06-05 17:58:48 fraggle
-
-	Add key binding variables for automap and weapon keys.
-
-2009-06-04 00:37:02 fraggle
-
-	Increase height of menu bindings dialog.
-
-2009-06-04 00:35:05 fraggle
-
-	Use newer keyboard bindings dialog layout from raven-branch.
-
-2009-06-04 00:20:37 fraggle
-
-	Add unique key groups for menu navigation and shortcuts.
-
-2009-06-04 00:20:06 fraggle
-
-	Use key for confirming menu messages, not typed char.
-
-2009-06-03 21:45:54 fraggle
-
-	Add dialog to setup tool for editing menu shortcuts.
-
-2009-06-03 21:18:04 fraggle
-
-	Add config file variables to increase/decrease screen size.
-
-2009-06-03 20:59:26 fraggle
-
-	Fix shortcut keys for menu items.
-
-2009-06-03 20:55:50 fraggle
-
-	Add configuration file entries for menu key bindings.
-
-2009-06-03 20:37:19 fraggle
-
-	Add key_ variables for the keys used to control the menu.
-
-2009-05-26 23:14:24 fraggle
-
-	Fix tags for functions using TXT_UNCAST_ARG.
-
-2009-05-26 22:13:18 fraggle
-
-	Set appropriate vim 'tags' variable for ctags files.
-
-2009-05-21 20:18:38 fraggle
-
-	Set display settings window position based on screen dimensions,
-	rather than hard coding position.
-
-2009-05-19 18:07:49 fraggle
-
-	Fix manpage documentation for DOOMWADPATH (thanks MikeRS)
-
-2009-05-18 19:30:49 fraggle
-
-	Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
-
-2009-05-17 14:54:19 fraggle
-
-	Always use an SDL buffer size that is a power of two.  Reduce buffer
-	size to 70ms.
-
-2009-05-12 19:03:20 fraggle
-
-	Add option to "join game" dialog in setup tool to autojoin a LAN game.
-
-2009-05-12 19:01:27 fraggle
-
-	Make txt_inputboxes emit a "changed" signal when their value is
-	changed.
-
-2009-05-07 22:59:38 fraggle
-
-	Calculate SDL buffer size automatically based on sample rate.
-
-2009-05-05 01:00:53 fraggle
-
-	Better ASCII chart.
-
-2009-05-05 00:46:27 fraggle
-
-	Minor smallfont fixups.
-
-2009-05-01 22:05:57 fraggle
-
-	Add copyright headers to textscreen examples.
-
-2009-04-26 17:59:08 fraggle
-
-	More smallfont fixups.
-
-2009-04-23 20:58:11 fraggle
-
-	Fix up some extended ASCII characters.
-
-2009-04-23 19:19:52 fraggle
-
-	Oops.
-
-2009-04-23 19:18:43 fraggle
-
-	Add small textscreen font for low resolution displays, based on the
-	Atari-Small font by Tom Fine.
-
-2009-03-15 14:44:23 fraggle
-
-	Fix clipped sounds when using libsamplerate (thanks David Flater)
-
-2009-03-14 15:28:41 fraggle
-
-	Add check to allow sched_setaffinity code to work on older versions of
-	libc.
-
-2009-03-12 18:55:27 fraggle
-
-	Define INVALID_SET_FILE_POINTER if it is not defined, to fix
-	compilation under MSVC6 (thanks Quasar)
-
-2009-03-08 22:51:25 fraggle
-
-	Add "make doc" target to run Doxygen, and add a Doxyfile.  Add @file
-	tags to start of header files so that Doxygen will process them.
-
-2009-03-07 00:35:08 fraggle
-
-	Add documentation for high-level txt_desktop.h functions.
-
-2009-03-07 00:24:45 fraggle
-
-	Add documentation for high-level textscreen functions.
-
-2009-03-06 20:01:32 fraggle
-
-	Fix signed/unsigned conversion warning.
-
-2009-03-03 19:26:20 fraggle
-
-	Look up SetProcessAffinityMask function at runtime, so that the
-	program should work under Win9x again.
-
-2009-01-30 23:53:47 fraggle
-
-	Fix layout of widgets within scroll panes.  Scroll scroll panes in
-	response to keyboard events.
-
-2009-01-29 23:26:03 fraggle
-
-	Shrink text box slightly.
-
-2009-01-29 23:00:14 fraggle
-
-	Allow clicking within scroll bars to set position.
-
-2009-01-29 22:54:13 fraggle
-
-	Add scrollable pane widget to textscreen library.
-
-2009-01-17 14:05:31 fraggle
-
-	Fix '-mmap' command line parameter.
-
-2009-01-07 22:05:13 fraggle
-
-	Create the ~/.chocolate-doom/savegames directory on startup if it does
-	not exist.
-
-2009-01-07 21:51:37 fraggle
-
-	Replace -nommap with -mmap; do not use mmap()ed file access by
-	default.  Fixes Plutonia 2, and several other minor things.
-
-2008-12-10 20:25:05 fraggle
-
-	Bump version to 1.2.1, update NEWS and ChangeLog.
-
-2008-12-10 20:20:10 fraggle
-
-	Fix crash when playing Doom 1 levels.
-
-2008-12-10 01:06:08 fraggle
-
-	Bump version to 1.2.0, update NEWS and ChangeLog.
-
-2008-12-10 01:01:19 fraggle
-
-	Undo previous change.
-
-2008-12-10 00:42:49 fraggle
-
-	Set icon before calling TXT_Init, for setup and ENDOOM screens.
-
-2008-12-10 00:00:55 fraggle
-
-	Fix window icon/title under Windows XP Luna theme.
-
-2008-12-09 23:32:19 fraggle
-
-	Make intermission screen work on MAP33, to be consistent with Vanilla
-	Doom.  Also, make levels after MAP33 trigger a V_DrawPatch error.
-
-2008-12-09 20:35:17 fraggle
-
-	Add check for sched_setaffinity to configure and only use it if it is
-	found.  Display a message if we don't have any way to set processor
-	affinity.
-
-2008-12-09 19:56:43 fraggle
-
-	Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for
-	SDL in configure before checking for libraries and headers, to fix
-	Windows.
-
-2008-12-03 22:09:22 fraggle
-
-	Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
-	(thanks to Christian Chech).
-
-2008-12-01 21:08:23 fraggle
-
-	Don't try to read SDL events until initialised.
-
-2008-10-01 21:22:09 fraggle
-
-	Add .lvimrc local vim project settings.
-
-2008-09-21 19:20:32 fraggle
-
-	Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
-	demos 1-3.
-
-2008-09-20 19:18:06 fraggle
-
-	Set processor affinity under non-Windows platforms using the POSIX
-	API.
-
-2008-09-16 01:17:20 rtc_marine
-
-	- Force use of dwarf-2 debugging information - Fix an age-old problem
-	of not being able to find -lpcsound, the debug target was looking for
-	it rather than -lpcsound-dbg
-
-2008-09-14 19:14:46 fraggle
-
-	Add -nocheat command line parameter to disable applying cheats from
-	dehacked files.
-
-2008-09-07 18:47:08 fraggle
-
-	Strip out NUL characters from dehacked files; this makes the dehacked
-	patch with portal.wad load properly.
-
-2008-08-29 00:31:53 fraggle
-
-	Update TODO.
-
-2008-08-24 03:06:26 fraggle
-
-	Update INSTALL to include some notes about Chex Quest.
-
-2008-08-24 02:58:57 fraggle
-
-	Update missing chex.deh to reference its location in the idgames
-	repository.
-
-2008-08-20 19:27:56 fraggle
-
-	Use / as a path separator, to allow cross-compiling of resource files
-	(thanks Anonymous bug reporter)
-
-2008-08-19 20:51:41 fraggle
-
-	Fix crash related to A_BFGSpray with NULL target when using dehacked
-	patches - discovered with insaned2.deh (thanks CSonicGo)
-
-2008-08-09 18:09:23 fraggle
-
-	Don't modify level lumps when loading levels.
-
-2008-08-08 23:38:25 fraggle
-
-	Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
-	under Windows (thanks entryway)
-
-2008-08-02 14:29:37 fraggle
-
-	Search for chex.deh in WAD path.
-
-2008-07-31 23:01:38 fraggle
-
-	Update netcode to allow chex quest gameversion.
-
-2008-07-31 22:29:20 fraggle
-
-	Update Chocolate Setup to support chex.wad.
-
-2008-07-31 21:21:58 fraggle
-
-	Fix crash on Chex Quest intermission screen (thanks entryway)
-
-2008-07-31 21:06:42 fraggle
-
-	Automatically load chex.deh on startup if playing in chex mode.
-
-2008-07-31 20:43:45 fraggle
-
-	Fix mistake in exit confirmation string that was breaking dehacked
-	patches that replace it.
-
-2008-07-31 12:55:35 rtc_marine
-
-	Update codeblocks project to locate setup manifest
-
-2008-07-29 19:06:04 fraggle
-
-	Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
-	doesn't do it.
-
-2008-07-29 19:05:16 fraggle
-
-	Monsters don't drop ammo in Chex Quest.
-
-2008-07-29 01:50:56 fraggle
-
-	Add magic dehacked comment to enable long cheat sequences (also for
-	Chex Quest support)
-
-2008-07-27 00:51:25 fraggle
-
-	In chex mode, always warp to an episode 1 level, and display the level
-	title in the automap for the equivalent episode 1 level.
-
-2008-07-26 16:45:52 fraggle
-
-	Allow magic comments in dehacked files that disable the DOS dehacked
-	text replacement limit, so that we can use a dehacked patch to emulate
-	chex.exe.
-
-2008-07-26 16:29:08 fraggle
-
-	Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
-	Doom exe.
-
-2008-07-26 16:23:06 fraggle
-
-	Fix "dimensional shambler waiting at the dos prompt" quit message to
-	match the one in doom2.exe precisely.
-
-2008-07-25 20:56:39 fraggle
-
-	Initial chex.exe emulation.
-
-2008-07-10 00:22:34 fraggle
-
-	Fix dehacked replacements for the "press y to quit to dos" string.
-
-2008-07-07 10:10:26 fraggle
-
-	Fix quit screen confirm message to say "quit to dos" rather than just
-	"quit" (thanks MikeRS)
-
-2008-06-14 18:42:06 fraggle
-
-	Add a helpful message for people trying to play with the wrong IWAD.
-
-2008-06-11 01:14:07 fraggle
-
-	Only apply dehacked green armor class to the green armor shirt, not
-	the armor helmets as well.
-
-2008-06-09 19:11:24 fraggle
-
-	Always set armor class to 2 when picking up a megasphere (thanks
-	entryway).
-
-2008-05-05 04:52:08 GhostlyDeath
-
-	Updated Code::Blocks project for new files
-
-2008-05-05 04:48:45 fraggle
-
-	Add setup-manifest.xml to dist.
-
-2008-05-05 04:44:28 GhostlyDeath
-
-	Updated VC++ Project for added files; Manifest should have version
-	1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been
-	updated
-
-2008-05-05 04:11:29 fraggle
-
-	(Hopefully) fix for Windows Vista asking for security elevation when
-	running chocolate-setup.
-
-2008-05-04 22:43:38 fraggle
-
-	Remove Vanilla Doom reload hack.
-
-2008-05-04 18:09:51 fraggle
-
-	Add command line option to disable mmapped WAD I/O.
-
-2008-05-04 17:45:10 fraggle
-
-	Fix win32 mmap driver and add to build.
-
-2008-05-02 23:52:00 fraggle
-
-	Add Windows memory mapping backend.
-
-2008-05-02 20:19:38 fraggle
-
-	Memory-mapped WAD access.
-
-2008-05-02 20:18:52 fraggle
-
-	Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
-
-2008-05-02 19:48:43 fraggle
-
-	Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
-	cache when it is no longer needed.  Switch existing code to use the
-	new API instead of Z_ChangeTag.
-
-2008-05-02 18:32:09 fraggle
-
-	Add WAD I/O abstraction layer - first step for mmapped WAD access.
-
-2008-04-26 17:31:47 fraggle
-
-	"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
-
-2008-04-26 15:33:14 fraggle
-
-	Add new Chocolate Doom icon.
-
-2008-04-26 00:33:00 fraggle
-
-	Generate transparency mask for the application icon from black parts
-	of the image.
-
-2008-04-23 08:44:17 GhostlyDeath
-
-	VC++ Project now builds
-
-2008-04-20 02:00:11 fraggle
-
-	Bump version to 1.1.1, update ChangeLog and NEWS.
-
-2008-04-19 17:41:58 fraggle
-
-	Fix build problem when libsamplerate support is enabled.
-
-2008-04-19 16:52:37 fraggle
-
-	Bump version to 1.1.0, update ChangeLog and NEWS.
-
-2008-04-19 16:30:42 fraggle
-
-	Fix some more warnings.
-
-2008-04-19 16:27:50 fraggle
-
-	Fix warning.
-
-2008-04-19 14:43:17 fraggle
-
-	Don't successfully save a savegame if a buffer overrun occurs, and
-	don't overwrite the existing savegame.
-
-2008-04-19 14:24:59 fraggle
-
-	Update NEWS.
-
-2008-04-16 21:30:04 fraggle
-
-	Update some of the documentation.
-
-2008-04-16 00:16:16 fraggle
-
-	Make the BSD PC speaker driver work on FreeBSD.
-
-2008-04-15 22:40:33 fraggle
-
-	Make use_libsamplerate be an integer value that controls conversion
-	quality, rather than an on/off setting.
-
-2008-04-15 22:19:35 fraggle
-
-	Fix bug with joystick configuration.
-
-2008-04-02 01:00:11 fraggle
-
-	April Fools!
-
-2008-04-01 01:10:20 fraggle
-
-	Flip all levels on load - the game is more fun this way.
-
-2008-03-30 23:17:13 rtc_marine
-
-	Fix an error message
-
-2008-03-15 23:54:00 rtc_marine
-
-	Fix build of Chocolate Server
-
-2008-03-13 18:41:00 fraggle
-
-	Display a warning message if use_libsamplerate != 0, but libsamplerate
-	support is not compiled in.
-
-2008-03-13 18:33:59 fraggle
-
-	Apply SRC patch from David Flater.
-
-2008-03-12 20:12:51 fraggle
-
-	Add "see also" sections to manpages and GPL note.  Add "files" section
-	to chocolate-doom.6
-
-2008-03-09 03:19:35 rtc_marine
-
-	update codeblocks project to reflect previous commit changes
-
-2008-03-09 03:02:48 fraggle
-
-	Split out configuration file code from m_misc.c into m_config.c.  Move
-	screenshot code into v_video.c Add M_FileLength common function for
-	finding the length of an open file.
-
-2008-02-28 21:22:41 fraggle
-
-	Move vc9/ project files into the msvc/ directory and update the README
-	file for the MSVC files.
-
-2008-02-28 20:07:31 fraggle
-
-	Fix MSVC project file and resource file for new filenames.
-
-2008-02-28 20:04:10 fraggle
-
-	Add fixes for MSVC warnings (thanks entryway).
-
-2008-02-26 22:13:35 fraggle
-
-	Update NEWS.
-
-2008-02-26 22:10:06 fraggle
-
-	Don't sort config file variables alphabetically.  Throw an exception
-	for unknown documentation comments.
-
-2008-02-26 22:05:41 fraggle
-
-	Minor config file documentation fixes.
-
-2008-02-25 23:50:07 fraggle
-
-	Replace manpage header, footer, environment files with a single
-	template file.  Generate documentation for the default.cfg and
-	chocolate-doom.cfg configuration files.
-
-2008-02-24 20:25:51 fraggle
-
-	Switch to using CONFIG_VARIABLE_ macros for the configuration file
-	tables.  Add documentation for each value (for autogenerating
-	documentation).
-
-2008-02-24 00:55:07 fraggle
-
-	Fix leftover "junk" displayed on the screen on the initial melt when
-	using -warp.
-
-2008-02-23 22:51:17 fraggle
-
-	Perform a low-pass filter of converted sounds to filter out
-	high-frequency noise from the upscaling process.
-
-2008-02-21 20:01:30 fraggle
-
-	Shut up compile warning.
-
-2008-02-17 03:12:25 fraggle
-
-	Add command line option for server to allow client version checking to
-	be disabled.
-
-2008-02-13 19:06:11 fraggle
-
-	Don't try to precache sound effects that don't exist.
-
-2008-02-12 22:16:12 fraggle
-
-	Add comment.
-
-2008-02-12 22:07:41 fraggle
-
-	Use SRC_SINC_FASTEST for speed when using libsamplerate for
-	conversions, and precache all sound effects for speed.
-
-2008-02-12 21:29:58 fraggle
-
-	Add use_libsamplerate variable to setup.
-
-2008-02-12 21:26:31 fraggle
-
-	Set the default startup_delay to 1s.
-
-2008-02-11 22:59:51 fraggle
-
-	Add support for sample rate conversion using libsamplerate (thanks to
-	David Flater for this patch).
-
-2008-02-10 18:44:05 fraggle
-
-	Fix compiler warnings.  Refactor the intercepts overrun code so that
-	it should work properly on big endian machines as well as little
-	endian machines.
-
-2008-02-09 22:31:02 fraggle
-
-	Fix up the R_Main startup progress dots.  If stdout is a file, don't
-	display the surrounding box.
-
-2008-02-09 22:21:33 fraggle
-
-	Set the process affinity mask to 1 on Windows, to work around a bug in
-	SDL_mixer (thanks entryway).
-
-2008-02-09 22:04:13 fraggle
-
-	Set the SDL_VIDEODRIVER in setup, so that we get the correct modes
-	list (different video drivers can give different results).  Restart
-	textscreen when the video driver is changed.
-
-2008-02-09 20:30:27 fraggle
-
-	Define WIN32_LEAN_AND_MEAN to fix windows build of i_system.c.
-
-2008-02-09 19:17:19 fraggle
-
-	Remove some unneeded functions from i_system.c.  Make I_Error exit
-	using exit() rather than abort().  Display a message box with the
-	error on Windows.
-
-2008-02-06 23:55:33 fraggle
-
-	Use geometric distance to find the nearest mode when autoadjusting,
-	rather than number of pixels.
-
-2008-02-06 23:42:29 fraggle
-
-	Add -geometry command line parameter to allow the screen size to be
-	specified with one combined option.
-
-2008-02-06 22:18:16 fraggle
-
-	Make 320x240 a "good" mode when aspect ratio correction is turned off.
-	Don't switch to "bad" modes when changing other settings.
-
-2008-02-05 23:32:30 fraggle
-
-	Set screen_{width,height} when finding the nearest mode.  Save the
-	last mode explicitly selected and use this as criteria for which mode
-	is nearest.  Align the display window so that the top always stays
-	still.
-
-2008-02-05 05:34:07 rtc_marine
-
-	fix a few warnings
-
-2008-02-04 22:45:53 fraggle
-
-	Mark 512x400 as a "bad" mode (don't autoadjust to it in fullscreen).
-	Makes 640x480 the default when 320x200 mode is not available.
-
-2008-02-04 22:43:11 fraggle
-
-	Update chocolate-setup to the new screen mode config system.
-
-2008-01-31 22:43:20 rtc_marine
-
-	Use project names as binary names
-
-2008-01-30 19:09:31 fraggle
-
-	Be more accurate in describing windowboxed modes as either
-	"pillarboxed", "letterboxed" or "windowboxed".
-
-2008-01-26 15:38:28 fraggle
-
-	Update make dist for new codeblocks files.
-
-2008-01-25 23:05:53 rtc_marine
-
-	Change filenames to be name independant Update the project files and
-	main workspace
-
-2008-01-25 22:48:23 fraggle
-
-	Update win32 resource files for the new icon filenames.
-
-2008-01-25 17:37:48 fraggle
-
-	Rename some files to be package name independent.
-
-2008-01-24 19:26:12 fraggle
-
-	Update NEWS.
-
-2008-01-24 19:14:44 fraggle
-
-	Add manpages for chocolate-setup, chocolate-server, based on the
-	versions by Jon Dowland for the Chocolate Doom debian package
-	(thanks!)
-
-2008-01-24 19:10:49 fraggle
-
-	Make lookup tables const where possible.
-
-2008-01-24 19:09:47 fraggle
-
-	Fix fast / respawning monsters parameter not exchanged when starting
-	netgames (thanks GhostlyDeath).
-
-2008-01-23 23:56:35 fraggle
-
-	Add URLs for patches.
-
-2008-01-22 20:02:02 fraggle
-
-	Use MEM_SEEK_SET for memio, not SEEK_SET.
-
-2008-01-22 20:00:42 fraggle
-
-	Add SDL_mixer, SDL_net URLs and a section on timidity.
-
-2008-01-22 19:55:50 fraggle
-
-	Include MSVC project files in make dist.
-
-2008-01-22 19:52:38 fraggle
-
-	Add INSTALL file.
-
-2008-01-21 15:07:15 GhostlyDeath
-
-	Removed spaces from VC9 Project
-
-2008-01-20 16:18:16 fraggle
-
-	Fix loading disk icon.  Add back -1, -2, -3 command line options for
-	scale.  Only allow 320x200, 640x400 special case for aspect ratio
-	correct when running fullscreen.  Clean up "nearest mode"
-	autoadjustment.  Fix crash with autoadjust when running windowed.
-
-2008-01-20 04:59:50 fraggle
-
-	Add -width, -height command line parameters for specifying the screen
-	mode.
-
-2008-01-20 04:47:52 fraggle
-
-	Refactor the video mode configuration system.  The previous system was
-	built around the program choosing a screen mode from the user's
-	settings, this is based around choosing settings from the specified
-	screen mode.  As such, the old screenmultiply config variable is now
-	gone.  Also, aspect ratio correction is now on by default.  Add new
-	aspect ratio correction functions for horizontal squashing (as a
-	complement to the existing vertical stretching).
-
-2008-01-20 01:59:39 fraggle
-
-	Use strcmp(), not strcasecmp() for checking driver name
-
-2008-01-20 00:22:47 fraggle
-
-	Revert doomdef.h include added to pcsound.c.
-
-2008-01-16 14:41:07 rtc_marine
-
-	Fix build Remove unused libraries from certain projects
-
-2008-01-16 14:33:08 GhostlyDeath
-
-	Updated VC9 project, -setup and -server now build correctly
-
-2008-01-16 13:39:24 GhostlyDeath
-
-	Added MSVC9 (2k8 Express) Project File; The client builds but -setup
-	and -server just need to have files excluded/included from the project
-
-2008-01-16 11:13:42 rtc_marine
-
-	Update config.h to 1.0.0 for the codeblocks projects
-
-2008-01-12 12:28:08 fraggle
-
-	Make sure we credit Id in the manpage as well.  Update copyright to
-	2008.
-
-2008-01-10 00:46:53 fraggle
-
-	Use the same spechits magic value that PrBoom-plus uses (thanks
-	Lemonzest).
-
-2007-12-30 04:51:56 fraggle
-
-	Add environment variable section to manpage.
-
-2007-12-18 22:09:51 fraggle
-
-	Don't center the mouse on startup if the mouse is disabled (thanks
-	Siggi) Reset the palette when the window is restored to clear any
-	screen corruption (thanks Catoptromancy)
-
-2007-12-14 22:23:13 fraggle
-
-	Don't grab the mouse if the mouse is disabled by -nomouse or through
-	use_mouse in the configuration file (thanks MikeRS).
-
-2007-12-14 18:31:28 fraggle
-
-	Update NEWS.
-
-2007-12-14 18:29:23 fraggle
-
-	Include doomfeatures.h in deh_misc.h so that FEATURE_DEHACKED is
-	checked properly.  Fixes STRAIN desyncs with BFG Cells/Shot not set
-	properly.
-
-2007-12-13 23:04:58 fraggle
-
-	Add a list of wiki pages to link to and automatically insert links.
-
-2007-12-13 22:32:33 fraggle
-
-	Add missing argument to the extraconfig command line parameter.
-
-2007-12-13 22:27:07 fraggle
-
-	Add mmapped file IO note to TODO.
-
-2007-12-13 22:26:16 fraggle
-
-	Add @vanilla tag for Vanilla doom command line options.  Add missing
-	documentation for -nosound, -nomusic, -nosfx.  Fix up some bugs with
-	the docgen wikitext output and allow control over output of Vanilla
-	options.
-
-2007-12-10 21:03:28 fraggle
-
-	Bump version to 1.0.0 and update ChangeLog.
-
-2007-12-08 11:07:13 fraggle
-
-	Update NEWS.
-
-2007-11-23 18:26:40 fraggle
-
-	Use _spawnv() to invoke Doom under Windows, rather than system().
-	Fixes bug with DOS window "flashing up" when opening the multiplayer
-	dialogs.
-
-2007-10-19 00:55:11 fraggle
-
-	Reorder actionf_t union members to fix warnings in info.c.
-
-2007-10-19 00:54:11 fraggle
-
-	Shut up signed / unsigned comparison warnings.
-
-2007-10-19 00:44:56 fraggle
-
-	#define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC.
-
-2007-10-19 00:40:50 fraggle
-
-	#define inline to _inline in MSVC.
-
-2007-10-19 00:38:53 fraggle
-
-	Fix for strcasecmp in MSVC; #define to stricmp.  Outside MSVC, use
-	strings.h.
-
-2007-09-15 18:09:47 fraggle
-
-	Fix desyncs caused by previous change to A_Explode.
-
-2007-09-15 14:13:00 fraggle
-
-	Check for playeringame overflow when spawning a new player (for
-	compatibility with vex6d.wad / bug_wald.lmp)
-
-2007-09-15 13:35:33 fraggle
-
-	Add intercepts overrun emulation from PrBoom-plus.
-
-2007-09-14 23:20:08 fraggle
-
-	Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where
-	mo->target is not checked for NULL.
-
-2007-09-11 10:02:24 fraggle
-
-	Remove obsolete autotools scripts from dist, require automake 1.8
-	(please upgrade!)
-
-2007-09-05 00:50:56 fraggle
-
-	Fix build failure when python is not installed.
-
-2007-09-03 02:05:27 fraggle
-
-	Up the default sample rate to 44100.
-
-2007-09-03 02:00:19 fraggle
-
-	Fix crash when playing long sounds (like DSBOSSIT)
-
-2007-09-03 01:43:29 fraggle
-
-	Try to open /dev/speaker in the parent process, so that we can tell if
-	we don't have permission to open it before we fork.
-
-2007-09-03 01:30:51 fraggle
-
-	Add pcsound driver for OpenBSD.
-
-2007-09-02 21:17:19 fraggle
-
-	Disable "saving config in ...  " message for setup (thanks MikeRS)
-
-2007-09-02 21:14:40 fraggle
-
-	Don't make novert affect the joystick as well (thanks Janizdreg)
-
-2007-08-31 09:59:34 fraggle
-
-	Make SHORT and LONG macros return signed values; this is the behaviour
-	of the versions in the original source and some code depends on it.
-
-2007-08-31 09:31:48 fraggle
-
-	Use short for texpatch_t .originx, .originy: fixes problem caused by
-	sign conversion in the endianness code.
-
-2007-08-31 08:27:44 fraggle
-
-	Use gcc packed attribute for all structures read/written to disk.  This
-	fixes architectures where structure fields are aligned differently to
-	optimise reads, causing the game to crash.
-
-2007-08-27 20:31:30 fraggle
-
-	Fix bug where the automap always follows player 1 in multiplayer mode
-	(thanks Janizdreg!)
-
-2007-08-24 01:27:39 fraggle
-
-	Initialise tracksize variable before mus2mid conversion, otherwise it
-	is not reset the next time we convert a mid
-
-2007-08-20 00:54:27 fraggle
-
-	Use __APPLE__ instead of __MACOSX__.
-
-2007-08-09 01:28:34 fraggle
-
-	Remove debugging message.
-
-2007-08-09 01:04:03 fraggle
-
-	Don't crash when all players have quit.
-
-2007-08-09 01:03:41 fraggle
-
-	Disconnect any remaining drones when the last real player quits.
-
-2007-08-08 22:14:48 fraggle
-
-	Remove M_FileExists check for steam directories and add them as
-	possible search paths anyway.
-
-2007-08-08 22:11:29 fraggle
-
-	Add the default DEICE install directories to the IWAD search path on
-	Windows.
-
-2007-08-08 21:06:46 fraggle
-
-	Match steam IWAD directory order to IWAD search order.
-
-2007-08-08 19:04:35 fraggle
-
-	Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.
-
-2007-08-08 19:03:32 fraggle
-
-	Make M_FileExists work on directories.
-
-2007-08-08 03:00:53 fraggle
-
-	Add temporary debugging messages for Steam support.
-
-2007-08-08 02:17:38 fraggle
-
-	Don't assume Steam InstallPath ends in a \
-
-2007-08-07 05:26:16 fraggle
-
-	All of the steam IWADs are in \base subdirectories.
-
-2007-08-07 02:19:49 fraggle
-
-	Autodetect IWADs installed by Steam.
-
-2007-08-06 05:48:55 fraggle
-
-	Remove duplicate FileExists function.
-
-2007-08-03 23:17:15 fraggle
-
-	Fix 'pop' at the end of sound effects caused by an audio conversion
-	bug.
-
-2007-07-30 03:03:23 fraggle
-
-	Set timedemo start time when demo playback begins, not when the level
-	begins.  Using the level start time causes problems when timing
-	multi-level demos.
-
-2007-07-30 01:44:49 fraggle
-
-	Make the z_native "out of memory" error message match the normal
-	z_zone one.
-
-2007-07-30 01:31:33 fraggle
-
-	Fix bug in z_native linked list logic.  Clear out all PU_CACHE blocks
-	when out of memory.
-
-2007-07-30 00:41:12 fraggle
-
-	Allow more than the standard three mouse buttons to be defined through
-	setup (hopefully)
-
-2007-07-22 15:45:53 fraggle
-
-	Add missing new mouse buttons to setup (thanks RazTK).
-
-2007-07-10 14:37:58 fraggle
-
-	Another crazy idea.
-
-2007-07-10 14:37:44 fraggle
-
-	Shut up compiler warning.
-
-2007-07-08 21:53:18 fraggle
-
-	Make the numeric keypad behave like Vanilla does.
-
-2007-07-08 18:52:45 fraggle
-
-	Add -netdemo for playing back netgame demos that only have a single
-	player.
-
-2007-07-08 00:58:24 fraggle
-
-	Make drones quit when disconnected from the server.
-
-2007-07-08 00:45:55 fraggle
-
-	Don't grab the mouse if a drone player (no input, so it isn't needed).
-
-2007-07-05 13:06:10 fraggle
-
-	Clearer prompt when asking whether to save settings on exit of setup.
-
-2007-07-05 12:57:18 fraggle
-
-	Remove "startup delay" from the setup display configuration dialog.
-
-2007-07-04 23:57:07 fraggle
-
-	Add pcsound_internal.h to dist.
-
-2007-06-30 15:34:03 fraggle
-
-	Don't crash if there is a multiplayer demo in the demo loop.
-
-2007-06-28 00:15:56 fraggle
-
-	Interpret skill level setting as a signed integer, to allow -skill 0.
-
-2007-06-22 20:14:49 fraggle
-
-	Don't allow two actions bound to the same button in setup.
-
-2007-06-22 12:55:14 fraggle
-
-	Replace 35 with TICRATE where appropriate.
-
-2007-06-21 23:51:47 fraggle
-
-	Add a joystick dead zone for joysticks that don't have them.
-
-2007-06-21 23:00:38 fraggle
-
-	Revert previous change from bitshifts to divides; this causes demo
-	desyncs.
-
-2007-06-21 12:33:46 fraggle
-
-	Add arrlen() macro as a clearer way of doing sizeof(array) /
-	sizeof(*array)
-
-2007-06-21 12:32:04 fraggle
-
-	Add portability section to HACKING file.
-
-2007-06-20 12:44:46 fraggle
-
-	Update TODO.
-
-2007-06-20 12:21:57 fraggle
-
-	Add x5 screen scale (thanks MikeRS!)
-
-2007-06-20 01:37:40 fraggle
-
-	Add new configuration options for the mouse and joystick for controls
-	that are available through the keyboard.  Justification: this is
-	already possible through advanced mouse drivers and programs like
-	js2x, so there might as well be a proper interface for it.
-
-2007-06-19 00:59:08 rtc_marine
-
-	Update codeblocks projects for new sound stuff Include envvars in
-	projects, which is part of the new format
-
-2007-06-19 00:50:42 fraggle
-
-	Add -iwad when joining a game, as well as when creating one (thanks
-	MikeRS :-)
-
-2007-06-19 00:47:44 fraggle
-
-	Remove deleted headers from Makefile.am.
-
-2007-06-17 20:19:37 fraggle
-
-	Make the music code modular as well, although for the time being there
-	is only one module.  Remove s_dummy.c.
-
-2007-06-17 19:40:02 fraggle
-
-	Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
-	driver" modules, one for PC speaker and one for digital output.
-
-2007-06-16 17:16:45 fraggle
-
-	Switch back to z_zone, not z_native (oops!)
-
-2007-06-16 17:04:00 fraggle
-
-	Clean up sound code
-
-2007-06-16 17:03:10 fraggle
-
-	Use divides instead of bitshifts, for clarity
-
-2007-06-16 17:02:58 fraggle
-
-	Shut up strict aliasing warnings
-
-2007-06-16 17:02:46 fraggle
-
-	Switch to djb2 hash function and shut up compiler warnings
-
-2007-06-15 00:20:30 rtc_marine
-
-	Update codeblocks project
-
-2007-06-14 22:45:50 fraggle
-
-	Add configuration file variable to change the sound sample rate
-	(snd_samplerate)
-
-2007-06-14 22:15:52 fraggle
-
-	Support up to 20 joystick buttons.  Justification: most modern
-	joysticks and joypads have many more than four buttons.  Keeping the
-	limit at four buttons restricts the player into using the first four
-	buttons on his joystick/pad, which could be any arbitrary four set of
-	buttons.
-
-2007-06-14 22:03:22 fraggle
-
-	Don't send joystick updates when the joystick is disabled.  Shut up
-	warning caused by missing header.
-
-2007-06-13 20:12:13 fraggle
-
-	Working joystick code.
-
-2007-06-12 19:49:29 fraggle
-
-	Emulate overflows in P_FindNextHighestFloor.  Thanks to entryway for
-	this fix.
-
-2007-06-09 23:28:55 fraggle
-
-	Joystick calibration (untested)
-
-2007-06-09 19:01:00 fraggle
-
-	Add stamp-h1 to svn:ignore.
-
-2007-06-09 19:00:19 fraggle
-
-	Add *.exe to svn:ignore.
-
-2007-06-09 18:51:16 fraggle
-
-	Initial joystick calibration code.
-
-2007-06-09 18:49:05 fraggle
-
-	Open the joystick when prompting for a new button.
-
-2007-06-09 18:45:14 fraggle
-
-	Set svn:ignore on pcsound directory.
-
-2007-06-04 19:35:51 fraggle
-
-	Remove unneeded SDL.h include.
-
-2007-06-04 19:34:51 fraggle
-
-	Oops!
-
-2007-06-04 19:34:24 fraggle
-
-	Completed joystick button selection widget (untested)
-
-2007-06-04 19:32:50 fraggle
-
-	Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API
-	functions, while keeping txt_main.h for the common API.  Add
-	TXT_SDL_SetEventCallback to allow programs to intercept SDL events in
-	the textscreen main loop.
-
-2007-06-02 08:04:28 rtc_marine
-
-	Update codeblocks projects for joystick stuff
-
-2007-06-01 19:08:42 fraggle
-
-	Display a meaningful message when trying to start with an invalid
-	Joystick ID.
-
-2007-06-01 19:08:09 fraggle
-
-	Up the threshold for the always run hack to 20; it's conceivable that
-	there are control pads with more than 10 buttons.
-
-2007-06-01 19:06:15 fraggle
-
-	Hide the joystick speed control when the always run hack is being
-	used.
-
-2007-06-01 00:16:23 fraggle
-
-	Initial joystick support.
-
-2007-05-24 15:31:54 fraggle
-
-	Fix ByteSwapBlock macro.
-
-2007-05-24 15:29:08 fraggle
-
-	Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that
-	txt_desktop.c doesn't need to call SDL functions directly.
-
-2007-05-24 15:26:08 fraggle
-
-	Use I_Sleep in i_system.c instead of SDL_Delay directly.
-
-2007-05-20 16:06:46 fraggle
-
-	Fix crash when converting audio down to a lower sample rate.
-
-2007-05-20 03:20:54 fraggle
-
-	Stop music on sound shutdown so music isn't left playing at the ENDOOM
-	screen.
-
-2007-05-20 03:20:22 fraggle
-
-	Initialise sound before network setup to fix bug with sound effects
-	not playing when playing netgames on Windows (text mode waiting screen
-	shutdown causes sound not to start up?)
-
-2007-05-19 23:53:10 fraggle
-
-	Update NEWS.
-
-2007-05-19 23:48:39 fraggle
-
-	Don't allow idclev in netgames.
-
-2007-05-19 17:42:56 fraggle
-
-	Fix tempo problems in pcsound linux driver.
-
-2007-05-16 15:28:22 fraggle
-
-	Add FEATURE_SOUND.
-
-2007-05-16 14:52:09 fraggle
-
-	Oops!
-
-2007-05-16 14:49:04 fraggle
-
-	Rejig net_cl_new_sync and drone to be in d_net.c instead of
-	net_client.c.  Fix FEATURE_MULTIPLAYER conditional compile.  Move some
-	function definitions in d_net.c into headers.  Reorganise the Makefile
-	to split out files into sections based on features.
-
-2007-05-09 19:48:32 fraggle
-
-	Fix ticdup.
-
-2007-05-02 03:03:44 fraggle
-
-	Check in autoconf if python is installed; if not, don't run python
-	scripts.
-
-2007-05-02 02:51:15 fraggle
-
-	Add missing files to dist.
-
-2007-04-29 15:53:37 fraggle
-
-	Add missing codeblocks workspace files to dist.
-
-2007-04-16 12:34:26 fraggle
-
-	Fix crash: don't check for client resends after they have
-	disconnected.
-
-2007-04-03 10:31:12 rtc_marine
-
-	Fix building with gcc 4.x
-
-2007-03-27 12:57:28 fraggle
-
-	Update NEWS.
-
-2007-03-27 12:44:53 fraggle
-
-	Update ChangeLog.
-
-2007-03-27 12:40:04 fraggle
-
-	<SDL.h> -> "SDL.h"
-
-2007-03-27 00:20:10 fraggle
-
-	Fix docgen makefile dependencies.
-
-2007-03-27 00:19:22 fraggle
-
-	Fix manpage copyright footer to include id as well as me.
-
-2007-03-26 13:09:53 fraggle
-
-	Search WAD search dirs when loading dehacked patches.
-
-2007-03-19 16:44:49 fraggle
-
-	Update TODO; PC speaker is supported now.
-
-2007-03-16 22:26:06 fraggle
-
-	Add back shiftxform table so that the shift key works in multiplayer
-	chat when vanilla_keyboard_mapping is enabled.
-
-2007-03-16 21:43:28 fraggle
-
-	Add config file option to enable/disable native keyboard bindings.
-
-2007-03-16 05:07:35 rtc_marine
-
-	Update codeblocks project
-
-2007-03-15 18:43:22 fraggle
-
-	Change MD5 code to use the standard types used elsewhere in the
-	program.
-
-2007-03-15 18:38:55 fraggle
-
-	Use SDL for endianness byte swapping.  m_swap.c removed; m_swap.h
-	renamed to i_swap.h.
-
-2007-03-14 13:05:03 fraggle
-
-	Use SDL's built-in audio conversion routines to convert sound effects
-	to the output mixer device's sample rate.  Simplistic (naive)
-	resampling in cases where SDL's routines can't do a conversion.  This
-	needs a bit more work to filter out the high frequency artifacts at
-	48khz output rate.
-
-2007-03-12 12:38:54 fraggle
-
-	Change "sound effects enabled" checkbox to a dropdown, allowing PC
-	speaker to be selected as well.
-
-2007-03-10 07:48:21 rtc_marine
-
-	Minor changes:
-	* No more shared libraries on windows, because they suck anyway and
-	  complicate things
-	* Fix build virtual targets
-
-2007-03-10 05:40:12 fraggle
-
-	Ignore the HOME environment variable on Windows - just behave like
-	Vanilla Doom.
-
-2007-03-10 02:11:18 rtc_marine
-
-	Lots of changes/additions:
-	* Add libpcsound codeblocks project
-	* Use libraries that are built and project dependencies inside main
-	  chocolate-doom/setup project and remove source files.
-	* libraries are now built in the "lib" top level directory
-	* Fix some warnings
-
-2007-03-09 23:30:46 fraggle
-
-	Add pcsound Linux driver.
-
-2007-03-09 23:03:24 fraggle
-
-	Don't build console mode apps; use the default -mwindows until the
-	stdout.txt/stderr.txt thing can be fixed.
-
-2007-03-09 22:50:48 fraggle
-
-	Move the pcsound library to the top level, alongside textscreen.
-
-2007-03-09 22:20:28 fraggle
-
-	Partially revert the last change.  I'm going with a mixed approach for
-	handling key mappings.  Chocolate Doom will use the original (broken)
-	Doom behavior, in that keys will be unmapped.  A German user will have
-	to type "IDMZPOS", for example.  However, when actually entering text,
-	for savegame names and multiplayer chat, the mapped character will be
-	used.  The reasoning here is that Vanilla users will be used to
-	pressing the wrong keys, but it can never be desirable to use the
-	wrong mappings when typing in text.
-
-2007-03-09 12:56:45 fraggle
-
-	Pay closer attention to keyboard mappings.  In the menu code,
-	distinguish between keys pressed and characters typed, so that, for
-	example, when the menu prompts "press 'y' to continue", it responds to
-	the _character_ y being typed, not the key that is 'y' on an american
-	keyboard being pressed.  Do the same when reading cheats.
-
-2007-03-09 12:35:18 fraggle
-
-	Fix discrepancy between Doom and setup program when prompting for
-	keys.  Add the ability to enable/disable key mappings so that the raw
-	key can be read in setup, exactly the same way that it is in Doom.
-
-2007-03-07 23:52:33 rtc_marine
-
-	Update project Fix a warning
-
-2007-03-07 19:08:27 fraggle
-
-	Use native endianness for sound output, rather than always LSB.  Add
-	PC speaker code!
-
-2007-02-24 02:30:17 fraggle
-
-	Fix up setup tool to display the video driver setting tabulated with
-	all the other settings.
-
-2007-02-24 02:26:02 fraggle
-
-	Fix video_driver setting.
-
-2007-02-24 02:19:45 fraggle
-
-	Fix library ordering for libtextscreen.a; fixes windows compile.
-
-2007-02-23 23:42:56 fraggle
-
-	Fix compile errors.
-
-2007-02-23 23:41:58 fraggle
-
-	Add an extra option to chocolate-setup on Windows to allow the video
-	driver to be selected from directx and windib.
-
-2007-02-23 23:26:26 fraggle
-
-	Add a configuration file value to allow the SDL video driver to be
-	explicitly specified.
-
-2007-02-15 21:51:53 fraggle
-
-	Really fix the menu corruption bug.
-
-2007-02-14 19:11:30 fraggle
-
-	Make I_Error call abort() instead of exit(), so that we can get a
-	backtrace in the debugger.
-
-2007-02-14 19:11:03 fraggle
-
-	Expand buffer length to fix bug on Windows with cycling character on
-	the quicksave screen.
-
-2007-02-14 19:10:30 fraggle
-
-	Read sound length as a 32 bit field, not 16 bit.  Fixes death sound in
-	marina.wad.
-
-2007-02-10 03:19:30 fraggle
-
-	Don't prepend a superfluous './' to the path when searching the
-	current directory for an IWAD.
-
-2007-02-07 13:04:46 fraggle
-
-	Revert previous change: throwing away the key state seems to be the
-	Doom 1.9 behavior.
-
-2007-02-07 12:58:53 fraggle
-
-	Don't throw away keypress state when passing between levels - allows
-	shift to be held down for run when moving between levels.  Thanks to
-	Zack Friedrich <zack18@comcast.net> for pointing this out.
-
-2007-02-01 12:21:14 fraggle
-
-	Search IWAD search directories when loading PWAD files.
-
-2007-01-14 05:20:28 fraggle
-
-	Fix savegamedir directory generation.
-
-2007-01-14 05:04:37 fraggle
-
-	Change interpretation of DOOMWADDIR to the classic behavior: a single
-	directory path where an IWAD can be found.  Add DOOMWADPATH as a
-	PATH-style list of directories to search for IWADs.  This is to
-	maintain consistency/compatibility with other ports, and so that the
-	DOOMWADDIR name makes sense.
-
-2007-01-08 22:46:05 fraggle
-
-	More helpful SDL_mixer error messages.
-
-2007-01-08 22:45:18 fraggle
-
-	Bomb out with an error in configure if SDL_mixer or SDL_net are not
-	found.
-
-2007-01-07 01:58:16 fraggle
-
-	Display a message on the console with details when WAD/DEH checksums
-	do not match.
-
-2007-01-06 22:26:23 fraggle
-
-	Set svn:ignore properties on directories.
-
-2007-01-06 03:26:00 fraggle
-
-	Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
-	SDL_ShowCursor.  This fixes mouse lag on Windows.  Thanks to entryway.
-
-2007-01-06 02:15:44 rtc_marine
-
-	temp -> tempdir update codeblocks projects (which is a new format,
-	latest cb svn build is needed)
-
-2007-01-06 00:34:50 fraggle
-
-	Choose the locations for temporary files more intelligently.
-
-2007-01-05 23:42:38 fraggle
-
-	Fix Batman Doom example in README.
-
-2007-01-05 23:41:17 fraggle
-
-	Make the WADs input box wider.  Rename labels in the start multiplayer
-	game dialog.
-
-2007-01-05 23:39:39 fraggle
-
-	Add quit prompt message missing in the Doom source release.
-
-2007-01-05 23:38:19 fraggle
-
-	Move response file code to m_argv.c
-
-2007-01-05 23:36:35 fraggle
-
-	Clear the current value when entering a new value in number input
-	boxes.
-
-2007-01-05 23:35:30 fraggle
-
-	Fix typing '_' and '+' in textscreen code.
-
-2007-01-02 06:59:58 rtc_marine
-
-	Replace WINDOWS define with _WIN32 Update Codeblocks project
-
-2007-01-02 04:41:29 rtc_marine
-
-	sys/wait.h does not exist on windows (thank mingw for sucking), add
-	WIFEXITED and WEXITSTATUS macros so it can compile under windows.
-
-2006-12-26 18:01:25 fraggle
-
-	Remove command line options from README; move to autogenerated CMDLINE
-	file.
-
-2006-12-26 15:43:16 fraggle
-
-	On OSX, make MIDI music disabled by default.  There are problems with
-	the native MIDI code in SDL_mixer.
-
-2006-12-25 12:28:27 fraggle
-
-	Fix default network port in chocolate-setup.
-
-2006-12-25 02:40:14 fraggle
-
-	Fix up some text escaping errors.  Add wikitext output for docgen.
-
-2006-12-24 23:55:08 fraggle
-
-	Fix setup tool crash when no IWADs found.
-
-2006-12-24 23:54:41 fraggle
-
-	Update TODO.
-
-2006-12-24 23:53:15 fraggle
-
-	Javadoc-style self-documenting system for command line options.
-
-2006-12-24 16:32:47 fraggle
-
-	Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php
-
-2006-12-24 11:11:21 fraggle
-
-	Add new item for TODO.
-
-2006-12-23 21:24:56 fraggle
-
-	Add '-findiwads' command line hack so that the setup program can find
-	out what games are installed.  Provide a drop-down list in setup to
-	allow the game type to be selected.
-
-2006-12-23 01:36:18 rtc_marine
-
-	update cb project files
-
-2006-12-23 01:32:22 fraggle
-
-	Fix my email address.
-
-2006-12-23 01:30:20 fraggle
-
-	Add config.h for codeblocks build :-)
-
-2006-12-22 15:22:40 fraggle
-
-	Add definitions for PATH and directory separators.  Allow multiple
-	directories to be specified in DOOMWADDIR, in the same way as PATH.
-	Make -iwad search through all search paths for the specified IWAD.
-
-2006-12-22 15:18:12 fraggle
-
-	Update NEWS.
-
-2006-12-22 01:44:32 fraggle
-
-	Add MSVC inttypes.h and stdint.h implementations: might be useful in
-	the future.
-
-2006-12-22 01:43:41 fraggle
-
-	Switch from stdint.h to inttypes.h (which includes stdint.h).  Old
-	pre-C99 versions of Solaris only have inttypes.h.
-
-2006-12-22 01:42:21 fraggle
-
-	Update TODO - registry stuff is now done.
-
-2006-12-22 01:42:10 rtc_marine
-
-	update cb project for d_iwad.*
-
-2006-12-22 01:39:03 fraggle
-
-	Shut up compiler warnings.
-
-2006-12-21 22:03:00 fraggle
-
-	Add registry key for Doom 95 shareware version.
-
-2006-12-21 21:43:47 fraggle
-
-	Split off IWAD-related code into separate d_iwad.c.  On Windows,
-	search the registry to automatically find the locations of installed
-	IWADs.
-
-2006-12-19 23:04:04 fraggle
-
-	Update to latest version of chocolate-setup icon.
-
-2006-12-19 23:03:28 fraggle
-
-	Update email address.  Remove list of chocolate-doom.cfg options; it's
-	easier to just use the setup tool.  The list of command line options
-	is also in dire need of updating ...
-
-2006-12-18 23:40:40 rtc_marine
-
-	make icons a little smoother around the edges
-
-2006-12-18 19:21:21 fraggle
-
-	Add missing copyright statement, comments.
-
-2006-12-18 18:15:47 fraggle
-
-	x3, x4 aspect ratio corrected scale functions.
-
-2006-12-17 20:57:36 fraggle
-
-	Make numbers in the chat macros configuration screen match the
-	keyboard keys used to activate them.
-
-2006-12-17 19:02:25 fraggle
-
-	Update TODO
-
-2006-12-16 23:12:40 fraggle
-
-	Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc.  when playing
-	Doom 1.  Thanks for RazTK for pointing this out.
-
-2006-12-16 22:57:58 fraggle
-
-	Fix value in autoadjust message.
-
-2006-12-16 02:29:59 rtc_marine
-
-	Add icon to chocolate-setup binary when built
-
-2006-12-16 01:56:59 fraggle
-
-	Add aspect ratio correction to setup tool.  Redesign the display
-	settings dialog.
-
-2006-12-16 01:53:54 fraggle
-
-	Add function to set radio button labels.
-
-2006-12-16 01:53:17 fraggle
-
-	Make dropdown lists emit a signal when set.
-
-2006-12-16 00:58:12 fraggle
-
-	Add icon for setup tool.
-
-2006-12-16 00:54:18 fraggle
-
-	Shut up datarootdir warnings.
-
-2006-12-16 00:53:17 fraggle
-
-	"\0" -> NULL
-
-2006-12-15 23:15:05 rtc_marine
-
-	Fix build Add new fields for code completion (stupid I know, but
-	otherwise cb will probably have a fit)
-
-2006-12-15 21:51:35 rtc_marine
-
-	update project file to accomodate scaling code.
-
-2006-12-15 21:10:00 fraggle
-
-	Fix episode 3 bunny end screen (oops!!!!)
-
-2006-12-15 19:35:46 fraggle
-
-	Split off scaling code into i_scale.c.  Add aspect ratio correction
-	stretching (fullscreen 320x240, 640x480, etc)!
-
-2006-12-08 16:37:41 fraggle
-
-	Make trig tables const.
-
-2006-12-06 09:14:25 fraggle
-
-	Add notes about packages to TODO.
-
-2006-12-05 21:45:32 fraggle
-
-	More TODO items.  That's all I can think of for now.
-
-2006-12-05 21:10:22 fraggle
-
-	Update TODO list: remove some things which are now complete and add
-	some new ideas.
-
-2006-12-05 21:05:46 fraggle
-
-	Update BUGS list.
-
-2006-12-05 21:05:26 fraggle
-
-	Add missing #include.
-
-2006-12-01 09:04:34 fraggle
-
-	Add SPARC note to NEWS.
-
-2006-12-01 08:57:15 fraggle
-
-	Fixups to make compiles work under the Solaris/SPARC compiler.  Thanks
-	to Mike Spooner <spooferman@excite.com> for his work on porting this.
-
-2006-11-29 00:53:37 fraggle
-
-	Remove use of m4; use "Chocolate Doom" when referring to the program
-	by its proper name.
-
-2006-11-29 00:49:33 fraggle
-
-	Use my gmail.com email address.
-
-2006-11-27 21:45:50 rtc_marine
-
-	* removal of FEATURE_* defines from codeblocks project
-	* silence some warnings
-
-2006-11-25 20:14:27 fraggle
-
-	Use C99 types.
-
-2006-11-25 19:45:02 fraggle
-
-	Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?)
-
-2006-11-25 18:31:54 fraggle
-
-	Remove version from msvc/config.h.  This is not generated
-	automatically, so it is better to use a nonsensical version that will
-	encourage anyone that uses it to set it properly.
-
-2006-11-19 04:53:36 rtc_marine
-
-	Silence warnings in debug build
-
-2006-11-16 00:12:34 fraggle
-
-	Display lowres turning warning message client-side, not through
-	server-side broadcast messages.  This avoids the possibility of
-	malicious servers that might not send the message.
-
-2006-11-16 00:05:44 fraggle
-
-	Increase buffer size to fixes crashes due to buffer overruns.
-
-2006-11-15 00:25:22 fraggle
-
-	Use booleans in place of ints where possible.
-
-2006-11-15 00:16:34 fraggle
-
-	Fix endianness problem in mus2mid code (thanks denis)
-
-2006-11-14 20:31:37 fraggle
-
-	Use getenv/putenv, not SDL_getenv/SDL_putenv.
-
-2006-11-14 20:09:26 fraggle
-
-	Support running as a screensaver under X!
-
-2006-11-10 17:32:54 fraggle
-
-	Fix for playing demos on PPC (actually, fix for loading single lump
-	files on non-little-endian machines).
-
-2006-11-10 07:50:26 fraggle
-
-	Add -gdi command line parameter as a shortcut for
-	SDL_VIDEODRIVER=windib on Windows.
-
-2006-11-06 18:04:26 fraggle
-
-	Use DirectX by default on Windows.
-
-2006-11-06 17:59:39 fraggle
-
-	Center the mouse on startup to prevent abrupt turns when launching a
-	game from the command line.
-
-2006-11-02 19:01:30 fraggle
-
-	Update NEWS file.
-
-2006-10-31 01:01:48 fraggle
-
-	Simulate overflowing the Doom frame table in dehacked patches (DOS
-	dehacked's behavior).  Overwrite the weaponinfo table instead when
-	changes are made to the last element in states[].  Thanks to grazza
-	for pointing out that Chococlate Doom did not emulate this bug.
-
-2006-10-28 20:30:59 fraggle
-
-	Explicitly support dehacked patches that overflow the ammo[] array
-	with an invalid ammo type, allowing weapons that decrease the max ammo
-	of other weapons.
-
-2006-10-28 01:23:11 fraggle
-
-	Display a warning when setting dehacked fields that would overflow
-	buffers in Vanilla dehacked.  This should help pick up bugs like the
-	one in Batman Doom.
-
-2006-10-28 00:15:23 fraggle
-
-	Allow multiple dehacked patches to be specified with the -deh command
-	line paramter, as with -file.
-
-2006-10-26 00:44:23 fraggle
-
-	Allow F10 to exit in testcontrols mode.
-
-2006-10-25 21:04:58 fraggle
-
-	"Always run" trick should only be when joyb_speed >= 10.  Use 29 as
-	the ideal value in setup as this works in Original, Ultimate and Final
-	Doom, Heretic, Hexen and Strife.  Thanks to Janizdreg for this.
-
-2006-10-25 19:12:08 fraggle
-
-	Make the "test controls" option work - write the current config to
-	temporary config files and make Doom use these when executing it.
-
-2006-10-25 19:07:57 fraggle
-
-	Don't print arguments read from response files - Vanilla Doom doesn't
-	do it.
-
-2006-10-24 23:30:19 rtc_marine
-
-	update chocolate-setup codeblocks project
-
-2006-10-24 23:26:20 fraggle
-
-	Don't rely on INSTALL_DIR for the Win32 build.
-
-2006-10-24 23:25:55 fraggle
-
-	Add missing header for Win32 build.
-
-2006-10-24 21:07:32 fraggle
-
-	Tweak capitalisation on the main menu to be more like setup.exe.
-
-2006-10-24 21:00:38 fraggle
-
-	Escape WAD filenames passed to Doom with " quotes, to allow WAD
-	filenames with spaces.
-
-2006-10-24 20:58:39 fraggle
-
-	Pass through config variables into response file when launching Doom.
-
-2006-10-24 20:50:00 fraggle
-
-	Fix player name option in setup tool.
-
-2006-10-24 20:44:04 fraggle
-
-	Make "hurt me plenty" the default skill.
-
-2006-10-24 20:32:26 fraggle
-
-	Shut up compiler warnings.
-
-2006-10-24 20:23:16 fraggle
-
-	Detect failures to initialise textscreen library and bomb out with an
-	error mess age.
-
-2006-10-24 00:15:24 fraggle
-
-	Build command line parameters for starting multiplayer games and
-	joining multiplayer games.
-
-2006-10-24 00:14:43 fraggle
-
-	Write newlines in response files to separate parameters.
-
-2006-10-23 23:27:10 fraggle
-
-	Rename testconfig.[ch] to execute.[ch], add generalised framework for
-	launching Doom.  Make the "Save parameters and launch Doom" option on
-	the main menu work.
-
-2006-10-23 23:00:52 fraggle
-
-	Add missing header.
-
-2006-10-23 19:32:26 fraggle
-
-	Detect when keyboard variables are changed and convert back so that
-	the new values are saved to the config file.
-
-2006-10-23 19:16:02 fraggle
-
-	Load configuration on startup and save on quit.  Functional setup
-	program!
-
-2006-10-23 19:00:30 fraggle
-
-	Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles
-	properly.  Add to build.
-
-2006-10-23 18:59:51 fraggle
-
-	Shut up compiler warnings.
-
-2006-10-23 18:58:50 fraggle
-
-	Change config variable names to be the same as used in Doom.
-
-2006-10-23 18:57:56 fraggle
-
-	Change config variable names to be the same as used in Doom.
-
-2006-10-23 18:48:38 fraggle
-
-	Move MakeDirectory function into m_misc.c.  Move configdir related
-	code into m_misc.c.
-
-2006-10-23 08:15:26 fraggle
-
-	Add initial setup config file code (derived from the Doom config file
-	code).  Not currently in build.
-
-2006-10-23 08:13:16 fraggle
-
-	Stackable clip areas (useful for a future implementation of scrollable
-	panes).
-
-2006-10-22 23:10:08 fraggle
-
-	Standardise setup config variable names on the same variable names
-	used in Doom.  Add header files for source files where they are
-	needed.  Make variables static where appropriate.  General cleanups
-	etc.
-
-2006-10-22 18:17:15 fraggle
-
-	Fix problem caused by use of 'long' type instead of 'int' type in
-	state_t structure: caused problems when using multiplayer on 64-bit
-	(thanks exp[x]).
-
-2006-10-22 18:13:12 fraggle
-
-	Remove d_french.h from autotools build.
-
-2006-10-22 18:12:39 fraggle
-
-	Catch failure to initialise video when calling SDL_Init.
-
-2006-10-18 02:07:28 fraggle
-
-	Shut up warnings in w_wad.c.
-
-2006-10-18 01:55:49 fraggle
-
-	Timer functionssss, precious!
-
-2006-10-18 01:51:11 fraggle
-
-	Strip out CVS logs, RCS Id tags.
-
-2006-10-16 14:52:12 fraggle
-
-	Reformat coding style file.  Add stuff about hungarian notation, jwz
-	tab characters link and an introduction giving a brief explanation for
-	the choices.
-
-2006-10-15 02:06:27 rtc_marine
-
-	update code::blocks project
-
-2006-10-14 15:05:51 fraggle
-
-	Refactor I_InitGraphics.
-
-2006-10-14 14:59:28 fraggle
-
-	Disable the "loading from disk" icon on MacOS.
-
-2006-10-14 14:26:17 fraggle
-
-	Display drone indicator on the netgame waiting screen if drones are
-	connected.
-
-2006-10-14 13:55:02 fraggle
-
-	Display a different message from the normal WAD directory warning if
-	players are mixing Freedoom/Original IWADs.
-
-2006-10-14 12:53:08 fraggle
-
-	Change wording on netgame warning message.
-
-2006-10-12 18:34:32 fraggle
-
-	Shut up compiler warnings for setup.
-
-2006-10-12 00:03:19 fraggle
-
-	Shut up compiler warnings
-
-2006-10-11 23:55:06 fraggle
-
-	Shut up compiler warnings.
-
-2006-10-10 03:00:52 fraggle
-
-	Remove d_french.h, other i18n-related stuff.  If people want i18n, it
-	should be done with dehacked and/or wad replacements - see my british
-	english translation in the idgames archive.
-
-2006-10-07 01:59:03 fraggle
-
-	Add float spin control and use it for the acceleration controller in
-	setup.
-
-2006-10-06 23:22:10 rtc_marine
-
-	update Code::Blocks project for new md5 code.
-
-2006-10-06 18:10:16 fraggle
-
-	Alternate textscreen palette that fits the Tango desktop guidelines:
-	see http://uwstopia.nl/blog/2006/07/tango-terminal
-
-2006-10-06 18:06:05 fraggle
-
-	Send deh/wad md5sums to players at the waiting screen.  Display a
-	warning on the waiting screen if the checksums differ from the other
-	players.
-
-2006-10-06 08:02:42 fraggle
-
-	Send deh/wad checksums to the server when connecting.
-
-2006-10-05 23:12:22 fraggle
-
-	Dehacked information checksum generation
-
-2006-10-05 19:55:07 fraggle
-
-	WAD directory checksum generation code
-
-2006-10-05 18:19:43 fraggle
-
-	Prevent against deadlock where client and server are both stuck
-	waiting for each other to send data.
-
-2006-10-05 18:18:14 fraggle
-
-	Packet loss simulation code for test.
-
-2006-09-30 11:52:25 fraggle
-
-	Only allow drone mode when connecting.
-
-2006-09-30 11:22:48 fraggle
-
-	Make the server stop sending if one of the clients stops
-	acknowledging.  Fix check on number of players on connect.
-
-2006-09-29 22:38:21 fraggle
-
-	Working -left and -right options!
-
-2006-09-29 22:25:13 fraggle
-
-	Working drone clients!
-
-2006-09-29 12:49:30 fraggle
-
-	Use TXT_AddWidgets in setup for greatly enhanced readability.
-
-2006-09-28 18:27:22 fraggle
-
-	Add missing ellipsis to "Add WADs..."
-
-2006-09-27 00:52:50 fraggle
-
-	Switch over a bunch of code to TXT_NewButton2 - improves readability.
-
-2006-09-27 00:50:39 fraggle
-
-	When invoking chocolate doom, run it from the install dir on Unix.
-
-2006-09-27 00:50:06 fraggle
-
-	Add "join game" dialog.
-
-2006-09-27 00:49:22 fraggle
-
-	Move the "always run" checkbox to the movement section.
-
-2006-09-27 00:48:23 fraggle
-
-	Add TXT_NewButton2 for creating a button with a callback (for
-	convenience).
-
-2006-09-27 00:47:27 fraggle
-
-	Add TXT_AddWidgets for adding multiple widgets to a table.
-
-2006-09-26 00:22:56 fraggle
-
-	Reduce the minimum width of the key/mouse input widgets and align the
-	mouse config dialog a bit nicer.
-
-2006-09-26 00:16:49 fraggle
-
-	Add "Always run" checkbox to keyboard options.
-
-2006-09-26 00:09:32 fraggle
-
-	Make examples call TXT_Shutdown before quit.
-
-2006-09-25 23:13:56 rtc_marine
-
-	Update Code::Blocks setup project with added files
-
-2006-09-25 22:45:30 fraggle
-
-	Fix colors.
-
-2006-09-25 21:47:11 fraggle
-
-	Don't disable screen melt entirely in testcontrols mode; just on
-	startup.
-
-2006-09-25 21:42:37 fraggle
-
-	Don't allow function keys to be used in testcontrols mode.
-
-2006-09-25 21:41:59 fraggle
-
-	Remove low-pass filter on mouse for testcontrols mode - seems to work
-	ok with real mice.
-
-2006-09-25 21:31:42 fraggle
-
-	Add "test" window actions to the keyboard/mouse dialogs to invoke
-	Chocolate Doom with the -testcontrols option.
-
-2006-09-25 19:04:29 fraggle
-
-	Add "test controls" mode - for setup.exe in the future.  Start
-	straight into the game with no melt effect and display a box showing
-	mouse speed to allow the threshold to be set easily.  When escape is
-	pressed, quit straight away.
-
-2006-09-24 14:27:55 fraggle
-
-	Add "extra parameters" dialog for specifying exra command-line
-	parameters.  Move this and "UDP port" setting to a separate "Advanced"
-	section.
-
-2006-09-24 14:08:18 fraggle
-
-	Add "time limit" control in multiplayer settings dialog.
-
-2006-09-24 14:07:30 fraggle
-
-	Convenience function for creating a horizontal box.
-
-2006-09-24 14:06:32 fraggle
-
-	Debug code for drawing an ASCII chart.
-
-2006-09-24 14:05:44 fraggle
-
-	Use proper arrow characters on spin controls and change their color.
-
-2006-09-24 14:04:40 fraggle
-
-	Fix declaration of TXT_NewWindowSelectAction
-
-2006-09-22 23:43:28 fraggle
-
-	Call the SpechitOverrun _after_ incrementing numspechit.  Thanks to
-	Quasar for pointing out this mistake.
-
-2006-09-22 23:12:50 fraggle
-
-	Continue to build things if we fail to update chocolate_doom_icon.c -
-	display a warning about missing Python Image library.
-
-2006-09-22 21:32:00 fraggle
-
-	Add DEH_String() conversions on more strings that are not being
-	converted.
-
-2006-09-22 21:30:48 fraggle
-
-	Fix warning.
-
-2006-09-22 19:24:53 fraggle
-
-	Add the ability to type in values for spin controls, like with normal
-	input boxes.
-
-2006-09-22 13:16:00 fraggle
-
-	Fix warning about initialiser.
-
-2006-09-21 22:49:26 fraggle
-
-	Set default sound devices to SNDDEVICE_SB, so that sfx and music are
-	on by default.
-
-2006-09-21 19:25:55 fraggle
-
-	Rename Accept to Select.
-
-2006-09-21 19:21:16 fraggle
-
-	Add compatibility options dialog.
-
-2006-09-21 19:20:45 fraggle
-
-	Add ENDOOM and startup delay to display settings dialog.
-
-2006-09-21 17:25:10 fraggle
-
-	Fix some warnings in textscreen code.
-
-2006-09-21 12:49:13 fraggle
-
-	Use NULL for initialising pointers rather than 0.
-
-2006-09-21 12:48:38 fraggle
-
-	Use DEFAULT_INT enum value rather than 0.
-
-2006-09-21 12:47:56 fraggle
-
-	"\0" != NULL
-
-2006-09-21 12:13:28 rtc_marine
-
-	Fix a lot of warnings (for fussy compilers) and one always-true check
-
-2006-09-21 10:11:58 fraggle
-
-	Add new codeblocks build files to dist.
-
-2006-09-21 05:25:49 rtc_marine
-
-	Code::Blocks project and workspace.
-	* Rename workspace appropriately in editor.
-	* Update project files for new spin control and fix compilation of
-	  certain projects caused by it.
-	* Create virtual targets (Debug/Release) for textscreen project.  Code:
-	* Fix the include in multiplayer.c, hopefully this does not break
-	  anything.
-
-2006-09-20 20:04:02 fraggle
-
-	Make sure modified copyright banners always end in a newline.  If they
-	don't, add one.  This fixes av.wad (thanks to myk for reporting).
-
-2006-09-20 19:15:32 fraggle
-
-	Fill in some default values for the player name and the chat macros
-	(using the traditional defaults)
-
-2006-09-20 19:06:34 fraggle
-
-	Add sound config dialog.  Convert some of the mouse settings to use
-	spin controls.
-
-2006-09-20 19:05:10 fraggle
-
-	Add spin control widget.
-
-2006-09-20 14:15:55 fraggle
-
-	Change the default optimisation level to -O2 and add
-	--enable-penis-extension to configure.in.
-
-2006-09-20 12:47:24 fraggle
-
-	Add multiplayer configuration dialog.
-
-2006-09-20 11:49:19 fraggle
-
-	Remove tab characters :-)
-
-2006-09-20 11:47:13 fraggle
-
-	Add HACKING file with guidelines for Chocolate Doom hackers.
-
-2006-09-20 11:27:22 fraggle
-
-	Fix code style :-)
-
-2006-09-20 07:08:37 rtc_marine
-
-	add extra defines when building don't crash if numlumps = 0 (which is
-	caused when an iwad has an invalid path)
-
-2006-09-20 01:06:21 fraggle
-
-	Add "Enable mouse" checkbox to mouse config dialog.  Reorder options.
-
-2006-09-20 00:51:54 fraggle
-
-	Fix chocolate-setup warnings.
-
-2006-09-20 00:49:20 fraggle
-
-	Fix textscreen warnings.
-
-2006-09-20 00:24:29 fraggle
-
-	Turn on -Wall as well.
-
-2006-09-20 00:20:14 fraggle
-
-	'widgets' variable was used uninitialised.  For some reason this
-	didn't always crash!
-
-2006-09-19 23:14:55 fraggle
-
-	Build with debugging symbols by default.
-
-2006-09-19 22:26:52 fraggle
-
-	Move the grab mouse setting to the mouse config dialog.
-
-2006-09-19 22:21:30 fraggle
-
-	New display settings dialog!
-
-2006-09-19 22:13:56 fraggle
-
-	Check column is valid when finding a selectable column.  Fixes weird
-	scrolling behavior.
-
-2006-09-19 21:12:27 fraggle
-
-	Set mouse button defaults.
-
-2006-09-19 04:38:15 rtc_marine
-
-	make the icon work in the client binary
-
-2006-09-19 00:34:17 rtc_marine
-
-	Code::Blocks projects:
-	* fixed directory locations
-	* minor enhancements to project building and locations of object files
-	* addition of chocolate-server project
-	* update workspace to accomodate chocolate-server project
-
-2006-09-18 23:20:23 fraggle
-
-	Level select dialog.
-
-2006-09-18 23:19:30 fraggle
-
-	Fix TXT_SelectWidgets with NULL spacers.
-
-2006-09-18 23:19:00 fraggle
-
-	Add function to set button label.
-
-2006-09-18 13:13:40 fraggle
-
-	Repeat key presses when the key is held down - thanks to Mad_Mac for
-	this one :-)
-
-2006-09-17 21:37:26 fraggle
-
-	Split off query data into a net_querydata_t structure in
-	net_structrw.c
-
-2006-09-17 19:01:16 fraggle
-
-	Fix local LAN queries.
-
-2006-09-17 18:01:33 fraggle
-
-	Always wait for a keypress before closing the ENDOOM window; do not
-	close it automatically.
-
-2006-09-17 15:33:49 fraggle
-
-	Update TODO list :-)
-
-2006-09-16 01:20:09 fraggle
-
-	Undo previous commit: 'comport' and 'showmessages' are only generated
-	by setup.exe.
-
-2006-09-16 01:04:59 fraggle
-
-	Preserve 'comport' variable in configuration files even though it is
-	unused.  Add 'showmessages' which is a duplicate of 'show_messages'
-	but is how Vanilla Doom behaves!
-
-2006-09-16 00:47:12 fraggle
-
-	Interpret the snd_sfxdevice and snd_musicdevice values in the
-	configuration file and act the same as Vanilla Doom.
-
-2006-09-12 11:03:57 fraggle
-
-	Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).
-
-2006-09-11 09:48:57 fraggle
-
-	Add codeblocks project files; thanks to Russell Rice.
-
-2006-09-09 22:44:51 fraggle
-
-	Fix the -nomusic parameter.
-
-2006-09-09 20:11:05 fraggle
-
-	Add command line arguments to main() in textscreen examples.
-
-2006-09-09 20:05:27 fraggle
-
-	Add config.h for a possible MSVC build in the future.  Add
-	mkinstalldirs to the list of files included in distribution.
-
-2006-09-09 17:52:01 fraggle
-
-	Include SDL.h in the textscreen headers; the SDL headers need to be
-	included where main() is defined.
-
-2006-09-09 17:48:09 fraggle
-
-	Add reference counts on callback tables so that if a callback destroys
-	the widget that owns the callback the program doesnt crash.
-
-2006-09-09 16:49:39 fraggle
-
-	Remove hack accidentally committed that always updates the palette
-
-2006-09-02 20:10:07 fraggle
-
-	Add -nwtmerge option, which behaves the same as NWT's -merge option.
-	What this does is load a PWAD, then search through the IWAD sprites
-	list, removing lumps where there are lumps of the same name in the
-	PWAD.  The PWAD must then be loaded again with the normal -file
-	option.  This is needed to run TiC's Obituary TC: chocolate-doom
-	-nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also
-	add W_PrintDirectory debug function, W_AddFile changed to return
-	handle.
-
-2006-09-02 20:02:11 fraggle
-
-	Allow loading dehacked 2.3 patches.
-
-2006-09-02 20:01:35 fraggle
-
-	Don't allow \0 in dehacked strings read with DEH_ReadLine.
-
-2006-09-01 21:45:45 fraggle
-
-	Sync the -loadgame parameter across all clients connected to a server.
-	Loading/saving multiplayer games should all work now.
-
-2006-09-01 21:07:25 fraggle
-
-	Better spechits emulation.  Remove support for emulating the
-	higher-memory spechits overruns, as they will overwrite pointers with
-	garbage and crash the game.  Change the spechits base address to one
-	from doom2.exe, which seems to work better in more cases.  Add
-	-spechit command-line parameter to allow the base address to be
-	explicitly specified if necessary.
-
-2006-08-31 23:11:08 fraggle
-
-	Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
-	I_InitGraphics can change where screens[0] points to, so the player
-	can end up with a blank screen sometimes.  Thanks to Kurn for
-	reporting this.
-
-2006-08-31 21:40:48 fraggle
-
-	Add missing copyright notices to textscreen and setup files.
-
-2006-08-31 19:31:10 fraggle
-
-	Add new chocolate-setup source files into build.
-
-2006-08-31 19:15:36 fraggle
-
-	Build man/ and setup/ directories from main makefile.
-
-2006-08-31 19:15:16 fraggle
-
-	Add manual pages to build
-
-2006-08-31 19:14:45 fraggle
-
-	Fix problem with 'c:\' in doom-options.in
-
-2006-08-31 19:14:22 fraggle
-
-	Change the 'abort' button to a quit button on the main menu.  Change
-	the confirmation dialog to use 'abort'.  Working 'start network game'
-	button.
-
-2006-08-31 19:14:03 fraggle
-
-	Add display.c with missing ConfigDisplay and multiplayer.c with
-	multiplayer game start window.
-
-2006-08-31 19:13:40 fraggle
-
-	Add key and mouse input widgets for selecting keys and mouse buttons.
-
-2006-08-31 19:13:23 fraggle
-
-	Check for 'ff_end' not 'ff_start' when displaying warning message
-	about merging flats.  Some old Vanilla WADs used ff_start..f_end to
-	add extra flats and this message should not be displayed for them.  Use
-	American spelling of 'behavior'.
-
-2006-08-31 19:13:04 fraggle
-
-	Allow the demo size limit to be disabled through the config file.
-
-2006-08-31 19:12:43 fraggle
-
-	Bomb out with an error when a dehacked string is set that is longer
-	than is possible in Vanilla Doom with normal dehacked.  Chocolate Doom
-	is unforgiving!
-
-2006-08-31 19:12:25 fraggle
-
-	Use the new TXT_Sleep function in Doom.
-
-2006-08-31 19:12:05 fraggle
-
-	Add dropdown listbox widget
-
-2006-08-31 19:11:47 fraggle
-
-	Exit the main loop automatically after all windows are closed
-
-2006-08-31 19:11:26 fraggle
-
-	Add window listener functions to allow spying on keys and mouse
-	buttons received by windows.  Emit a 'closed' signal when a window is
-	closed.  Allow windows to have no action buttons.
-
-2006-08-31 19:11:07 fraggle
-
-	Change name of escape window actions to 'Close' and add a separate
-	'Abort' button creator.
-
-2006-08-31 19:10:49 fraggle
-
-	Center the calculator in the window.
-
-2006-08-31 19:09:34 fraggle
-
-	Add TXT_SelectWidget function to select a widget in a table,
-	TXT_SetColumnWidths to set table column widths.  Don't send key
-	presses to unselectable widgets.
-
-2006-08-31 19:09:25 fraggle
-
-	Allow multiple callbacks for the same signal on widgets
-
-2006-08-31 19:09:17 fraggle
-
-	Initialise string input boxes to not editing
-
-2006-08-31 19:08:43 fraggle
-
-	More efficient TXT_Sleep function that puts the textscreen code to
-	sleep until an event is received or the screen needs to blink.
-
-2006-08-06 23:51:29 fraggle
-
-	Bomb out with an error when trying to draw patches that go off the
-	screen, as Vanilla Doom does.
-
-2006-07-28 20:13:13 fraggle
-
-	Try to convert MUS even if the MUS header is not present.  The new
-	code plays the deca.wad titlescreen music properly!
-
-2006-07-24 22:32:39 fraggle
-
-	Oops :-)
-
-2006-07-22 17:43:12 fraggle
-
-	New mus -> mid conversion code thanks to Ben Ryves
-	<benryves@benryves.com> This plays back a lot of music closer to
-	Vanilla Doom - eg.  tnt.wad map02
-
-2006-06-29 19:07:32 fraggle
-
-	Add inverted checkboxes (tick in box when value is false)
-
-2006-06-29 19:05:32 fraggle
-
-	Initial mouse configuration window.
-
-2006-06-29 10:05:54 fraggle
-
-	Hugely refactor the response file loading code.  Allow arguments to be
-	enclosed in quotes; this allows long filenames with spaces in to be
-	specified with -file in response files.
-
-2006-06-21 20:08:20 fraggle
-
-	Let the SDL parachute catch crashes and shut down properly.  Don't
-	crash after playing demos.
-
-2006-06-20 19:49:36 fraggle
-
-	Add a fake nonfunctional key bindings configuration menu.
-
-2006-06-20 19:48:21 fraggle
-
-	Always add a bit of padding inside windows (removes the need to add
-	padding explicitly in labels).  Set the window title from the desktop
-	title.  Only draw widget selection highlight in the window with focus
-	(top window).
-
-2006-06-18 23:54:48 fraggle
-
-	Add deh_section_sound to dehacked sections list (thanks to rpeter on
-	the dw forums).
-
-2006-06-16 18:06:05 fraggle
-
-	Add hash table for fast texture lookup; refactor P_GroupLines to use
-	an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad
-	map03
-
-2006-06-03 19:23:09 fraggle
-
-	Stop sending data to the server when a connection drops.  Print a
-	message to the console as well.
-
-2006-06-03 17:12:08 fraggle
-
-	Detect recursive calls to I_Error to prevent an infinite loop.
-
-2006-06-03 13:38:24 fraggle
-
-	Bomb out with an error message if game options are specified to a
-	dedicated server.
-
-2006-06-02 21:50:51 fraggle
-
-	Make clicking on "accept" action buttons send enter keypresses to the
-	window.
-
-2006-06-02 21:14:39 fraggle
-
-	Make mouse button presses on widgets actually do useful things
-
-2006-06-02 20:52:01 fraggle
-
-	Rearrange the buttons in the setup exit confirmation box.
-
-2006-06-02 20:45:41 fraggle
-
-	Add utility functions to create "Abort" and "Accept" window actions
-
-2006-06-02 20:36:37 fraggle
-
-	Draw the bottom separator in windows at the full window width.
-
-2006-06-02 20:32:48 fraggle
-
-	Add initial code for a setup utility.
-
-2006-06-02 20:30:08 fraggle
-
-	Update BUGS list.
-
-2006-06-02 20:29:24 fraggle
-
-	textscreen: Rejig how the entire drawing process works.  Add a
-	recursive layout method that assigns the position and size of widgets
-	for the whole window before drawing.  Add another method that responds
-	to mouse button presses.  Allow windows to have no title bar by
-	specifying NULL as the title.
-
-2006-05-29 22:39:12 fraggle
-
-	Add ability to make widgets right aligned or centered within tables.
-
-2006-05-29 22:02:38 fraggle
-
-	Convert calculator example to struts
-
-2006-05-29 21:55:20 fraggle
-
-	Add -autojoin command line parameter to automatically search a local
-	LAN for a server and join it.
-
-2006-05-29 21:04:08 fraggle
-
-	Fix broadcast transmits (-search works!)
-
-2006-05-29 21:00:41 fraggle
-
-	Add textscreen.h top level header to avoid having to include all txt_*
-	headers individually.
-
-2006-05-29 20:54:11 fraggle
-
-	Allow struts to force height as well as width.  Hide "start game"
-	button for players which are not the game controller.
-
-2006-05-29 20:31:45 fraggle
-
-	Shut up compiler warnings.
-
-2006-05-29 20:22:51 fraggle
-
-	Add strut class to allow table column width to be forced.
-
-2006-05-29 14:25:38 fraggle
-
-	Warp mouse to screen center (possibly fix joe's mouse problem).
-
-2006-05-29 12:19:53 fraggle
-
-	Fix E1-3 intermission screen animations.
-
-2006-05-29 11:38:27 fraggle
-
-	Add missing newline to message.
-
-2006-05-29 01:17:24 fraggle
-
-	Change the mouse acceleration behavior to accelerate by multiplying by
-	a linear amount when a threshold is exceeded.
-
-2006-05-26 20:15:33 fraggle
-
-	Switch netgame waiting screen to use the new text mode GUI system.
-
-2006-05-26 20:15:05 fraggle
-
-	Add key description for spacebar.
-
-2006-05-26 16:37:09 fraggle
-
-	Add an option to disable autoadjusting the video mode.
-
-2006-05-25 23:39:57 fraggle
-
-	Put savegames in separate directories depending on the IWAD.
-
-2006-05-25 22:27:34 fraggle
-
-	Allow NULL to be added to tables to specify a spacer (empty cell).
-
-2006-05-25 22:26:13 fraggle
-
-	Allow the fg/bg colors to be set on labels.
-
-2006-05-25 22:07:14 fraggle
-
-	Allow the fg/bg colors to be set on labels.
-
-2006-05-25 21:40:57 fraggle
-
-	Build textscreen/ before textscreen/examples/
-
-2006-05-25 21:18:19 fraggle
-
-	Add screenmultiply x4 mode.
-
-2006-05-24 23:51:36 fraggle
-
-	Remove debug hack used for testing startup delay.
-
-2006-05-24 22:35:45 fraggle
-
-	Move textscreen GUI demos into an examples/ subdir.
-
-2006-05-24 21:27:40 fraggle
-
-	Add small calculator GUI demo.
-
-2006-05-24 20:08:58 fraggle
-
-	Only allow digits to be typed in number input boxes.
-
-2006-05-23 23:56:28 fraggle
-
-	Prevent crashes when loading savegames where mancubi were in the
-	middle of firing.
-
-2006-05-23 23:52:01 fraggle
-
-	Add input box widget, and include in guitest.
-
-2006-05-23 23:51:09 fraggle
-
-	Make TXT_GetChar return the unicode value of the key pressed.  For
-	text boxes.
-
-2006-05-23 20:33:35 fraggle
-
-	Add a default action to close windows when escape is pressed.  Do not
-	make escape quit the program unless there are no open windows.  Add
-	TXT_ExitMainLoop().
-
-2006-05-23 12:46:09 fraggle
-
-	Fix compiler warnings caused by missing includes.
-
-2006-05-23 01:25:36 fraggle
-
-	Add actions demonstration to guitest.
-
-2006-05-23 01:07:02 fraggle
-
-	Add window action class for action area labels at the bottom of
-	windows.  Adjust txt_table_t to expand tables to their maximum width
-	when they only have one column (ensures separators reach the window
-	edges).
-
-2006-05-23 01:05:05 fraggle
-
-	Eat keypresses when pressing buttons.
-
-2006-05-23 01:04:27 fraggle
-
-	Add TXT_GetKeyDescription() to provide descriptions of key codes.
-
-2006-05-22 20:25:19 fraggle
-
-	Updated GUI test which demonstrates signals used to update a label.
-
-2006-05-22 20:23:28 fraggle
-
-	Add TXT_SetLabel() function to set the label value.
-
-2006-05-22 19:51:21 fraggle
-
-	Allow specifying the full path and filename when playing back demos.
-
-2006-05-22 12:59:11 fraggle
-
-	CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG.
-
-2006-05-22 01:56:12 fraggle
-
-	Add casting macros to allow for easy casts between types.
-
-2006-05-22 01:26:34 fraggle
-
-	More signals to detect when checkboxes/radiobuttons are changed.
-
-2006-05-22 01:20:48 fraggle
-
-	Add a signals architecture to allow callbacks on GUI events.  Make all
-	widget classes initialise widgets by calling TXT_InitWidget.
-
-2006-05-21 22:01:46 fraggle
-
-	Reformat source files in Makefile.am.
-
-2006-05-21 21:58:24 fraggle
-
-	Add radio button class.
-
-2006-05-21 21:56:28 fraggle
-
-	Initialise the table selection on table creation.
-
-2006-05-21 01:07:11 fraggle
-
-	Always select a valid widget in a table before drawing the table.
-
-2006-05-20 22:37:34 fraggle
-
-	Add missing free() call.
-
-2006-05-20 22:37:07 fraggle
-
-	Updated guitest.
-
-2006-05-20 22:36:28 fraggle
-
-	Add label class.
-
-2006-05-20 22:01:04 fraggle
-
-	Make all windows be tables with one column.
-
-2006-05-20 21:49:50 fraggle
-
-	Add table class.  Allow widgets with heights of more than one line.
-
-2006-05-20 18:37:57 fraggle
-
-	Checkbox class
-
-2006-05-20 17:34:34 fraggle
-
-	Add main loop function and forward key presses to widgets.
-
-2006-05-20 17:24:58 fraggle
-
-	Make Translatekey static.
-
-2006-05-20 17:16:35 fraggle
-
-	Split off keyboard key definitions to a separate file.
-
-2006-05-20 16:45:36 fraggle
-
-	Clip windows against the workspace boundaries.
-
-2006-05-20 16:15:17 fraggle
-
-	Add selectable and visible properties to widgets.  Allow the position
-	of windows to be set based on position of
-	top/bottom/center,left/right,center coordinates.
-
-2006-05-19 21:03:49 fraggle
-
-	Initialise tracers to NULL on savegame load - fixes a problem with
-	revenant tracers in savegames.
-
-2006-05-19 21:01:59 fraggle
-
-	Add a config file setting to allow a delay to be specified on startup.
-
-2006-05-19 20:57:59 fraggle
-
-	Split off text mode gui desktop code into a separate file.  Rename
-	some of the functions in txt_gui.c.
-
-2006-05-18 20:48:03 fraggle
-
-	Add TXT_SetDesktopTitle()
-
-2006-05-18 19:55:24 fraggle
-
-	Make TXT_AddWidget take a NULL pointer so different widget types can
-	be passed to it.
-
-2006-05-18 19:48:24 fraggle
-
-	Initial working text-mode GUI framework.
-
-2006-05-11 13:03:02 fraggle
-
-	Allow port to be specified for client to connect to through -port or
-	-connect hostname:port.
-
-2006-05-08 22:54:32 fraggle
-
-	Allow -3 scale.
-
-2006-05-06 20:22:31 fraggle
-
-	Respect the use_mouse value in configuration files.
-
-2006-05-06 20:14:08 fraggle
-
-	Add back -nomouse command line parameter.
-
-2006-05-05 20:49:34 fraggle
-
-	Syncronise the -timer/-avg parameters across all clients to avoid
-	desyncs.
-
-2006-05-03 20:23:54 fraggle
-
-	Handle divide by zero in R_PointToDist: fixes crash in udm1.wad
-
-2006-05-03 19:54:08 fraggle
-
-	Allow .mid files in PWADs (via including a MID inside a music lump).
-	This actually seems to work in Vanilla, as long as the MID is less
-	than ~96k.  This isn't perfect.
-
-2006-04-28 18:31:21 fraggle
-
-	Fix sky behavior to be like Vanilla Doom, ie.  Doom II skies never
-	change unless the player restores from a saved game.  Thanks to
-	sofaking for bringing this to my attention.  There is more information
-	here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
-
-2006-04-28 18:20:05 fraggle
-
-	Fix spacing of the devparm mode dots!
-
-2006-04-14 16:25:42 fraggle
-
-	Add ability to play using the Vanilla player sync code
-
-2006-04-14 16:24:32 fraggle
-
-	Fix netgame respawn bug on MAP02 (may be 64-bit related)
-
-2006-04-09 03:54:21 fraggle
-
-	Add change missed from last commit
-
-2006-04-09 03:50:34 fraggle
-
-	Broadcast searches (currently broken)
-
-2006-04-08 14:30:33 fraggle
-
-	Forgot to add net_query.c to Makefile.am
-
-2006-04-06 21:49:16 fraggle
-
-	Debug code for tracking bandwidth usage
-
-2006-04-06 21:48:35 fraggle
-
-	Add the ability to query the current state of servers, and '-query'
-	command line option to do so.
-
-2006-04-06 20:44:06 fraggle
-
-	Save demos when quitting normally - it is no longer neccessary to
-	press 'q' to end a demo! Thanks to the 10,000 people who reported this
-	bug.
-
-2006-04-06 20:31:45 fraggle
-
-	Use BACKUPTICS everywhere.  Remove NET_TICCMD_QUEUE_SIZE
-
-2006-04-06 18:53:43 fraggle
-
-	Sanity check data received by the server.  Send version string earlier
-	in SYN packets to allow the fields that follow to be changed later on
-	if necessary.
-
-2006-04-01 21:16:43 fraggle
-
-	Don't add modules to the server context until after they have been
-	initialised - avoids crash when bombing out in the init function
-
-2006-03-31 17:15:54 fraggle
-
-	Remove reference to nonexistent i_main.h
-
-2006-03-30 20:25:12 fraggle
-
-	Increase the default heap size to 16MB, and add a -mb parameter to
-	allow the heap size to be controlled from the command line.  Who
-	doesn't have 16MB of memory these days?
-
-2006-03-30 20:16:06 fraggle
-
-	When all players leave a server, start accepting new connections
-	again.  This lets people run proper dedicated servers.
-
-2006-03-30 20:13:20 fraggle
-
-	Add missing #include
-
-2006-03-30 20:08:37 fraggle
-
-	Split off timer code into separate i_timer.c file.  Add d_dedicated.c
-	and build chocolate-server, a standalone dedicated server.
-
-2006-03-30 19:17:58 fraggle
-
-	Dedicated server mode.
-
-2006-03-30 01:23:20 fraggle
-
-	Remove hard-coded use of network modules from server code.
-
-2006-03-29 19:22:37 fraggle
-
-	Removing dummy file.
-	
-	Goodbye, #chocolate-doom :-(
-
-2006-03-29 19:21:51 fraggle
-
-	Dummy commit to test the new IRC monitoring bot
-	
-	Hello #chocolate-doom!
-
-2006-03-29 16:59:39 fraggle
-
-	Removing dummy.txt
-
-2006-03-29 16:58:54 fraggle
-
-	This is a message.
-	
-	A multiline commit message.
-
-2006-03-29 16:58:09 fraggle
-
-	Dummy change
-
-2006-03-29 16:56:36 fraggle
-
-	Dummy commit
-
-2006-03-28 00:24:03 fraggle
-
-	Update NEWS file, incorporating changes from v0.1.4 as well.
-
-2006-03-27 23:56:14 fraggle
-
-	Fix divide by zero in 1427uv01.lmp caused by the use of int instead of
-	angle_t in R_ScaleFromGlobalAngle()
-
-2006-03-25 21:50:32 fraggle
-
-	New feature to allow compiling without multiplayer support
-
-2006-03-25 21:47:13 fraggle
-
-	Improve Z_CheckHeap()
-
-2006-03-25 20:08:58 fraggle
-
-	Fix builds with FEATURE_DEHACKED disabled
-
-2006-03-25 18:28:48 fraggle
-
-	Run the menu at the correct speed
-
-2006-03-24 21:43:43 fraggle
-
-	Adjust anti-CPU-hogging sleep times.
-
-2006-03-24 21:20:36 fraggle
-
-	Add "native allocator" message to distinguish from z_zone.c
-
-2006-03-24 20:40:08 fraggle
-
-	Call W_GenerateHashTable to generate the lumpname hashtable.  Do not
-	constantly look up MAP01 to see if this is a store demo.
-
-2006-03-24 20:39:28 fraggle
-
-	Ooops!
-
-2006-03-24 20:39:08 fraggle
-
-	Generate a hash table for fast lump name lookups.
-
-2006-03-24 19:59:03 fraggle
-
-	Add a second implementation of the zone memory system which just uses
-	malloc() and free() as a backend.  This will be useful for running
-	dedicated servers (no need to allocate an entire heap).
-
-2006-03-24 19:55:04 fraggle
-
-	Make memblock_t internal to z_zone.c.  Adjust Z_ChangeTag #define to
-	cope with this.
-
-2006-03-24 17:35:17 fraggle
-
-	Update TODO.  Remove finished things (64-bit, netcode) and stuff which
-	will never be done (z_zone short-circuit).  Add some new TODOs.
-
-2006-03-24 16:51:28 fraggle
-
-	Use "sizeof(line_t *)" not "4".  Fixes 64-bit builds.
-
-2006-03-23 18:29:28 fraggle
-
-	Remove "default sfx volume" message: this is confusing now, and isn't
-	in Vanilla anyway.
-
-2006-03-23 18:25:56 fraggle
-
-	Fix sound range
-
-2006-03-23 17:43:15 fraggle
-
-	Separate variables for config file volume levels and sound API
-	internal volume levels (this is how the Vanilla code behaves).  Fixes
-	sound behavior on level 8!
-
-2006-03-19 00:12:00 fraggle
-
-	Smarter fullscreen setting adjustment
-
-2006-03-18 23:42:03 fraggle
-
-	Auto adjust settings when running fullscreen so that we run in a valid
-	video mode.
-
-2006-03-18 23:24:04 fraggle
-
-	Fix music startup/shutdown
-
-2006-03-18 23:19:14 fraggle
-
-	Catch failures to initialise SDL_mixer properly, and fail gracefully
-	rather than crashing the game.
-
-2006-03-18 21:22:09 fraggle
-
-	Add missing SDL.h include for i_main.c - fixes play under MacOS X!
-
-2006-03-17 18:36:50 fraggle
-
-	Fix windres detection
-
-2006-03-16 22:17:45 fraggle
-
-	Better fix for the intermission screen crash.  Don't call WI_End until
-	after we change to gamestate != GS_INTERMISSION
-
-2006-03-16 21:46:59 fraggle
-
-	Fix crasher when starting new levels, because the intermissions code
-	tries to draw patches which have been unloaded (WI_Drawer runs after
-	WI_End, because it is waiting for the game loop to load the new level)
-
-2006-03-15 18:53:06 fraggle
-
-	fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
-	mapping
-
-2006-03-15 18:52:31 fraggle
-
-	Check for IWADs in the same order as Vanilla Doom
-
-2006-03-14 19:17:14 fraggle
-
-	Detect the presence of 'windres' properly
-
-2006-03-11 21:34:19 fraggle
-
-	Shut up compiler warnings
-
-2006-03-11 21:28:21 fraggle
-
-	Fix bug with corruption of long player names.  Remove tab characters.
-
-2006-03-10 01:49:25 fraggle
-
-	Add fullscreen "letterbox" mode for people without a functioning
-	320x200 video mode.
-
-2006-03-07 19:02:08 fraggle
-
-	If running with -timedemo, do not generate new ticcmds through
-	NetUpdate.
-
-2006-03-07 18:25:32 fraggle
-
-	Indicate when a message has been received from the server.
-
-2006-03-07 18:24:12 fraggle
-
-	Store the reason when a connection is disconnected, and display a
-	message indicating when clients time out from the server.
-
-2006-03-07 12:57:52 fraggle
-
-	Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
-	from the server.
-
-2006-03-07 12:46:52 fraggle
-
-	Generic console message mechanism.  Inform all players when recording
-	a low-res demo.
-
-2006-03-06 20:48:07 fraggle
-
-	Give a server-side warning when recording low resolution demos.
-
-2006-03-06 20:44:43 fraggle
-
-	Do not run TryRunTics until after we have started demo recording.  Fix
-	crash when recording demos.
-
-2006-03-03 19:18:48 fraggle
-
-	Fix loss of precision when turning with mouse.
-
-2006-03-02 01:01:05 fraggle
-
-	Add unsigned qualifiers on swapping functions, to stop problems on
-	MacOS X.
-
-2006-03-02 00:57:25 fraggle
-
-	Remove redundant code, shut up warnings
-
-2006-03-02 00:10:23 fraggle
-
-	_Really_ fix -nomonsters.
-
-2006-03-02 00:03:48 fraggle
-
-	Rearrange client connect code; fix name resolving under windows
-
-2006-03-01 23:36:44 fraggle
-
-	Detect turbo mode more accurately
-
-2006-03-01 20:02:53 fraggle
-
-	Send the nomonsters flag on netgame start.
-
-2006-03-01 17:07:39 fraggle
-
-	Don't melt the screen on startup
-
-2006-02-27 21:46:35 fraggle
-
-	Fix consistency checks
-
-2006-02-27 20:11:14 fraggle
-
-	Fix problem starting games with four players
-
-2006-02-27 19:39:26 fraggle
-
-	Quit with an error when unable to resolve an address
-
-2006-02-27 17:57:55 fraggle
-
-	Fix chat mode
-
-2006-02-27 17:57:39 fraggle
-
-	Reduce the maximum latency to stop the game pausing and shooting
-	ahead.
-
-2006-02-27 16:31:08 fraggle
-
-	Working client sync: adjust the clock to try to match the latency of
-	other players.  Allow the menu ticker to run even if the main game
-	ticker doesn't run.  Remove time request/response code (now using game
-	latency).
-
-2006-02-26 02:29:47 fraggle
-
-	Change data files to binary files
-
-2006-02-24 19:14:59 fraggle
-
-	Fix -extratics
-
-2006-02-24 19:14:22 fraggle
-
-	Remove redundant stuff relating to the old network code
-
-2006-02-24 08:19:45 fraggle
-
-	Only advance the receive window if we have received ticcmds from all
-	connected players.
-
-2006-02-23 23:42:00 fraggle
-
-	Replace -client with -connect which takes a hostname/ip to connect to.
-
-2006-02-23 23:41:13 fraggle
-
-	Track memory used by packet data to help detect memory leaks
-
-2006-02-23 23:40:30 fraggle
-
-	Free back packets sent to the server after parsing them
-
-2006-02-23 20:53:03 fraggle
-
-	Detect when clients are disconnected from the server, recover cleanly
-	and display a message.
-
-2006-02-23 20:31:09 fraggle
-
-	Set ticdup from the command line with the -dup parameter.
-
-2006-02-23 20:22:57 fraggle
-
-	Do not allow tics to buffer up in single player (stops the gun
-	instantly appearing on level start)
-
-2006-02-23 19:15:18 fraggle
-
-	Fix crash when NOT recording lowres
-
-2006-02-23 19:12:43 fraggle
-
-	Set maketic-gametic lag back to 1 second.
-
-2006-02-23 19:12:02 fraggle
-
-	Add lowres_turn to indicate whether we generate angleturns which are
-	8-bit as opposed to 16-bit.  This is used when recording demos without
-	-longtics enabled.  Sync this option between clients in a netgame, so
-	that if one player is recording a Vanilla demo, all clients record in
-	lowres.
-
-2006-02-23 18:20:29 fraggle
-
-	Fix bugs in resend code for server->client data
-
-2006-02-23 18:19:05 fraggle
-
-	Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
-
-2006-02-22 18:35:55 fraggle
-
-	Packet resends for server->client gamedata
-
-2006-02-19 13:42:27 fraggle
-
-	Move tic number expansion code to common code.  Parse game data
-	packets received from the server.  Strip down d_net.[ch] to work
-	through the new networking code.  Remove game sync code.  Remove
-	i_net.[ch] as it is no longer needed.  Working networking!
-
-2006-02-19 13:38:59 fraggle
-
-	Increase the size of BACKUPTICS to deal with heavy lag
-
-2006-02-17 21:42:13 fraggle
-
-	Remove debug code
-
-2006-02-17 21:40:52 fraggle
-
-	Full working resends for client->server comms
-
-2006-02-17 20:15:16 fraggle
-
-	Request resends for missed packets
-
-2006-02-16 01:12:28 fraggle
-
-	Define a new type net_full_ticcmd_t, a structure containing all
-	ticcmds for a given tic.  Store received game data in a receive
-	window.  Add send queues for clients and add data from the receive
-	window to generate complete sets of ticcmds.
-
-2006-02-15 12:57:58 fraggle
-
-	Remove the savegame buffer entirely.  Keep the old savegame size limit
-	bug add a "vanilla_savegame_limit" config file option which allows the
-	limit to be disabled if necessary.
-
-2006-02-03 18:41:26 fraggle
-
-	Support NWT-style WAD merging (-af and -as command line parameters).
-	Restructure WAD loading so that merged WADs are always loaded before
-	normal PWADs.  Remove W_InitMultipleFiles().
-
-2006-01-30 08:12:49 fraggle
-
-	Add manpage
-
-2006-01-30 08:06:29 fraggle
-
-	Install into the games directory, not bin (Thanks to Jon Dowland)
-
-2006-01-29 15:07:12 fraggle
-
-	Shut up compiler warnings
-
-2006-01-29 15:05:05 fraggle
-
-	Allow map things of type <= 0 - these are ignored by Vanilla Doom.
-	Provides compatibility with plutonia.wad map12.
-
-2006-01-28 20:03:09 fraggle
-
-	Avoid conflict with stdc time function
-
-2006-01-27 18:23:08 fraggle
-
-	Exit with an error when playing a demo with the wrong version, like
-	Vanilla Doom
-
-2006-01-27 18:21:35 fraggle
-
-	Fix compiler warning due to missing include
-
-2006-01-27 18:18:41 fraggle
-
-	dehacked replacements for switch texture names
-
-2006-01-25 17:38:40 fraggle
-
-	Allow overriding the animation texture/flat names via dehacked
-
-2006-01-24 01:46:08 fraggle
-
-	More endianness fixes
-
-2006-01-23 21:56:18 fraggle
-
-	Include the config header so that endianness is dealt with correctly
-
-2006-01-23 01:40:24 fraggle
-
-	Fix bug when expanding large sound effects with odd sample rates
-
-2006-01-23 00:47:16 fraggle
-
-	Rearrange the order of startup code to allow replacing the IWAD
-	filename via dehacked
-
-2006-01-23 00:37:14 fraggle
-
-	Make the network waiting screen not thrash the CPU so much.
-
-2006-01-23 00:17:43 fraggle
-
-	Allow changing the names of level lump names via dehacked.
-
-2006-01-23 00:12:25 fraggle
-
-	Fix dehacked sky replacement
-
-2006-01-23 00:07:56 fraggle
-
-	More dehacked text substitutions for finale text names
-
-2006-01-22 23:48:00 fraggle
-
-	Allow changing of all menu graphic lumps via dehacked
-
-2006-01-22 23:38:05 fraggle
-
-	Allow changing the status bar graphic lumps via dehacked
-
-2006-01-22 23:33:32 fraggle
-
-	Allow changing the sky texture names via dehacked patches
-
-2006-01-22 22:29:42 fraggle
-
-	Periodically request the time from clients to estimate their offset to
-	the server time.
-
-2006-01-22 21:22:35 fraggle
-
-	Dehacked string replacements for menu graphic lump names
-
-2006-01-22 21:21:02 fraggle
-
-	Dehacked string replacements for intermission screen graphic lumps
-
-2006-01-22 21:20:20 fraggle
-
-	Dehacked string replacements for sound and music lump names
-
-2006-01-22 21:19:14 fraggle
-
-	Dehacked string replacements for startup messages, IWAD names, demo
-	names and backgrounds
-
-2006-01-22 21:17:56 fraggle
-
-	Catch calls to DEH_String before DEH_Init is called
-
-2006-01-21 14:16:49 fraggle
-
-	Add first game data sending code.  Check the client version when
-	connecting.
-
-2006-01-21 14:15:29 fraggle
-
-	Remove SAVESTRINGSIZE (now defined in p_saveg.h)
-
-2006-01-20 21:05:16 fraggle
-
-	Bump version to 0.2.0
-
-2006-01-20 21:04:59 fraggle
-
-	Import differences from stable branch.
-
-2006-01-19 18:46:24 fraggle
-
-	Move savegame header read/write code into p_saveg.c
-
-2006-01-19 00:17:01 fraggle
-
-	Remove now-redundant note about structure packing.
-
-2006-01-19 00:09:20 fraggle
-
-	Add functions to r/w structures to the savegame buffer, rather than
-	copying the raw structures.  This way, we read and write to the DOS
-	savegame format always, regardless of the compiler and processor
-	architecture, to ensure Vanilla compatibility.
-
-2006-01-16 23:35:55 fraggle
-
-	Write icon data as hex numbers, rather than decimal
-
-2006-01-16 21:40:38 fraggle
-
-	Vanilla savegame load/save
-
-2006-01-14 02:06:48 fraggle
-
-	Include the game version in the settings structure.
-
-2006-01-14 00:27:16 fraggle
-
-	Set the window caption and title
-
-2006-01-14 00:13:04 fraggle
-
-	Detect if disconnected from the server while waiting for the game
-	start.
-
-2006-01-14 00:10:54 fraggle
-
-	Change the format of color commands.  Reorganise the waiting dialog.
-
-2006-01-13 23:56:00 fraggle
-
-	Add text-mode I/O functions.  Use text-mode screen for the waiting
-	screen.
-
-2006-01-13 23:52:12 fraggle
-
-	Fix game start packet parsing logic.
-
-2006-01-13 18:23:28 fraggle
-
-	Textscreen getchar() function; remove SDL code from I_Endoom.
-
-2006-01-13 02:22:47 fraggle
-
-	Update prototypes to match header.  Make sure we include the header in
-	the source file.
-
-2006-01-13 02:20:12 fraggle
-
-	Signed integer read functions.  Use these when reading ticcmd diffs.
-
-2006-01-13 02:19:18 fraggle
-
-	Only accept sane player values when starting a new game.
-
-2006-01-12 02:18:59 fraggle
-
-	Only start new games when in the waiting-for-start state.
-
-2006-01-12 02:11:52 fraggle
-
-	Game start packets
-
-2006-01-12 01:34:48 fraggle
-
-	Combine mouse motion for tics into single events.
-
-2006-01-12 00:21:29 fraggle
-
-	Interpret the dehacked "max health" setting properly.
-
-2006-01-11 01:37:53 fraggle
-
-	ticcmd diffs: allow compare and patching ticcmds, and reading/writing
-	ticdiffs to packets.
-
-2006-01-10 22:14:13 fraggle
-
-	Shut up compiler warnings
-
-2006-01-10 19:59:26 fraggle
-
-	Reliable packet transport mechanism
-
-2006-01-09 02:03:39 fraggle
-
-	Send clients their player number, and indicate on the waiting screen
-	which client we are.
-
-2006-01-09 01:50:51 fraggle
-
-	Deduce a sane player name by examining environment variables.  Add a
-	"player_name" setting to chocolate-doom.cfg.  Transmit the name to the
-	server and use the names players send in the waiting data list.
-
-2006-01-08 18:22:39 fraggle
-
-	Strip carriage returns from the end of lines when reading
-	configuration files.
-
-2006-01-08 18:14:19 fraggle
-
-	Update NEWS
-
-2006-01-08 18:13:33 fraggle
-
-	show_endoom config file option to disable the endoom screen
-
-2006-01-08 17:52:45 fraggle
-
-	Play some random music for the players while waiting for the game to
-	start.
-
-2006-01-08 17:52:16 fraggle
-
-	Seed the M_Random random number generator from the system time to give
-	it some more randomness.
-
-2006-01-08 17:51:53 fraggle
-
-	Add S_MusicPlaying function to query if music is still playing.
-
-2006-01-08 05:06:06 fraggle
-
-	Reject new connections if the server is not in the waiting state.
-
-2006-01-08 05:04:50 fraggle
-
-	Don't grab the mouse on the net waiting screen
-
-2006-01-08 04:52:26 fraggle
-
-	Allow the server to reject clients
-
-2006-01-08 03:36:40 fraggle
-
-	Fix double free of addresses
-
-2006-01-08 03:36:17 fraggle
-
-	Fix packet send
-
-2006-01-08 02:53:31 fraggle
-
-	Detect when client connection is disconnected.
-
-2006-01-08 02:53:05 fraggle
-
-	Send keepalives if the connection is not doing anything else.  Send
-	all packets using a new NET_Conn_SendPacket to support this.
-
-2006-01-08 00:10:48 fraggle
-
-	Move common connection code into net_common.c, shared by server and
-	client code.
-
-2006-01-07 20:08:11 fraggle
-
-	Send player name and address in the waiting data packets.  Display
-	these on the waiting screen, and improve the waiting screen
-	appearance.
-
-2006-01-07 19:16:39 fraggle
-
-	Only display a warning when unable to emulate a spechit overrun
-
-2006-01-07 19:11:54 fraggle
-
-	Import the spechit overrun code from prboom-plus.  Thanks to Andrey
-	Budko for his investigation into this behavior.
-
-2006-01-07 17:00:33 fraggle
-
-	Mention the Chocolate Doom wiki, fix a spelling error.
-
-2006-01-07 16:59:52 fraggle
-
-	Update NEWS
-
-2006-01-07 16:26:50 fraggle
-
-	Fix the behavior when expanding sound effects (again).  Doom actually
-	does play sounds of any sample rate, but the sound effects in
-	Scientist 2 are corrupted.  Add some tests to check that the sound
-	effect header is correct, and generic sound rate conversion code.
-
-2006-01-06 19:26:02 fraggle
-
-	Fix the "-skill 0" hack commonly used under DOS
-
-2006-01-05 02:48:03 fraggle
-
-	Fixes for big endian machines (thanks locust)
-
-2006-01-05 02:42:58 fraggle
-
-	Specify signed char explicitly for ticcmd_t fields.
-
-2006-01-02 21:52:06 fraggle
-
-	Move I_InitGraphics call to be invoked earlier in D_DoomMain.  Call
-	the NET_WaitForStart function to wait for a start signal in network
-	games.
-
-2006-01-02 21:50:26 fraggle
-
-	Restructure the waiting screen code.  Establish our own separate event
-	loop while waiting for the game to start, to avoid affecting the
-	original code too much.  Move some _gui variables to net_client.c.
-
-2006-01-02 21:48:37 fraggle
-
-	fix client connected function
-
-2006-01-02 21:04:10 fraggle
-
-	Create NET_SV_Shutdown function to shut down the server.  Call it when
-	quitting the game.  Print the IP of the server correctly when
-	connecting.
-
-2006-01-02 21:02:16 fraggle
-
-	Change AddrToString function to use an internal static buffer, for
-	ease of use.
-
-2006-01-02 20:27:45 fraggle
-
-	Clear the screen AFTER initialising the loading disk buffer, so that
-	bits of loading disk are not visible on the initial screen melt.
-
-2006-01-02 20:14:29 fraggle
-
-	Add a "-client" option to test connecting to a local server.
-
-2006-01-02 20:14:07 fraggle
-
-	Fix connect timeout and shutdown client properly if we fail to
-	connect.
-
-2006-01-02 20:13:06 fraggle
-
-	Refer to connected clients by their AddrToString() output rather than
-	just the pointer to their struct.  Listen for IP connections as well
-	as loopback connections.
-
-2006-01-02 20:11:49 fraggle
-
-	Rename i_net_module -> net_sdl_module.  Fix the AddrToString method.
-
-2006-01-02 17:24:40 fraggle
-
-	Remove test code
-
-2006-01-02 00:54:17 fraggle
-
-	Fix packet not freed back after being sent.  Code to disconnect
-	clients from the server side.
-
-2006-01-02 00:17:42 fraggle
-
-	Encapsulate the event queue code properly.  Add a D_PopEvent function
-	to read a new event from the event queue.
-
-2006-01-02 00:06:30 fraggle
-
-	Make functions static.  Remove unused variable.
-
-2006-01-02 00:00:08 fraggle
-
-	Neater prefixes: NET_Client -> NET_CL_.  NET_Server -> NET_SV_.
-
-2006-01-01 23:54:31 fraggle
-
-	Client disconnect code
-
-2006-01-01 23:53:15 fraggle
-
-	Remove GS_WAITINGSTART gamestate.  This will be independent of the
-	main loop to avoid interfering with the main game code too much.
-
-2006-01-01 23:51:41 fraggle
-
-	String read/write functions
-
-2005-12-30 18:58:22 fraggle
-
-	Fix client code to correctly send reply to server on connection.  Add
-	"waiting screen" while waiting for the game to start.  Hook in the new
-	networking code into the main game code.
-
-2005-12-30 18:50:53 fraggle
-
-	Millisecond clock function
-
-2005-12-29 21:29:55 fraggle
-
-	Working client connect code
-
-2005-12-29 17:48:25 fraggle
-
-	Add initial client/server connect code.  Reorganise sources list in
-	Makefile.am.
-
-2005-12-29 17:47:47 fraggle
-
-	Automatically initialise the address table
-
-2005-11-17 09:41:24 fraggle
-
-	Catch SDL_QUIT event on ENDOOM display
-
-2005-10-30 19:56:15 fraggle
-
-	Add foundation code for the new networking system
-
-2005-10-29 22:50:08 fraggle
-
-	Update ChangeLog
-
-2005-10-29 22:48:55 fraggle
-
-	0.1.2
-
-2005-10-29 22:38:55 fraggle
-
-	Fix help screen orderings and skull positions to make Chocolate Doom
-	behave exactly like the original executables.
-
-2005-10-26 01:56:40 fraggle
-
-	Final Doom teleport logic was backwards
-
-2005-10-24 19:50:39 fraggle
-
-	Allow the game version to emulate to be specified from the command
-	line and set compatibility options accordingly.
-
-2005-10-23 21:22:35 fraggle
-
-	Drastically refactor the WAD merging code.  Allow multiple
-	replacements of the same sprite in a PWAD (fixes Scientist 2)
-
-2005-10-23 19:39:45 fraggle
-
-	Reproduce the behavior when playing a sound at a sample rate which is
-	not 11025 or 22050Hz.  This is to "fix" a bug in Scientist 2: however,
-	it does not fix the playing of sounds, only silence them.  I tested
-	Vanilla Doom and this is how it behaves when it receives sound effects
-	with odd sample rates.  The bug here is actually in the Scientist 2
-	WAD, which has sound effects that have the wrong sample rate.
-
-2005-10-18 20:06:31 fraggle
-
-	Update ChangeLog
-
-2005-10-18 20:05:18 fraggle
-
-	0.1.1
-
-2005-10-18 13:32:55 fraggle
-
-	Update ChangeLog
-
-2005-10-18 10:13:07 fraggle
-
-	Update NEWS
-
-2005-10-18 00:48:05 fraggle
-
-	DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
-	functions
-
-2005-10-18 00:16:09 fraggle
-
-	Add a "loading" message for each dehacked patch we load, to be
-	orthogonal to the WAD loading code
-
-2005-10-17 23:07:26 fraggle
-
-	Fix "Monsters Infight"
-
-2005-10-17 22:20:27 fraggle
-
-	Add note that the "Monsters Infight" setting is not supported.
-
-2005-10-17 22:14:31 fraggle
-
-	Ignore comments in dehacked files.
-
-2005-10-17 22:09:01 fraggle
-
-	Dehacked Misc support: Controls for the armor and armor class set when
-	using the ammo cheats.
-
-2005-10-17 22:02:57 fraggle
-
-	Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health
-	bonus values, God mode health value
-
-2005-10-17 21:49:42 fraggle
-
-	Add dehacked "Misc" implementations for max armor+health, blue+green
-	armor classes
-
-2005-10-17 21:27:05 fraggle
-
-	Start of Dehacked 'Misc' section support.  Initial Health+Bullets, and
-	bfg cells/shot are supported.
-
-2005-10-17 20:46:22 fraggle
-
-	Guard against multiple video shutdowns better.  Fix crash due to
-	improper screen clear at startup.
-
-2005-10-16 21:55:50 fraggle
-
-	Fix the '-cdrom' command-line option.
-
-2005-10-16 17:16:03 fraggle
-
-	Set the default number of channels to a more sensible 8
-
-2005-10-16 02:18:10 fraggle
-
-	Global "configdir" variable with directory to store config files in.
-	Create a function to find the filename for a savegame slot.  Store
-	savegames in the config dir.
-
-2005-10-15 23:50:57 fraggle
-
-	Fix pink icon on startup
-
-2005-10-15 18:57:47 fraggle
-
-	Add warning message for WADs with FF_START or SS_START in, suggesting
-	the -merge option.
-
-2005-10-15 18:42:07 fraggle
-
-	Mention dehacked banners
-
-2005-10-15 18:38:49 fraggle
-
-	Print startup banners which have been modified by dehacked.
-
-2005-10-15 18:09:11 fraggle
-
-	Add blackbug note
-
-2005-10-15 17:58:31 fraggle
-
-	Fix MIDI music not pausing when using SDL_mixer's native MIDI
-	playback.  The SDL_mixer native MIDI code does not pause music
-	properly - use a workaround of setting the volume to 0.
-
-2005-10-15 16:59:14 fraggle
-
-	Map mouse buttons correctly.
-
-2005-10-15 16:47:50 fraggle
-
-	Update NEWS with info about bugs fixed.
-
-2005-10-15 16:45:03 fraggle
-
-	Check the return code from SDL_LockSurface to ensure a surface has
-	been properly locked.  Fixes crash when switching applications while
-	running fullscreen.
-
-2005-10-14 00:12:30 fraggle
-
-	Fix Doom 1 skies
-
-2005-10-13 23:23:55 fraggle
-
-	Fix logic for lost soul bounce
-
-2005-10-12 22:52:01 fraggle
-
-	doomfeatures.h to allow certain features to be disabled in the build
-
-2005-10-10 18:02:24 fraggle
-
-	Update to do list
-
-2005-10-10 00:52:28 fraggle
-
-	Fix DEH_Warning call
-
-2005-10-09 22:22:41 fraggle
-
-	Update ChangeLog
-
-2005-10-09 22:20:14 fraggle
-
-	v0.1.0
-
-2005-10-09 22:19:41 fraggle
-
-	Include libtextscreen include in the right place, include deh_main.h
-	in the dist.
-
-2005-10-09 21:19:21 fraggle
-
-	Handle blinking text in ENDOOM lumps properly.
-
-2005-10-09 21:06:50 fraggle
-
-	Check the header of dehacked files and make sure we only load valid
-	dehacked files.
-
-2005-10-09 17:42:46 fraggle
-
-	Cannot do arithmetic on void pointers in standard C
-
-2005-10-09 15:34:19 fraggle
-
-	Fix banner string for ultimate doom
-
-2005-10-09 01:25:49 fraggle
-
-	Improved sprite merging
-
-2005-10-09 01:20:24 fraggle
-
-	Detect registered DOOM banner in dehacked patches
-
-2005-10-08 22:02:55 fraggle
-
-	Allow dehacked substitutions on sprite names
-
-2005-10-08 22:01:55 fraggle
-
-	Change dehacked startup message
-
-2005-10-08 21:54:16 fraggle
-
-	Proper dehacked error/warning framework.  Catch a load more errors.
-
-2005-10-08 21:14:38 fraggle
-
-	Dehacked "Sound" section support
-
-2005-10-08 21:14:24 fraggle
-
-	Add the ability to specify unsupported fields
-
-2005-10-08 21:10:51 fraggle
-
-	Shut up compiler warning
-
-2005-10-08 20:52:03 fraggle
-
-	Update NEWS, ChangeLog
-
-2005-10-08 20:33:48 fraggle
-
-	Allow dehacked patches to override the name of the game via the
-	startup banner.
-
-2005-10-08 19:34:12 fraggle
-
-	Print startup message to stdout, not stderr
-
-2005-10-08 19:23:18 fraggle
-
-	WAD merging code
-
-2005-10-08 19:22:46 fraggle
-
-	Store the cache as part of the lumpinfo_t struct.  Add W_AddFile
-	prototype to header.
-
-2005-10-06 20:36:41 fraggle
-
-	Must use the right no clipping cheat for the right game.
-
-2005-10-06 20:32:38 fraggle
-
-	Allow changing the background flats in finale text screens via
-	dehacked
-
-2005-10-04 23:10:32 fraggle
-
-	Dehacked "Misc" section parser (currently a dummy)
-
-2005-10-04 23:04:06 fraggle
-
-	Parse dehacked "Ammo" sections properly
-
-2005-10-04 22:41:42 fraggle
-
-	Rewrite cheats code.  Add dehacked cheat replacement.
-
-2005-10-04 01:41:49 fraggle
-
-	Move call to dehacked entrypoint to stop crashes
-
-2005-10-03 22:39:39 fraggle
-
-	Dehacked text substitutions
-
-2005-10-03 14:44:12 fraggle
-
-	Update ChangeLog
-
-2005-10-03 14:21:11 fraggle
-
-	Weapons mapping code
-
-2005-10-03 12:08:16 fraggle
-
-	Replace end of section functions with NULLs as they arent currently
-	being used for anything.
-
-2005-10-03 12:02:08 fraggle
-
-	Add a weaponinfo_t mapping
-
-2005-10-03 11:25:37 fraggle
-
-	Add mapping code to map out structures and switch thing/frame code to
-	use this.
-
-2005-10-03 01:42:45 fraggle
-
-	Frame numbers are indexed from 0
-
-2005-10-03 00:49:01 fraggle
-
-	The beginnings of dehacked support
-
-2005-10-02 21:23:04 fraggle
-
-	Guard against music lumps containing non-MUS data, document in bugs
-	list
-
-2005-10-02 05:23:42 fraggle
-
-	Update NEWS
-
-2005-10-02 05:22:06 fraggle
-
-	Fix Final Doom automap level name display
-
-2005-10-02 05:16:47 fraggle
-
-	Fixes for Final Doom
-
-2005-10-02 04:23:54 fraggle
-
-	Fix the length of time that ENDOOM is displayed for
-
-2005-10-02 04:16:29 fraggle
-
-	ENDOOM support using text mode emulation
-
-2005-10-02 04:16:03 fraggle
-
-	Text mode emulation code
-
-2005-10-02 04:03:40 fraggle
-
-	Make sure loading disk is only shown if the display is initialised
-
-2005-10-01 16:50:13 fraggle
-
-	Update ChangeLog
-
-2005-10-01 16:49:32 fraggle
-
-	automake doesn't recognise .rc files unless there is a rule like this
-	in here.  Store the rule in both forms.
-
-2005-09-28 01:08:45 fraggle
-
-	Update ChangeLog
-
-2005-09-27 23:33:42 fraggle
-
-	Always use SDL_Flip to update the screen.  Fixes problems in Windows
-	when running fullscreen, introduced by fixes to the disk icon code.
-
-2005-09-27 23:25:10 fraggle
-
-	Fix .rc -> .o rule
-
-2005-09-27 23:24:24 fraggle
-
-	Add chocolate_doom_icon.c to CVS.  This is kind of bad but saves
-	having to have Python installed
-
-2005-09-27 23:23:32 fraggle
-
-	Don't write converted output file unless everything went through okay.
-
-2005-09-27 22:46:53 fraggle
-
-	0.0.4
-
-2005-09-27 22:46:43 fraggle
-
-	Update ChangeLog
-
-2005-09-26 22:44:30 fraggle
-
-	Fix melting crap on startup - oops
-
-2005-09-25 01:31:32 fraggle
-
-	Fix disk icon appearing before palette is set (pink disk!) Cleanup and
-	commenting
-
-2005-09-25 00:46:48 fraggle
-
-	Update ChangeLog
-
-2005-09-25 00:45:18 fraggle
-
-	Remove leftover debug code
-
-2005-09-25 00:44:49 fraggle
-
-	Enforce sane screenmultiply values
-
-2005-09-25 00:41:07 fraggle
-
-	Fix "loading" icon for all video modes
-
-2005-09-25 00:16:43 fraggle
-
-	Remove icon border
-
-2005-09-24 23:58:01 fraggle
-
-	Commit uac_dead fix
-
-2005-09-24 23:04:03 fraggle
-
-	Add application icon to running program
-
-2005-09-22 22:42:24 fraggle
-
-	64-bit fixes
-
-2005-09-22 14:57:32 fraggle
-
-	Add some more useful information to the README
-
-2005-09-22 14:23:58 fraggle
-
-	Update ChangeLog
-
-2005-09-22 14:22:49 fraggle
-
-	Update NEWS
-
-2005-09-22 14:20:49 fraggle
-
-	Update bugs/todo lists
-
-2005-09-22 14:13:47 fraggle
-
-	Remove external statistics driver support (-statcopy): nonfunctional
-	on modern systems and never used.  Fix for systems where sizeof(int)
-	!= sizeof(void *)
-
-2005-09-22 13:58:46 fraggle
-
-	Use a new PU_FREE tag to mark free blocks, rather than the 'user'
-	field (avoids using magic numbers to mark allocated blocks with no
-	user)
-
-2005-09-20 22:20:16 fraggle
-
-	Generate chocolate-doom-res.rc with version and product info
-
-2005-09-20 21:55:32 fraggle
-
-	Conditionally build the resource file, dependent on whether windres
-	exists
-
-2005-09-20 21:13:55 fraggle
-
-	Update to do list
-
-2005-09-20 21:13:15 fraggle
-
-	Include icon in exe, rather than the default icon.  Thanks to Joe
-	Kennedy for drawing this icon.
-
-2005-09-17 22:37:04 fraggle
-
-	Update changelog
-
-2005-09-17 22:17:45 fraggle
-
-	0.0.3
-
-2005-09-17 21:50:46 fraggle
-
-	Mouse acceleration code to emulate old DOS drivers
-
-2005-09-17 21:25:56 fraggle
-
-	Set the default values for variables in their initialisers.  Remove
-	the "defaultvalue" parameter and associated code from the
-	configuration file parsing code.
-
-2005-09-17 21:06:45 fraggle
-
-	Rewrite configuration loading code; assign a type to each
-	configuration parameter.  Allow float parameters, align all values in
-	the configuration files
-
-2005-09-17 19:40:32 fraggle
-
-	Autogenerated changelog
-
-2005-09-14 23:13:45 fraggle
-
-	Remove mkinstalldirs (redundant now); include BUGS and TODO in
-	distribution
-
-2005-09-14 23:08:29 fraggle
-
-	Fix startup messages displayed (build a console binary; remove CON
-	redirection code)
-
-2005-09-14 22:55:47 fraggle
-
-	Lock surfaces properly when we have to (fixes crash under Windows 98)
-
-2005-09-13 21:18:51 fraggle
-
-	0.0.2
-
-2005-09-12 00:57:08 fraggle
-
-	Remove temporary MIDI files generated by sound code.
-
-2005-09-11 21:53:17 fraggle
-
-	Fix sounds playing at the wrong volume (too quiet)
-
-2005-09-11 21:42:26 fraggle
-
-	Update NEWS with information about alt-tab bug
-
-2005-09-11 21:35:18 fraggle
-
-	chocolate-doom.cfg
-
-2005-09-11 21:25:56 fraggle
-
-	Second configuration file to allow chocolate doom-specific settings.
-	Adjust some existing command line logic (for graphics settings and
-	novert) to adjust for this.
-
-2005-09-11 17:39:29 fraggle
-
-	Fix declaration of I_Sleep (not I_Delay) and move to right header
-
-2005-09-11 17:35:04 fraggle
-
-	Missing declarations
-
-2005-09-08 23:10:40 fraggle
-
-	Delay calls so we don't use the entire CPU
-
-2005-09-08 23:05:17 fraggle
-
-	Allow alt-tab away while running fullscreen
-
-2005-09-08 10:58:00 fraggle
-
-	MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when
-	switching to the ANSI standard limit constants
-
-2005-09-08 01:02:12 fraggle
-
-	Fix description
-
-2005-09-08 01:01:51 fraggle
-
-	Fix switches not changing in Episode 4
-
-2005-09-07 23:58:34 fraggle
-
-	No SIGHUP on Windows
-
-2005-09-07 23:55:28 fraggle
-
-	v0.0.1
-
-2005-09-07 23:24:26 fraggle
-
-	Modify the sound effect caching behaviour: sounds which are not
-	playing are now marked as PU_CACHE; it is otherwise possible to run
-	out of memory.
-
-2005-09-07 22:40:28 fraggle
-
-	Catch signals and exit cleanly
-
-2005-09-07 22:40:11 fraggle
-
-	Remove non-ANSI C headers and functions
-
-2005-09-07 22:30:42 fraggle
-
-	Remove non-ANSI C headers.  Use standard C file I/O functions.
-
-2005-09-07 21:44:23 fraggle
-
-	Fix up names of functions Make the quit button work (pops up the "quit
-	doom?" prompt).  Fix focus detection to release the mouse and ignore
-	mouse events when window is not focused.
-
-2005-09-07 13:34:47 fraggle
-
-	Maintain dos-specific options in config file
-
-2005-09-06 23:50:09 fraggle
-
-	Bugs list; update TODO
-
-2005-09-06 23:39:43 fraggle
-
-	Restore -nosound, -nosfx, -nomusic
-
-2005-09-06 22:40:28 fraggle
-
-	Setting music volume
-
-2005-09-06 22:15:08 fraggle
-
-	Silly me - i misread cph's patch and got the logic backwards
-
-2005-09-06 22:11:23 fraggle
-
-	Working music!
-
-2005-09-06 22:06:45 fraggle
-
-	Newer versions of mmus2mid.c,h from prboom
-
-2005-09-05 23:50:56 fraggle
-
-	Add mmus2mid code from prboom.  Use 'void *' for music handles.  Pass
-	length of data when registering music.
-
-2005-09-05 22:03:43 fraggle
-
-	16-bit sound
-
-2005-09-05 21:32:18 fraggle
-
-	Use the system-nonspecific sound code to assign the channel number
-	used by SDL.  Remove handle tagging stuff.
-
-2005-09-05 00:18:30 fraggle
-
-	Remove dead code.  Cope with the screen not having width == pitch.
-	Lock the SDL screen surface properly.  Rewrite 2x scaling code.
-
-2005-09-04 19:44:23 fraggle
-
-	shut up compiler warnings
-
-2005-09-04 18:33:43 fraggle
-
-	Support demos recorded with cph's modified "v1.91" doom exe - which
-	contain higher resolution angleturn
-
-2005-09-04 16:59:45 fraggle
-
-	'novert' command line option to disable vertical mouse movement
-
-2005-09-04 16:23:29 fraggle
-
-	Support the old "joyb_speed 31" hack to allow autorun
-
-2005-09-04 15:55:53 fraggle
-
-	Doom v1.9 doesnt allow cheats in nightmare mode!
-
-2005-09-04 15:51:19 fraggle
-
-	Display the correct quit messages according to which game is being
-	played.  Remove "language" variable (do this through gettext, if ever)
-
-2005-09-04 15:34:20 fraggle
-
-	These things have been done
-
-2005-09-01 01:01:36 fraggle
-
-	-nograbmouse option
-
-2005-09-01 00:58:28 fraggle
-
-	smarter mouse grabbing for windowed mode
-
-2005-08-31 22:50:57 fraggle
-
-	Nicer banner showing the game type (once we know).  Remove dead code.
-	Find the config file properly.
-
-2005-08-31 22:35:42 fraggle
-
-	Display the game name in the title bar.  Move game start code to later
-	in initialisation because of the IWAD detection changes.
-
-2005-08-31 22:24:24 fraggle
-
-	Remove the last traces of NORMALUNIX
-
-2005-08-31 22:21:18 fraggle
-
-	Better IWAD detection and identification.  Support '-iwad' to specify
-	the IWAD to use.
-
-2005-08-30 23:15:11 fraggle
-
-	More Windows fixes
-
-2005-08-30 23:11:10 fraggle
-
-	Windows fixes
-
-2005-08-29 23:00:04 fraggle
-
-	Add missing header to fix build
-
-2005-08-29 22:57:40 fraggle
-
-	Include autotools directory in dist
-
-2005-08-23 10:54:23 fraggle
-
-	Demo sync problem with teleports and final doom
-
-2005-08-19 22:55:51 fraggle
-
-	Make sounds louder.  Use the correct maximum of 15 when doing sound
-	calculations.
-
-2005-08-12 17:54:15 fraggle
-
-	Port network code to use SDL_net
-
-2005-08-10 09:45:35 fraggle
-
-	Remove "if (french)" stuff, FRENCH define, detect french wad
-	automatically
-
-2005-08-08 16:19:47 fraggle
-
-	More TODOs/update
-
-2005-08-07 21:01:00 fraggle
-
-	Clear the screen on startup
-
-2005-08-07 20:21:01 fraggle
-
-	Cycle round sound channels to stop reuse and conflicts of channel
-	numbers.  Add debug to detect when incorrect sound handles are used.
-
-2005-08-07 04:09:33 fraggle
-
-	Fix gamma correction
-
-2005-08-07 03:59:23 fraggle
-
-	Clear disk image when loading at startup
-
-2005-08-06 19:37:47 fraggle
-
-	Fix low resolution mode
-
-2005-08-06 18:30:30 fraggle
-
-	Only change palette on screen updates
-
-2005-08-06 18:05:51 fraggle
-
-	Remove debug messages, send error messages to stderr Fix overflow when
-	playing large sound files
-
-2005-08-05 18:53:07 fraggle
-
-	More sensible defaults
-
-2005-08-04 23:55:08 fraggle
-
-	Use DOOM_VERSION to define the Doom version (don't conflict with
-	automake's config.h).  Display GPL message instead of anti-piracy
-	messages.
-
-2005-08-04 23:23:07 fraggle
-
-	Use zone memory function.  Add command line options
-
-2005-08-04 22:48:32 fraggle
-
-	Turn on compiler optimisation and warning options Add SDL_mixer sound
-	code
-
-2005-08-04 20:54:56 fraggle
-
-	Use keysym value rather than unicode value (fixes problems with shift
-	key)
-
-2005-08-04 19:42:15 fraggle
-
-	Silence compiler warnings
-
-2005-08-04 19:40:22 fraggle
-
-	Use zone memory functions instead of alloca/malloc/free
-
-2005-08-04 02:15:10 fraggle
-
-	Fix clev cheat
-
-2005-08-04 02:14:37 fraggle
-
-	Begin/EndRead now in i_video.c
-
-2005-08-04 02:13:46 fraggle
-
-	Loading disk
-
-2005-08-03 23:20:09 fraggle
-
-	Display FPS on quit
-
-2005-08-03 23:19:52 fraggle
-
-	Set some flags to fix palette and improve performance
-
-2005-08-03 22:58:02 fraggle
-
-	Working scale*2
-
-2005-07-25 21:50:55 fraggle
-
-	mouse
-
-2005-07-25 21:41:59 fraggle
-
-	Port timer code to SDL
-
-2005-07-24 04:07:24 fraggle
-
-	Update to do list
-
-2005-07-24 03:14:04 fraggle
-
-	Move to SDL for graphics.  Translate key scancodes to correct internal
-	format when reading settings from config file - backwards compatible
-	with config files for original exes
-
-2005-07-24 00:07:04 fraggle
-
-	Add back previously removed printfs as '.'s for startup progress bar
-
-2005-07-23 22:42:52 fraggle
-
-	Add missing null to end of sprite names list
-
-2005-07-23 22:32:47 fraggle
-
-	Add missing errno.h, fix crash on startup when no IWAD present
-
-2005-07-23 20:42:56 fraggle
-
-	Startup messages as in the DOS exes
-
-2005-07-23 20:31:49 fraggle
-
-	Update TODO list
-
-2005-07-23 20:29:45 fraggle
-
-	Put version number back to 1.9
-
-2005-07-23 20:17:11 fraggle
-
-	Use ANSI-standard limit constants.  Remove LINUX define.
-
-2005-07-23 19:56:07 fraggle
-
-	Remove unneccessary pragmas
-
-2005-07-23 19:54:30 fraggle
-
-	Fix quit prompt not displayed properly
-
-2005-07-23 19:54:06 fraggle
-
-	Use standard C functions for WAD code
-
-2005-07-23 19:50:34 fraggle
-
-	Use standard C file functions for WAD code
-
-2005-07-23 18:46:19 fraggle
-
-	Import bouncing lost soul fix from prboom
-
-2005-07-23 18:27:04 fraggle
-
-	Stop crash on shutdown
-
-2005-07-23 18:21:35 fraggle
-
-	Remove step table (unused, adds dependency on pow function)
-
-2005-07-23 18:20:33 fraggle
-
-	Autotools build system
-
-2005-07-23 17:54:24 fraggle
-
-	Standard distribution files
-
-2005-07-23 17:46:05 fraggle
-
-	To do list
-
-2005-07-23 17:44:57 fraggle
-
-	Update copyright to GNU GPL
-
-2005-07-23 17:19:41 fraggle
-
-	Initial revision
+    https://github.com/fragglet/chocolate-doom
 
--- a/README
+++ b/README
@@ -74,10 +74,9 @@
    may also encounter Vanilla Doom bugs; these are intentionally
    present; see the NOT-BUGS file for more information.
 
-   New bug reports can be submitted to the Chocolate Doom bug tracker
-   on Sourceforge.  See:
+   New bug reports can be submitted to the issue tracker on Github:
 
-     http://sourceforge.net/projects/chocolate-doom
+     https://github.com/fragglet/chocolate-doom/issues
 
  * Source code patches are welcome, but please follow the style
    guidelines - see the file named HACKING included with the source