ref: b6ea4375e0b5db116a1cdf27e30273d4a92b7a53
parent: 1ae6058ab5c492f6f8e7fd606c9ad452f0b861ae
author: Samuel Villareal <svkaiser@gmail.com>
date: Mon Aug 30 21:37:11 EDT 2010
+ Strife music/sound implemented + All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -582,7 +582,7 @@
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
if ( gamemode == commercial )
- S_StartMusic(mus_dm2ttl);
+ S_StartMusic(mus_logo); // villsa [STRIFE] TODO - fix music
else
S_StartMusic (mus_intro);
break;
@@ -603,7 +603,7 @@
{
pagetic = TICRATE * 11;
pagename = DEH_String("TITLEPIC");
- S_StartMusic(mus_dm2ttl);
+ S_StartMusic(mus_logo); // villsa [STRIFE] TODO - fix music
}
else
{
--- a/src/strife/f_finale.c
+++ b/src/strife/f_finale.c
@@ -124,11 +124,11 @@
if (gamemission == doom)
{
- S_ChangeMusic(mus_victor, true);
+ S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music
}
else
{
- S_ChangeMusic(mus_read_m, true);
+ S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music
}
// Find the right screen and set the text and background
@@ -218,7 +218,7 @@
finalestage = F_STAGE_ARTSCREEN;
wipegamestate = -1; // force a wipe
if (gameepisode == 3)
- S_StartMusic (mus_bunny);
+ S_StartMusic (mus_logo); // villsa [STRIFE] TODO - fix music
}
}
@@ -359,7 +359,7 @@
castframes = 0;
castonmelee = 0;
castattacking = false;
- S_ChangeMusic(mus_evil, true);
+ S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music
}
@@ -398,32 +398,33 @@
// sound hacks....
switch (st)
{
- case S_PLAY_ATK1: sfx = sfx_dshtgn; break;
- case S_POSS_ATK2: sfx = sfx_pistol; break;
- case S_SPOS_ATK2: sfx = sfx_shotgn; break;
- case S_VILE_ATK2: sfx = sfx_vilatk; break;
- case S_SKEL_FIST2: sfx = sfx_skeswg; break;
- case S_SKEL_FIST4: sfx = sfx_skepch; break;
- case S_SKEL_MISS2: sfx = sfx_skeatk; break;
+ // villsa [STRIFE] TODO - fix sounds
+ case S_PLAY_ATK1: sfx = sfx_swish; break;
+ case S_POSS_ATK2: sfx = sfx_swish; break;
+ case S_SPOS_ATK2: sfx = sfx_swish; break;
+ case S_VILE_ATK2: sfx = sfx_swish; break;
+ case S_SKEL_FIST2: sfx = sfx_swish; break;
+ case S_SKEL_FIST4: sfx = sfx_swish; break;
+ case S_SKEL_MISS2: sfx = sfx_swish; break;
case S_FATT_ATK8:
case S_FATT_ATK5:
- case S_FATT_ATK2: sfx = sfx_firsht; break;
+ case S_FATT_ATK2: sfx = sfx_swish; break;
case S_CPOS_ATK2:
case S_CPOS_ATK3:
- case S_CPOS_ATK4: sfx = sfx_shotgn; break;
- case S_TROO_ATK3: sfx = sfx_claw; break;
- case S_SARG_ATK2: sfx = sfx_sgtatk; break;
+ case S_CPOS_ATK4: sfx = sfx_swish; break;
+ case S_TROO_ATK3: sfx = sfx_swish; break;
+ case S_SARG_ATK2: sfx = sfx_swish; break;
case S_BOSS_ATK2:
case S_BOS2_ATK2:
- case S_HEAD_ATK2: sfx = sfx_firsht; break;
- case S_SKULL_ATK2: sfx = sfx_sklatk; break;
+ case S_HEAD_ATK2: sfx = sfx_swish; break;
+ case S_SKULL_ATK2: sfx = sfx_swish; break;
case S_SPID_ATK2:
- case S_SPID_ATK3: sfx = sfx_shotgn; break;
+ case S_SPID_ATK3: sfx = sfx_swish; break;
case S_BSPI_ATK2: sfx = sfx_plasma; break;
case S_CYBER_ATK2:
case S_CYBER_ATK4:
case S_CYBER_ATK6: sfx = sfx_rlaunc; break;
- case S_PAIN_ATK3: sfx = sfx_sklatk; break;
+ case S_PAIN_ATK3: sfx = sfx_swish; break;
default: sfx = 0; break;
}
@@ -659,7 +660,7 @@
stage = 6;
if (stage > laststage)
{
- S_StartSound (NULL, sfx_pistol);
+ S_StartSound (NULL, sfx_swish); // villsa [STRIFE] TODO - fix sounds
laststage = stage;
}
--- a/src/strife/hu_stuff.c
+++ b/src/strife/hu_stuff.c
@@ -468,7 +468,7 @@
if ( gamemode == commercial )
S_StartSound(0, sfx_radio);
else
- S_StartSound(0, sfx_tink);
+ S_StartSound(0, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
HUlib_resetIText(&w_inputbuffer[i]);
}
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -1102,7 +1102,7 @@
{SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
};
-
+// villsa [STRIFE] TODO - add strife mobjtypes
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_PLAYER
@@ -1130,3541 +1130,5 @@
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
-
- { // MT_POSSESSED
- 3004, // doomednum
- S_POSS_STND, // spawnstate
- 20, // spawnhealth
- S_POSS_RUN1, // seestate
- sfx_posit1, // seesound
- 8, // reactiontime
- sfx_pistol, // attacksound
- S_POSS_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_POSS_ATK1, // missilestate
- S_POSS_DIE1, // deathstate
- S_POSS_XDIE1, // xdeathstate
- sfx_podth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_POSS_RAISE1 // raisestate
- },
-
- { // MT_SHOTGUY
- 9, // doomednum
- S_SPOS_STND, // spawnstate
- 30, // spawnhealth
- S_SPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SPOS_ATK1, // missilestate
- S_SPOS_DIE1, // deathstate
- S_SPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SPOS_RAISE1 // raisestate
- },
-
- { // MT_VILE
- 64, // doomednum
- S_VILE_STND, // spawnstate
- 700, // spawnhealth
- S_VILE_RUN1, // seestate
- sfx_vilsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_VILE_PAIN, // painstate
- 10, // painchance
- sfx_vipain, // painsound
- 0, // meleestate
- S_VILE_ATK1, // missilestate
- S_VILE_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_vildth, // deathsound
- 15, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_vilact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_FIRE
- -1, // doomednum
- S_FIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_UNDEAD
- 66, // doomednum
- S_SKEL_STND, // spawnstate
- 300, // spawnhealth
- S_SKEL_RUN1, // seestate
- sfx_skesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SKEL_PAIN, // painstate
- 100, // painchance
- sfx_popain, // painsound
- S_SKEL_FIST1, // meleestate
- S_SKEL_MISS1, // missilestate
- S_SKEL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_skedth, // deathsound
- 10, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_skeact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SKEL_RAISE1 // raisestate
- },
-
- { // MT_TRACER
- -1, // doomednum
- S_TRACER, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_skeatk, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TRACEEXP1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 10*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 10, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_SMOKE
- -1, // doomednum
- S_SMOKE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_FATSO
- 67, // doomednum
- S_FATT_STND, // spawnstate
- 600, // spawnhealth
- S_FATT_RUN1, // seestate
- sfx_mansit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_FATT_PAIN, // painstate
- 80, // painchance
- sfx_mnpain, // painsound
- 0, // meleestate
- S_FATT_ATK1, // missilestate
- S_FATT_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_mandth, // deathsound
- 8, // speed
- 48*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_FATT_RAISE1 // raisestate
- },
-
- { // MT_FATSHOT
- -1, // doomednum
- S_FATSHOT1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_FATSHOTX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 20*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_CHAINGUY
- 65, // doomednum
- S_CPOS_STND, // spawnstate
- 70, // spawnhealth
- S_CPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_CPOS_ATK1, // missilestate
- S_CPOS_DIE1, // deathstate
- S_CPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_CPOS_RAISE1 // raisestate
- },
-
- { // MT_TROOP
- 3001, // doomednum
- S_TROO_STND, // spawnstate
- 60, // spawnhealth
- S_TROO_RUN1, // seestate
- sfx_bgsit1, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_TROO_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- S_TROO_ATK1, // meleestate
- S_TROO_ATK1, // missilestate
- S_TROO_DIE1, // deathstate
- S_TROO_XDIE1, // xdeathstate
- sfx_bgdth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_bgact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_TROO_RAISE1 // raisestate
- },
-
- { // MT_SERGEANT
- 3002, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
-
- { // MT_SHADOWS
- 58, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
-
- { // MT_HEAD
- 3005, // doomednum
- S_HEAD_STND, // spawnstate
- 400, // spawnhealth
- S_HEAD_RUN1, // seestate
- sfx_cacsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_HEAD_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_HEAD_ATK1, // missilestate
- S_HEAD_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cacdth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_HEAD_RAISE1 // raisestate
- },
-
- { // MT_BRUISER
- 3003, // doomednum
- S_BOSS_STND, // spawnstate
- 1000, // spawnhealth
- S_BOSS_RUN1, // seestate
- sfx_brssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOSS_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOSS_ATK1, // meleestate
- S_BOSS_ATK1, // missilestate
- S_BOSS_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_brsdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOSS_RAISE1 // raisestate
- },
-
- { // MT_BRUISERSHOT
- -1, // doomednum
- S_BRBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 15*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_KNIGHT
- 69, // doomednum
- S_BOS2_STND, // spawnstate
- 500, // spawnhealth
- S_BOS2_RUN1, // seestate
- sfx_kntsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOS2_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOS2_ATK1, // meleestate
- S_BOS2_ATK1, // missilestate
- S_BOS2_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_kntdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOS2_RAISE1 // raisestate
- },
-
- { // MT_SKULL
- 3006, // doomednum
- S_SKULL_STND, // spawnstate
- 100, // spawnhealth
- S_SKULL_RUN1, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_sklatk, // attacksound
- S_SKULL_PAIN, // painstate
- 256, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SKULL_ATK1, // missilestate
- S_SKULL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 8, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 50, // mass
- 3, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPIDER
- 7, // doomednum
- S_SPID_STND, // spawnstate
- 3000, // spawnhealth
- S_SPID_RUN1, // seestate
- sfx_spisit, // seesound
- 8, // reactiontime
- sfx_shotgn, // attacksound
- S_SPID_PAIN, // painstate
- 40, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SPID_ATK1, // missilestate
- S_SPID_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_spidth, // deathsound
- 12, // speed
- 128*FRACUNIT, // radius
- 100*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_BABY
- 68, // doomednum
- S_BSPI_STND, // spawnstate
- 500, // spawnhealth
- S_BSPI_SIGHT, // seestate
- sfx_bspsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BSPI_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_BSPI_ATK1, // missilestate
- S_BSPI_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bspdth, // deathsound
- 12, // speed
- 64*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 600, // mass
- 0, // damage
- sfx_bspact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BSPI_RAISE1 // raisestate
- },
-
- { // MT_CYBORG
- 16, // doomednum
- S_CYBER_STND, // spawnstate
- 4000, // spawnhealth
- S_CYBER_RUN1, // seestate
- sfx_cybsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CYBER_PAIN, // painstate
- 20, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_CYBER_ATK1, // missilestate
- S_CYBER_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cybdth, // deathsound
- 16, // speed
- 40*FRACUNIT, // radius
- 110*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_PAIN
- 71, // doomednum
- S_PAIN_STND, // spawnstate
- 400, // spawnhealth
- S_PAIN_RUN1, // seestate
- sfx_pesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_PAIN_PAIN, // painstate
- 128, // painchance
- sfx_pepain, // painsound
- 0, // meleestate
- S_PAIN_ATK1, // missilestate
- S_PAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_pedth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_PAIN_RAISE1 // raisestate
- },
-
- { // MT_WOLFSS
- 84, // doomednum
- S_SSWV_STND, // spawnstate
- 50, // spawnhealth
- S_SSWV_RUN1, // seestate
- sfx_sssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SSWV_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SSWV_ATK1, // missilestate
- S_SSWV_DIE1, // deathstate
- S_SSWV_XDIE1, // xdeathstate
- sfx_ssdth, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SSWV_RAISE1 // raisestate
- },
-
- { // MT_KEEN
- 72, // doomednum
- S_KEENSTND, // spawnstate
- 100, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_KEENPAIN, // painstate
- 256, // painchance
- sfx_keenpn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_COMMKEEN, // deathstate
- S_NULL, // xdeathstate
- sfx_keendt, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 72*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSBRAIN
- 88, // doomednum
- S_BRAIN, // spawnstate
- 250, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_BRAIN_PAIN, // painstate
- 255, // painchance
- sfx_bospn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bosdth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSSPIT
- 89, // doomednum
- S_BRAINEYE, // spawnstate
- 1000, // spawnhealth
- S_BRAINEYESEE, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSTARGET
- 87, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPAWNSHOT
- -1, // doomednum
- S_SPAWN1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_bospit, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPAWNFIRE
- -1, // doomednum
- S_SPAWNFIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BARREL
- 2035, // doomednum
- S_BAR1, // spawnstate
- 20, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 0, // speed
- 10*FRACUNIT, // radius
- 42*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
- S_NULL // raisestate
- },
-
- { // MT_TROOPSHOT
- -1, // doomednum
- S_TBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_HEADSHOT
- -1, // doomednum
- S_RBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_RBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_ROCKET
- -1, // doomednum
- S_ROCKET, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_rlaunc, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_EXPLODE1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 20*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 20, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_PLASMA
- -1, // doomednum
- S_PLASBALL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_PLASEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BFG
- -1, // doomednum
- S_BFGSHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BFGLAND, // deathstate
- S_NULL, // xdeathstate
- sfx_rxplod, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 100, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_ARACHPLAZ
- -1, // doomednum
- S_ARACH_PLAZ, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_ARACH_PLEX, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_PUFF
- -1, // doomednum
- S_PUFF1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BLOOD
- -1, // doomednum
- S_BLOOD1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_TFOG
- -1, // doomednum
- S_TFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_IFOG
- -1, // doomednum
- S_IFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_TELEPORTMAN
- 14, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_EXTRABFG
- -1, // doomednum
- S_BFGEXP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC0
- 2018, // doomednum
- S_ARM1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC1
- 2019, // doomednum
- S_ARM2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC2
- 2014, // doomednum
- S_BON1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC3
- 2015, // doomednum
- S_BON2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC4
- 5, // doomednum
- S_BKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC5
- 13, // doomednum
- S_RKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC6
- 6, // doomednum
- S_YKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC7
- 39, // doomednum
- S_YSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC8
- 38, // doomednum
- S_RSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC9
- 40, // doomednum
- S_BSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC10
- 2011, // doomednum
- S_STIM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC11
- 2012, // doomednum
- S_MEDI, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC12
- 2013, // doomednum
- S_SOUL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_INV
- 2022, // doomednum
- S_PINV, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC13
- 2023, // doomednum
- S_PSTR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_INS
- 2024, // doomednum
- S_PINS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC14
- 2025, // doomednum
- S_SUIT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC15
- 2026, // doomednum
- S_PMAP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC16
- 2045, // doomednum
- S_PVIS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MEGA
- 83, // doomednum
- S_MEGA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_CLIP
- 2007, // doomednum
- S_CLIP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC17
- 2048, // doomednum
- S_AMMO, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC18
- 2010, // doomednum
- S_ROCK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC19
- 2046, // doomednum
- S_BROK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC20
- 2047, // doomednum
- S_CELL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC21
- 17, // doomednum
- S_CELP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC22
- 2008, // doomednum
- S_SHEL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC23
- 2049, // doomednum
- S_SBOX, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC24
- 8, // doomednum
- S_BPAK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC25
- 2006, // doomednum
- S_BFUG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_CHAINGUN
- 2002, // doomednum
- S_MGUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC26
- 2005, // doomednum
- S_CSAW, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC27
- 2003, // doomednum
- S_LAUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC28
- 2004, // doomednum
- S_PLAS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_SHOTGUN
- 2001, // doomednum
- S_SHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_SUPERSHOTGUN
- 82, // doomednum
- S_SHOT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC29
- 85, // doomednum
- S_TECHLAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC30
- 86, // doomednum
- S_TECH2LAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC31
- 2028, // doomednum
- S_COLU, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC32
- 30, // doomednum
- S_TALLGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC33
- 31, // doomednum
- S_SHRTGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC34
- 32, // doomednum
- S_TALLREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC35
- 33, // doomednum
- S_SHRTREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC36
- 37, // doomednum
- S_SKULLCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC37
- 36, // doomednum
- S_HEARTCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC38
- 41, // doomednum
- S_EVILEYE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC39
- 42, // doomednum
- S_FLOATSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC40
- 43, // doomednum
- S_TORCHTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC41
- 44, // doomednum
- S_BLUETORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC42
- 45, // doomednum
- S_GREENTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC43
- 46, // doomednum
- S_REDTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC44
- 55, // doomednum
- S_BTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC45
- 56, // doomednum
- S_GTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC46
- 57, // doomednum
- S_RTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC47
- 47, // doomednum
- S_STALAGTITE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC48
- 48, // doomednum
- S_TECHPILLAR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC49
- 34, // doomednum
- S_CANDLESTIK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC50
- 35, // doomednum
- S_CANDELABRA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC51
- 49, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC52
- 50, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC53
- 51, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC54
- 52, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC55
- 53, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC56
- 59, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC57
- 60, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC58
- 61, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC59
- 62, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC60
- 63, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC61
- 22, // doomednum
- S_HEAD_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC62
- 15, // doomednum
- S_PLAY_DIE7, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC63
- 18, // doomednum
- S_POSS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC64
- 21, // doomednum
- S_SARG_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC65
- 23, // doomednum
- S_SKULL_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC66
- 20, // doomednum
- S_TROO_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC67
- 19, // doomednum
- S_SPOS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC68
- 10, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC69
- 12, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC70
- 28, // doomednum
- S_HEADSONSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC71
- 24, // doomednum
- S_GIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC72
- 27, // doomednum
- S_HEADONASTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC73
- 29, // doomednum
- S_HEADCANDLES, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC74
- 25, // doomednum
- S_DEADSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC75
- 26, // doomednum
- S_LIVESTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC76
- 54, // doomednum
- S_BIGTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 32*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC77
- 70, // doomednum
- S_BBAR1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC78
- 73, // doomednum
- S_HANGNOGUTS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC79
- 74, // doomednum
- S_HANGBNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC80
- 75, // doomednum
- S_HANGTLOOKDN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC81
- 76, // doomednum
- S_HANGTSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC82
- 77, // doomednum
- S_HANGTLOOKUP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC83
- 78, // doomednum
- S_HANGTNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC84
- 79, // doomednum
- S_COLONGIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC85
- 80, // doomednum
- S_SMALLPOOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC86
- 81, // doomednum
- S_BRAINSTEM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- }
};
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -720,7 +720,7 @@
if (key == key_menu_confirm)
{
M_DoSave(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
}
@@ -757,7 +757,7 @@
if (key == key_menu_confirm)
{
M_LoadSelect(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
}
@@ -1130,28 +1130,29 @@
//
// M_QuitDOOM
//
+// villsa [STRIFE] TODO - fix sounds
int quitsounds[8] =
{
- sfx_pldeth,
- sfx_dmpain,
- sfx_popain,
- sfx_slop,
- sfx_telept,
- sfx_posit1,
- sfx_posit3,
- sfx_sgtatk
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish
};
int quitsounds2[8] =
{
- sfx_vilact,
- sfx_getpow,
- sfx_boscub,
- sfx_slop,
- sfx_skeswg,
- sfx_kntdth,
- sfx_bspact,
- sfx_sgtatk
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish,
+ sfx_swish
};
@@ -1642,7 +1643,7 @@
messageRoutine(key);
menuactive = false;
- S_StartSound(NULL,sfx_swtchx);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
return true;
}
@@ -1833,7 +1834,7 @@
else
{
currentMenu->menuitems[itemOn].routine(itemOn);
- S_StartSound(NULL,sfx_pistol);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
}
return true;
@@ -1844,7 +1845,7 @@
currentMenu->lastOn = itemOn;
M_ClearMenus (0);
- S_StartSound(NULL,sfx_swtchx);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
return true;
}
else if (key == key_menu_back)
--- a/src/strife/p_doors.c
+++ b/src/strife/p_doors.c
@@ -81,12 +81,12 @@
case normal:
door->direction = -1; // time to go back down
- S_StartSound(&door->sector->soundorg, sfx_dorcls);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
case close30ThenOpen:
door->direction = 1;
- S_StartSound(&door->sector->soundorg, sfx_doropn);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
default:
@@ -104,7 +104,7 @@
case raiseIn5Mins:
door->direction = 1;
door->type = normal;
- S_StartSound(&door->sector->soundorg, sfx_doropn);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
default:
@@ -155,7 +155,7 @@
default:
door->direction = 1;
- S_StartSound(&door->sector->soundorg, sfx_doropn);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
}
}
@@ -301,13 +301,13 @@
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
- S_StartSound(&door->sector->soundorg, sfx_dorcls);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
case close30ThenOpen:
door->topheight = sec->ceilingheight;
door->direction = -1;
- S_StartSound(&door->sector->soundorg, sfx_dorcls);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
case blazeRaise:
@@ -326,7 +326,7 @@
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
if (door->topheight != sec->ceilingheight)
- S_StartSound(&door->sector->soundorg, sfx_doropn);
+ S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
default:
@@ -470,11 +470,11 @@
case 1: // NORMAL DOOR SOUND
case 31:
- S_StartSound(&sec->soundorg,sfx_doropn);
+ S_StartSound(&sec->soundorg,sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
default: // LOCKED DOOR SOUND
- S_StartSound(&sec->soundorg,sfx_doropn);
+ S_StartSound(&sec->soundorg,sfx_swish); // villsa [STRIFE] TODO - fix sounds
break;
}
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -635,15 +635,15 @@
switch (actor->info->seesound)
{
- case sfx_posit1:
- case sfx_posit2:
- case sfx_posit3:
- sound = sfx_posit1+P_Random()%3;
+ case sfx_pespna: // villsa [STRIFE] TODO - fix sounds
+ case sfx_pespnb: // villsa [STRIFE] TODO - fix sounds
+ case sfx_pespnc: // villsa [STRIFE] TODO - fix sounds
+ sound = sfx_pespna+P_Random()%3; // villsa [STRIFE] TODO - fix sounds
break;
- case sfx_bgsit1:
- case sfx_bgsit2:
- sound = sfx_bgsit1+P_Random()%2;
+ case sfx_agrac1: // villsa [STRIFE] TODO - fix sounds
+ case sfx_agrac2: // villsa [STRIFE] TODO - fix sounds
+ sound = sfx_agrac1+P_Random()%2; // villsa [STRIFE] TODO - fix sounds
break;
default:
@@ -813,7 +813,7 @@
angle = actor->angle;
slope = P_AimLineAttack (actor, angle, MISSILERANGE);
- S_StartSound (actor, sfx_pistol);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
angle += (P_Random()-P_Random())<<20;
damage = ((P_Random()%5)+1)*3;
P_LineAttack (actor, angle, MISSILERANGE, slope, damage);
@@ -830,7 +830,7 @@
if (!actor->target)
return;
- S_StartSound (actor, sfx_shotgn);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_FaceTarget (actor);
bangle = actor->angle;
slope = P_AimLineAttack (actor, bangle, MISSILERANGE);
@@ -853,7 +853,7 @@
if (!actor->target)
return;
- S_StartSound (actor, sfx_shotgn);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_FaceTarget (actor);
bangle = actor->angle;
slope = P_AimLineAttack (actor, bangle, MISSILERANGE);
@@ -921,7 +921,7 @@
A_FaceTarget (actor);
if (P_CheckMeleeRange (actor))
{
- S_StartSound (actor, sfx_claw);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
damage = (P_Random()%8+1)*3;
P_DamageMobj (actor->target, actor, actor, damage);
return;
@@ -986,7 +986,7 @@
if (P_CheckMeleeRange (actor))
{
- S_StartSound (actor, sfx_claw);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
damage = (P_Random()%8+1)*10;
P_DamageMobj (actor->target, actor, actor, damage);
return;
@@ -1096,7 +1096,7 @@
if (!actor->target)
return;
A_FaceTarget (actor);
- S_StartSound (actor,sfx_skeswg);
+ S_StartSound (actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
void A_SkelFist (mobj_t* actor)
@@ -1111,7 +1111,7 @@
if (P_CheckMeleeRange (actor))
{
damage = ((P_Random()%10)+1)*6;
- S_StartSound (actor, sfx_skepch);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
P_DamageMobj (actor->target, actor, actor, damage);
}
}
@@ -1233,7 +1233,7 @@
//
void A_VileStart (mobj_t* actor)
{
- S_StartSound (actor, sfx_vilatk);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
@@ -1245,13 +1245,13 @@
void A_StartFire (mobj_t* actor)
{
- S_StartSound(actor,sfx_flamst);
+ S_StartSound(actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_Fire(actor);
}
void A_FireCrackle (mobj_t* actor)
{
- S_StartSound(actor,sfx_flame);
+ S_StartSound(actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_Fire(actor);
}
@@ -1355,7 +1355,7 @@
void A_FatRaise (mobj_t *actor)
{
A_FaceTarget (actor);
- S_StartSound (actor, sfx_manatk);
+ S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
@@ -1553,16 +1553,11 @@
case 0:
return;
- case sfx_podth1:
- case sfx_podth2:
- case sfx_podth3:
- sound = sfx_podth1 + P_Random ()%3;
+ case sfx_agrac1: // villsa [STRIFE] TODO - fix sounds
+ case sfx_agrac2: // villsa [STRIFE] TODO - fix sounds
+ case sfx_agrac3: // villsa [STRIFE] TODO - fix sounds
+ sound = sfx_agrac1 + P_Random ()%3; // villsa [STRIFE] TODO - fix sounds
break;
-
- case sfx_bgdth1:
- case sfx_bgdth2:
- sound = sfx_bgdth1 + P_Random ()%2;
- break;
default:
sound = actor->info->deathsound;
@@ -1772,19 +1767,19 @@
void A_Hoof (mobj_t* mo)
{
- S_StartSound (mo, sfx_hoof);
+ S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_Chase (mo);
}
void A_Metal (mobj_t* mo)
{
- S_StartSound (mo, sfx_metal);
+ S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_Chase (mo);
}
void A_BabyMetal (mobj_t* mo)
{
- S_StartSound (mo, sfx_bspwlk);
+ S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_Chase (mo);
}
@@ -1793,7 +1788,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_dbopn);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
void
@@ -1801,7 +1796,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_dbload);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
void
@@ -1814,7 +1809,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_dbcls);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_ReFire(player,psp);
}
@@ -1850,13 +1845,13 @@
}
}
- S_StartSound (NULL,sfx_bossit);
+ S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
void A_BrainPain (mobj_t* mo)
{
- S_StartSound (NULL,sfx_bospn);
+ S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
@@ -1881,7 +1876,7 @@
th->tics = 1;
}
- S_StartSound (NULL,sfx_bosdth);
+ S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
@@ -1933,7 +1928,7 @@
newmobj->reactiontime =
((targ->y - mo->y)/newmobj->momy) / newmobj->state->tics;
- S_StartSound(NULL, sfx_bospit);
+ S_StartSound(NULL, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
@@ -1943,7 +1938,7 @@
// travelling cube sound
void A_SpawnSound (mobj_t* mo)
{
- S_StartSound (mo,sfx_boscub);
+ S_StartSound (mo,sfx_swish); // villsa [STRIFE] TODO - fix sounds
A_SpawnFly(mo);
}
@@ -2015,7 +2010,7 @@
{
// IF THE PLAYER DIES
// LESS THAN -50% WITHOUT GIBBING
- sound = sfx_pdiehi;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
}
S_StartSound (mo, sound);
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -405,7 +405,7 @@
player->health = deh_max_soulsphere;
player->mo->health = player->health;
player->message = DEH_String(GOTSUPER);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_MEGA:
@@ -417,7 +417,7 @@
// affects the MegaArmor.
P_GiveArmor (player, 2);
player->message = DEH_String(GOTMSPHERE);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
// cards
@@ -493,7 +493,7 @@
if (!P_GivePower (player, pw_invulnerability))
return;
player->message = DEH_String(GOTINVUL);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PSTR:
@@ -502,7 +502,7 @@
player->message = DEH_String(GOTBERSERK);
if (player->readyweapon != wp_fist)
player->pendingweapon = wp_fist;
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PINS:
@@ -509,7 +509,7 @@
if (!P_GivePower (player, pw_invisibility))
return;
player->message = DEH_String(GOTINVIS);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_SUIT:
@@ -516,7 +516,7 @@
if (!P_GivePower (player, pw_ironfeet))
return;
player->message = DEH_String(GOTSUIT);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PMAP:
@@ -523,7 +523,7 @@
if (!P_GivePower (player, pw_allmap))
return;
player->message = DEH_String(GOTMAP);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PVIS:
@@ -530,7 +530,7 @@
if (!P_GivePower (player, pw_infrared))
return;
player->message = DEH_String(GOTVISOR);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
// ammo
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -142,7 +142,7 @@
player->pendingweapon = player->readyweapon;
if (player->pendingweapon == wp_chainsaw)
- S_StartSound (player->mo, sfx_sawup);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
newstate = weaponinfo[player->pendingweapon].upstate;
@@ -295,7 +295,7 @@
if (player->readyweapon == wp_chainsaw
&& psp->state == &states[S_SAW])
{
- S_StartSound (player->mo, sfx_sawidl);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
// check for change
@@ -485,7 +485,7 @@
// turn to face target
if (linetarget)
{
- S_StartSound (player->mo, sfx_punch);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
player->mo->angle = R_PointToAngle2 (player->mo->x,
player->mo->y,
linetarget->x,
@@ -516,10 +516,10 @@
if (!linetarget)
{
- S_StartSound (player->mo, sfx_sawful);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
return;
}
- S_StartSound (player->mo, sfx_sawhit);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
// turn to face target
angle = R_PointToAngle2 (player->mo->x, player->mo->y,
@@ -665,7 +665,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_pistol);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
P_SetMobjState (player->mo, S_PLAY_ATK2);
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
@@ -689,7 +689,7 @@
{
int i;
- S_StartSound (player->mo, sfx_shotgn);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
P_SetMobjState (player->mo, S_PLAY_ATK2);
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
@@ -719,7 +719,7 @@
int damage;
- S_StartSound (player->mo, sfx_dshtgn);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
P_SetMobjState (player->mo, S_PLAY_ATK2);
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 2);
@@ -751,7 +751,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_pistol);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
if (!player->ammo[weaponinfo[player->readyweapon].ammo])
return;
@@ -836,7 +836,7 @@
( player_t* player,
pspdef_t* psp )
{
- S_StartSound (player->mo, sfx_bfg);
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
}
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -222,7 +222,7 @@
// EXIT SWITCH?
if (line->special == 11)
- sound = sfx_swtchx;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
for (i = 0;i < numswitches*2;i++)
{
--- a/src/strife/s_sound.c
+++ b/src/strife/s_sound.c
@@ -223,28 +223,29 @@
if (gamemode == commercial)
{
- mnum = mus_runnin + gamemap - 1;
+ mnum = mus_logo + gamemap - 1; // villsa [STRIFE] TODO - fix music
}
else
{
+ // villsa [STRIFE] TODO - fix music
int spmus[]=
{
// Song - Who? - Where?
- mus_e3m4, // American e4m1
- mus_e3m2, // Romero e4m2
- mus_e3m3, // Shawn e4m3
- mus_e1m5, // American e4m4
- mus_e2m7, // Tim e4m5
- mus_e2m4, // Romero e4m6
- mus_e2m6, // J.Anderson e4m7 CHIRON.WAD
- mus_e2m5, // Shawn e4m8
- mus_e1m9, // Tim e4m9
+ mus_logo, // American e4m1
+ mus_logo, // Romero e4m2
+ mus_logo, // Shawn e4m3
+ mus_logo, // American e4m4
+ mus_logo, // Tim e4m5
+ mus_logo, // Romero e4m6
+ mus_logo, // J.Anderson e4m7 CHIRON.WAD
+ mus_logo, // Shawn e4m8
+ mus_logo, // Tim e4m9
};
if (gameepisode < 4)
{
- mnum = mus_e1m1 + (gameepisode-1)*9 + gamemap-1;
+ mnum = mus_logo + (gameepisode-1)*9 + gamemap-1; // villsa [STRIFE] TODO - fix music
}
else
{
--- a/src/strife/sounds.c
+++ b/src/strife/sounds.c
@@ -39,76 +39,46 @@
#define MUSIC(name) \
{ name, 0, NULL, NULL }
+// villsa [STRIFE]
musicinfo_t S_music[] =
{
MUSIC(NULL),
- MUSIC("e1m1"),
- MUSIC("e1m2"),
- MUSIC("e1m3"),
- MUSIC("e1m4"),
- MUSIC("e1m5"),
- MUSIC("e1m6"),
- MUSIC("e1m7"),
- MUSIC("e1m8"),
- MUSIC("e1m9"),
- MUSIC("e2m1"),
- MUSIC("e2m2"),
- MUSIC("e2m3"),
- MUSIC("e2m4"),
- MUSIC("e2m5"),
- MUSIC("e2m6"),
- MUSIC("e2m7"),
- MUSIC("e2m8"),
- MUSIC("e2m9"),
- MUSIC("e3m1"),
- MUSIC("e3m2"),
- MUSIC("e3m3"),
- MUSIC("e3m4"),
- MUSIC("e3m5"),
- MUSIC("e3m6"),
- MUSIC("e3m7"),
- MUSIC("e3m8"),
- MUSIC("e3m9"),
- MUSIC("inter"),
+ MUSIC("logo"),
+ MUSIC("action"),
+ MUSIC("tavern"),
+ MUSIC("danger"),
+ MUSIC("fast"),
MUSIC("intro"),
- MUSIC("bunny"),
- MUSIC("victor"),
- MUSIC("introa"),
- MUSIC("runnin"),
- MUSIC("stalks"),
- MUSIC("countd"),
- MUSIC("betwee"),
- MUSIC("doom"),
- MUSIC("the_da"),
- MUSIC("shawn"),
- MUSIC("ddtblu"),
- MUSIC("in_cit"),
- MUSIC("dead"),
- MUSIC("stlks2"),
- MUSIC("theda2"),
- MUSIC("doom2"),
- MUSIC("ddtbl2"),
- MUSIC("runni2"),
- MUSIC("dead2"),
- MUSIC("stlks3"),
- MUSIC("romero"),
- MUSIC("shawn2"),
- MUSIC("messag"),
- MUSIC("count2"),
- MUSIC("ddtbl3"),
- MUSIC("ampie"),
- MUSIC("theda3"),
- MUSIC("adrian"),
- MUSIC("messg2"),
- MUSIC("romer2"),
- MUSIC("tense"),
- MUSIC("shawn3"),
- MUSIC("openin"),
- MUSIC("evil"),
- MUSIC("ultima"),
- MUSIC("read_m"),
- MUSIC("dm2ttl"),
- MUSIC("dm2int")
+ MUSIC("darker"),
+ MUSIC("strike"),
+ MUSIC("slide"),
+ MUSIC("tribal"),
+ MUSIC("march"),
+ MUSIC("danger"),
+ MUSIC("mood"),
+ MUSIC("castle"),
+ MUSIC("darker"),
+ MUSIC("action"),
+ MUSIC("fight"),
+ MUSIC("spense"),
+ MUSIC("slide"),
+ MUSIC("strike"),
+ MUSIC("dark"),
+ MUSIC("tech"),
+ MUSIC("slide"),
+ MUSIC("drone"),
+ MUSIC("panthr"),
+ MUSIC("sad"),
+ MUSIC("instry"),
+ MUSIC("tech"),
+ MUSIC("action"),
+ MUSIC("instry"),
+ MUSIC("drone"),
+ MUSIC("fight"),
+ MUSIC("happy"),
+ MUSIC("end")
+
+
};
@@ -121,117 +91,145 @@
#define SOUND_LINK(name, priority, link_id, pitch, volume) \
{ NULL, name, priority, &S_sfx[link_id], pitch, volume, 0, 0, -1, NULL }
+// villsa [STRIFE]
sfxinfo_t S_sfx[] =
{
// S_sfx[0] needs to be a dummy for odd reasons.
- SOUND("none", 0),
- SOUND("pistol", 64),
- SOUND("shotgn", 64),
- SOUND("sgcock", 64),
- SOUND("dshtgn", 64),
- SOUND("dbopn", 64),
- SOUND("dbcls", 64),
- SOUND("dbload", 64),
- SOUND("plasma", 64),
- SOUND("bfg", 64),
- SOUND("sawup", 64),
- SOUND("sawidl", 118),
- SOUND("sawful", 64),
- SOUND("sawhit", 64),
- SOUND("rlaunc", 64),
- SOUND("rxplod", 70),
- SOUND("firsht", 70),
- SOUND("firxpl", 70),
- SOUND("pstart", 100),
- SOUND("pstop", 100),
- SOUND("doropn", 100),
- SOUND("dorcls", 100),
- SOUND("stnmov", 119),
- SOUND("swtchn", 78),
- SOUND("swtchx", 78),
- SOUND("plpain", 96),
- SOUND("dmpain", 96),
- SOUND("popain", 96),
- SOUND("vipain", 96),
- SOUND("mnpain", 96),
- SOUND("pepain", 96),
- SOUND("slop", 78),
- SOUND("itemup", 78),
- SOUND("wpnup", 78),
- SOUND("oof", 96),
- SOUND("telept", 32),
- SOUND("posit1", 98),
- SOUND("posit2", 98),
- SOUND("posit3", 98),
- SOUND("bgsit1", 98),
- SOUND("bgsit2", 98),
- SOUND("sgtsit", 98),
- SOUND("cacsit", 98),
- SOUND("brssit", 94),
- SOUND("cybsit", 92),
- SOUND("spisit", 90),
- SOUND("bspsit", 90),
- SOUND("kntsit", 90),
- SOUND("vilsit", 90),
- SOUND("mansit", 90),
- SOUND("pesit", 90),
- SOUND("sklatk", 70),
- SOUND("sgtatk", 70),
- SOUND("skepch", 70),
- SOUND("vilatk", 70),
- SOUND("claw", 70),
- SOUND("skeswg", 70),
- SOUND("pldeth", 32),
- SOUND("pdiehi", 32),
- SOUND("podth1", 70),
- SOUND("podth2", 70),
- SOUND("podth3", 70),
- SOUND("bgdth1", 70),
- SOUND("bgdth2", 70),
- SOUND("sgtdth", 70),
- SOUND("cacdth", 70),
- SOUND("skldth", 70),
- SOUND("brsdth", 32),
- SOUND("cybdth", 32),
- SOUND("spidth", 32),
- SOUND("bspdth", 32),
- SOUND("vildth", 32),
- SOUND("kntdth", 32),
- SOUND("pedth", 32),
- SOUND("skedth", 32),
- SOUND("posact", 120),
- SOUND("bgact", 120),
- SOUND("dmact", 120),
- SOUND("bspact", 100),
- SOUND("bspwlk", 100),
- SOUND("vilact", 100),
- SOUND("noway", 78),
- SOUND("barexp", 60),
- SOUND("punch", 64),
- SOUND("hoof", 70),
- SOUND("metal", 70),
- SOUND_LINK("chgun", 64, sfx_pistol, 150, 0),
- SOUND("tink", 60),
- SOUND("bdopn", 100),
- SOUND("bdcls", 100),
- SOUND("itmbk", 100),
- SOUND("flame", 32),
- SOUND("flamst", 32),
- SOUND("getpow", 60),
- SOUND("bospit", 70),
- SOUND("boscub", 70),
- SOUND("bossit", 70),
- SOUND("bospn", 70),
- SOUND("bosdth", 70),
- SOUND("manatk", 70),
- SOUND("mandth", 70),
- SOUND("sssit", 70),
- SOUND("ssdth", 70),
- SOUND("keenpn", 70),
- SOUND("keendt", 70),
- SOUND("skeact", 70),
- SOUND("skesit", 70),
- SOUND("skeatk", 70),
- SOUND("radio", 60),
+ SOUND("none", 0),
+ SOUND("swish", 64),
+ SOUND("meatht", 64),
+ SOUND("mtalht", 64),
+ SOUND("wpnup", 78),
+ SOUND("rifle", 64),
+ SOUND("mislht", 64),
+ SOUND("barexp", 32),
+ SOUND("flburn", 64),
+ SOUND("flidl", 118),
+ SOUND("agrsee", 98),
+ SOUND("plpain", 96),
+ SOUND("pcrush", 96),
+ SOUND("pespna", 98),
+ SOUND("pespnb", 98),
+ SOUND("pespnc", 98),
+ SOUND("pespnd", 98),
+ SOUND("agrdpn", 98),
+ SOUND("pldeth", 32),
+ SOUND("plxdth", 32),
+ SOUND("slop", 78),
+ SOUND("rebdth", 98),
+ SOUND("agrdth", 98),
+ SOUND("lgfire", 211),
+ SOUND("smfire", 211),
+ SOUND("alarm", 210),
+ SOUND("drlmto", 98),
+ SOUND("drlmtc", 98),
+ SOUND("drsmto", 98),
+ SOUND("drsmtc", 98),
+ SOUND("drlwud", 98),
+ SOUND("drswud", 98),
+ SOUND("drston", 98),
+ SOUND("bdopn", 98),
+ SOUND("bdcls", 98),
+ SOUND("swtchn", 78),
+ SOUND("swbolt", 98),
+ SOUND("swscan", 98),
+ SOUND("yeah", 10),
+ SOUND("mask", 210),
+ SOUND("pstart", 100),
+ SOUND("pstop", 100),
+ SOUND("itemup", 78),
+ SOUND("bglass", 200),
+ SOUND("wriver", 201),
+ SOUND("wfall", 201),
+ SOUND("wdrip", 201),
+ SOUND("wsplsh", 95),
+ SOUND("rebact", 200),
+ SOUND("agrac1", 98),
+ SOUND("agrac2", 98),
+ SOUND("agrac3", 98),
+ SOUND("agrac4", 98),
+ SOUND("ambppl", 218),
+ SOUND("ambbar", 218),
+ SOUND("telept", 32),
+ SOUND("ratact", 99),
+ SOUND("itmbk", 100),
+ SOUND("xbow", 99),
+ SOUND("burnme", 95),
+ SOUND("oof", 96),
+ SOUND("wbrldt", 98),
+ SOUND("psdtha", 109),
+ SOUND("psdthb", 109),
+ SOUND("psdthc", 109),
+ SOUND("rb2pn", 96),
+ SOUND("rb2dth", 32),
+ SOUND("rb2see", 98),
+ SOUND("rb2act", 98),
+ SOUND("firxpl", 70),
+ SOUND("stnmov", 100),
+ SOUND("noway", 78),
+ SOUND("rlaunc", 64),
+ SOUND("rflite", 65),
+ SOUND("radio", 60),
+ SOUND("pulchn", 98),
+ SOUND("swknob", 98),
+ SOUND("keycrd", 98),
+ SOUND("swston", 98),
+ SOUND("sntsee", 98),
+ SOUND("sntdth", 98),
+ SOUND("sntact", 98),
+ SOUND("pgrdat", 64),
+ SOUND("pgrsee", 90),
+ SOUND("pgrdpn", 96),
+ SOUND("pgrdth", 32),
+ SOUND("pgract", 120),
+ SOUND("proton", 64),
+ SOUND("protfl", 64),
+ SOUND("plasma", 64),
+ SOUND("dsrptr", 30),
+ SOUND("reavat", 64),
+ SOUND("revbld", 64),
+ SOUND("revsee", 90),
+ SOUND("reavpn", 96),
+ SOUND("revdth", 32),
+ SOUND("revact", 120),
+ SOUND("spisit", 90),
+ SOUND("spdwlk", 65),
+ SOUND("spidth", 32),
+ SOUND("spdatk", 32),
+ SOUND("chant", 218),
+ SOUND("static", 32),
+ SOUND("chain", 70),
+ SOUND("tend", 100),
+ SOUND("phoot", 32),
+ SOUND("explod", 32),
+ SOUND("sigil", 32),
+ SOUND("sglhit", 32),
+ SOUND("siglup", 32),
+ SOUND("prgpn", 96),
+ SOUND("progac", 120),
+ SOUND("lorpn", 96),
+ SOUND("lorsee", 90),
+ SOUND("difool", 32),
+ SOUND("inqdth", 32),
+ SOUND("inqact", 98),
+ SOUND("inqsee", 90),
+ SOUND("inqjmp", 65),
+ SOUND("amaln1", 99),
+ SOUND("amaln2", 99),
+ SOUND("amaln3", 99),
+ SOUND("amaln4", 99),
+ SOUND("amaln5", 99),
+ SOUND("amaln6", 99),
+ SOUND("mnalse", 64),
+ SOUND("alnsee", 64),
+ SOUND("alnpn", 96),
+ SOUND("alnact", 120),
+ SOUND("alndth", 32),
+ SOUND("mnaldt", 32),
+ SOUND("reactr", 31),
+ SOUND("airlck", 98),
+ SOUND("drchno", 98),
+ SOUND("drchnc", 98),
+ SOUND("valve", 98)
};
--- a/src/strife/sounds.h
+++ b/src/strife/sounds.h
@@ -40,77 +40,45 @@
// Identifiers for all music in game.
//
+// villsa [STRIFE]
typedef enum
{
mus_None,
- mus_e1m1,
- mus_e1m2,
- mus_e1m3,
- mus_e1m4,
- mus_e1m5,
- mus_e1m6,
- mus_e1m7,
- mus_e1m8,
- mus_e1m9,
- mus_e2m1,
- mus_e2m2,
- mus_e2m3,
- mus_e2m4,
- mus_e2m5,
- mus_e2m6,
- mus_e2m7,
- mus_e2m8,
- mus_e2m9,
- mus_e3m1,
- mus_e3m2,
- mus_e3m3,
- mus_e3m4,
- mus_e3m5,
- mus_e3m6,
- mus_e3m7,
- mus_e3m8,
- mus_e3m9,
- mus_inter,
+ mus_logo,
+ mus_action,
+ mus_tavern,
+ mus_danger,
+ mus_fast,
mus_intro,
- mus_bunny,
- mus_victor,
- mus_introa,
- mus_runnin,
- mus_stalks,
- mus_countd,
- mus_betwee,
- mus_doom,
- mus_the_da,
- mus_shawn,
- mus_ddtblu,
- mus_in_cit,
- mus_dead,
- mus_stlks2,
- mus_theda2,
- mus_doom2,
- mus_ddtbl2,
- mus_runni2,
- mus_dead2,
- mus_stlks3,
- mus_romero,
- mus_shawn2,
- mus_messag,
- mus_count2,
- mus_ddtbl3,
- mus_ampie,
- mus_theda3,
- mus_adrian,
- mus_messg2,
- mus_romer2,
- mus_tense,
- mus_shawn3,
- mus_openin,
- mus_evil,
- mus_ultima,
- mus_read_m,
- mus_dm2ttl,
- mus_dm2int,
- NUMMUSIC
+ mus_darker,
+ mus_strike,
+ mus_slide,
+ mus_tribal,
+ mus_march,
+ mus_danger2,
+ mus_mood,
+ mus_castle,
+ mus_darker2,
+ mus_action2,
+ mus_fight,
+ mus_spense,
+ mus_slide2,
+ mus_strike2,
+ mus_dark,
+ mus_tech,
+ mus_slide3,
+ mus_drone,
+ mus_panthr,
+ mus_sad,
+ mus_instry,
+ mus_tech2,
+ mus_action3,
+ mus_instry2,
+ mus_drone2,
+ mus_fight2,
+ mus_happy,
+ mus_end,
+ NUMMUSIC
} musicenum_t;
@@ -121,114 +89,141 @@
typedef enum
{
sfx_None,
- sfx_pistol,
- sfx_shotgn,
- sfx_sgcock,
- sfx_dshtgn,
- sfx_dbopn,
- sfx_dbcls,
- sfx_dbload,
- sfx_plasma,
- sfx_bfg,
- sfx_sawup,
- sfx_sawidl,
- sfx_sawful,
- sfx_sawhit,
- sfx_rlaunc,
- sfx_rxplod,
- sfx_firsht,
- sfx_firxpl,
- sfx_pstart,
- sfx_pstop,
- sfx_doropn,
- sfx_dorcls,
- sfx_stnmov,
- sfx_swtchn,
- sfx_swtchx,
- sfx_plpain,
- sfx_dmpain,
- sfx_popain,
- sfx_vipain,
- sfx_mnpain,
- sfx_pepain,
- sfx_slop,
- sfx_itemup,
+ sfx_swish,
+ sfx_meatht,
+ sfx_mtalht,
sfx_wpnup,
- sfx_oof,
- sfx_telept,
- sfx_posit1,
- sfx_posit2,
- sfx_posit3,
- sfx_bgsit1,
- sfx_bgsit2,
- sfx_sgtsit,
- sfx_cacsit,
- sfx_brssit,
- sfx_cybsit,
- sfx_spisit,
- sfx_bspsit,
- sfx_kntsit,
- sfx_vilsit,
- sfx_mansit,
- sfx_pesit,
- sfx_sklatk,
- sfx_sgtatk,
- sfx_skepch,
- sfx_vilatk,
- sfx_claw,
- sfx_skeswg,
- sfx_pldeth,
- sfx_pdiehi,
- sfx_podth1,
- sfx_podth2,
- sfx_podth3,
- sfx_bgdth1,
- sfx_bgdth2,
- sfx_sgtdth,
- sfx_cacdth,
- sfx_skldth,
- sfx_brsdth,
- sfx_cybdth,
- sfx_spidth,
- sfx_bspdth,
- sfx_vildth,
- sfx_kntdth,
- sfx_pedth,
- sfx_skedth,
- sfx_posact,
- sfx_bgact,
- sfx_dmact,
- sfx_bspact,
- sfx_bspwlk,
- sfx_vilact,
- sfx_noway,
+ sfx_rifle,
+ sfx_mislht,
sfx_barexp,
- sfx_punch,
- sfx_hoof,
- sfx_metal,
- sfx_chgun,
- sfx_tink,
+ sfx_flburn,
+ sfx_flidl,
+ sfx_agrsee,
+ sfx_plpain,
+ sfx_pcrush,
+ sfx_pespna,
+ sfx_pespnb,
+ sfx_pespnc,
+ sfx_pespnd,
+ sfx_agrdpn,
+ sfx_pldeth,
+ sfx_plxdth,
+ sfx_slop,
+ sfx_rebdth,
+ sfx_agrdth,
+ sfx_lgfire,
+ sfx_smfire,
+ sfx_alarm,
+ sfx_drlmto,
+ sfx_drlmtc,
+ sfx_drsmto,
+ sfx_drsmtc,
+ sfx_drlwud,
+ sfx_drswud,
+ sfx_drston,
sfx_bdopn,
sfx_bdcls,
+ sfx_swtchn,
+ sfx_swbolt,
+ sfx_swscan,
+ sfx_yeah,
+ sfx_mask,
+ sfx_pstart,
+ sfx_pstop,
+ sfx_itemup,
+ sfx_bglass,
+ sfx_wriver,
+ sfx_wfall,
+ sfx_wdrip,
+ sfx_wsplsh,
+ sfx_rebact,
+ sfx_agrac1,
+ sfx_agrac2,
+ sfx_agrac3,
+ sfx_agrac4,
+ sfx_ambppl,
+ sfx_ambbar,
+ sfx_telept,
+ sfx_ratact,
sfx_itmbk,
- sfx_flame,
- sfx_flamst,
- sfx_getpow,
- sfx_bospit,
- sfx_boscub,
- sfx_bossit,
- sfx_bospn,
- sfx_bosdth,
- sfx_manatk,
- sfx_mandth,
- sfx_sssit,
- sfx_ssdth,
- sfx_keenpn,
- sfx_keendt,
- sfx_skeact,
- sfx_skesit,
- sfx_skeatk,
+ sfx_xbow,
+ sfx_burnme,
+ sfx_oof,
+ sfx_wbrldt,
+ sfx_psdtha,
+ sfx_psdthb,
+ sfx_psdthc,
+ sfx_rb2pn,
+ sfx_rb2dth,
+ sfx_rb2see,
+ sfx_rb2act,
+ sfx_firxpl,
+ sfx_stnmov,
+ sfx_noway,
+ sfx_rlaunc,
+ sfx_rflite,
sfx_radio,
+ sfx_pulchn,
+ sfx_swknob,
+ sfx_keycrd,
+ sfx_swston,
+ sfx_sntsee,
+ sfx_sntdth,
+ sfx_sntact,
+ sfx_pgrdat,
+ sfx_pgrsee,
+ sfx_pgrdpn,
+ sfx_pgrdth,
+ sfx_pgract,
+ sfx_proton,
+ sfx_protfl,
+ sfx_plasma,
+ sfx_dsrptr,
+ sfx_reavat,
+ sfx_revbld,
+ sfx_revsee,
+ sfx_reavpn,
+ sfx_revdth,
+ sfx_revact,
+ sfx_spisit,
+ sfx_spdwlk,
+ sfx_spidth,
+ sfx_spdatk,
+ sfx_chant,
+ sfx_static,
+ sfx_chain,
+ sfx_tend,
+ sfx_phoot,
+ sfx_explod,
+ sfx_sigil,
+ sfx_sglhit,
+ sfx_siglup,
+ sfx_prgpn,
+ sfx_progac,
+ sfx_lorpn,
+ sfx_lorsee,
+ sfx_difool,
+ sfx_inqdth,
+ sfx_inqact,
+ sfx_inqsee,
+ sfx_inqjmp,
+ sfx_amaln1,
+ sfx_amaln2,
+ sfx_amaln3,
+ sfx_amaln4,
+ sfx_amaln5,
+ sfx_amaln6,
+ sfx_mnalse,
+ sfx_alnsee,
+ sfx_alnpn,
+ sfx_alnact,
+ sfx_alndth,
+ sfx_mnaldt,
+ sfx_reactr,
+ sfx_airlck,
+ sfx_drchno,
+ sfx_drchnc,
+ sfx_valve,
NUMSFX
} sfxenum_t;
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -528,7 +528,7 @@
if (gamemode == commercial)
{
- musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1;
+ musnum = mus_logo + (buf[0]-'0')*10 + buf[1]-'0' - 1; // villsa [STRIFE] TODO - fix music
if (((buf[0]-'0')*10 + buf[1]-'0') > 35)
plyr->message = DEH_String(STSTR_NOMUS);
@@ -537,7 +537,7 @@
}
else
{
- musnum = mus_e1m1 + (buf[0]-'1')*9 + (buf[1]-'1');
+ musnum = mus_logo + (buf[0]-'1')*9 + (buf[1]-'1'); // villsa [STRIFE] TODO - fix music
if (((buf[0]-'1')*9 + buf[1]-'1') > 31)
plyr->message = DEH_String(STSTR_NOMUS);