ref: b9cf256e8955779e9cb2b8284e5291145e9873f9
parent: a03d93810b22294c8c4f2e466bba8795f81b9193
author: Simon Howard <fraggle@soulsphere.org>
date: Tue Jan 29 18:17:33 EST 2019
net: Fix log message when tic is stored. Also add equivalent message to server code.
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -738,7 +738,7 @@
recvobj->active = true;
recvobj->cmd = cmd;
- NET_Log("client: stored tic %d in receive window", seq);
+ NET_Log("client: stored tic %d in receive window", seq + i);
// If a packet is lost or arrives out of order, we might get
// the tic in the next packet instead (because of extratic).
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1186,6 +1186,7 @@
recvobj->latency = latency;
client->last_gamedata_time = nowtime;
+ NET_Log("server: stored tic %d for player %d", seq + i, player);
}
// Higher acknowledgement point?