shithub: choc

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ref: bb764b8ec9e35b0228b9de142bf5b54b13e52630
parent: 80abfe655d55ec658ba581dfbc2ea33290e1ee94
parent: 769b385cf676ffc4d226fdb13b3591dd06be8d06
author: Fabian Greffrath <fabian@greffrath.com>
date: Fri Jun 26 06:12:47 EDT 2015

Merge pull request #565 from jmtd/misc-fixups

Minor whitespace fix-ups

--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -279,7 +279,7 @@
     //printf("-- %s: Use count=%i\n", snd->sfxinfo->name, snd->use_count);
 }
 
-// When a sound stops, check if it is still playing.  If it is not, 
+// When a sound stops, check if it is still playing.  If it is not,
 // we can mark the sound data as CACHE to be freed back for other
 // means.
 
--- a/src/i_sound.h
+++ b/src/i_sound.h
@@ -32,7 +32,7 @@
 {
     // tag name, used for hexen.
     char *tagname;
-    
+
     // lump name.  If we are running with use_sfx_prefix=true, a
     // 'DS' (or 'DP' for PC speaker sounds) is prepended to this.
 
@@ -56,7 +56,7 @@
     int usefulness;
 
     // lump number of sfx
-    int lumpnum;		
+    int lumpnum;
 
     // Maximum number of channels that the sound can be played on 
     // (Heretic)
--- a/src/strife/s_sound.c
+++ b/src/strife/s_sound.c
@@ -454,7 +454,7 @@
 
         if (origin->x == players[consoleplayer].mo->x
          && origin->y == players[consoleplayer].mo->y)
-        {        
+        {
             sep = NORM_SEP;
         }
 
@@ -462,7 +462,7 @@
         {
             return;
         }
-    }        
+    }
     else
     {
         sep = NORM_SEP;
@@ -615,7 +615,7 @@
 
         // get a channel for the voice
         i_voicehandle = S_GetChannel(NULL, &voice->sfx, true);
-        
+
         channels[i_voicehandle].handle 
             = I_StartSound(&voice->sfx, i_voicehandle, snd_VoiceVolume, NORM_SEP);
     }
@@ -693,7 +693,7 @@
                                                   c->origin,
                                                   &volume,
                                                   &sep);
-                    
+
                     if (!audible)
                     {
                         S_StopChannel(cnum);