ref: bf5e84859e2aca7f543f88a4a93bb971332aa989
parent: fde2f7883fbd50ea4b56c0cc35f15161ff3ab649
author: Simon Howard <fraggle@gmail.com>
date: Wed Oct 1 13:31:28 EDT 2008
Merge Hexen fixed_t and angle definitions to common code, plus byte swapping macros, bounding box checking, read/write file, screenshot and command line argument code. Update Heretic code to use ANG1_X rather than the new (correct) ANG1 definition. Subversion-branch: /branches/raven-branch Subversion-revision: 1311
--- a/src/heretic/p_enemy.c
+++ b/src/heretic/p_enemy.c
@@ -1245,7 +1245,7 @@
void A_MummyFX1Seek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANG1 * 10, ANG1 * 20);
+ P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 20);
}
//----------------------------------------------------------------------------
@@ -1326,8 +1326,8 @@
{
momz = mo->momz;
angle = mo->angle;
- P_SpawnMissileAngle(actor, MT_SRCRFX1, angle - ANG1 * 3, momz);
- P_SpawnMissileAngle(actor, MT_SRCRFX1, angle + ANG1 * 3, momz);
+ P_SpawnMissileAngle(actor, MT_SRCRFX1, angle - ANG1_X * 3, momz);
+ P_SpawnMissileAngle(actor, MT_SRCRFX1, angle + ANG1_X * 3, momz);
}
if (actor->health < actor->info->spawnhealth / 3)
{ // Maybe attack again
@@ -1892,7 +1892,7 @@
{
return;
}
- P_SeekerMissile(actor, ANG1 * 10, ANG1 * 30);
+ P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30);
}
//----------------------------------------------------------------------------
--- a/src/heretic/p_pspr.c
+++ b/src/heretic/p_pspr.c
@@ -1465,7 +1465,7 @@
void A_SkullRodPL2Seek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANG1 * 10, ANG1 * 30);
+ P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30);
}
//----------------------------------------------------------------------------
@@ -1634,7 +1634,7 @@
mobj_t *puff;
angle_t angle;
- P_SeekerMissile(actor, ANG1 * 5, ANG1 * 10);
+ P_SeekerMissile(actor, ANG1_X * 5, ANG1_X * 10);
puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
angle = actor->angle + ANG90;
angle >>= ANGLETOFINESHIFT;
--- a/src/hexen/Makefile.am
+++ b/src/hexen/Makefile.am
@@ -1,3 +1,4 @@
+AM_CFLAGS=-I.. @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
noinst_LIBRARIES=libhexen.a
@@ -64,4 +65,3 @@
i_sound.c i_sound.h
libhexen_a_SOURCES=$(SOURCE_FILES)
-libhexen_a_CFLAGS=-I..
--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -206,7 +206,7 @@
if (P_CheckSight(actor, pmo) && (abs(R_PointToAngle2(pmo->x,
pmo->y, actor->x,
actor->y) -
- pmo->angle) <= ANGLE_45))
+ pmo->angle) <= ANG45))
{ // Previous state (pottery bit waiting state)
P_SetMobjState(actor, actor->state - &states[0] - 1);
}
@@ -228,7 +228,7 @@
pmo->y,
actor->x,
actor->y) -
- pmo->angle) <= ANGLE_45))
+ pmo->angle) <= ANG45))
{ // Previous state (pottery bit waiting state)
P_SetMobjState(actor, actor->state - &states[0] - 1);
return;
@@ -925,7 +925,7 @@
P_DamageMobj(victim, NULL, NULL, HITDICE(1));
}
// Thrust player around
- an = victim->angle + ANGLE_1 * P_Random();
+ an = victim->angle + ANG1 * P_Random();
P_ThrustMobj(victim, an, richters << (FRACBITS - 1));
}
}
@@ -1292,11 +1292,11 @@
if (P_Random() < 128)
{
- newangle = actor->angle + ANGLE_1 * actor->args[4];
+ newangle = actor->angle + ANG1 * actor->args[4];
}
else
{
- newangle = actor->angle - ANGLE_1 * actor->args[4];
+ newangle = actor->angle - ANG1 * actor->args[4];
}
// Adjust momentum vector to new direction
--- a/src/hexen/am_map.c
+++ b/src/hexen/am_map.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "i_swap.h"
#include "p_local.h"
#include "am_map.h"
#include "am_data.h"
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "m_argv.h"
#include "p_local.h"
#include <stdlib.h> // for atoi()
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -24,6 +24,7 @@
#include <string.h>
#include "h2def.h"
+#include "m_misc.h"
#include "p_local.h"
#include "soundst.h"
@@ -1024,7 +1025,8 @@
G_DoPlayDemo();
break;
case ga_screenshot:
- M_ScreenShot();
+ V_ScreenShot("HEXEN%02i.pcx");
+ P_SetMessage(&players[consoleplayer], "SCREEN SHOT", false);
gameaction = ga_nothing;
break;
case ga_leavemap:
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -33,6 +33,7 @@
#include <stdlib.h>
#include <time.h>
#include "h2def.h"
+#include "m_argv.h"
#include "p_local.h"
#include "soundst.h"
@@ -833,22 +834,6 @@
}
*/
#endif
-
-//==========================================================================
-//
-// FixedDiv
-//
-//==========================================================================
-
-fixed_t FixedDiv(fixed_t a, fixed_t b)
-{
- if ((abs(a) >> 14) >= abs(b))
- {
- return ((a ^ b) < 0 ? INT_MIN : INT_MAX);
- }
- return (FixedDiv2(a, b));
-}
-
//==========================================================================
//
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -36,6 +36,14 @@
#define strncasecmp strnicmp
#endif
+// for fixed_t:
+
+#include "m_fixed.h"
+
+// angle definitions:
+
+#include "tables.h"
+
#define VERSION 110
#define VERSION_TEXT "v1.1"
@@ -140,27 +148,8 @@
#define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
#define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
-#define FRACBITS 16
-#define FRACUNIT (1<<FRACBITS)
-typedef int fixed_t;
-
typedef unsigned int uint;
-//#define ANGLE_1 0x01000000
-#define ANGLE_45 0x20000000
-#define ANGLE_90 0x40000000
-#define ANGLE_180 0x80000000
-#define ANGLE_MAX 0xffffffff
-#define ANGLE_1 (ANGLE_45/45)
-#define ANGLE_60 (ANGLE_180/3)
-
-#define ANG45 0x20000000
-#define ANG90 0x40000000
-#define ANG180 0x80000000
-#define ANG270 0xc0000000
-
-typedef unsigned angle_t;
-
typedef enum
{
sk_baby,
@@ -745,9 +734,6 @@
extern int eventhead;
extern int eventtail;
-extern fixed_t finesine[5 * FINEANGLES / 4];
-extern fixed_t *finecosine;
-
extern gameaction_t gameaction;
extern boolean paused;
@@ -859,40 +845,6 @@
===============================================================================
*/
-
-fixed_t FixedMul(fixed_t a, fixed_t b);
-fixed_t FixedDiv(fixed_t a, fixed_t b);
-fixed_t FixedDiv2(fixed_t a, fixed_t b);
-
-#ifdef __WATCOMC__
-#pragma aux FixedMul = \
- "imul ebx", \
- "shrd eax,edx,16" \
- parm [eax] [ebx] \
- value [eax] \
- modify exact [eax edx]
-
-#pragma aux FixedDiv2 = \
- "cdq", \
- "shld edx,eax,16", \
- "sal eax,16", \
- "idiv ebx" \
- parm [eax] [ebx] \
- value [eax] \
- modify exact [eax edx]
-#endif
-
-#ifdef __BIG_ENDIAN__
-short ShortSwap(short);
-long LongSwap(long);
-#define SHORT(x) ShortSwap(x)
-#define LONG(x) LongSwap(x)
-#else
-#define SHORT(x) (x)
-#define LONG(x) (x)
-#endif
-
-
#include "w_wad.h"
#include "z_zone.h"
@@ -1171,14 +1123,8 @@
//----
//MISC
//----
-extern int myargc;
-extern char **myargv;
extern int localQuakeHappening[MAXPLAYERS];
-int M_CheckParm(char *check);
-// returns the position of the given parameter in the arg list (0 if not found)
-boolean M_ParmExists(char *check);
-
void M_ExtractFileBase(char *path, char *dest);
void M_ForceUppercase(char *text);
@@ -1195,20 +1141,7 @@
void M_ClearRandom(void);
// fix randoms for demos
-void M_FindResponseFile(void);
-
-void M_ClearBox(fixed_t * box);
-void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y);
-// bounding box functions
-
-boolean M_WriteFile(char const *name, void *source, int length);
-int M_ReadFile(char const *name, byte ** buffer);
-int M_ReadFileCLib(char const *name, byte ** buffer);
-
-void M_ScreenShot(void);
-
void M_LoadDefaults(char *fileName);
-
void M_SaveDefaults(void);
int M_DrawText(int x, int y, boolean direct, char *string);
@@ -1220,7 +1153,6 @@
void SC_Open(char *name);
void SC_OpenLump(char *name);
void SC_OpenFile(char *name);
-void SC_OpenFileCLib(char *name);
void SC_Close(void);
boolean SC_GetString(void);
void SC_MustGetString(void);
--- a/src/hexen/i_ibm.c
+++ b/src/hexen/i_ibm.c
@@ -28,6 +28,7 @@
#include <stdarg.h>
#include <graph.h>
#include "h2def.h"
+#include "m_argv.h"
#include "r_local.h"
#include "p_local.h" // for P_AproxDistance
#include "sounds.h"
--- a/src/hexen/i_sound.c
+++ b/src/hexen/i_sound.c
@@ -25,6 +25,7 @@
#include <stdio.h>
#include "h2def.h"
+#include "m_argv.h"
#include "dmx.h"
#include "sounds.h"
#include "i_sound.h"
--- a/src/hexen/info.c
+++ b/src/hexen/info.c
@@ -21,6 +21,7 @@
//
//-----------------------------------------------------------------------------
#include "h2def.h"
+#include "i_swap.h"
// generated by stateco
char *sprnames[NUMSPRITES] = {
--- a/src/hexen/m_misc.c
+++ b/src/hexen/m_misc.c
@@ -34,6 +34,7 @@
#endif
#include <ctype.h>
#include "h2def.h"
+#include "m_argv.h"
#include "p_local.h"
#include "soundst.h"
@@ -50,16 +51,11 @@
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-static int ReadFile(char const *name, byte ** buffer, int mallocType);
-
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern char *SavePath;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
-int myargc;
-char **myargv;
-
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
@@ -66,43 +62,6 @@
//==========================================================================
//
-// M_CheckParm
-//
-// Checks for the given parameter in the program's command line arguments.
-// Returns the argument number (1 to argc-1) or 0 if not present.
-//
-//==========================================================================
-
-int M_CheckParm(char *check)
-{
- int i;
-
- for (i = 1; i < myargc; i++)
- {
- if (!strcasecmp(check, myargv[i]))
- {
- return i;
- }
- }
- return 0;
-}
-
-//==========================================================================
-//
-// M_ParmExists
-//
-// Returns true if the given parameter exists in the program's command
-// line arguments, false if not.
-//
-//==========================================================================
-
-boolean M_ParmExists(char *check)
-{
- return M_CheckParm(check) != 0 ? true : false;
-}
-
-//==========================================================================
-//
// M_ExtractFileBase
//
//==========================================================================
@@ -185,208 +144,8 @@
rndindex = prndindex = 0;
}
-
-void M_ClearBox(fixed_t * box)
-{
- box[BOXTOP] = box[BOXRIGHT] = INT_MIN;
- box[BOXBOTTOM] = box[BOXLEFT] = INT_MAX;
-}
-
-void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y)
-{
- if (x < box[BOXLEFT])
- box[BOXLEFT] = x;
- else if (x > box[BOXRIGHT])
- box[BOXRIGHT] = x;
- if (y < box[BOXBOTTOM])
- box[BOXBOTTOM] = y;
- else if (y > box[BOXTOP])
- box[BOXTOP] = y;
-}
-
-/*
-==================
-=
-= M_WriteFile
-=
-==================
-*/
-
-#ifndef O_BINARY
-#define O_BINARY 0
-#endif
-
-boolean M_WriteFile(char const *name, void *source, int length)
-{
- int handle, count;
-
- handle = open(name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
- if (handle == -1)
- return false;
- count = write(handle, source, length);
- close(handle);
-
- if (count < length)
- return false;
-
- return true;
-}
-
-//==========================================================================
-//
-// M_ReadFile
-//
-// Read a file into a buffer allocated using Z_Malloc().
-//
-//==========================================================================
-
-int M_ReadFile(char const *name, byte ** buffer)
-{
- return ReadFile(name, buffer, MALLOC_ZONE);
-}
-
-//==========================================================================
-//
-// M_ReadFileCLib
-//
-// Read a file into a buffer allocated using malloc().
-//
-//==========================================================================
-
-int M_ReadFileCLib(char const *name, byte ** buffer)
-{
- return ReadFile(name, buffer, MALLOC_CLIB);
-}
-
-//==========================================================================
-//
-// ReadFile
-//
-//==========================================================================
-
-static int ReadFile(char const *name, byte ** buffer, int mallocType)
-{
- int handle, count, length;
- struct stat fileinfo;
- byte *buf;
-
- handle = open(name, O_RDONLY | O_BINARY, 0666);
- if (handle == -1)
- {
- I_Error("Couldn't read file %s", name);
- }
- if (fstat(handle, &fileinfo) == -1)
- {
- I_Error("Couldn't read file %s", name);
- }
- length = fileinfo.st_size;
- if (mallocType == MALLOC_ZONE)
- { // Use zone memory allocation
- buf = Z_Malloc(length, PU_STATIC, NULL);
- }
- else
- { // Use c library memory allocation
- buf = malloc(length);
- if (buf == NULL)
- {
- I_Error("Couldn't malloc buffer %d for file %s.", length, name);
- }
- }
- count = read(handle, buf, length);
- close(handle);
- if (count < length)
- {
- I_Error("Couldn't read file %s", name);
- }
- *buffer = buf;
- return length;
-}
-
//---------------------------------------------------------------------------
//
-// PROC M_FindResponseFile
-//
-//---------------------------------------------------------------------------
-
-#define MAXARGVS 100
-
-void M_FindResponseFile(void)
-{
- int i;
-
- for (i = 1; i < myargc; i++)
- {
- if (myargv[i][0] == '@')
- {
- FILE *handle;
- int size;
- int k;
- int index;
- int indexinfile;
- char *infile;
- char *file;
- char *moreargs[20];
- char *firstargv;
-
- // READ THE RESPONSE FILE INTO MEMORY
- handle = fopen(&myargv[i][1], "rb");
- if (!handle)
- {
- printf("\nNo such response file!");
- exit(1);
- }
- ST_Message("Found response file %s!\n", &myargv[i][1]);
- fseek(handle, 0, SEEK_END);
- size = ftell(handle);
- fseek(handle, 0, SEEK_SET);
- file = malloc(size);
- fread(file, size, 1, handle);
- fclose(handle);
-
- // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
- for (index = 0, k = i + 1; k < myargc; k++)
- moreargs[index++] = myargv[k];
-
- firstargv = myargv[0];
- myargv = malloc(sizeof(char *) * MAXARGVS);
- memset(myargv, 0, sizeof(char *) * MAXARGVS);
- myargv[0] = firstargv;
-
- infile = file;
- indexinfile = k = 0;
- indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
- do
- {
- myargv[indexinfile++] = infile + k;
- while (k < size &&
- ((*(infile + k) >= ' ' + 1) && (*(infile + k) <= 'z')))
- k++;
- *(infile + k) = 0;
- while (k < size &&
- ((*(infile + k) <= ' ') || (*(infile + k) > 'z')))
- k++;
- }
- while (k < size);
-
- for (k = 0; k < index; k++)
- myargv[indexinfile++] = moreargs[k];
- myargc = indexinfile;
- // DISPLAY ARGS
- if (M_CheckParm("-debug"))
- {
- ST_Message("%d command-line args:\n", myargc);
- for (k = 1; k < myargc; k++)
- {
- ST_Message("%s\n", myargv[k]);
- }
- }
- break;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-//
// PROC M_ForceUppercase
//
// Change string to uppercase.
@@ -734,157 +493,3 @@
#endif
}
-/*
-==============================================================================
-
- SCREEN SHOTS
-
-==============================================================================
-*/
-
-
-typedef struct
-{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin, ymin, xmax, ymax;
- unsigned short hres, vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
-} pcx_t;
-
-/*
-==============
-=
-= WritePCXfile
-=
-==============
-*/
-
-void WritePCXfile(char *filename, byte * data, int width, int height,
- byte * palette)
-{
- int i, length;
- pcx_t *pcx;
- byte *pack;
-
- pcx = Z_Malloc(width * height * 2 + 1000, PU_STATIC, NULL);
-
- pcx->manufacturer = 0x0a; // PCX id
- pcx->version = 5; // 256 color
- pcx->encoding = 1; // uncompressed
- pcx->bits_per_pixel = 8; // 256 color
- pcx->xmin = 0;
- pcx->ymin = 0;
- pcx->xmax = SHORT(width - 1);
- pcx->ymax = SHORT(height - 1);
- pcx->hres = SHORT(width);
- pcx->vres = SHORT(height);
- memset(pcx->palette, 0, sizeof(pcx->palette));
- pcx->color_planes = 1; // chunky image
- pcx->bytes_per_line = SHORT(width);
- pcx->palette_type = SHORT(2); // not a grey scale
- memset(pcx->filler, 0, sizeof(pcx->filler));
-
-//
-// pack the image
-//
- pack = &pcx->data;
-
- for (i = 0; i < width * height; i++)
- if ((*data & 0xc0) != 0xc0)
- *pack++ = *data++;
- else
- {
- *pack++ = 0xc1;
- *pack++ = *data++;
- }
-
-//
-// write the palette
-//
- *pack++ = 0x0c; // palette ID byte
- for (i = 0; i < 768; i++)
- *pack++ = *palette++;
-
-//
-// write output file
-//
- length = pack - (byte *) pcx;
- M_WriteFile(filename, pcx, length);
-
- Z_Free(pcx);
-}
-
-
-//==============================================================================
-
-/*
-==================
-=
-= M_ScreenShot
-=
-==================
-*/
-
-void M_ScreenShot(void)
-{
- int i;
- byte *linear;
- char lbmname[12];
- byte *pal;
-
-#ifdef _WATCOMC_
- extern byte *pcscreen;
-#endif
-//
-// munge planar buffer to linear
-//
-#ifdef _WATCOMC_
- linear = pcscreen;
-#else
- linear = screen;
-#endif
-//
-// find a file name to save it to
-//
- strcpy(lbmname, "HEXEN00.pcx");
-
- for (i = 0; i <= 99; i++)
- {
- lbmname[5] = i / 10 + '0';
- lbmname[6] = i % 10 + '0';
- if (access(lbmname, 0) == -1)
- break; // file doesn't exist
- }
- if (i == 100)
- I_Error("M_ScreenShot: Couldn't create a PCX");
-
-//
-// save the pcx file
-//
-#ifdef __WATCOMC__
- pal = (byte *) Z_Malloc(768, PU_STATIC, NULL);
- outp(0x3c7, 0);
- for (i = 0; i < 768; i++)
- {
- *(pal + i) = inp(0x3c9) << 2;
- }
-#else
- pal = (byte *) W_CacheLumpName("PLAYPAL", PU_CACHE);
-#endif
-
- WritePCXfile(lbmname, linear, SCREENWIDTH, SCREENHEIGHT, pal);
-
- P_SetMessage(&players[consoleplayer], "SCREEN SHOT", false);
-#ifdef __WATCOMC__
- Z_Free(pal);
-#endif
-}
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "i_swap.h"
#include "p_local.h"
#include "soundst.h"
@@ -2640,7 +2641,7 @@
void A_BishopMissileSeek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 3);
+ P_SeekerMissile(actor, ANG1 * 2, ANG1 * 3);
}
//============================================================================
@@ -2838,7 +2839,7 @@
if (abs(actor->angle - R_PointToAngle2(actor->x, actor->y,
target->x,
- target->y)) < ANGLE_45 / 2)
+ target->y)) < ANG45 / 2)
{
oldTarget = actor->target;
actor->target = target;
@@ -2860,7 +2861,7 @@
if (actor->target && P_Random() < 200)
{
bestArg = -1;
- bestAngle = ANGLE_MAX;
+ bestAngle = ANG_MAX;
angleToTarget = R_PointToAngle2(actor->x, actor->y,
actor->target->x,
actor->target->y);
@@ -2935,7 +2936,7 @@
{
angle_t angle;
- DragonSeek(actor, 4 * ANGLE_1, 8 * ANGLE_1);
+ DragonSeek(actor, 4 * ANG1, 8 * ANG1);
if (actor->target)
{
if (!(actor->target->flags & MF_SHOOTABLE))
@@ -2945,13 +2946,13 @@
}
angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
actor->target->y);
- if (abs(actor->angle - angle) < ANGLE_45 / 2
+ if (abs(actor->angle - angle) < ANG45 / 2
&& P_CheckMeleeRange(actor))
{
P_DamageMobj(actor->target, actor, actor, HITDICE(8));
S_StartSound(actor, SFX_DRAGON_ATTACK);
}
- else if (abs(actor->angle - angle) <= ANGLE_1 * 20)
+ else if (abs(actor->angle - angle) <= ANG1 * 20)
{
P_SetMobjState(actor, actor->info->missilestate);
S_StartSound(actor, SFX_DRAGON_ATTACK);
@@ -3646,9 +3647,9 @@
ang =
R_PointToAngle2(actor->x, actor->y, target->x, target->y);
if (P_Random() < 128)
- ang += ANGLE_90;
+ ang += ANG90;
else
- ang -= ANGLE_90;
+ ang -= ANG90;
ang >>= ANGLETOFINESHIFT;
actor->momx = FixedMul(8 * FRACUNIT, finecosine[ang]);
actor->momy = FixedMul(8 * FRACUNIT, finesine[ang]);
@@ -3892,8 +3893,8 @@
#define SORC_FIRING_SPELL 6
#define BALL1_ANGLEOFFSET 0
-#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
-#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
+#define BALL2_ANGLEOFFSET (ANG_MAX/3)
+#define BALL3_ANGLEOFFSET ((ANG_MAX/3)*2)
void A_SorcBallOrbit(mobj_t * actor);
void A_SorcSpinBalls(mobj_t * actor);
@@ -3922,7 +3923,7 @@
actor->args[0] = 0; // Currently no defense
actor->args[3] = SORC_NORMAL;
actor->args[4] = SORCBALL_INITIAL_SPEED; // Initial orbit speed
- actor->special1 = ANGLE_1;
+ actor->special1 = ANG1;
z = actor->z - actor->floorclip + actor->info->height;
mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL1);
@@ -4172,7 +4173,7 @@
{
if (actor->type == MT_SORCBALL1)
{
- actor->target->special1 += ANGLE_1 * actor->target->args[4];
+ actor->target->special1 += ANG1 * actor->target->args[4];
}
}
@@ -4207,8 +4208,8 @@
mo->target = parent;
break;
case MT_SORCBALL3: // Reinforcements
- ang1 = actor->angle - ANGLE_45;
- ang2 = actor->angle + ANGLE_45;
+ ang1 = actor->angle - ANG45;
+ ang2 = actor->angle + ANG45;
if (actor->health < (actor->info->spawnhealth / 3))
{ // Spawn 2 at a time
mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang1,
@@ -4242,7 +4243,7 @@
mobj_t *mo;
angle_t ang;
- ang = ANGLE_1 * P_Random();
+ ang = ANG1 * P_Random();
mo = P_SpawnMissileAngle(actor, MT_SORCFX3, ang, 5*FRACUNIT);
if (mo) mo->target = parent;
}
@@ -4255,8 +4256,8 @@
angle_t ang1, ang2;
mobj_t *parent = (mobj_t *) actor->target;
- ang1 = actor->angle + ANGLE_1 * 70;
- ang2 = actor->angle - ANGLE_1 * 70;
+ ang1 = actor->angle + ANG1 * 70;
+ ang2 = actor->angle - ANG1 * 70;
mo = P_SpawnMissileAngle(parent, MT_SORCFX1, ang1, 0);
if (mo)
{
@@ -4289,7 +4290,7 @@
index = actor->args[4] << 5;
actor->args[4] += 15;
delta = (finesine[index]) * SORCFX4_SPREAD_ANGLE;
- delta = (delta >> FRACBITS) * ANGLE_1;
+ delta = (delta >> FRACBITS) * ANG1;
ang1 = actor->angle + delta;
mo = P_SpawnMissileAngle(parent, MT_SORCFX4, ang1, 0);
if (mo)
@@ -4347,7 +4348,7 @@
void A_SorcFX1Seek(mobj_t * actor)
{
A_BounceCheck(actor);
- P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 6);
+ P_SeekerMissile(actor, ANG1 * 2, ANG1 * 6);
}
@@ -4414,7 +4415,7 @@
// Move to new position based on angle
if (actor->args[0]) // Counter clock-wise
{
- actor->special1 += ANGLE_1 * 10;
+ actor->special1 += ANG1 * 10;
angle = ((angle_t) actor->special1) >> ANGLETOFINESHIFT;
x = parent->x + FixedMul(dist, finecosine[angle]);
y = parent->y + FixedMul(dist, finesine[angle]);
@@ -4425,7 +4426,7 @@
}
else // Clock wise
{
- actor->special1 -= ANGLE_1 * 10;
+ actor->special1 -= ANG1 * 10;
angle = ((angle_t) actor->special1) >> ANGLETOFINESHIFT;
x = parent->x + FixedMul(dist, finecosine[angle]);
y = parent->y + FixedMul(dist, finesine[angle]);
@@ -4629,9 +4630,9 @@
ang = R_PointToAngle2(actor->x, actor->y,
target->x, target->y);
if (P_Random() < 128)
- ang += ANGLE_90;
+ ang += ANG90;
else
- ang -= ANGLE_90;
+ ang -= ANG90;
ang >>= ANGLETOFINESHIFT;
actor->momx = FixedMul(13 * FRACUNIT, finecosine[ang]);
actor->momy = FixedMul(13 * FRACUNIT, finesine[ang]);
@@ -4979,27 +4980,27 @@
x = actor->x, y = actor->y, z = actor->z;
// Spawn 6 spirits equalangularly
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT1, ANGLE_60 * 0,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT1, ANG60 * 0,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT2, ANGLE_60 * 1,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT2, ANG60 * 1,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT3, ANGLE_60 * 2,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT3, ANG60 * 2,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT4, ANGLE_60 * 3,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT4, ANG60 * 3,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT5, ANGLE_60 * 4,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT5, ANG60 * 4,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
- mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT6, ANGLE_60 * 5,
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT6, ANG60 * 5,
5 * FRACUNIT);
if (mo)
KSpiritInit(mo, actor);
@@ -5101,7 +5102,7 @@
S_StartSound(actor, SFX_KORAX_COMMAND);
// Shoot stream of lightning to ceiling
- ang = (actor->angle - ANGLE_90) >> ANGLETOFINESHIFT;
+ ang = (actor->angle - ANG90) >> ANGLETOFINESHIFT;
x = actor->x + FixedMul(KORAX_COMMAND_OFFSET, finecosine[ang]);
y = actor->y + FixedMul(KORAX_COMMAND_OFFSET, finesine[ang]);
z = actor->z + KORAX_COMMAND_HEIGHT;
@@ -5139,7 +5140,7 @@
}
-#define KORAX_DELTAANGLE (85*ANGLE_1)
+#define KORAX_DELTAANGLE (85*ANG1)
#define KORAX_ARM_EXTENSION_SHORT (40*FRACUNIT)
#define KORAX_ARM_EXTENSION_LONG (55*FRACUNIT)
@@ -5346,8 +5347,8 @@
{
if (actor->special1)
{
- A_KSpiritSeeker(actor, actor->args[0] * ANGLE_1,
- actor->args[0] * ANGLE_1 * 2);
+ A_KSpiritSeeker(actor, actor->args[0] * ANG1,
+ actor->args[0] * ANG1 * 2);
}
A_KSpiritWeave(actor);
if (P_Random() < 50)
--- a/src/hexen/p_map.c
+++ b/src/hexen/p_map.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "m_bbox.h"
#include "p_local.h"
#include "soundst.h"
--- a/src/hexen/p_maputl.c
+++ b/src/hexen/p_maputl.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "m_bbox.h"
#include "p_local.h"
static mobj_t *RoughBlockCheck(mobj_t * mo, int index);
--- a/src/hexen/p_mobj.c
+++ b/src/hexen/p_mobj.c
@@ -274,9 +274,9 @@
if (angle2 > angle1)
{
diff = angle2 - angle1;
- if (diff > ANGLE_180)
+ if (diff > ANG180)
{
- *delta = ANGLE_MAX - diff;
+ *delta = ANG_MAX - diff;
return (0);
}
else
@@ -288,9 +288,9 @@
else
{
diff = angle1 - angle2;
- if (diff > ANGLE_180)
+ if (diff > ANG180)
{
- *delta = ANGLE_MAX - diff;
+ *delta = ANG_MAX - diff;
return (1);
}
else
@@ -494,7 +494,7 @@
angle = R_PointToAngle2(BlockingMobj->x,
BlockingMobj->y, mo->x,
mo->y) +
- ANGLE_1 * ((P_Random() % 16) - 8);
+ ANG1 * ((P_Random() % 16) - 8);
speed = P_AproxDistance(mo->momx, mo->momy);
speed = FixedMul(speed, 0.75 * FRACUNIT);
mo->angle = angle;
@@ -550,13 +550,13 @@
case MT_SORCBOSS:
// Deflection
if (P_Random() < 128)
- angle += ANGLE_45;
+ angle += ANG45;
else
- angle -= ANGLE_45;
+ angle -= ANG45;
break;
default:
// Reflection
- angle += ANGLE_1 * ((P_Random() % 16) - 8);
+ angle += ANG1 * ((P_Random() % 16) - 8);
break;
}
--- a/src/hexen/p_pspr.c
+++ b/src/hexen/p_pspr.c
@@ -672,7 +672,7 @@
//
//============================================================================
-#define MAX_ANGLE_ADJUST (5*ANGLE_1)
+#define MAX_ANGADJUST (5*ANG1)
void AdjustPlayerAngle(mobj_t * pmo)
{
@@ -681,9 +681,9 @@
angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y);
difference = (int) angle - (int) pmo->angle;
- if (abs(difference) > MAX_ANGLE_ADJUST)
+ if (abs(difference) > MAX_ANGADJUST)
{
- pmo->angle += difference > 0 ? MAX_ANGLE_ADJUST : -MAX_ANGLE_ADJUST;
+ pmo->angle += difference > 0 ? MAX_ANGADJUST : -MAX_ANGADJUST;
}
else
{
@@ -1182,8 +1182,8 @@
angle = pmo->angle;
MStaffSpawn(pmo, angle);
- MStaffSpawn(pmo, angle - ANGLE_1 * 5);
- MStaffSpawn(pmo, angle + ANGLE_1 * 5);
+ MStaffSpawn(pmo, angle - ANG1 * 5);
+ MStaffSpawn(pmo, angle + ANG1 * 5);
S_StartSound(player->mo, SFX_MAGE_STAFF_FIRE);
if (player == &players[consoleplayer])
{
@@ -1263,7 +1263,7 @@
{
actor->special1 = (int) P_RoughMonsterSearch(actor, 10);
}
- P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 10);
+ P_SeekerMissile(actor, ANG1 * 2, ANG1 * 10);
}
@@ -1296,8 +1296,8 @@
angle_t angle;
angle = actor->angle;
MStaffSpawn2(actor, angle);
- MStaffSpawn2(actor, angle - ANGLE_1 * 5);
- MStaffSpawn2(actor, angle + ANGLE_1 * 5);
+ MStaffSpawn2(actor, angle - ANG1 * 5);
+ MStaffSpawn2(actor, angle + ANG1 * 5);
S_StartSound(actor, SFX_MAGE_STAFF_FIRE);
}
@@ -1753,15 +1753,15 @@
P_AimLineAttack(pmo, angle, CFLAMERANGE); // Correctly set linetarget
if(!linetarget)
{
- angle += ANGLE_1*2;
+ angle += ANG1*2;
P_AimLineAttack(pmo, angle, CFLAMERANGE);
if(!linetarget)
{
- angle -= ANGLE_1*4;
+ angle -= ANG1*4;
P_AimLineAttack(pmo, angle, CFLAMERANGE);
if(!linetarget)
{
- angle += ANGLE_1*2;
+ angle += ANG1*2;
}
}
}
@@ -1885,7 +1885,7 @@
break;
}
mo->z = actor->z;
- mo->angle = actor->angle + (ANGLE_45 + ANGLE_45 / 2) - ANGLE_45 * j;
+ mo->angle = actor->angle + (ANG45 + ANG45 / 2) - ANG45 * j;
P_ThrustMobj(mo, mo->angle, mo->info->speed);
mo->target = actor->target;
mo->args[0] = 10; // initial turn value
@@ -2106,8 +2106,8 @@
}
if (actor->special1)
{
- CHolySeekerMissile(actor, actor->args[0] * ANGLE_1,
- actor->args[0] * ANGLE_1 * 2);
+ CHolySeekerMissile(actor, actor->args[0] * ANG1,
+ actor->args[0] * ANG1 * 2);
if (!((leveltime + 7) & 15))
{
actor->args[0] = 5 + (P_Random() / 20);
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -27,6 +27,9 @@
#include <math.h>
#include <stdlib.h>
#include "h2def.h"
+#include "m_argv.h"
+#include "m_bbox.h"
+#include "i_swap.h"
#include "p_local.h"
#include "soundst.h"
--- a/src/hexen/p_spec.c
+++ b/src/hexen/p_spec.c
@@ -680,7 +680,7 @@
case 72: // Thrust Mobj
if (!side) // Only thrust on side 0
{
- P_ThrustMobj(mo, args[0] * (ANGLE_90 / 64),
+ P_ThrustMobj(mo, args[0] * (ANG90 / 64),
args[1] << FRACBITS);
buttonSuccess = 1;
}
--- a/src/hexen/p_user.c
+++ b/src/hexen/p_user.c
@@ -384,7 +384,7 @@
if (player->attacker && player->attacker != player->mo)
{ // Watch killer
dir = P_FaceMobj(player->mo, player->attacker, &delta);
- if (delta < ANGLE_1 * 10)
+ if (delta < ANG1 * 10)
{ // Looking at killer, so fade damage and poison counters
if (player->damagecount)
{
@@ -396,9 +396,9 @@
}
}
delta = delta / 8;
- if (delta > ANGLE_1 * 5)
+ if (delta > ANG1 * 5)
{
- delta = ANGLE_1 * 5;
+ delta = ANG1 * 5;
}
if (dir)
{ // Turn clockwise
--- a/src/hexen/po_man.c
+++ b/src/hexen/po_man.c
@@ -25,6 +25,8 @@
// HEADER FILES ------------------------------------------------------------
#include "h2def.h"
+#include "m_bbox.h"
+#include "i_swap.h"
#include "p_local.h"
#include "r_local.h"
@@ -153,14 +155,14 @@
}
else
{
- pe->dist = args[2] * (ANGLE_90 / 64); // Angle
+ pe->dist = args[2] * (ANG90 / 64); // Angle
}
}
else
{
- pe->dist = ANGLE_MAX - 1;
+ pe->dist = ANG_MAX - 1;
}
- pe->speed = (args[1] * direction * (ANGLE_90 / 64)) >> 3;
+ pe->speed = (args[1] * direction * (ANG90 / 64)) >> 3;
poly->specialdata = pe;
SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
poly->seqType);
@@ -185,12 +187,12 @@
}
else
{
- pe->dist = args[2] * (ANGLE_90 / 64); // Angle
+ pe->dist = args[2] * (ANG90 / 64); // Angle
}
}
else
{
- pe->dist = ANGLE_MAX - 1;
+ pe->dist = ANG_MAX - 1;
}
poly = GetPolyobj(polyNum);
if (poly != NULL)
@@ -202,7 +204,7 @@
I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
}
direction = -direction;
- pe->speed = (args[1] * direction * (ANGLE_90 / 64)) >> 3;
+ pe->speed = (args[1] * direction * (ANG90 / 64)) >> 3;
polyNum = mirror;
SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
poly->seqType);
@@ -288,7 +290,7 @@
pe->speed = args[1] * (FRACUNIT / 8);
poly->specialdata = pe;
- an = args[2] * (ANGLE_90 / 64);
+ an = args[2] * (ANG90 / 64);
pe->angle = an >> ANGLETOFINESHIFT;
pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
@@ -317,7 +319,7 @@
pe->dist = args[3] * FRACUNIT; // Distance
}
pe->speed = args[1] * (FRACUNIT / 8);
- an = an + ANGLE_180; // reverse the angle
+ an = an + ANG180; // reverse the angle
pe->angle = an >> ANGLETOFINESHIFT;
pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
@@ -365,7 +367,7 @@
pd->dist = pd->totalDist;
pd->close = true;
pd->tics = pd->waitTics;
- pd->direction = (ANGLE_MAX >> ANGLETOFINESHIFT) -
+ pd->direction = (ANG_MAX >> ANGLETOFINESHIFT) -
pd->direction;
pd->xSpeed = -pd->xSpeed;
pd->ySpeed = -pd->ySpeed;
@@ -391,7 +393,7 @@
else
{ // open back up
pd->dist = pd->totalDist - pd->dist;
- pd->direction = (ANGLE_MAX >> ANGLETOFINESHIFT) -
+ pd->direction = (ANG_MAX >> ANGLETOFINESHIFT) -
pd->direction;
pd->xSpeed = -pd->xSpeed;
pd->ySpeed = -pd->ySpeed;
@@ -493,7 +495,7 @@
pd->speed = args[1] * (FRACUNIT / 8);
pd->totalDist = args[3] * FRACUNIT; // Distance
pd->dist = pd->totalDist;
- an = args[2] * (ANGLE_90 / 64);
+ an = args[2] * (ANG90 / 64);
pd->direction = an >> ANGLETOFINESHIFT;
pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
@@ -504,8 +506,8 @@
{
pd->waitTics = args[3];
pd->direction = 1; // ADD: PODOOR_SWINGL, PODOOR_SWINGR
- pd->speed = (args[1] * pd->direction * (ANGLE_90 / 64)) >> 3;
- pd->totalDist = args[2] * (ANGLE_90 / 64);
+ pd->speed = (args[1] * pd->direction * (ANG90 / 64)) >> 3;
+ pd->totalDist = args[2] * (ANG90 / 64);
pd->dist = pd->totalDist;
SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
poly->seqType);
@@ -533,7 +535,7 @@
pd->speed = args[1] * (FRACUNIT / 8);
pd->totalDist = args[3] * FRACUNIT; // Distance
pd->dist = pd->totalDist;
- an = an + ANGLE_180; // reverse the angle
+ an = an + ANG180; // reverse the angle
pd->direction = an >> ANGLETOFINESHIFT;
pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
@@ -544,8 +546,8 @@
{
pd->waitTics = args[3];
pd->direction = -1; // ADD: same as above
- pd->speed = (args[1] * pd->direction * (ANGLE_90 / 64)) >> 3;
- pd->totalDist = args[2] * (ANGLE_90 / 64);
+ pd->speed = (args[1] * pd->direction * (ANG90 / 64)) >> 3;
+ pd->totalDist = args[2] * (ANG90 / 64);
pd->dist = pd->totalDist;
SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
poly->seqType);
@@ -616,7 +618,7 @@
{
return;
}
- thrustAngle = (seg->angle - ANGLE_90) >> ANGLETOFINESHIFT;
+ thrustAngle = (seg->angle - ANG90) >> ANGLETOFINESHIFT;
pe = po->specialdata;
if (pe)
--- a/src/hexen/r_bsp.c
+++ b/src/hexen/r_bsp.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "m_bbox.h"
#include "r_local.h"
seg_t *curline;
--- a/src/hexen/r_data.c
+++ b/src/hexen/r_data.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "i_swap.h"
#include "r_local.h"
#include "p_local.h"
--- a/src/hexen/r_local.h
+++ b/src/hexen/r_local.h
@@ -324,7 +324,6 @@
extern int viewangletox[FINEANGLES / 2];
extern angle_t xtoviewangle[SCREENWIDTH + 1];
-extern fixed_t finetangent[FINEANGLES / 2];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
--- a/src/hexen/r_main.c
+++ b/src/hexen/r_main.c
@@ -24,6 +24,7 @@
#include <math.h>
#include "h2def.h"
+#include "m_bbox.h"
#include "r_local.h"
int viewangleoffset;
@@ -66,14 +67,6 @@
// that maps back to x ranges from clipangle to -clipangle
angle_t xtoviewangle[SCREENWIDTH + 1];
-// the finetangentgent[angle+FINEANGLES/4] table holds the fixed_t tangent
-// values for view angles, ranging from INT_MIN to 0 to INT_MAX.
-// fixed_t finetangent[FINEANGLES/2];
-
-// fixed_t finesine[5*FINEANGLES/4];
-fixed_t *finecosine = &finesine[FINEANGLES / 4];
-
-
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
@@ -219,8 +212,6 @@
#define SLOPEBITS 11
#define DBITS (FRACBITS-SLOPEBITS)
-
-extern int tantoangle[SLOPERANGE + 1]; // get from tables.c
// int tantoangle[SLOPERANGE+1];
--- a/src/hexen/r_things.c
+++ b/src/hexen/r_things.c
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "h2def.h"
+#include "i_swap.h"
#include "r_local.h"
void R_DrawColumn(void);
--- a/src/hexen/sb_bar.c
+++ b/src/hexen/sb_bar.c
@@ -25,6 +25,7 @@
// HEADER FILES ------------------------------------------------------------
#include "h2def.h"
+#include "m_bbox.h"
#include "p_local.h"
#include "soundst.h"
--- a/src/hexen/sc_man.c
+++ b/src/hexen/sc_man.c
@@ -27,6 +27,7 @@
#include <string.h>
#include <stdlib.h>
#include "h2def.h"
+#include "m_misc.h"
// MACROS ------------------------------------------------------------------
@@ -35,7 +36,6 @@
#define ASCII_QUOTE (34)
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
-#define FILE_CLIB_SCRIPT 3
// TYPES -------------------------------------------------------------------
@@ -124,20 +124,6 @@
//==========================================================================
//
-// SC_OpenFileCLib
-//
-// Loads a script (from a file) and prepares it for parsing. Uses C
-// library function calls for memory allocation and de-allocation.
-//
-//==========================================================================
-
-void SC_OpenFileCLib(char *name)
-{
- OpenScript(name, FILE_CLIB_SCRIPT);
-}
-
-//==========================================================================
-//
// OpenScript
//
//==========================================================================
@@ -157,12 +143,6 @@
ScriptSize = M_ReadFile(name, (byte **) & ScriptBuffer);
M_ExtractFileBase(name, ScriptName);
ScriptFreeCLib = false; // De-allocate using Z_Free()
- }
- else
- { // File script - clib
- ScriptSize = M_ReadFileCLib(name, (byte **) & ScriptBuffer);
- M_ExtractFileBase(name, ScriptName);
- ScriptFreeCLib = true; // De-allocate using free()
}
ScriptPtr = ScriptBuffer;
ScriptEndPtr = ScriptPtr + ScriptSize;
--- a/src/hexen/sv_save.c
+++ b/src/hexen/sv_save.c
@@ -25,6 +25,8 @@
// HEADER FILES ------------------------------------------------------------
#include "h2def.h"
+#include "m_misc.h"
+#include "i_swap.h"
#include "p_local.h"
// MACROS ------------------------------------------------------------------
--- a/src/hexen/v_video.c
+++ b/src/hexen/v_video.c
@@ -23,6 +23,7 @@
#include "h2def.h"
+#include "i_swap.h"
#define SC_INDEX 0x3c4
--- a/src/hexen/xddefs.h
+++ b/src/hexen/xddefs.h
@@ -129,14 +129,6 @@
short offset;
} mapseg_t;
-enum
-{ // bbox coordinates
- BOXTOP,
- BOXBOTTOM,
- BOXLEFT,
- BOXRIGHT
-};
-
#define NF_SUBSECTOR 0x8000
typedef struct
{
--- a/src/m_argv.c
+++ b/src/m_argv.c
@@ -60,6 +60,18 @@
return 0;
}
+//
+// M_ParmExists
+//
+// Returns true if the given parameter exists in the program's command
+// line arguments, false if not.
+//
+
+boolean M_ParmExists(char *check)
+{
+ return M_CheckParm(check) != 0;
+}
+
#define MAXARGVS 100
static void LoadResponseFile(int argv_index)
--- a/src/m_argv.h
+++ b/src/m_argv.h
@@ -40,4 +40,8 @@
void M_FindResponseFile(void);
+// Parameter has been specified?
+
+boolean M_ParmExists(char *check);
+
#endif
--- a/src/tables.h
+++ b/src/tables.h
@@ -64,7 +64,6 @@
// Binary Angle Measument, BAM.
-#define ANG1 0x01000000
#define ANG45 0x20000000
#define ANG90 0x40000000
#define ANG180 0x80000000
@@ -71,6 +70,13 @@
#define ANG270 0xc0000000
#define ANG_MAX 0xffffffff
+#define ANG1 (ANG45 / 45)
+#define ANG60 (ANG180 / 3)
+
+// Heretic code uses this definition as though it represents one
+// degree, but it is not! This is actually ~1.40 degrees.
+
+#define ANG1_X 0x01000000
#define SLOPERANGE 2048
#define SLOPEBITS 11