shithub: choc

Download patch

ref: c1cfa2e0914fe451d5fd147beadfcec922878684
parent: d8ecb804f3659a04ad4203b4b11fef30b274b9d5
author: Simon Howard <fraggle@gmail.com>
date: Fri Jun 22 07:55:14 EDT 2007

Replace 35 with TICRATE where appropriate.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 925

--- a/src/d_main.c
+++ b/src/d_main.c
@@ -512,7 +512,7 @@
     {
       case 0:
 	if ( gamemode == commercial )
-	    pagetic = 35 * 11;
+	    pagetic = TICRATE * 11;
 	else
 	    pagetic = 170;
 	gamestate = GS_DEMOSCREEN;
@@ -537,7 +537,7 @@
 	gamestate = GS_DEMOSCREEN;
 	if ( gamemode == commercial)
 	{
-	    pagetic = 35 * 11;
+	    pagetic = TICRATE * 11;
 	    pagename = DEH_String("TITLEPIC");
 	    S_StartMusic(mus_dm2ttl);
 	}
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -50,8 +50,6 @@
 #include "net_loop.h"
 
 
-#define FPS 35
-
 //
 // NETWORKING
 //
@@ -109,7 +107,7 @@
         time_ms += (offsetms / FRACUNIT);
     }
 
-    return (time_ms * FPS) / 1000;
+    return (time_ms * TICRATE) / 1000;
 }
 
 //
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1350,9 +1350,9 @@
     wminfo.maxsecret = totalsecret; 
     wminfo.maxfrags = 0; 
     if ( gamemode == commercial )
-	wminfo.partime = 35*cpars[gamemap-1]; 
+	wminfo.partime = TICRATE*cpars[gamemap-1]; 
     else
-	wminfo.partime = 35*pars[gameepisode][gamemap]; 
+	wminfo.partime = TICRATE*pars[gameepisode][gamemap]; 
     wminfo.pnum = consoleplayer; 
  
     for (i=0 ; i<MAXPLAYERS ; i++) 
@@ -2017,7 +2017,7 @@
 
 	endtime = I_GetTime (); 
         realtics = endtime - starttime;
-        fps = ((float) gametic * 35) / realtics;
+        fps = ((float) gametic * TICRATE) / realtics;
 
         // Prevent recursive calls
         timingdemo = false;
--- a/src/i_timer.c
+++ b/src/i_timer.c
@@ -27,6 +27,7 @@
 #include "SDL.h"
 
 #include "i_timer.h"
+#include "doomdef.h"
 
 //
 // I_GetTime
@@ -46,7 +47,7 @@
 
     ticks -= basetime;
 
-    return (ticks * 35) / 1000;    
+    return (ticks * TICRATE) / 1000;    
 }
 
 //
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -276,7 +276,7 @@
     // the same lag.  Don't adjust in the first few tics of play, as 
     // we don't have an accurate value for average_latency yet.
 
-    if (seq > 35)
+    if (seq > TICRATE)
     {
         adjustment = (cmd->latency * FRACUNIT) - average_latency;
 
--- a/src/net_sdl.c
+++ b/src/net_sdl.c
@@ -238,7 +238,7 @@
 
         this_second_sent += packet->len + 64;
 
-        if (I_GetTime() - lasttime > 35)
+        if (I_GetTime() - lasttime > TICRATE)
         {
             printf("%i bytes sent in the last second\n", this_second_sent);
             lasttime = I_GetTime();
--- a/src/p_doors.c
+++ b/src/p_doors.c
@@ -138,7 +138,7 @@
 		
 	      case close30ThenOpen:
 		door->direction = 0;
-		door->topcountdown = 35*30;
+		door->topcountdown = TICRATE*30;
 		break;
 		
 	      default:
@@ -509,7 +509,7 @@
     door->direction = 0;
     door->type = normal;
     door->speed = VDOORSPEED;
-    door->topcountdown = 30 * 35;
+    door->topcountdown = 30 * TICRATE;
 }
 
 //
@@ -537,7 +537,7 @@
     door->topheight = P_FindLowestCeilingSurrounding(sec);
     door->topheight -= 4*FRACUNIT;
     door->topwait = VDOORWAIT;
-    door->topcountdown = 5 * 60 * 35;
+    door->topcountdown = 5 * 60 * TICRATE;
 }
 
 
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -491,7 +491,7 @@
 
 	mobj->movecount++;
 
-	if (mobj->movecount < 12*35)
+	if (mobj->movecount < 12*TICRATE)
 	    return;
 
 	if ( leveltime&31 )
@@ -629,7 +629,7 @@
 	return;		
 
     // wait at least 30 seconds
-    if (leveltime - itemrespawntime[iquetail] < 30*35)
+    if (leveltime - itemrespawntime[iquetail] < 30*TICRATE)
 	return;			
 
     mthing = &itemrespawnque[iquetail];
--- a/src/p_plats.c
+++ b/src/p_plats.c
@@ -210,7 +210,7 @@
 		plat->low = sec->floorheight;
 
 	    plat->high = sec->floorheight;
-	    plat->wait = 35*PLATWAIT;
+	    plat->wait = TICRATE*PLATWAIT;
 	    plat->status = down;
 	    S_StartSound(&sec->soundorg,sfx_pstart);
 	    break;
@@ -223,7 +223,7 @@
 		plat->low = sec->floorheight;
 
 	    plat->high = sec->floorheight;
-	    plat->wait = 35*PLATWAIT;
+	    plat->wait = TICRATE*PLATWAIT;
 	    plat->status = down;
 	    S_StartSound(&sec->soundorg,sfx_pstart);
 	    break;
@@ -240,7 +240,7 @@
 	    if (plat->high < sec->floorheight)
 		plat->high = sec->floorheight;
 
-	    plat->wait = 35*PLATWAIT;
+	    plat->wait = TICRATE*PLATWAIT;
 	    plat->status = P_Random()&1;
 
 	    S_StartSound(&sec->soundorg,sfx_pstart);
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -1269,7 +1269,7 @@
     if (timelimit > 0)
     {
         levelTimer = true;
-        levelTimeCount = timelimit * 60 * 35;
+        levelTimeCount = timelimit * 60 * TICRATE;
     }
     else
     {