ref: c70ac8af1e4c4ec821d4353d09bd16d2350f05bc
parent: 4cd845c7b04e360b94212abe16dfaa9cb76554c7
parent: 679c6753cb957a5cf8380450593da155224bc846
author: Simon Howard <fraggle+github@gmail.com>
date: Mon Jan 2 10:12:34 EST 2017
Merge pull request #749 from nukeykt/retailfix strife: Add ASCII intro.
--- a/src/strife/Makefile.am
+++ b/src/strife/Makefile.am
@@ -1,4 +1,6 @@
-AM_CFLAGS = -I$(top_srcdir)/src @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
+AM_CFLAGS=-I$(top_srcdir)/src \
+ -I$(top_srcdir)/textscreen \
+ @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
noinst_LIBRARIES=libstrife.a
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -34,6 +34,9 @@
#include "doomfeatures.h"
#include "sounds.h"
+#include "txt_main.h"
+#include "txt_io.h"
+
#include "d_iwad.h"
#include "z_zone.h"
@@ -144,6 +147,7 @@
int show_endoom = 1;
int show_diskicon = 1;
int graphical_startup = 1;
+static boolean using_text_startup;
// If true, startup has completed and the main game loop has started.
@@ -508,7 +512,6 @@
if (!showintro)
{
- I_SetWindowTitle(gamedescription);
I_InitGraphics();
}
@@ -920,8 +923,27 @@
}
// print title for every printed line
-char title[128];
+static char title[128] = "";
+static void InitTitleString(void)
+{
+ switch (gameversion)
+ {
+ case exe_strife_1_2:
+ DEH_snprintf(title, sizeof(title), " "
+ "STRIFE: Quest for the Sigil v1.2"
+ " "
+ );
+ break;
+ case exe_strife_1_31:
+ DEH_snprintf(title, sizeof(title), " "
+ "STRIFE: Quest for the Sigil v1.31"
+ " "
+ );
+ break;
+ }
+}
+
static boolean D_AddFile(char *filename)
{
wad_file_t *handle;
@@ -1080,6 +1102,85 @@
I_Endoom(endoom);
}
+//
+// D_GetCursorColumn
+//
+static int D_GetCursorColumn(void)
+{
+ int x, y;
+ TXT_GetXY(&x, &y);
+ return x;
+}
+
+//
+// D_GetCursorRow
+//
+static int D_GetCursorRow(void)
+{
+ int x, y;
+ TXT_GetXY(&x, &y);
+ return y;
+}
+
+//
+// D_SetCursorPosition
+//
+static void D_SetCursorPosition(int column, int row)
+{
+ TXT_GotoXY(column, row);
+}
+
+//
+// D_SetChar
+//
+static void D_SetChar(char c)
+{
+ int x, y;
+ // Backup position
+ TXT_GetXY(&x, &y);
+ TXT_PutChar(c);
+ // Restore position
+ TXT_GotoXY(x, y);
+}
+
+//
+// D_DrawText
+//
+static void D_DrawText(char *string, int bc, int fc)
+{
+ int column;
+ int row;
+ int i;
+
+ if (!using_text_startup)
+ {
+ return;
+ }
+
+ // Set text color
+ TXT_BGColor(bc, 0);
+ TXT_FGColor(fc);
+
+ // Get column position
+ column = D_GetCursorColumn();
+
+ // Get row position
+ row = D_GetCursorRow();
+
+ for (i = 0; i < strlen(string); i++)
+ {
+ // Set character
+ D_SetChar(string[i]);
+
+ // Check cursor position
+ if (++column >= 80)
+ column = 0;
+
+ // Set postition
+ D_SetCursorPosition(column, row);
+ }
+}
+
//=============================================================================
//
// haleyjd: Chocolate Strife Specifics
@@ -1167,11 +1268,20 @@
static void D_InitIntroSequence(void)
{
+ byte *textScreen;
+ char string[80];
+
+ if (devparm || !graphical_startup || testcontrols)
+ {
+ using_text_startup = false;
+ showintro = false;
+ return;
+ }
+
if(showintro)
{
// In vanilla Strife, Mode 13h was initialized directly in D_DoomMain.
// We have to be a little more courteous of the low-level code here.
- I_SetWindowTitle(gamedescription);
I_SetGrabMouseCallback(D_StartupGrabCallback);
I_InitGraphics();
V_RestoreBuffer(); // make the V_ routines work
@@ -1188,22 +1298,62 @@
// Draw the background
D_IntroBackground();
+
+ using_text_startup = false;
}
- /*
- // STRIFE-FIXME: This was actually displayed on a special textmode
- // screen with ANSI color codes... would require use of textlib to
- // emulate properly...
else
{
- puts(DEH_String("Conversation ON"));
- puts(DEH_String("Rogue Entertainment"));
- puts(DEH_String("and"));
- puts(DEH_String("Velocity Games"));
- puts(DEH_String("present"));
- puts(DEH_String("S T R I F E"));
- puts(DEH_String("Loading..."));
+ if (!TXT_Init())
+ {
+ using_text_startup = false;
+ return;
+ }
+
+ I_InitWindowTitle();
+ I_InitWindowIcon();
+
+ // Clear screen
+ textScreen = TXT_GetScreenData();
+ memset(textScreen, 0, 4000);
+
+ using_text_startup = true;
+
+ // Print title
+
+ D_SetCursorPosition(0, 0);
+ D_DrawText(title, TXT_COLOR_GREEN, TXT_COLOR_BLACK);
+
+ DEH_snprintf(string, sizeof(string), "Rogue Entertainment");
+ D_SetCursorPosition(40 - strlen(string) / 2, 5);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string), "and");
+ D_SetCursorPosition(40 - strlen(string) / 2, 7);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string), "Velocity Games");
+ D_SetCursorPosition(40 - strlen(string) / 2, 9);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string), "present");
+ D_SetCursorPosition(40 - strlen(string) / 2, 11);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string), "S T R I F E");
+ D_SetCursorPosition(40 - strlen(string) / 2, 14);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string), "Loading...");
+ D_SetCursorPosition(40 - strlen(string) / 2, 17);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ DEH_snprintf(string, sizeof(string),
+ "[ ]");
+ D_SetCursorPosition(14, 18);
+ D_DrawText(string, TXT_COLOR_BLUE, TXT_COLOR_GREEN);
+
+ TXT_UpdateScreen();
}
- */
}
//
@@ -1216,41 +1366,62 @@
{
int laserpos;
int robotpos;
+ int i;
- if(!showintro)
- return;
+ if (showintro)
+ {
+ D_IntroBackground(); // haleyjd: refresh the background
- D_IntroBackground(); // haleyjd: refresh the background
+ // Laser position
+ laserpos = (200 * introprogress / MAXINTROPROGRESS) + 60;
- // Laser position
- laserpos = (200 * introprogress / MAXINTROPROGRESS) + 60;
+ // BUG: (?) Due to this clip, the laser never even comes close to
+ // touching the peasant; confirmed with vanilla. This MAY have been
+ // intentional, for effect, however, since no death frames are shown
+ // either... kind of a black-out death.
+ if (laserpos > 200)
+ laserpos = 200;
- // BUG: (?) Due to this clip, the laser never even comes close to
- // touching the peasant; confirmed with vanilla. This MAY have been
- // intentional, for effect, however, since no death frames are shown
- // either... kind of a black-out death.
- if(laserpos > 200)
- laserpos = 200;
+ // Draw the laser
+ // Blitted 16 bytes for 16 rows starting at 705280 + laserpos
+ // (705280 - 0xA0000) / 320 == 156
+ V_DrawBlock(laserpos, 156, 16, 16, rawgfx_startlz[laserpos % 2]);
- // Draw the laser
- // Blitted 16 bytes for 16 rows starting at 705280 + laserpos
- // (705280 - 0xA0000) / 320 == 156
- V_DrawBlock(laserpos, 156, 16, 16, rawgfx_startlz[laserpos % 2]);
+ // Robot position
+ robotpos = laserpos % 5 - 2;
- // Robot position
- robotpos = laserpos % 5 - 2;
+ // Draw the robot
+ // Blitted 48 bytes for 48 rows starting at 699534 + (320*robotpos)
+ // 699534 - 0xA0000 == 44174, which % 320 == 14, / 320 == 138
+ V_DrawBlock(14, 138 + robotpos, 48, 48, rawgfx_startbot);
- // Draw the robot
- // Blitted 48 bytes for 48 rows starting at 699534 + (320*robotpos)
- // 699534 - 0xA0000 == 44174, which % 320 == 14, / 320 == 138
- V_DrawBlock(14, 138 + robotpos, 48, 48, rawgfx_startbot);
+ // Draw the peasant
+ // Blitted 32 bytes for 64 rows starting at 699142
+ // 699142 - 0xA0000 == 43782, which % 320 == 262, / 320 == 136
+ V_DrawBlock(262, 136, 32, 64, rawgfx_startp[laserpos % 4]);
- // Draw the peasant
- // Blitted 32 bytes for 64 rows starting at 699142
- // 699142 - 0xA0000 == 43782, which % 320 == 262, / 320 == 136
- V_DrawBlock(262, 136, 32, 64, rawgfx_startp[laserpos % 4]);
+ I_FinishUpdate();
+ }
+ else if (using_text_startup)
+ {
+ // Laser position
+ laserpos = 50 * introprogress / MAXINTROPROGRESS;
- I_FinishUpdate();
+ if (laserpos > 50)
+ {
+ laserpos = 50;
+ }
+
+ for (i = 0; i < laserpos; i++)
+ {
+ D_SetCursorPosition(15 + i, 18);
+ D_DrawText("#", TXT_COLOR_GREEN, TXT_COLOR_BLUE);
+ }
+
+ I_Sleep(10);
+
+ TXT_UpdateScreen();
+ }
}
//
@@ -1539,11 +1710,6 @@
D_BindVariables();
M_LoadDefaults();
- if (!graphical_startup)
- {
- showintro = false;
- }
-
// Save configuration at exit.
I_AtExit(M_SaveDefaults, false);
@@ -1657,7 +1823,9 @@
D_IdentifyVersion();
InitGameVersion();
+ InitTitleString();
D_SetGameDescription();
+ I_SetWindowTitle(gamedescription);
savegamedir = M_GetSaveGameDir("strife1.wad");
// fraggle 20130405: I_InitTimer is needed here for the netgame
@@ -1983,6 +2151,11 @@
G_InitNew (startskill, startmap);
else
D_StartTitle (); // start up intro loop
+ }
+
+ if (using_text_startup)
+ {
+ TXT_Shutdown();
}
D_DoomLoop (); // never returns