ref: c7e82b3866134277e73f9a9d2b0f67da3fa403d0
parent: 77d7e984d19f52215bf22df95358ef41dda1e430
author: Simon Howard <fraggle@gmail.com>
date: Tue Oct 14 18:59:42 EDT 2014
Fix OPL MIDI tempo calculations. It turns out that the way that tempo has been calculated in OPL playback has been broken for a long time. The mysterious "fudge factor" that I had to apply to tempo calculations is actually completely unnecessary: the byte-swapping in the MIDI_GetFileTimeDivision() function was being done wrong, so the time division being used by the OPL MIDI code was completely wrong. Presumably the multiply by 260 was close enough to an 8-bit bitshift that it worked okayish, but large enough time division values would overflow a single byte and screw up. This fixes long-running OPL playback problems in a number of WADs, most notably Alien Vendetta. This *really* fixes #352.
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -46,9 +46,6 @@
#define PERCUSSION_LOG_LEN 16
-// TODO: Figure out why this is needed.
-#define TEMPO_FUDGE_FACTOR 260
-
typedef struct
{
byte tremolo;
@@ -1198,8 +1195,7 @@
// Get the number of microseconds until the next event.
nticks = MIDI_GetDeltaTime(track->iter);
- us = ((uint64_t) nticks * us_per_beat * TEMPO_FUDGE_FACTOR)
- / ticks_per_beat;
+ us = ((uint64_t) nticks * us_per_beat) / ticks_per_beat;
// Set a timer to be invoked when the next event is
// ready to play.
--- a/src/midifile.c
+++ b/src/midifile.c
@@ -699,14 +699,14 @@
unsigned int MIDI_GetFileTimeDivision(midi_file_t *file)
{
- short result = SHORT(file->header.time_division);
+ short result = SDL_SwapBE16(file->header.time_division);
// Negative time division indicates SMPTE time and must be handled
// differently.
if (result < 0)
{
- // TODO: Figure this out.
- return 96;
+ return (signed int)(-(result/256))
+ * (signed int)(result & 0xFF);
}
else
{