ref: c91572ed3ff3a3114d8fb13abb8165d67d0a9044
dir: /src/setup/multiplayer.c/
// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include <stdio.h> #include <stdlib.h> #include <string.h> #include "doomtype.h" #include "doomfeatures.h" #include "textscreen.h" #include "d_iwad.h" #include "m_config.h" #include "m_misc.h" #include "doom/d_englsh.h" #include "m_controls.h" #include "multiplayer.h" #include "mode.h" #include "execute.h" #include "net_io.h" #include "net_query.h" #define MULTI_START_HELP_URL "https://www.chocolate-doom.org/setup-multi-start" #define MULTI_JOIN_HELP_URL "https://www.chocolate-doom.org/setup-multi-join" #define MULTI_CONFIG_HELP_URL "https://www.chocolate-doom.org/setup-multi-config" #define LEVEL_WARP_HELP_URL "https://www.chocolate-doom.org/setup-level-warp" #define NUM_WADS 10 #define NUM_EXTRA_PARAMS 10 typedef enum { WARP_ExMy, WARP_MAPxy, } warptype_t; // Fallback IWADs to use if no IWADs are detected. static const iwad_t fallback_iwads[] = { { "doom.wad", doom, registered, "Doom" }, { "heretic.wad", heretic, retail, "Heretic" }, { "hexen.wad", hexen, commercial, "Hexen" }, { "strife1.wad", strife, commercial, "Strife" }, }; // Array of IWADs found to be installed static const iwad_t **found_iwads; static char **iwad_labels; // Index of the currently selected IWAD static int found_iwad_selected = -1; // Filename to pass to '-iwad'. static char *iwadfile; static char *wad_extensions[] = { "wad", "lmp", "deh", NULL }; static char *doom_skills[] = { "I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.", "Ultra-Violence.", "NIGHTMARE!", }; static char *chex_skills[] = { "Easy does it", "Not so sticky", "Gobs of goo", "Extreme ooze", "SUPER SLIMEY!" }; static char *heretic_skills[] = { "Thou needeth a wet-nurse", "Yellowbellies-R-us", "Bringest them oneth", "Thou art a smite-meister", "Black plague possesses thee" }; static char *hexen_fighter_skills[] = { "Squire", "Knight", "Warrior", "Berserker", "Titan" }; static char *hexen_cleric_skills[] = { "Altar boy", "Acolyte", "Priest", "Cardinal", "Pope" }; static char *hexen_mage_skills[] = { "Apprentice", "Enchanter", "Sorceror", "Warlock", "Archimage" }; static char *strife_skills[] = { "Training", "Rookie", "Veteran", "Elite", "Bloodbath" }; static char *character_classes[] = { "Fighter", "Cleric", "Mage" }; static char *gamemodes[] = { "Co-operative", "Deathmatch", "Deathmatch 2.0" }; static char *strife_gamemodes[] = { "Normal deathmatch", "Items respawn", // (altdeath) }; static char *net_player_name; static char *chat_macros[10]; static char *wads[NUM_WADS]; static char *extra_params[NUM_EXTRA_PARAMS]; static int character_class = 0; static int skill = 2; static int nomonsters = 0; static int deathmatch = 0; static int strife_altdeath = 0; static int fast = 0; static int respawn = 0; static int udpport = 2342; static int timer = 0; static int privateserver = 0; static txt_dropdown_list_t *skillbutton; static txt_button_t *warpbutton; static warptype_t warptype = WARP_MAPxy; static int warpepisode = 1; static int warpmap = 1; // Address to connect to when joining a game static char *connect_address = NULL; static txt_window_t *query_window; static int query_servers_found; // Find an IWAD from its description static const iwad_t *GetCurrentIWAD(void) { return found_iwads[found_iwad_selected]; } // Is the currently selected IWAD the Chex Quest chex.wad? static boolean IsChexQuest(const iwad_t *iwad) { return !strcmp(iwad->name, "chex.wad"); } static void AddWADs(execute_context_t *exec) { int have_wads = 0; int i; for (i=0; i<NUM_WADS; ++i) { if (wads[i] != NULL && strlen(wads[i]) > 0) { if (!have_wads) { AddCmdLineParameter(exec, "-file"); } AddCmdLineParameter(exec, "\"%s\"", wads[i]); } } } static void AddExtraParameters(execute_context_t *exec) { int i; for (i=0; i<NUM_EXTRA_PARAMS; ++i) { if (extra_params[i] != NULL && strlen(extra_params[i]) > 0) { AddCmdLineParameter(exec, extra_params[i]); } } } static void AddIWADParameter(execute_context_t *exec) { if (iwadfile != NULL) { AddCmdLineParameter(exec, "-iwad %s", iwadfile); } } // Callback function invoked to launch the game. // This is used when starting a server and also when starting a // single player game via the "warp" menu. static void StartGame(int multiplayer) { execute_context_t *exec; exec = NewExecuteContext(); // Extra parameters come first, before all others; this way, // they can override any of the options set in the dialog. AddExtraParameters(exec); AddIWADParameter(exec); AddCmdLineParameter(exec, "-skill %i", skill + 1); if (gamemission == hexen) { AddCmdLineParameter(exec, "-class %i", character_class); } if (nomonsters) { AddCmdLineParameter(exec, "-nomonsters"); } if (fast) { AddCmdLineParameter(exec, "-fast"); } if (respawn) { AddCmdLineParameter(exec, "-respawn"); } if (warptype == WARP_ExMy) { // TODO: select IWAD based on warp type AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap); } else if (warptype == WARP_MAPxy) { AddCmdLineParameter(exec, "-warp %i", warpmap); } // Multiplayer-specific options: if (multiplayer) { AddCmdLineParameter(exec, "-server"); AddCmdLineParameter(exec, "-port %i", udpport); if (deathmatch == 1) { AddCmdLineParameter(exec, "-deathmatch"); } else if (deathmatch == 2 || strife_altdeath != 0) { AddCmdLineParameter(exec, "-altdeath"); } if (timer > 0) { AddCmdLineParameter(exec, "-timer %i", timer); } if (privateserver) { AddCmdLineParameter(exec, "-privateserver"); } } AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { StartGame(1); } static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { StartGame(0); } static void UpdateWarpButton(void) { char buf[10]; if (warptype == WARP_ExMy) { M_snprintf(buf, sizeof(buf), "E%iM%i", warpepisode, warpmap); } else if (warptype == WARP_MAPxy) { M_snprintf(buf, sizeof(buf), "MAP%02i", warpmap); } TXT_SetButtonLabel(warpbutton, buf); } static void UpdateSkillButton(void) { const iwad_t *iwad = GetCurrentIWAD(); if (IsChexQuest(iwad)) { skillbutton->values = chex_skills; } else switch(gamemission) { default: case doom: skillbutton->values = doom_skills; break; case heretic: skillbutton->values = heretic_skills; break; case hexen: if (character_class == 0) { skillbutton->values = hexen_fighter_skills; } else if (character_class == 2) { skillbutton->values = hexen_cleric_skills; } else { skillbutton->values = hexen_mage_skills; } break; case strife: skillbutton->values = strife_skills; break; } } static void SetExMyWarp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (intptr_t) val; warpepisode = l / 10; warpmap = l % 10; UpdateWarpButton(); } static void SetMAPxyWarp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (intptr_t) val; warpmap = l; UpdateWarpButton(); } static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window)) { TXT_CAST_ARG(txt_window_t, window); TXT_CloseWindow(window); } static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; txt_button_t *button; const iwad_t *iwad; char buf[10]; int episodes; intptr_t x, y; intptr_t l; int i; window = TXT_NewWindow("Select level"); iwad = GetCurrentIWAD(); if (warptype == WARP_ExMy) { episodes = D_GetNumEpisodes(iwad->mission, iwad->mode); TXT_SetTableColumns(window, episodes); // ExMy levels for (y=1; y<10; ++y) { for (x=1; x<=episodes; ++x) { if (IsChexQuest(iwad) && (x > 1 || y > 5)) { continue; } if (!D_ValidEpisodeMap(iwad->mission, iwad->mode, x, y)) { TXT_AddWidget(window, NULL); continue; } M_snprintf(buf, sizeof(buf), " E%iM%i ", x, y); button = TXT_NewButton(buf); TXT_SignalConnect(button, "pressed", SetExMyWarp, (void *) (x * 10 + y)); TXT_SignalConnect(button, "pressed", CloseLevelSelectDialog, window); TXT_AddWidget(window, button); if (warpepisode == x && warpmap == y) { TXT_SelectWidget(window, button); } } } } else { TXT_SetTableColumns(window, 6); for (i=0; i<60; ++i) { x = i % 6; y = i / 6; l = x * 10 + y + 1; if (!D_ValidEpisodeMap(iwad->mission, iwad->mode, 1, l)) { TXT_AddWidget(window, NULL); continue; } M_snprintf(buf, sizeof(buf), " MAP%02i ", l); button = TXT_NewButton(buf); TXT_SignalConnect(button, "pressed", SetMAPxyWarp, (void *) l); TXT_SignalConnect(button, "pressed", CloseLevelSelectDialog, window); TXT_AddWidget(window, button); if (warpmap == l) { TXT_SelectWidget(window, button); } } } } static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { const iwad_t *iwad; // Find the iwad_t selected iwad = GetCurrentIWAD(); // Update iwadfile iwadfile = iwad->name; } // Called when the IWAD button is changed, to update warptype. static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { warptype_t new_warptype; const iwad_t *iwad; // Get the selected IWAD iwad = GetCurrentIWAD(); // Find the new warp type if (D_IsEpisodeMap(iwad->mission)) { new_warptype = WARP_ExMy; } else { new_warptype = WARP_MAPxy; } // Reset to E1M1 / MAP01 when the warp type is changed. if (new_warptype != warptype) { warpepisode = 1; warpmap = 1; } warptype = new_warptype; UpdateWarpButton(); UpdateSkillButton(); } // Get an IWAD list with a default fallback IWAD that is appropriate // for the game we are configuring (matches gamemission global variable). static const iwad_t **GetFallbackIwadList(void) { static const iwad_t *fallback_iwad_list[2]; unsigned int i; // Default to use if we don't find something better. fallback_iwad_list[0] = &fallback_iwads[0]; fallback_iwad_list[1] = NULL; for (i = 0; i < arrlen(fallback_iwads); ++i) { if (gamemission == fallback_iwads[i].mission) { fallback_iwad_list[0] = &fallback_iwads[i]; break; } } return fallback_iwad_list; } static txt_widget_t *IWADSelector(void) { txt_dropdown_list_t *dropdown; txt_widget_t *result; int num_iwads; unsigned int i; // Find out what WADs are installed found_iwads = GetIwads(); // Build a list of the descriptions for all installed IWADs num_iwads = 0; for (i=0; found_iwads[i] != NULL; ++i) { ++num_iwads; } iwad_labels = malloc(sizeof(*iwad_labels) * num_iwads); for (i=0; i < num_iwads; ++i) { iwad_labels[i] = found_iwads[i]->description; } // If no IWADs are found, provide Doom 2 as an option, but // we're probably screwed. if (num_iwads == 0) { found_iwads = GetFallbackIwadList(); num_iwads = 1; } // Build a dropdown list of IWADs if (num_iwads < 2) { // We have only one IWAD. Show as a label. result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]->description); } else { // Dropdown list allowing IWAD to be selected. dropdown = TXT_NewDropdownList(&found_iwad_selected, iwad_labels, num_iwads); TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL); result = (txt_widget_t *) dropdown; } // The first time the dialog is opened, found_iwad_selected=-1, // so select the first IWAD in the list. Don't lose the setting // if we close and reopen the dialog. if (found_iwad_selected < 0 || found_iwad_selected >= num_iwads) { found_iwad_selected = 0; } IWADSelected(NULL, NULL); return result; } // Create the window action button to start the game. This invokes // a different callback depending on whether to start a multiplayer // or single player game. static txt_window_action_t *StartGameAction(int multiplayer) { txt_window_action_t *action; TxtWidgetSignalFunc callback; action = TXT_NewWindowAction(KEY_F10, "Start"); if (multiplayer) { callback = StartServerGame; } else { callback = StartSinglePlayerGame; } TXT_SignalConnect(action, "pressed", callback, NULL); return action; } static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; int i; window = TXT_NewWindow("Add WADs"); for (i=0; i<NUM_WADS; ++i) { TXT_AddWidget(window, TXT_NewFileSelector(&wads[i], 60, "Select a WAD file", wad_extensions)); } } static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; int i; window = TXT_NewWindow("Extra command line parameters"); for (i=0; i<NUM_EXTRA_PARAMS; ++i) { TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70)); } } static txt_window_action_t *WadWindowAction(void) { txt_window_action_t *action; action = TXT_NewWindowAction('w', "Add WADs"); TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL); return action; } static txt_dropdown_list_t *GameTypeDropdown(void) { switch (gamemission) { case doom: default: return TXT_NewDropdownList(&deathmatch, gamemodes, 3); // Heretic and Hexen don't support Deathmatch II: case heretic: case hexen: return TXT_NewDropdownList(&deathmatch, gamemodes, 2); // Strife supports both deathmatch modes, but doesn't support // multiplayer co-op. Use a different variable to indicate whether // to use altdeath or not. case strife: return TXT_NewDropdownList(&strife_altdeath, strife_gamemodes, 2); } } // "Start game" menu. This is used for the start server window // and the single player warp menu. The parameters specify // the window title and whether to display multiplayer options. static void StartGameMenu(char *window_title, int multiplayer) { txt_window_t *window; txt_widget_t *iwad_selector; window = TXT_NewWindow(window_title); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 12, 6); if (multiplayer) { TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL); } else { TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL); } TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer)); TXT_AddWidgets(window, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), NULL); if (gamemission == hexen) { txt_dropdown_list_t *cc_dropdown; TXT_AddWidgets(window, TXT_NewLabel("Character class "), cc_dropdown = TXT_NewDropdownList(&character_class, character_classes, 3), NULL); // Update skill level dropdown when the character class is changed: TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL); } TXT_AddWidgets(window, TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL), NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewLabel("Game type"), GameTypeDropdown(), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Fast monsters", &fast), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Respawning monsters", &respawn), TXT_TABLE_OVERFLOW_RIGHT, NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewSeparator("Advanced"), TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), TXT_NewInvertedCheckBox("Register with master server", &privateserver), TXT_TABLE_OVERFLOW_RIGHT, NULL); } TXT_AddWidgets(window, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), TXT_TABLE_OVERFLOW_RIGHT, NULL); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); } void StartMultiGame(void) { StartGameMenu("Start multiplayer game", 1); } void WarpMenu(void) { StartGameMenu("Level Warp", 0); } static void DoJoinGame(void *unused1, void *unused2) { execute_context_t *exec; if (connect_address == NULL || strlen(connect_address) <= 0) { TXT_MessageBox(NULL, "Please enter a server address\n" "to connect to."); return; } exec = NewExecuteContext(); AddCmdLineParameter(exec, "-connect %s", connect_address); if (gamemission == hexen) { AddCmdLineParameter(exec, "-class %i", character_class); } // Extra parameters come first, so that they can be used to override // the other parameters. AddExtraParameters(exec); AddIWADParameter(exec); AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } static txt_window_action_t *JoinGameAction(void) { txt_window_action_t *action; action = TXT_NewWindowAction(KEY_F10, "Connect"); TXT_SignalConnect(action, "pressed", DoJoinGame, NULL); return action; } static void SelectQueryAddress(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(querydata)) { TXT_CAST_ARG(txt_button_t, button); TXT_CAST_ARG(net_querydata_t, querydata); int i; if (querydata->server_state != 0) { TXT_MessageBox("Cannot connect to server", "Gameplay is already in progress\n" "on this server."); return; } // Set address to connect to: free(connect_address); connect_address = M_StringDuplicate(button->label); // Auto-choose IWAD if there is already a player connected. if (querydata->num_players > 0) { for (i = 0; found_iwads[i] != NULL; ++i) { if (found_iwads[i]->mode == querydata->gamemode && found_iwads[i]->mission == querydata->gamemission) { found_iwad_selected = i; iwadfile = found_iwads[i]->name; break; } } if (found_iwads[i] == NULL) { TXT_MessageBox(NULL, "The game on this server seems to be:\n" "\n" " %s\n" "\n" "but the IWAD file %s is not found!\n" "Without the required IWAD file, it may not be\n" "possible to join this game.", D_SuggestGameName(querydata->gamemission, querydata->gamemode), D_SuggestIWADName(querydata->gamemission, querydata->gamemode)); } } // Finished with search. TXT_CloseWindow(query_window); } static void QueryResponseCallback(net_addr_t *addr, net_querydata_t *querydata, unsigned int ping_time, TXT_UNCAST_ARG(results_table)) { TXT_CAST_ARG(txt_table_t, results_table); char ping_time_str[16]; char description[47]; M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time); M_StringCopy(description, querydata->description, sizeof(description)); TXT_AddWidgets(results_table, TXT_NewLabel(ping_time_str), TXT_NewButton2(NET_AddrToString(addr), SelectQueryAddress, querydata), TXT_NewLabel(description), NULL); ++query_servers_found; } static void QueryPeriodicCallback(TXT_UNCAST_ARG(results_table)) { TXT_CAST_ARG(txt_table_t, results_table); if (!NET_Query_Poll(QueryResponseCallback, results_table)) { TXT_SetPeriodicCallback(NULL, NULL, 0); if (query_servers_found == 0) { TXT_AddWidget(results_table, NULL); TXT_AddWidget(results_table, TXT_NewLabel("No servers found.")); } } } static void QueryWindowClosed(TXT_UNCAST_ARG(window), void *unused) { TXT_SetPeriodicCallback(NULL, NULL, 0); } static void ServerQueryWindow(char *title) { txt_table_t *results_table; query_servers_found = 0; query_window = TXT_NewWindow(title); TXT_AddWidget(query_window, TXT_NewScrollPane(70, 10, results_table = TXT_NewTable(3))); TXT_SetColumnWidths(results_table, 7, 22, 40); TXT_SetPeriodicCallback(QueryPeriodicCallback, results_table, 1); TXT_SignalConnect(query_window, "closed", QueryWindowClosed, NULL); } static void FindInternetServer(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { NET_StartMasterQuery(); ServerQueryWindow("Find internet server"); } static void FindLANServer(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { NET_StartLANQuery(); ServerQueryWindow("Find LAN server"); } void JoinMultiGame(void) { txt_window_t *window; txt_inputbox_t *address_box; window = TXT_NewWindow("Join multiplayer game"); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 12, 12); TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL); TXT_AddWidgets(window, TXT_NewLabel("Game"), IWADSelector(), NULL); if (gamemission == hexen) { TXT_AddWidgets(window, TXT_NewLabel("Character class "), TXT_NewDropdownList(&character_class, character_classes, 3), NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Server"), TXT_NewLabel("Connect to address: "), address_box = TXT_NewInputBox(&connect_address, 30), TXT_NewButton2("Find server on Internet...", FindInternetServer, NULL), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewButton2("Find server on local network...", FindLANServer, NULL), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewStrut(0, 1), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SelectWidget(window, address_box); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); } void SetChatMacroDefaults(void) { int i; char *defaults[] = { HUSTR_CHATMACRO0, HUSTR_CHATMACRO1, HUSTR_CHATMACRO2, HUSTR_CHATMACRO3, HUSTR_CHATMACRO4, HUSTR_CHATMACRO5, HUSTR_CHATMACRO6, HUSTR_CHATMACRO7, HUSTR_CHATMACRO8, HUSTR_CHATMACRO9, }; // If the chat macros have not been set, initialize with defaults. for (i=0; i<10; ++i) { if (chat_macros[i] == NULL) { chat_macros[i] = M_StringDuplicate(defaults[i]); } } } void SetPlayerNameDefault(void) { if (net_player_name == NULL) { net_player_name = getenv("USER"); } if (net_player_name == NULL) { net_player_name = getenv("USERNAME"); } if (net_player_name == NULL) { net_player_name = "player"; } // Now strdup() the string so that it's in a mutable form // that can be freed when the value changes. #ifdef _WIN32 // On Windows, environment variables are in OEM codepage // encoding, so convert to UTF8: net_player_name = M_OEMToUTF8(net_player_name); #else net_player_name = M_StringDuplicate(net_player_name); #endif } void MultiplayerConfig(void) { txt_window_t *window; txt_label_t *label; txt_table_t *table; char buf[10]; int i; window = TXT_NewWindow("Multiplayer Configuration"); TXT_SetWindowHelpURL(window, MULTI_CONFIG_HELP_URL); TXT_AddWidgets(window, TXT_NewStrut(0, 1), TXT_NewHorizBox(TXT_NewLabel("Player name: "), TXT_NewInputBox(&net_player_name, 25), NULL), TXT_NewStrut(0, 1), TXT_NewSeparator("Chat macros"), NULL); table = TXT_NewTable(2); for (i=0; i<10; ++i) { M_snprintf(buf, sizeof(buf), "#%i ", i + 1); label = TXT_NewLabel(buf); TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN); TXT_AddWidgets(table, label, TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40), NULL); } TXT_AddWidget(window, table); } void BindMultiplayerVariables(void) { char buf[15]; int i; #ifdef FEATURE_MULTIPLAYER M_BindStringVariable("player_name", &net_player_name); #endif for (i=0; i<10; ++i) { M_snprintf(buf, sizeof(buf), "chatmacro%i", i); M_BindStringVariable(buf, &chat_macros[i]); } switch (gamemission) { case doom: M_BindChatControls(4); key_multi_msgplayer[0] = 'g'; key_multi_msgplayer[1] = 'i'; key_multi_msgplayer[2] = 'b'; key_multi_msgplayer[3] = 'r'; break; case heretic: M_BindChatControls(4); key_multi_msgplayer[0] = 'g'; key_multi_msgplayer[1] = 'y'; key_multi_msgplayer[2] = 'r'; key_multi_msgplayer[3] = 'b'; break; case hexen: M_BindChatControls(8); key_multi_msgplayer[0] = 'b'; key_multi_msgplayer[1] = 'r'; key_multi_msgplayer[2] = 'y'; key_multi_msgplayer[3] = 'g'; key_multi_msgplayer[4] = 'j'; key_multi_msgplayer[5] = 'w'; key_multi_msgplayer[6] = 'h'; key_multi_msgplayer[7] = 'p'; break; default: break; } }