ref: cd7cc921f38545a47ed8bc16620ce58c816639e1
parent: 01168584c8f0e6485efcd8ffa5e9f720809eb64c
author: Michael Francis <mikefrancis95@gmail.com>
date: Wed Oct 21 08:05:00 EDT 2020
Remove extra assignments of variables (#1323) This fixes more warnings generated by cppcheck.
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -1858,8 +1858,6 @@
gamemap = map;
gameskill = skill;
- viewactive = true;
-
// Set the sky to use.
//
// Note: This IS broken, but it is how Vanilla Doom behaves.
--- a/src/doom/p_enemy.c
+++ b/src/doom/p_enemy.c
@@ -1831,8 +1831,7 @@
// find all the target spots
numbraintargets = 0;
braintargeton = 0;
-
- thinker = thinkercap.next;
+
for (thinker = thinkercap.next ;
thinker != &thinkercap ;
thinker = thinker->next)
--- a/src/doom/p_telept.c
+++ b/src/doom/p_telept.c
@@ -70,7 +70,6 @@
{
if (sectors[ i ].tag == tag )
{
- thinker = thinkercap.next;
for (thinker = thinkercap.next;
thinker != &thinkercap;
thinker = thinker->next)
--- a/src/doom/r_data.c
+++ b/src/doom/r_data.c
@@ -247,8 +247,6 @@
colofs = texturecolumnofs[texnum];
// Composite the columns together.
- patch = texture->patches;
-
for (i=0 , patch = texture->patches;
i<texture->patchcount;
i++, patch++)
@@ -319,7 +317,6 @@
// with only a single patch are all done.
patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
memset (patchcount, 0, texture->width);
- patch = texture->patches;
for (i=0 , patch = texture->patches;
i<texture->patchcount;
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -1695,7 +1695,6 @@
gameepisode = episode;
gamemap = map;
gameskill = skill;
- viewactive = true;
BorderNeedRefresh = true;
// Set the sky map
--- a/src/heretic/p_telept.c
+++ b/src/heretic/p_telept.c
@@ -139,7 +139,6 @@
{
if (sectors[i].tag == tag)
{
- thinker = thinkercap.next;
for (thinker = thinkercap.next; thinker != &thinkercap;
thinker = thinker->next)
{
--- a/src/heretic/r_data.c
+++ b/src/heretic/r_data.c
@@ -150,8 +150,6 @@
//
// composite the columns together
//
- patch = texture->patches;
-
for (i = 0, patch = texture->patches; i < texture->patchcount;
i++, patch++)
{
@@ -216,7 +214,6 @@
//
patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
memset(patchcount, 0, texture->width);
- patch = texture->patches;
for (i = 0, patch = texture->patches; i < texture->patchcount;
i++, patch++)
--- a/src/hexen/p_lights.c
+++ b/src/hexen/p_lights.c
@@ -137,7 +137,6 @@
secNum = -1;
rtn = false;
- think = false;
while ((secNum = P_FindSectorFromTag(arg[0], secNum)) >= 0)
{
think = false;
--- a/src/hexen/p_spec.c
+++ b/src/hexen/p_spec.c
@@ -865,7 +865,6 @@
return false; // never open secret doors
}
repeat = (line->flags & ML_REPEAT_SPECIAL) != 0;
- buttonSuccess = false;
// Construct args[] array to contain the arguments from the line, as we
// cannot rely on struct field ordering and layout.
--- a/src/hexen/r_data.c
+++ b/src/hexen/r_data.c
@@ -145,8 +145,6 @@
//
// composite the columns together
//
- patch = texture->patches;
-
for (i = 0, patch = texture->patches; i < texture->patchcount;
i++, patch++)
{
@@ -211,8 +209,6 @@
//
patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
memset(patchcount, 0, texture->width);
- patch = texture->patches;
-
for (i = 0, patch = texture->patches; i < texture->patchcount;
i++, patch++)
{
--- a/src/strife/p_telept.c
+++ b/src/strife/p_telept.c
@@ -75,7 +75,6 @@
{
if (sectors[ i ].tag == tag )
{
- thinker = thinkercap.next;
for (thinker = thinkercap.next;
thinker != &thinkercap;
thinker = thinker->next)
--- a/src/strife/r_data.c
+++ b/src/strife/r_data.c
@@ -243,8 +243,6 @@
colofs = texturecolumnofs[texnum];
// Composite the columns together.
- patch = texture->patches;
-
for (i=0 , patch = texture->patches;
i<texture->patchcount;
i++, patch++)
@@ -315,7 +313,6 @@
// with only a single patch are all done.
patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
memset (patchcount, 0, texture->width);
- patch = texture->patches;
for (i=0 , patch = texture->patches;
i<texture->patchcount;