ref: cf2166483908b35d607e2431549cc31410283a8d
dir: /src/v_video.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Gamma correction LUT stuff. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "i_system.h" #include "doomtype.h" #include "deh_str.h" #include "i_input.h" #include "i_swap.h" #include "i_video.h" #include "m_bbox.h" #include "m_misc.h" #include "v_video.h" #include "w_wad.h" #include "z_zone.h" #include "config.h" #ifdef HAVE_LIBPNG #include <png.h> #endif // TODO: There are separate RANGECHECK defines for different games, but this // is common code. Fix this. #define RANGECHECK // Blending table used for fuzzpatch, etc. // Only used in Heretic/Hexen byte *tinttable = NULL; // villsa [STRIFE] Blending table used for Strife byte *xlatab = NULL; // The screen buffer that the v_video.c code draws to. static pixel_t *dest_screen = NULL; int dirtybox[4]; // haleyjd 08/28/10: clipping callback function for patches. // This is needed for Chocolate Strife, which clips patches to the screen. static vpatchclipfunc_t patchclip_callback = NULL; // // V_MarkRect // void V_MarkRect(int x, int y, int width, int height) { // If we are temporarily using an alternate screen, do not // affect the update box. if (dest_screen == I_VideoBuffer) { M_AddToBox (dirtybox, x, y); M_AddToBox (dirtybox, x + width-1, y + height-1); } } // // V_CopyRect // void V_CopyRect(int srcx, int srcy, pixel_t *source, int width, int height, int destx, int desty) { pixel_t *src; pixel_t *dest; #ifdef RANGECHECK if (srcx < 0 || srcx + width > SCREENWIDTH || srcy < 0 || srcy + height > SCREENHEIGHT || destx < 0 || destx + width > SCREENWIDTH || desty < 0 || desty + height > SCREENHEIGHT) { I_Error ("Bad V_CopyRect"); } #endif V_MarkRect(destx, desty, width, height); src = source + SCREENWIDTH * srcy + srcx; dest = dest_screen + SCREENWIDTH * desty + destx; for ( ; height>0 ; height--) { memcpy(dest, src, width * sizeof(*dest)); src += SCREENWIDTH; dest += SCREENWIDTH; } } // // V_SetPatchClipCallback // // haleyjd 08/28/10: Added for Strife support. // By calling this function, you can setup runtime error checking for patch // clipping. Strife never caused errors by drawing patches partway off-screen. // Some versions of vanilla DOOM also behaved differently than the default // implementation, so this could possibly be extended to those as well for // accurate emulation. // void V_SetPatchClipCallback(vpatchclipfunc_t func) { patchclip_callback = func; } // // V_DrawPatch // Masks a column based masked pic to the screen. // void V_DrawPatch(int x, int y, patch_t *patch) { int count; int col; column_t *column; pixel_t *desttop; pixel_t *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); // haleyjd 08/28/10: Strife needs silent error checking here. if(patchclip_callback) { if(!patchclip_callback(patch, x, y)) return; } #ifdef RANGECHECK if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawPatch"); } #endif V_MarkRect(x, y, SHORT(patch->width), SHORT(patch->height)); col = 0; desttop = dest_screen + y * SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col<w ; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = *source++; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } // // V_DrawPatchFlipped // Masks a column based masked pic to the screen. // Flips horizontally, e.g. to mirror face. // void V_DrawPatchFlipped(int x, int y, patch_t *patch) { int count; int col; column_t *column; pixel_t *desttop; pixel_t *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); // haleyjd 08/28/10: Strife needs silent error checking here. if(patchclip_callback) { if(!patchclip_callback(patch, x, y)) return; } #ifdef RANGECHECK if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawPatchFlipped"); } #endif V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height)); col = 0; desttop = dest_screen + y * SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col<w ; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[w-1-col])); // step through the posts in a column while (column->topdelta != 0xff ) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = *source++; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } // // V_DrawPatchDirect // Draws directly to the screen on the pc. // void V_DrawPatchDirect(int x, int y, patch_t *patch) { V_DrawPatch(x, y, patch); } // // V_DrawTLPatch // // Masks a column based translucent masked pic to the screen. // void V_DrawTLPatch(int x, int y, patch_t * patch) { int count, col; column_t *column; pixel_t *desttop, *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawTLPatch"); } col = 0; desttop = dest_screen + y * SCREENWIDTH + x; w = SHORT(patch->width); for (; col < w; x++, col++, desttop++) { column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff) { source = (byte *) column + 3; dest = desttop + column->topdelta * SCREENWIDTH; count = column->length; while (count--) { *dest = tinttable[((*dest) << 8) + *source++]; dest += SCREENWIDTH; } column = (column_t *) ((byte *) column + column->length + 4); } } } // // V_DrawXlaPatch // // villsa [STRIFE] Masks a column based translucent masked pic to the screen. // void V_DrawXlaPatch(int x, int y, patch_t * patch) { int count, col; column_t *column; pixel_t *desttop, *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if(patchclip_callback) { if(!patchclip_callback(patch, x, y)) return; } col = 0; desttop = dest_screen + y * SCREENWIDTH + x; w = SHORT(patch->width); for(; col < w; x++, col++, desttop++) { column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col])); // step through the posts in a column while(column->topdelta != 0xff) { source = (byte *) column + 3; dest = desttop + column->topdelta * SCREENWIDTH; count = column->length; while(count--) { *dest = xlatab[*dest + ((*source) << 8)]; source++; dest += SCREENWIDTH; } column = (column_t *) ((byte *) column + column->length + 4); } } } // // V_DrawAltTLPatch // // Masks a column based translucent masked pic to the screen. // void V_DrawAltTLPatch(int x, int y, patch_t * patch) { int count, col; column_t *column; pixel_t *desttop, *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawAltTLPatch"); } col = 0; desttop = dest_screen + y * SCREENWIDTH + x; w = SHORT(patch->width); for (; col < w; x++, col++, desttop++) { column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff) { source = (byte *) column + 3; dest = desttop + column->topdelta * SCREENWIDTH; count = column->length; while (count--) { *dest = tinttable[((*dest) << 8) + *source++]; dest += SCREENWIDTH; } column = (column_t *) ((byte *) column + column->length + 4); } } } // // V_DrawShadowedPatch // // Masks a column based masked pic to the screen. // void V_DrawShadowedPatch(int x, int y, patch_t *patch) { int count, col; column_t *column; pixel_t *desttop, *dest; byte *source; pixel_t *desttop2, *dest2; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawShadowedPatch"); } col = 0; desttop = dest_screen + y * SCREENWIDTH + x; desttop2 = dest_screen + (y + 2) * SCREENWIDTH + x + 2; w = SHORT(patch->width); for (; col < w; x++, col++, desttop++, desttop2++) { column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff) { source = (byte *) column + 3; dest = desttop + column->topdelta * SCREENWIDTH; dest2 = desttop2 + column->topdelta * SCREENWIDTH; count = column->length; while (count--) { *dest2 = tinttable[((*dest2) << 8)]; dest2 += SCREENWIDTH; *dest = *source++; dest += SCREENWIDTH; } column = (column_t *) ((byte *) column + column->length + 4); } } } // // Load tint table from TINTTAB lump. // void V_LoadTintTable(void) { tinttable = W_CacheLumpName("TINTTAB", PU_STATIC); } // // V_LoadXlaTable // // villsa [STRIFE] Load xla table from XLATAB lump. // void V_LoadXlaTable(void) { xlatab = W_CacheLumpName("XLATAB", PU_STATIC); } // // V_DrawBlock // Draw a linear block of pixels into the view buffer. // void V_DrawBlock(int x, int y, int width, int height, pixel_t *src) { pixel_t *dest; #ifdef RANGECHECK if (x < 0 || x + width >SCREENWIDTH || y < 0 || y + height > SCREENHEIGHT) { I_Error ("Bad V_DrawBlock"); } #endif V_MarkRect (x, y, width, height); dest = dest_screen + y * SCREENWIDTH + x; while (height--) { memcpy (dest, src, width * sizeof(*dest)); src += width; dest += SCREENWIDTH; } } void V_DrawFilledBox(int x, int y, int w, int h, int c) { pixel_t *buf, *buf1; int x1, y1; buf = I_VideoBuffer + SCREENWIDTH * y + x; for (y1 = 0; y1 < h; ++y1) { buf1 = buf; for (x1 = 0; x1 < w; ++x1) { *buf1++ = c; } buf += SCREENWIDTH; } } void V_DrawHorizLine(int x, int y, int w, int c) { pixel_t *buf; int x1; buf = I_VideoBuffer + SCREENWIDTH * y + x; for (x1 = 0; x1 < w; ++x1) { *buf++ = c; } } void V_DrawVertLine(int x, int y, int h, int c) { pixel_t *buf; int y1; buf = I_VideoBuffer + SCREENWIDTH * y + x; for (y1 = 0; y1 < h; ++y1) { *buf = c; buf += SCREENWIDTH; } } void V_DrawBox(int x, int y, int w, int h, int c) { V_DrawHorizLine(x, y, w, c); V_DrawHorizLine(x, y+h-1, w, c); V_DrawVertLine(x, y, h, c); V_DrawVertLine(x+w-1, y, h, c); } // // Draw a "raw" screen (lump containing raw data to blit directly // to the screen) // void V_DrawRawScreen(pixel_t *raw) { memcpy(dest_screen, raw, SCREENWIDTH * SCREENHEIGHT * sizeof(*dest_screen)); } // // V_Init // void V_Init (void) { // no-op! // There used to be separate screens that could be drawn to; these are // now handled in the upper layers. } // Set the buffer that the code draws to. void V_UseBuffer(pixel_t *buffer) { dest_screen = buffer; } // Restore screen buffer to the i_video screen buffer. void V_RestoreBuffer(void) { dest_screen = I_VideoBuffer; } // // SCREEN SHOTS // typedef PACKED_STRUCT ( { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin; unsigned short ymin; unsigned short xmax; unsigned short ymax; unsigned short hres; unsigned short vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded }) pcx_t; // // WritePCXfile // void WritePCXfile(char *filename, pixel_t *data, int width, int height, byte *palette) { int i; int length; pcx_t* pcx; byte* pack; pcx = Z_Malloc (width*height*2+1000, PU_STATIC, NULL); pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = SHORT(width-1); pcx->ymax = SHORT(height-1); pcx->hres = SHORT(1); pcx->vres = SHORT(1); memset (pcx->palette,0,sizeof(pcx->palette)); pcx->reserved = 0; // PCX spec: reserved byte must be zero pcx->color_planes = 1; // chunky image pcx->bytes_per_line = SHORT(width); pcx->palette_type = SHORT(2); // not a grey scale memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i<width*height ; i++) { if ( (*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } // write the palette *pack++ = 0x0c; // palette ID byte for (i=0 ; i<768 ; i++) *pack++ = *palette++; // write output file length = pack - (byte *)pcx; M_WriteFile (filename, pcx, length); Z_Free (pcx); } #ifdef HAVE_LIBPNG // // WritePNGfile // static void error_fn(png_structp p, png_const_charp s) { printf("libpng error: %s\n", s); } static void warning_fn(png_structp p, png_const_charp s) { printf("libpng warning: %s\n", s); } void WritePNGfile(char *filename, pixel_t *data, int width, int height, byte *palette) { png_structp ppng; png_infop pinfo; png_colorp pcolor; FILE *handle; int i, j; int w_factor, h_factor; byte *rowbuf; if (aspect_ratio_correct == 1) { // scale up to accommodate aspect ratio correction w_factor = 5; h_factor = 6; width *= w_factor; height *= h_factor; } else { w_factor = 1; h_factor = 1; } handle = fopen(filename, "wb"); if (!handle) { return; } ppng = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, error_fn, warning_fn); if (!ppng) { fclose(handle); return; } pinfo = png_create_info_struct(ppng); if (!pinfo) { fclose(handle); png_destroy_write_struct(&ppng, NULL); return; } png_init_io(ppng, handle); png_set_IHDR(ppng, pinfo, width, height, 8, PNG_COLOR_TYPE_PALETTE, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); pcolor = malloc(sizeof(*pcolor) * 256); if (!pcolor) { fclose(handle); png_destroy_write_struct(&ppng, &pinfo); return; } for (i = 0; i < 256; i++) { pcolor[i].red = *(palette + 3 * i); pcolor[i].green = *(palette + 3 * i + 1); pcolor[i].blue = *(palette + 3 * i + 2); } png_set_PLTE(ppng, pinfo, pcolor, 256); free(pcolor); png_write_info(ppng, pinfo); rowbuf = malloc(width); if (rowbuf) { for (i = 0; i < SCREENHEIGHT; i++) { // expand the row 5x for (j = 0; j < SCREENWIDTH; j++) { memset(rowbuf + j * w_factor, *(data + i*SCREENWIDTH + j), w_factor); } // write the row 6 times for (j = 0; j < h_factor; j++) { png_write_row(ppng, rowbuf); } } free(rowbuf); } png_write_end(ppng, pinfo); png_destroy_write_struct(&ppng, &pinfo); fclose(handle); } #endif // // V_ScreenShot // void V_ScreenShot(const char *format) { int i; char lbmname[16]; // haleyjd 20110213: BUG FIX - 12 is too small! const char *ext; // find a file name to save it to #ifdef HAVE_LIBPNG extern int png_screenshots; if (png_screenshots) { ext = "png"; } else #endif { ext = "pcx"; } for (i=0; i<=99; i++) { M_snprintf(lbmname, sizeof(lbmname), format, i, ext); if (!M_FileExists(lbmname)) { break; // file doesn't exist } } if (i == 100) { #ifdef HAVE_LIBPNG if (png_screenshots) { I_Error ("V_ScreenShot: Couldn't create a PNG"); } else #endif { I_Error ("V_ScreenShot: Couldn't create a PCX"); } } #ifdef HAVE_LIBPNG if (png_screenshots) { WritePNGfile(lbmname, I_VideoBuffer, SCREENWIDTH, SCREENHEIGHT, W_CacheLumpName (DEH_String("PLAYPAL"), PU_CACHE)); } else #endif { // save the pcx file WritePCXfile(lbmname, I_VideoBuffer, SCREENWIDTH, SCREENHEIGHT, W_CacheLumpName (DEH_String("PLAYPAL"), PU_CACHE)); } } #define MOUSE_SPEED_BOX_WIDTH 120 #define MOUSE_SPEED_BOX_HEIGHT 9 // // V_DrawMouseSpeedBox // // If box is only to calibrate speed, testing relative speed (as a measure // of game pixels to movement units) is important whether physical mouse DPI // is high or low. Line resolution starts at 1 pixel per 1 move-unit: if // line maxes out, resolution becomes 1 pixel per 2 move-units, then per // 3 move-units, etc. static int linelen_multiplier = 1; void V_DrawMouseSpeedBox(int speed) { extern int usemouse; int bgcolor, bordercolor, red, black, white, yellow; int box_x, box_y; int original_speed; int redline_x; int linelen; int i; boolean draw_acceleration = false; // Get palette indices for colors for widget. These depend on the // palette of the game being played. bgcolor = I_GetPaletteIndex(0x77, 0x77, 0x77); bordercolor = I_GetPaletteIndex(0x55, 0x55, 0x55); red = I_GetPaletteIndex(0xff, 0x00, 0x00); black = I_GetPaletteIndex(0x00, 0x00, 0x00); yellow = I_GetPaletteIndex(0xff, 0xff, 0x00); white = I_GetPaletteIndex(0xff, 0xff, 0xff); // If the mouse is turned off, don't draw the box at all. if (!usemouse) { return; } // If acceleration is used, draw a box that helps to calibrate the // threshold point. if (mouse_threshold > 0 && fabs(mouse_acceleration - 1) > 0.01) { draw_acceleration = true; } // Calculate box position box_x = SCREENWIDTH - MOUSE_SPEED_BOX_WIDTH - 10; box_y = 15; V_DrawFilledBox(box_x, box_y, MOUSE_SPEED_BOX_WIDTH, MOUSE_SPEED_BOX_HEIGHT, bgcolor); V_DrawBox(box_x, box_y, MOUSE_SPEED_BOX_WIDTH, MOUSE_SPEED_BOX_HEIGHT, bordercolor); // Calculate the position of the red threshold line when calibrating // acceleration. This is 1/3 of the way along the box. redline_x = MOUSE_SPEED_BOX_WIDTH / 3; // Calculate line length if (draw_acceleration && speed >= mouse_threshold) { // Undo acceleration and get back the original mouse speed original_speed = speed - mouse_threshold; original_speed = (int) (original_speed / mouse_acceleration); original_speed += mouse_threshold; linelen = (original_speed * redline_x) / mouse_threshold; } else { linelen = speed / linelen_multiplier; } // Draw horizontal "thermometer" if (linelen > MOUSE_SPEED_BOX_WIDTH - 1) { linelen = MOUSE_SPEED_BOX_WIDTH - 1; if (!draw_acceleration) { linelen_multiplier++; } } V_DrawHorizLine(box_x + 1, box_y + 4, MOUSE_SPEED_BOX_WIDTH - 2, black); if (!draw_acceleration || linelen < redline_x) { V_DrawHorizLine(box_x + 1, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, linelen, white); } else { V_DrawHorizLine(box_x + 1, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, redline_x, white); V_DrawHorizLine(box_x + redline_x, box_y + MOUSE_SPEED_BOX_HEIGHT / 2, linelen - redline_x, yellow); } if (draw_acceleration) { // Draw acceleration threshold line V_DrawVertLine(box_x + redline_x, box_y + 1, MOUSE_SPEED_BOX_HEIGHT - 2, red); } else { // Draw multiplier lines to indicate current resolution for (i = 1; i < linelen_multiplier; i++) { V_DrawVertLine( box_x + (i * MOUSE_SPEED_BOX_WIDTH / linelen_multiplier), box_y + 1, MOUSE_SPEED_BOX_HEIGHT - 2, yellow); } } }