ref: d368801835fb910b5e642fa9d89ad7673f4bea27
parent: 9cc55c7f015836cfb7172d9be4c93b52597df8e1
parent: dba0583c05de16762c133c3198a9ef4e94c39253
author: Fabian Greffrath <fabian@greffrath.com>
date: Thu Nov 12 08:07:50 EST 2015
Merge pull request #640 from chocolate-doom/de-obfuscate De-obfuscate some numerical constants found in the source code
--- a/src/doom/am_map.c
+++ b/src/doom/am_map.c
@@ -99,8 +99,8 @@
#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
// translates between frame-buffer and map distances
-#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
-#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
+#define FTOM(x) FixedMul(((x)<<FRACBITS),scale_ftom)
+#define MTOF(x) (FixedMul((x),scale_mtof)>>FRACBITS)
// translates between frame-buffer and map coordinates
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
@@ -199,7 +199,7 @@
boolean automapactive = false;
static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT - 32;
+static int finit_height = SCREENHEIGHT - ST_HEIGHT;
// location of window on screen
static int f_x;
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -217,12 +217,12 @@
break;
if (automapactive)
AM_Drawer ();
- if (wipe || (viewheight != 200 && fullscreen) || disk_indicator == disk_dirty)
+ if (wipe || (viewheight != SCREENHEIGHT && fullscreen) || disk_indicator == disk_dirty)
redrawsbar = true;
if (inhelpscreensstate && !inhelpscreens)
redrawsbar = true; // just put away the help screen
- ST_Drawer (viewheight == 200, redrawsbar );
- fullscreen = viewheight == 200;
+ ST_Drawer (viewheight == SCREENHEIGHT, redrawsbar );
+ fullscreen = viewheight == SCREENHEIGHT;
break;
case GS_INTERMISSION:
@@ -260,7 +260,7 @@
}
// see if the border needs to be updated to the screen
- if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
+ if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != SCREENWIDTH)
{
if (menuactive || menuactivestate || !viewactivestate)
borderdrawcount = 3;
--- a/src/doom/f_finale.c
+++ b/src/doom/f_finale.c
@@ -512,7 +512,7 @@
}
// draw it
- cx = 160-width/2;
+ cx = SCREENWIDTH/2-width/2;
ch = text;
while (ch)
{
@@ -559,9 +559,9 @@
patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE);
if (flip)
- V_DrawPatchFlipped(160, 170, patch);
+ V_DrawPatchFlipped(SCREENWIDTH/2, 170, patch);
else
- V_DrawPatch(160, 170, patch);
+ V_DrawPatch(SCREENWIDTH/2, 170, patch);
}
@@ -618,18 +618,18 @@
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
- scrolled = (320 - ((signed int) finalecount-230)/2);
- if (scrolled > 320)
- scrolled = 320;
+ scrolled = (SCREENWIDTH - ((signed int) finalecount-230)/2);
+ if (scrolled > SCREENWIDTH)
+ scrolled = SCREENWIDTH;
if (scrolled < 0)
scrolled = 0;
for ( x=0 ; x<SCREENWIDTH ; x++)
{
- if (x+scrolled < 320)
+ if (x+scrolled < SCREENWIDTH)
F_DrawPatchCol (x, p1, x+scrolled);
else
- F_DrawPatchCol (x, p2, x+scrolled - 320);
+ F_DrawPatchCol (x, p2, x+scrolled - SCREENWIDTH);
}
if (finalecount < 1130)
--- a/src/doom/f_wipe.c
+++ b/src/doom/f_wipe.c
@@ -49,13 +49,13 @@
int y;
short* dest;
- dest = (short*) Z_Malloc(width*height*2, PU_STATIC, 0);
+ dest = (short*) Z_Malloc(width*height*sizeof(*dest), PU_STATIC, 0);
for(y=0;y<height;y++)
for(x=0;x<width;x++)
dest[x*height+y] = array[y*width+x];
- memcpy(array, dest, width*height*2);
+ memcpy(array, dest, width*height*sizeof(*dest));
Z_Free(dest);
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1962,7 +1962,7 @@
if (messageToPrint)
{
start = 0;
- y = 100 - M_StringHeight(messageString) / 2;
+ y = SCREENHEIGHT/2 - M_StringHeight(messageString) / 2;
while (messageString[start] != '\0')
{
int foundnewline = 0;
@@ -1990,7 +1990,7 @@
start += strlen(string);
}
- x = 160 - M_StringWidth(string) / 2;
+ x = SCREENWIDTH/2 - M_StringWidth(string) / 2;
M_WriteText(x, y, string);
y += SHORT(hu_font[0]->height);
}
--- a/src/doom/p_enemy.c
+++ b/src/doom/p_enemy.c
@@ -212,7 +212,7 @@
if (!actor->info->meleestate)
dist -= 128*FRACUNIT; // no melee attack, so fire more
- dist >>= 16;
+ dist >>= FRACBITS;
if (actor->type == MT_VILE)
{
--- a/src/doom/p_map.c
+++ b/src/doom/p_map.c
@@ -1083,8 +1083,8 @@
shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
// can't shoot outside view angles
- topslope = 100*FRACUNIT/160;
- bottomslope = -100*FRACUNIT/160;
+ topslope = (SCREENHEIGHT/2)*FRACUNIT/(SCREENWIDTH/2);
+ bottomslope = -(SCREENHEIGHT/2)*FRACUNIT/(SCREENWIDTH/2);
attackrange = distance;
linetarget = NULL;
--- a/src/doom/p_pspr.c
+++ b/src/doom/p_pspr.c
@@ -726,7 +726,7 @@
{
damage = 5*(P_Random ()%3+1);
angle = player->mo->angle;
- angle += (P_Random()-P_Random())<<19;
+ angle += (P_Random()-P_Random())<<ANGLETOFINESHIFT;
P_LineAttack (player->mo,
angle,
MISSILERANGE,
--- a/src/doom/p_setup.c
+++ b/src/doom/p_setup.c
@@ -192,8 +192,8 @@
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
- li->angle = (SHORT(ml->angle))<<16;
- li->offset = (SHORT(ml->offset))<<16;
+ li->angle = (SHORT(ml->angle))<<FRACBITS;
+ li->offset = (SHORT(ml->offset))<<FRACBITS;
linedef = SHORT(ml->linedef);
ldef = &lines[linedef];
li->linedef = ldef;
--- a/src/doom/p_user.c
+++ b/src/doom/p_user.c
@@ -144,7 +144,7 @@
cmd = &player->cmd;
- player->mo->angle += (cmd->angleturn<<16);
+ player->mo->angle += (cmd->angleturn<<FRACBITS);
// Do not let the player control movement
// if not onground.
--- a/src/doom/r_main.c
+++ b/src/doom/r_main.c
@@ -482,7 +482,7 @@
num = FixedMul(projection,sineb)<<detailshift;
den = FixedMul(rw_distance,sinea);
- if (den > num>>16)
+ if (den > num>>FRACBITS)
{
scale = FixedDiv (num, den);
@@ -841,7 +841,7 @@
{
fixedcolormap =
colormaps
- + player->fixedcolormap*256*sizeof(lighttable_t);
+ + player->fixedcolormap*256;
walllights = scalelightfixed;
--- a/src/doom/r_segs.c
+++ b/src/doom/r_segs.c
@@ -715,7 +715,7 @@
if ( ((ds_p->silhouette & SIL_TOP) || maskedtexture)
&& !ds_p->sprtopclip)
{
- memcpy (lastopening, ceilingclip+start, 2*(rw_stopx-start));
+ memcpy (lastopening, ceilingclip+start, sizeof(*lastopening)*(rw_stopx-start));
ds_p->sprtopclip = lastopening - start;
lastopening += rw_stopx - start;
}
@@ -723,7 +723,7 @@
if ( ((ds_p->silhouette & SIL_BOTTOM) || maskedtexture)
&& !ds_p->sprbottomclip)
{
- memcpy (lastopening, floorclip+start, 2*(rw_stopx-start));
+ memcpy (lastopening, floorclip+start, sizeof(*lastopening)*(rw_stopx-start));
ds_p->sprbottomclip = lastopening - start;
lastopening += rw_stopx - start;
}
--- a/src/doom/r_sky.c
+++ b/src/doom/r_sky.c
@@ -47,6 +47,6 @@
void R_InitSkyMap (void)
{
// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
- skytexturemid = 100*FRACUNIT;
+ skytexturemid = SCREENHEIGHT/2*FRACUNIT;
}
--- a/src/doom/r_things.c
+++ b/src/doom/r_things.c
@@ -38,7 +38,7 @@
#define MINZ (FRACUNIT*4)
-#define BASEYCENTER 100
+#define BASEYCENTER (SCREENHEIGHT/2)
//void R_DrawColumn (void);
//void R_DrawFuzzColumn (void);
@@ -665,7 +665,7 @@
flip = (boolean)sprframe->flip[0];
// calculate edges of the shape
- tx = psp->sx-160*FRACUNIT;
+ tx = psp->sx-(SCREENWIDTH/2)*FRACUNIT;
tx -= spriteoffset[lump];
x1 = (centerxfrac + FixedMul (tx,pspritescale) ) >>FRACBITS;
--- a/src/m_fixed.c
+++ b/src/m_fixed.c
@@ -54,7 +54,7 @@
{
int64_t result;
- result = ((int64_t) a << 16) / b;
+ result = ((int64_t) a << FRACBITS) / b;
return (fixed_t) result;
}