ref: d6693cc9e17fdbee7033e47b7b8da249da118d8f
parent: c31392111bbb81043b70531264f0e06f51b174cd
author: Simon Howard <fraggle@gmail.com>
date: Wed Oct 19 19:26:23 EDT 2011
Fix lockups in Hexen and Strife when playing with more than four players. Subversion-branch: /branches/v2-branch Subversion-revision: 2444
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -539,8 +539,16 @@
}
sector = actor->subsector->sector;
c = 0;
- stop = (actor->lastlook - 1) & 3;
- for (;; actor->lastlook = (actor->lastlook + 1) & 3)
+
+ // NOTE: This behavior has been changed from the Vanilla behavior, where
+ // an infinite loop can occur if players 0-3 all quit the game. Although
+ // technically this is not what Vanilla does, fixing this is highly
+ // desirable, and having the game simply lock up is not acceptable.
+ // stop = (actor->lastlook - 1) & 3;
+ // for (;; actor->lastlook = (actor->lastlook + 1) & 3)
+
+ stop = (actor->lastlook + MAXPLAYERS - 1) % MAXPLAYERS;
+ for (;; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS)
{
if (!playeringame[actor->lastlook])
continue;
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -803,9 +803,17 @@
sector = actor->subsector->sector;
c = 0;
- stop = (actor->lastlook-1)&3;
- for ( ; ; actor->lastlook = (actor->lastlook+1)&3 )
+ // NOTE: This behavior has been changed from the Vanilla behavior, where
+ // an infinite loop can occur if players 0-3 all quit the game. Although
+ // technically this is not what Vanilla does, fixing this is highly
+ // desirable, and having the game simply lock up is not acceptable.
+ // stop = (actor->lastlook - 1) & 3;
+ // for (;; actor->lastlook = (actor->lastlook + 1) & 3)
+
+ stop = (actor->lastlook + MAXPLAYERS - 1) % MAXPLAYERS;
+
+ for ( ; ; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS)
{
if (!playeringame[actor->lastlook])
continue;