ref: d82620a41d8b7655fddb6e4de8cd60be1adf79e6
parent: af3e4412d301cc27e04c352c0283ce6861f33f0c
author: Simon Howard <fraggle@gmail.com>
date: Fri Dec 10 15:53:23 EST 2010
Update NEWS. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2209
--- a/NEWS
+++ b/NEWS
@@ -23,17 +23,16 @@
* There is now a key binding to change the multiplayer spy key
(usually F12).
* The setup tool now has a "warp" button on the main menu, like
+ Vanilla setup.exe (thanks Proteh).
* Up to 8 mouse buttons are now supported (including the
mousewheel).
- Vanilla setup.exe (thanks Proteh).
+ * A new command line parameter has been added (-solo-net) which
+ can be used to simulate being in a single player netgame.
* There is now a configuration file parameter to set the OPL I/O
port, for cards that don't use port 0x388.
* The Python scripts used for building Chocolate Doom now work
with Python 3 (but also continue to work with Python 2)
(thanks arin).
- * The font used for the textscreen library can be forced by
- setting the TEXTSCREEN_FONT environment variable to "small" or
- "normal".
* There is now a NOT-BUGS file included that lists some common
Vanilla Doom bugs/limitations that you might encounter
(thanks to Sander van Dijk for feedback).
@@ -73,6 +72,17 @@
* Screen borders no longer flash when running on widescreen
monitors, if you choose a true-color screen mode (thanks
exp(x)).
+ * The controller player in a netgame is the first player to join,
+ instead of just being someone who gets lucky.
+
+ libtextscreen:
+ * The font used for the textscreen library can be forced by
+ setting the TEXTSCREEN_FONT environment variable to "small" or
+ "normal".
+ * Tables or scroll panes that don't contain any selectable widgets
+ are now themselves not selectable (thanks Proteh).
+ * The actions displayed at the bottom of windows are now laid out
+ in a more aesthetically pleasing way.
1.4.0 (2010-07-10):