shithub: choc

Download patch

ref: e3e71290f86c785a29ec6b9eeb609c7625776255
parent: b30d83c55a749994d95ebe4d7320db6db3bd43da
author: Simon Howard <fraggle@gmail.com>
date: Fri Jun 5 12:58:48 EDT 2009

Add key binding variables for automap and weapon keys.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1551

--- a/setup/configfile.c
+++ b/setup/configfile.c
@@ -283,6 +283,7 @@
     {"mouseb_use",                  &mousebuse, DEFAULT_INT, 0, 0},
     {"mouseb_backward",             &mousebbackward, DEFAULT_INT, 0, 0},
     {"use_libsamplerate",           &use_libsamplerate, DEFAULT_INT, 0, 0},
+
     {"key_menu_activate",           &key_menu_activate, DEFAULT_KEY, 0, 0},
     {"key_menu_up",                 &key_menu_up, DEFAULT_KEY, 0, 0},
     {"key_menu_down",               &key_menu_down, DEFAULT_KEY, 0, 0},
@@ -305,6 +306,27 @@
     {"key_menu_gamma",              &key_menu_gamma, DEFAULT_KEY, 0, 0},
     {"key_menu_incscreen",          &key_menu_incscreen, DEFAULT_KEY, 0, 0},
     {"key_menu_decscreen",          &key_menu_decscreen, DEFAULT_KEY, 0, 0},
+
+    {"key_map_toggle",              &key_map_toggle, DEFAULT_KEY, 0, 0},
+    {"key_map_north",               &key_map_north, DEFAULT_KEY, 0, 0},
+    {"key_map_south",               &key_map_south, DEFAULT_KEY, 0, 0},
+    {"key_map_east",                &key_map_east, DEFAULT_KEY, 0, 0},
+    {"key_map_west",                &key_map_west, DEFAULT_KEY, 0, 0},
+    {"key_map_zoomin",              &key_map_zoomin, DEFAULT_KEY, 0, 0},
+    {"key_map_zoomout",             &key_map_zoomout, DEFAULT_KEY, 0, 0},
+    {"key_map_maxzoom",             &key_map_maxzoom, DEFAULT_KEY, 0, 0},
+    {"key_map_follow",              &key_map_follow, DEFAULT_KEY, 0, 0},
+    {"key_map_grid",                &key_map_grid, DEFAULT_KEY, 0, 0},
+    {"key_map_mark",                &key_map_mark, DEFAULT_KEY, 0, 0},
+    {"key_map_clearmark",           &key_map_clearmark, DEFAULT_KEY, 0, 0},
+    {"key_weapon1",                 &key_weapon1, DEFAULT_KEY, 0, 0},
+    {"key_weapon2",                 &key_weapon2, DEFAULT_KEY, 0, 0},
+    {"key_weapon3",                 &key_weapon3, DEFAULT_KEY, 0, 0},
+    {"key_weapon4",                 &key_weapon4, DEFAULT_KEY, 0, 0},
+    {"key_weapon5",                 &key_weapon5, DEFAULT_KEY, 0, 0},
+    {"key_weapon6",                 &key_weapon6, DEFAULT_KEY, 0, 0},
+    {"key_weapon7",                 &key_weapon7, DEFAULT_KEY, 0, 0},
+    {"key_weapon8",                 &key_weapon8, DEFAULT_KEY, 0, 0},
 };
 
 static default_collection_t extra_defaults =
--- a/setup/keyboard.c
+++ b/setup/keyboard.c
@@ -66,6 +66,28 @@
 int key_menu_incscreen = KEY_EQUALS;
 int key_menu_decscreen = KEY_MINUS;
 
+int key_map_north      = KEY_UPARROW;
+int key_map_south      = KEY_DOWNARROW;
+int key_map_east       = KEY_RIGHTARROW;
+int key_map_west       = KEY_LEFTARROW;
+int key_map_zoomin     = '=';
+int key_map_zoomout    = '-';
+int key_map_toggle     = KEY_TAB;
+int key_map_maxzoom    = '0';
+int key_map_follow     = 'f';
+int key_map_grid       = 'g';
+int key_map_mark       = 'm';
+int key_map_clearmark  = 'c';
+
+int key_weapon1        = '1';
+int key_weapon2        = '2';
+int key_weapon3        = '3';
+int key_weapon4        = '4';
+int key_weapon5        = '5';
+int key_weapon6        = '6';
+int key_weapon7        = '7';
+int key_weapon8        = '8';
+
 int vanilla_keyboard_mapping = 1;
 
 static int always_run = 0;
@@ -74,7 +96,10 @@
 
 static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
                            &key_strafeleft, &key_straferight, &key_fire,
-                           &key_use, &key_strafe, &key_speed, NULL };
+                           &key_use, &key_strafe, &key_speed, 
+                           &key_weapon1, &key_weapon2, &key_weapon3,
+                           &key_weapon4, &key_weapon5, &key_weapon6,
+                           &key_weapon7, &key_weapon8, NULL };
 
 static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
                            &key_menu_left, &key_menu_right, &key_menu_back,
@@ -86,6 +111,12 @@
                             &key_menu_qload, &key_menu_quit, &key_menu_gamma,
                             &key_menu_incscreen, &key_menu_decscreen, NULL };
 
+static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
+                           &key_map_west, &key_map_zoomin, &key_map_zoomout,
+                           &key_map_toggle, &key_map_maxzoom, &key_map_follow,
+                           &key_map_grid, &key_map_mark, &key_map_clearmark,
+                           NULL };
+
 static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
 {
     if (always_run)
@@ -156,6 +187,7 @@
     CheckKeyGroup(variable, controls);
     CheckKeyGroup(variable, menu_nav);
     CheckKeyGroup(variable, shortcuts);
+    CheckKeyGroup(variable, map_keys);
 }
 
 // Add a label and keyboard input to the specified table.
@@ -171,18 +203,37 @@
     TXT_SignalConnect(key_input, "set", KeySetCallback, var);
 }
 
-static void MenuKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
 {
     txt_window_t *window;
     txt_table_t *table;
     txt_scrollpane_t *scrollpane;
 
-    window = TXT_NewWindow("Menu keys");
+    window = TXT_NewWindow("Other keys");
 
     table = TXT_NewTable(2);
 
     TXT_SetColumnWidths(table, 25, 10);
 
+    TXT_AddWidgets(table, TXT_NewLabel(" - Weapons - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Weapon 1",              &key_weapon1);
+    AddKeyControl(table, "Weapon 2",              &key_weapon2);
+    AddKeyControl(table, "Weapon 3",              &key_weapon3);
+    AddKeyControl(table, "Weapon 4",              &key_weapon4);
+    AddKeyControl(table, "Weapon 5",              &key_weapon5);
+    AddKeyControl(table, "Weapon 6",              &key_weapon6);
+    AddKeyControl(table, "Weapon 7",              &key_weapon7);
+    AddKeyControl(table, "Weapon 8",              &key_weapon8);
+
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Menu navigation - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
     AddKeyControl(table, "Activate menu",         &key_menu_activate);
     AddKeyControl(table, "Move cursor up",        &key_menu_up);
     AddKeyControl(table, "Move cursor down",      &key_menu_down);
@@ -193,6 +244,12 @@
     AddKeyControl(table, "Confirm action",        &key_menu_confirm);
     AddKeyControl(table, "Cancel action",         &key_menu_abort);
 
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Shortcut keys - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
     AddKeyControl(table, "Help screen",           &key_menu_help);
     AddKeyControl(table, "Save game",             &key_menu_save);
     AddKeyControl(table, "Load game",             &key_menu_load);
@@ -208,6 +265,25 @@
     AddKeyControl(table, "Increase screen size",  &key_menu_incscreen);
     AddKeyControl(table, "Decrease screen size",  &key_menu_decscreen);
 
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Map - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Toggle map",            &key_map_toggle);
+    AddKeyControl(table, "Zoom in",               &key_map_zoomin);
+    AddKeyControl(table, "Zoom out",              &key_map_zoomout);
+    AddKeyControl(table, "Maximum zoom out",      &key_map_maxzoom);
+    AddKeyControl(table, "Follow mode",           &key_map_follow);
+    AddKeyControl(table, "Pan north",             &key_map_north);
+    AddKeyControl(table, "Pan south",             &key_map_south);
+    AddKeyControl(table, "Pan east",              &key_map_east);
+    AddKeyControl(table, "Pan west",              &key_map_west);
+    AddKeyControl(table, "Toggle grid",           &key_map_grid);
+    AddKeyControl(table, "Mark location",         &key_map_mark);
+    AddKeyControl(table, "Clear all marks",       &key_map_clearmark);
+
     scrollpane = TXT_NewScrollPane(0, 12, table);
 
     TXT_AddWidget(window, scrollpane);
@@ -230,7 +306,7 @@
 
                    TXT_NewSeparator("Action"),
                    action_table = TXT_NewTable(4),
-                   TXT_NewButton2("Menu keys...", MenuKeysDialog, NULL),
+                   TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
                    NULL);
 
     TXT_AddWidgets(window,
--- a/setup/keyboard.h
+++ b/setup/keyboard.h
@@ -35,6 +35,8 @@
 extern int joybspeed;
 extern int vanilla_keyboard_mapping;
 
+// Menu keys:
+
 extern int key_menu_activate;
 extern int key_menu_up;
 extern int key_menu_down;
@@ -59,6 +61,32 @@
 
 extern int key_menu_incscreen;
 extern int key_menu_decscreen;
+
+// Automap keys:
+
+extern int key_map_north;
+extern int key_map_south;
+extern int key_map_east;
+extern int key_map_west;
+extern int key_map_zoomin;
+extern int key_map_zoomout;
+extern int key_map_toggle;
+extern int key_map_maxzoom;
+extern int key_map_follow;
+extern int key_map_grid;
+extern int key_map_mark;
+extern int key_map_clearmark;
+
+// Weapon keys:
+
+extern int key_weapon1;
+extern int key_weapon2;
+extern int key_weapon3;
+extern int key_weapon4;
+extern int key_weapon5;
+extern int key_weapon6;
+extern int key_weapon7;
+extern int key_weapon8;
 
 void ConfigKeyboard(void);
 
--- a/src/am_map.c
+++ b/src/am_map.c
@@ -90,19 +90,18 @@
 // drawing stuff
 #define	FB		0
 
-#define AM_PANDOWNKEY	KEY_DOWNARROW
-#define AM_PANUPKEY	KEY_UPARROW
-#define AM_PANRIGHTKEY	KEY_RIGHTARROW
-#define AM_PANLEFTKEY	KEY_LEFTARROW
-#define AM_ZOOMINKEY	'='
-#define AM_ZOOMOUTKEY	'-'
-#define AM_STARTKEY	KEY_TAB
-#define AM_ENDKEY	KEY_TAB
-#define AM_GOBIGKEY	'0'
-#define AM_FOLLOWKEY	'f'
-#define AM_GRIDKEY	'g'
-#define AM_MARKKEY	'm'
-#define AM_CLEARMARKKEY	'c'
+int key_map_north     = KEY_UPARROW;
+int key_map_south     = KEY_DOWNARROW;
+int key_map_east      = KEY_RIGHTARROW;
+int key_map_west      = KEY_LEFTARROW;
+int key_map_zoomin    = '=';
+int key_map_zoomout   = '-';
+int key_map_toggle    = KEY_TAB;
+int key_map_maxzoom   = '0';
+int key_map_follow    = 'f';
+int key_map_grid      = 'g';
+int key_map_mark      = 'm';
+int key_map_clearmark = 'c';
 
 #define AM_NUMMARKPOINTS 10
 
@@ -632,12 +631,13 @@
     static int cheatstate=0;
     static int bigstate=0;
     static char buffer[20];
+    int key;
 
     rc = false;
 
     if (!automapactive)
     {
-	if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
+	if (ev->type == ev_keydown && ev->data1 == key_map_toggle)
 	{
 	    AM_Start ();
 	    viewactive = false;
@@ -644,79 +644,91 @@
 	    rc = true;
 	}
     }
-
     else if (ev->type == ev_keydown)
     {
-
 	rc = true;
-	switch(ev->data1)
-	{
-	  case AM_PANRIGHTKEY: // pan right
-	    if (!followplayer) m_paninc.x = FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANLEFTKEY: // pan left
-	    if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANUPKEY: // pan up
-	    if (!followplayer) m_paninc.y = FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANDOWNKEY: // pan down
-	    if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_ZOOMOUTKEY: // zoom out
-	    mtof_zoommul = M_ZOOMOUT;
-	    ftom_zoommul = M_ZOOMIN;
-	    break;
-	  case AM_ZOOMINKEY: // zoom in
-	    mtof_zoommul = M_ZOOMIN;
-	    ftom_zoommul = M_ZOOMOUT;
-	    break;
-	  case AM_ENDKEY:
-	    bigstate = 0;
-	    viewactive = true;
-	    AM_Stop ();
-	    break;
-	  case AM_GOBIGKEY:
-	    bigstate = !bigstate;
-	    if (bigstate)
-	    {
-		AM_saveScaleAndLoc();
-		AM_minOutWindowScale();
-	    }
-	    else AM_restoreScaleAndLoc();
-	    break;
-	  case AM_FOLLOWKEY:
-	    followplayer = !followplayer;
-	    f_oldloc.x = INT_MAX;
+        key = ev->data1;
+
+        if (key == key_map_east)          // pan right
+        {
+            if (!followplayer) m_paninc.x = FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_west)     // pan left
+        {
+            if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_north)    // pan up
+        {
+            if (!followplayer) m_paninc.y = FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_south)    // pan down
+        {
+            if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_zoomout)  // zoom out
+        {
+            mtof_zoommul = M_ZOOMOUT;
+            ftom_zoommul = M_ZOOMIN;
+        }
+        else if (key == key_map_zoomin)   // zoom in
+        {
+            mtof_zoommul = M_ZOOMIN;
+            ftom_zoommul = M_ZOOMOUT;
+        }
+        else if (key == key_map_toggle)
+        {
+            bigstate = 0;
+            viewactive = true;
+            AM_Stop ();
+        }
+        else if (key == key_map_maxzoom)
+        {
+            bigstate = !bigstate;
+            if (bigstate)
+            {
+                AM_saveScaleAndLoc();
+                AM_minOutWindowScale();
+            }
+            else AM_restoreScaleAndLoc();
+        }
+        else if (key == key_map_follow)
+        {
+            followplayer = !followplayer;
+            f_oldloc.x = INT_MAX;
             if (followplayer)
                 plr->message = DEH_String(AMSTR_FOLLOWON);
             else
                 plr->message = DEH_String(AMSTR_FOLLOWOFF);
-	    break;
-	  case AM_GRIDKEY:
-	    grid = !grid;
+        }
+        else if (key == key_map_grid)
+        {
+            grid = !grid;
             if (grid)
                 plr->message = DEH_String(AMSTR_GRIDON);
             else
                 plr->message = DEH_String(AMSTR_GRIDOFF);
-	    break;
-	  case AM_MARKKEY:
-	    sprintf(buffer, "%s %d", DEH_String(AMSTR_MARKEDSPOT), markpointnum);
-	    plr->message = buffer;
-	    AM_addMark();
-	    break;
-	  case AM_CLEARMARKKEY:
-	    AM_clearMarks();
-	    plr->message = DEH_String(AMSTR_MARKSCLEARED);
-	    break;
-	  default:
-	    cheatstate=0;
-	    rc = false;
-	}
+        }
+        else if (key == key_map_mark)
+        {
+            sprintf(buffer, "%s %d", DEH_String(AMSTR_MARKEDSPOT), markpointnum);
+            plr->message = buffer;
+            AM_addMark();
+        }
+        else if (key == key_map_clearmark)
+        {
+            AM_clearMarks();
+            plr->message = DEH_String(AMSTR_MARKSCLEARED);
+        }
+        else
+        {
+            cheatstate=0;
+            rc = false;
+        }
+
 	if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2))
 	{
 	    rc = false;
@@ -723,30 +735,32 @@
 	    cheating = (cheating+1) % 3;
 	}
     }
-
     else if (ev->type == ev_keyup)
     {
-	rc = false;
-	switch (ev->data1)
-	{
-	  case AM_PANRIGHTKEY:
-	    if (!followplayer) m_paninc.x = 0;
-	    break;
-	  case AM_PANLEFTKEY:
-	    if (!followplayer) m_paninc.x = 0;
-	    break;
-	  case AM_PANUPKEY:
-	    if (!followplayer) m_paninc.y = 0;
-	    break;
-	  case AM_PANDOWNKEY:
-	    if (!followplayer) m_paninc.y = 0;
-	    break;
-	  case AM_ZOOMOUTKEY:
-	  case AM_ZOOMINKEY:
-	    mtof_zoommul = FRACUNIT;
-	    ftom_zoommul = FRACUNIT;
-	    break;
-	}
+        rc = false;
+        key = ev->data1;
+
+        if (key == key_map_east)
+        {
+            if (!followplayer) m_paninc.x = 0;
+        }
+        else if (key == key_map_west)
+        {
+            if (!followplayer) m_paninc.x = 0;
+        }
+        else if (key == key_map_north)
+        {
+            if (!followplayer) m_paninc.y = 0;
+        }
+        else if (key == key_map_south)
+        {
+            if (!followplayer) m_paninc.y = 0;
+        }
+        else if (key == key_map_zoomout || key == key_map_zoomin)
+        {
+            mtof_zoommul = FRACUNIT;
+            ftom_zoommul = FRACUNIT;
+        }
     }
 
     return rc;
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -173,6 +173,15 @@
 int		key_use = ' ';
 int		key_strafe = KEY_RALT;
 int		key_speed = KEY_RSHIFT; 
+
+int             key_weapon1 = '1';
+int             key_weapon2 = '2';
+int             key_weapon3 = '3';
+int             key_weapon4 = '4';
+int             key_weapon5 = '5';
+int             key_weapon6 = '6';
+int             key_weapon7 = '7';
+int             key_weapon8 = '8';
  
 int             mousebfire = 0;
 int             mousebstrafe = 1;
@@ -211,6 +220,17 @@
 fixed_t         sidemove[2] = {0x18, 0x28}; 
 fixed_t         angleturn[3] = {640, 1280, 320};    // + slow turn 
 
+static int *weapon_keys[] = {
+    &key_weapon1,
+    &key_weapon2,
+    &key_weapon3,
+    &key_weapon4,
+    &key_weapon5,
+    &key_weapon6,
+    &key_weapon7,
+    &key_weapon8
+};
+
 #define SLOWTURNTICS	6 
  
 #define NUMKEYS		256 
@@ -501,13 +521,18 @@
     } 
 
     // chainsaw overrides 
-    for (i=0 ; i<NUMWEAPONS-1 ; i++)        
-	if (gamekeydown['1'+i]) 
-	{ 
+
+    for (i=0; i<arrlen(weapon_keys); ++i)
+    {
+        int key = *weapon_keys[i];
+
+        if (gamekeydown[key])
+        {
 	    cmd->buttons |= BT_CHANGE; 
 	    cmd->buttons |= i<<BT_WEAPONSHIFT; 
 	    break; 
-	}
+        }
+    }
     
     // mouse
     if (mousebuttons[mousebforward]) 
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -99,6 +99,8 @@
 extern int key_menu_confirm;
 extern int key_menu_abort;
 
+// Keyboard shortcuts:
+
 extern int key_menu_help;
 extern int key_menu_save;
 extern int key_menu_load;
@@ -114,6 +116,28 @@
 extern int key_menu_incscreen;
 extern int key_menu_decscreen;
 
+extern int key_map_north;
+extern int key_map_south;
+extern int key_map_east;
+extern int key_map_west;
+extern int key_map_zoomin;
+extern int key_map_zoomout;
+extern int key_map_toggle;
+extern int key_map_maxzoom;
+extern int key_map_follow;
+extern int key_map_grid;
+extern int key_map_mark;
+extern int key_map_clearmark;
+
+extern int key_weapon1;
+extern int key_weapon2;
+extern int key_weapon3;
+extern int key_weapon4;
+extern int key_weapon5;
+extern int key_weapon6;
+extern int key_weapon7;
+extern int key_weapon8;
+ 
 extern int	mousebfire;
 extern int	mousebstrafe;
 extern int	mousebforward;
@@ -870,6 +894,125 @@
 
     CONFIG_VARIABLE_KEY(key_menu_decscreen,        key_menu_decscreen),
 
+    //!
+    // Key to toggle the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_toggle,            key_map_toggle),
+
+    //!
+    // Key to pan north when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_north,             key_map_north),
+
+    //!
+    // Key to pan south when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_south,             key_map_south),
+
+    //!
+    // Key to pan east when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_east,              key_map_east),
+
+    //!
+    // Key to pan west when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_west,              key_map_west),
+
+    //!
+    // Key to zoom in when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_zoomin,            key_map_zoomin),
+
+    //!
+    // Key to zoom out when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_zoomout,           key_map_zoomout),
+
+    //!
+    // Key to zoom out the maximum amount when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_maxzoom,           key_map_maxzoom),
+
+    //!
+    // Key to toggle follow mode when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_follow,            key_map_follow),
+
+    //!
+    // Key to toggle the grid display when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_grid,              key_map_grid),
+
+    //!
+    // Key to set a mark when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_mark,              key_map_mark),
+
+    //!
+    // Key to clear all marks when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_clearmark,         key_map_clearmark),
+
+    //!
+    // Key to select weapon 1.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon1,               key_weapon1),
+
+    //!
+    // Key to select weapon 2.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon2,               key_weapon2),
+
+    //!
+    // Key to select weapon 3.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon3,               key_weapon3),
+
+    //!
+    // Key to select weapon 4.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon4,               key_weapon4),
+
+    //!
+    // Key to select weapon 5.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon5,               key_weapon5),
+
+    //!
+    // Key to select weapon 6.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon6,               key_weapon6),
+
+    //!
+    // Key to select weapon 7.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon7,               key_weapon7),
+
+    //!
+    // Key to select weapon 8.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon8,               key_weapon8),
 };
 
 static default_collection_t extra_defaults =