ref: e4aa75977e5a2e7ace5e7742193cfef427adaa77
parent: 71d013a435a6801e82279acb0678a30b526d91ad
author: Simon Howard <fraggle@gmail.com>
date: Sun Nov 9 11:39:12 EST 2008
Recreate Hexen graphical startup in SDL. Subversion-branch: /branches/raven-branch Subversion-revision: 1380
--- a/HH-TODO
+++ b/HH-TODO
@@ -13,7 +13,6 @@
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Merge r_draw.c to common version and delete duplicate
- * Recreate text mode startup using textscreen code.
* HHE patch support
* v1.2 emulation (if possible)
* Screensaver mode
@@ -27,7 +26,6 @@
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Merge r_draw.c to common version and delete duplicate
- * Recreate graphical startup.
* v1.0 emulation (if possible/necessary)
* Screensaver mode
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -46,6 +46,7 @@
i_system.c i_system.h \
i_timer.c i_timer.h \
i_video.c i_video.h \
+i_videohr.c i_videohr.h \
m_argv.c m_argv.h \
m_bbox.c m_bbox.h \
m_cheat.c m_cheat.h \
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -159,6 +159,7 @@
M_BindHereticControls();
M_BindHexenControls();
+ M_BindVariable("graphical_startup", &graphical_startup);
M_BindVariable("mouse_sensitivity", &mouseSensitivity);
M_BindVariable("sfx_volume", &snd_MaxVolume);
M_BindVariable("music_volume", &snd_MusicVolume);
@@ -279,6 +280,8 @@
HandleArgs();
+ I_PrintStartupBanner("Hexen");
+
ST_Message("MN_Init: Init menu system.\n");
MN_Init();
@@ -301,8 +304,6 @@
ST_Message("ST_Init: Init startup screen.\n");
ST_Init();
- S_StartSongName("orb", true);
-
// Show version message now, so it's visible during R_Init()
ST_Message("R_Init: Init Hexen refresh daemon");
R_Init();
@@ -330,6 +331,8 @@
ST_Message("SB_Init: Loading patches.\n");
SB_Init();
+ ST_Done();
+
CheckRecordFrom();
p = M_CheckParm("-record");
@@ -490,9 +493,15 @@
{
char file[256];
- sprintf(file, "%s.lmp", args[1]);
+ strcpy(file, args[1]);
+
+ if (strcasecmp(file + strlen(file) - 4, ".lmp") != 0)
+ {
+ strcat(file, ".lmp");
+ }
+
W_AddFile(file);
- ST_Message("Playing demo %s.lmp.\n", args[1]);
+ ST_Message("Playing demo %s.\n", file);
}
//==========================================================================
@@ -820,6 +829,7 @@
G_LoadGame(atoi(myargv[p + 1]));
G_DoLoadGame(); // Load the gameskill etc info from savegame
G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]);
+
H2_GameLoop(); // Never returns
}
--- a/src/hexen/st_start.c
+++ b/src/hexen/st_start.c
@@ -25,16 +25,14 @@
// HEADER FILES ------------------------------------------------------------
-#include <ctype.h>
-#include <fcntl.h>
+
#include <stdarg.h>
-#ifndef O_BINARY
-#define O_BINARY 0
-#endif
+#include "config.h"
#include "h2def.h"
#include "i_system.h"
+#include "i_videohr.h"
#include "s_sound.h"
#include "st_start.h"
@@ -52,36 +50,16 @@
#define ST_NETNOTCH_HEIGHT 16
#define ST_MAX_NETNOTCHES 8
-// TYPES -------------------------------------------------------------------
-
-// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-extern void SetVideoModeHR(void);
-extern void ClearScreenHR(void);
-extern void SlamHR(char *buffer);
-extern void SlamBlockHR(int x, int y, int w, int h, char *src);
-extern void InitPaletteHR(void);
-extern void SetPaletteHR(byte * palette);
-extern void GetPaletteHR(byte * palette);
-extern void FadeToPaletteHR(byte * palette);
-extern void FadeToBlackHR(void);
-extern void BlackPaletteHR(void);
-extern void I_StartupReadKeys(void);
-
-// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
-
-// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-char *ST_LoadScreen(void);
+byte *ST_LoadScreen(void);
void ST_UpdateNotches(int notchPosition);
void ST_UpdateNetNotches(int notchPosition);
-// EXTERNAL DATA DECLARATIONS ----------------------------------------------
-
-// PUBLIC DATA DEFINITIONS -------------------------------------------------
-
// PRIVATE DATA DEFINITIONS ------------------------------------------------
-char *bitmap = NULL;
+static const byte *bitmap = NULL;
+int graphical_startup = 1;
+static boolean using_graphical_startup;
-char notchTable[] = {
+static const byte notchTable[] = {
// plane 0
0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40,
0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0,
@@ -109,7 +87,7 @@
// Red Network Progress notches
-char netnotchTable[] = {
+static const byte netnotchTable[] = {
// plane 0
0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0,
0x70, 0x50, 0x80, 0x60,
@@ -146,36 +124,44 @@
void ST_Init(void)
{
-#ifdef __WATCOMC__
- char *pal;
- char *buffer;
+ byte *pal;
+ byte *buffer;
+
+ using_graphical_startup = false;
- if (!debugmode)
+ if (graphical_startup && !debugmode)
{
// Set 640x480x16 mode
- SetVideoModeHR();
- ClearScreenHR();
- InitPaletteHR();
- BlackPaletteHR();
+ if (I_SetVideoModeHR())
+ {
+ I_SetWindowTitleHR("Hexen startup - " PACKAGE_STRING);
+ using_graphical_startup = true;
- // Load graphic
- buffer = ST_LoadScreen();
- pal = buffer;
- bitmap = buffer + 16 * 3;
+ S_StartSongName("orb", true);
- SlamHR(bitmap);
- FadeToPaletteHR(pal);
- Z_Free(buffer);
+ I_ClearScreenHR();
+ I_InitPaletteHR();
+ I_BlackPaletteHR();
+
+ // Load graphic
+ buffer = ST_LoadScreen();
+ pal = buffer;
+ bitmap = buffer + 16 * 3;
+
+ I_SlamHR(bitmap);
+ I_FadeToPaletteHR(pal);
+ Z_Free(buffer);
+ }
}
-#endif
}
-
void ST_Done(void)
{
-#ifdef __WATCOMC__
- ClearScreenHR();
-#endif
+ if (using_graphical_startup)
+ {
+ I_ClearScreenHR();
+ I_UnsetVideoModeHR();
+ }
}
@@ -187,11 +173,9 @@
void ST_UpdateNotches(int notchPosition)
{
-#ifdef __WATCOMC__
int x = ST_PROGRESS_X + notchPosition * ST_NOTCH_WIDTH;
int y = ST_PROGRESS_Y;
- SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable);
-#endif
+ I_SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable);
}
@@ -203,11 +187,9 @@
void ST_UpdateNetNotches(int notchPosition)
{
-#ifdef __WATCOMC__
int x = ST_NETPROGRESS_X + notchPosition * ST_NETNOTCH_WIDTH;
int y = ST_NETPROGRESS_Y;
- SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);
-#endif
+ I_SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);
}
@@ -220,27 +202,24 @@
void ST_Progress(void)
{
#ifdef __WATCOMC__
- static int notchPosition = 0;
-
// Check for ESC press -- during startup all events eaten here
I_StartupReadKeys();
+#endif
- if (debugmode)
+ if (using_graphical_startup)
{
- printf(".");
- }
- else
- {
+ static int notchPosition = 0;
+
if (notchPosition < ST_MAX_NOTCHES)
{
ST_UpdateNotches(notchPosition);
S_StartSound(NULL, SFX_STARTUP_TICK);
+ //I_Sleep(1000);
notchPosition++;
}
}
-#else
+
printf(".");
-#endif
}
@@ -252,14 +231,12 @@
void ST_NetProgress(void)
{
-#ifdef __WATCOMC__
- static int netnotchPosition = 0;
- if (debugmode)
+ printf("*");
+
+ if (using_graphical_startup)
{
- printf("*");
- }
- else
- {
+ static int netnotchPosition = 0;
+
if (netnotchPosition < ST_MAX_NETNOTCHES)
{
ST_UpdateNetNotches(netnotchPosition);
@@ -267,7 +244,6 @@
netnotchPosition++;
}
}
-#endif
}
@@ -278,7 +254,10 @@
//==========================================================================
void ST_NetDone(void)
{
- S_StartSound(NULL, SFX_PICKUP_WEAPON);
+ if (using_graphical_startup)
+ {
+ S_StartSound(NULL, SFX_PICKUP_WEAPON);
+ }
}
@@ -344,14 +323,15 @@
//==========================================================================
-char *ST_LoadScreen(void)
+byte *ST_LoadScreen(void)
{
int length, lump;
- char *buffer;
+ byte *buffer;
lump = W_GetNumForName("STARTUP");
length = W_LumpLength(lump);
- buffer = (char *) Z_Malloc(length, PU_STATIC, NULL);
+ buffer = (byte *) Z_Malloc(length, PU_STATIC, NULL);
W_ReadLump(lump, buffer);
return (buffer);
}
+
--- a/src/hexen/st_start.h
+++ b/src/hexen/st_start.h
@@ -39,3 +39,6 @@
extern void ST_NetDone(void);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
+
+extern int graphical_startup;
+
--- /dev/null
+++ b/src/i_videohr.c
@@ -1,0 +1,217 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// SDL emulation of VGA 640x480x4 planar video mode,
+// for Hexen startup loading screen.
+//
+//-----------------------------------------------------------------------------
+
+#include "SDL.h"
+
+#include "doomtype.h"
+#include "i_timer.h"
+
+// Palette fade-in takes two seconds
+
+#define FADE_TIME 2000
+
+#define HR_SCREENWIDTH 640
+#define HR_SCREENHEIGHT 480
+
+static SDL_Surface *hr_surface = NULL;
+
+boolean I_SetVideoModeHR(void)
+{
+ Uint32 flags;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ return false;
+ }
+
+ flags = SDL_SWSURFACE;
+
+ hr_surface = SDL_SetVideoMode(HR_SCREENWIDTH, HR_SCREENHEIGHT, 8, flags);
+
+ if (hr_surface == NULL)
+ {
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ return false;
+ }
+
+ return true;
+}
+
+void I_SetWindowTitleHR(char *title)
+{
+ SDL_WM_SetCaption(title, NULL);
+}
+
+void I_UnsetVideoModeHR(void)
+{
+ if (hr_surface != NULL)
+ {
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ hr_surface = NULL;
+ }
+}
+
+void I_ClearScreenHR(void)
+{
+ SDL_Rect area = { 0, 0, HR_SCREENWIDTH, HR_SCREENHEIGHT };
+
+ SDL_FillRect(hr_surface, &area, 0);
+}
+
+void I_SlamBlockHR(int x, int y, int w, int h, const byte *src)
+{
+ const byte *srcptrs[4];
+ byte srcbits[4];
+ byte *dest;
+ int x1, y1;
+ int i;
+ int bit;
+
+ // Set up source pointers to read from source buffer - each 4-bit
+ // pixel has its bits split into four sub-buffers
+
+ for (i=0; i<4; ++i)
+ {
+ srcptrs[i] = src + (i * w * h / 8);
+ }
+
+ if (SDL_LockSurface(hr_surface) < 0)
+ {
+ return;
+ }
+
+ // Draw each pixel
+
+ bit = 0;
+
+ for (y1=y; y1<y+h; ++y1)
+ {
+ dest = ((byte *) hr_surface->pixels) + y1 * hr_surface->pitch + x;
+
+ for (x1=x; x1<x+w; ++x1)
+ {
+ // Get the bits for this pixel
+ // For each bit, find the byte containing it, shift down
+ // and mask out the specific bit wanted.
+
+ for (i=0; i<4; ++i)
+ {
+ srcbits[i] = (srcptrs[i][bit / 8] >> (7 - (bit % 8))) & 0x1;
+ }
+
+ // Reassemble the pixel value
+
+ *dest = (srcbits[0] << 0)
+ | (srcbits[1] << 1)
+ | (srcbits[2] << 2)
+ | (srcbits[3] << 3);
+
+ // Next pixel!
+
+ ++dest;
+ ++bit;
+ }
+ }
+
+ SDL_UnlockSurface(hr_surface);
+
+ // Update the region we drew.
+
+ //SDL_UpdateRect(hr_surface, x, y, w, h);
+ SDL_Flip(hr_surface);
+}
+
+void I_SlamHR(const byte *buffer)
+{
+ I_SlamBlockHR(0, 0, HR_SCREENWIDTH, HR_SCREENHEIGHT, buffer);
+}
+
+void I_InitPaletteHR(void)
+{
+ // ...
+}
+
+void I_SetPaletteHR(const byte *palette)
+{
+ SDL_Color sdlpal[16];
+ int i;
+
+ for (i=0; i<16; ++i)
+ {
+ sdlpal[i].r = palette[i * 3 + 0] * 4;
+ sdlpal[i].g = palette[i * 3 + 1] * 4;
+ sdlpal[i].b = palette[i * 3 + 2] * 4;
+ }
+
+ SDL_SetColors(hr_surface, sdlpal, 0, 16);
+}
+
+void I_FadeToPaletteHR(const byte *palette)
+{
+ byte tmppal[16 * 3];
+ int starttime;
+ int elapsed;
+ int i;
+
+ starttime = I_GetTimeMS();
+
+ for (;;)
+ {
+ elapsed = I_GetTimeMS() - starttime;
+
+ if (elapsed >= FADE_TIME)
+ {
+ break;
+ }
+
+ // Generate the fake palette
+
+ for (i=0; i<16 * 3; ++i)
+ {
+ tmppal[i] = (palette[i] * elapsed) / FADE_TIME;
+ }
+
+ I_SetPaletteHR(tmppal);
+
+ // Sleep a bit
+
+ I_Sleep(10);
+ }
+
+ // Set the final palette
+
+ I_SetPaletteHR(palette);
+}
+
+void I_BlackPaletteHR(void)
+{
+ byte blackpal[16 * 3];
+
+ memset(blackpal, 0, sizeof(blackpal));
+
+ I_SetPaletteHR(blackpal);
+}
+
--- /dev/null
+++ b/src/i_videohr.h
@@ -1,0 +1,42 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// SDL emulation of VGA 640x480x4 planar video mode,
+// for Hexen startup loading screen.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef I_VIDEOHR_H
+#define I_VIDEOHR_H
+
+boolean I_SetVideoModeHR(void);
+void I_UnsetVideoModeHR(void);
+void I_SetWindowTitleHR(char *title);
+void I_ClearScreenHR(void);
+void I_SlamBlockHR(int x, int y, int w, int h, const byte *src);
+void I_SlamHR(const byte *buffer);
+void I_InitPaletteHR(void);
+void I_SetPaletteHR(const byte *palette);
+void I_FadeToPaletteHR(const byte *palette);
+void I_BlackPaletteHR(void);
+
+#endif /* #ifndef I_VIDEOHR_H */
+