shithub: choc

Download patch

ref: ebeccb0ff209b62ed4bf61dfd74f87565eb35a05
parent: d0467c9ae23b775548b8a6c33b01f18d935cf47d
author: Mike Swanson <mikeonthecomputer@gmail.com>
date: Sun May 22 03:43:55 EDT 2016

NEWS: Use past-tense rather than present and imperative.

--- a/NEWS
+++ b/NEWS
@@ -1,64 +1,64 @@
 HEAD:
 
     General:
-    * Bash completion scripts are now included. (thanks Fabian)
-    * Support the *.lmp file format in the Mac OS X launcher (thanks Jon)
-    * Emulate pitch-shifting as in early versions of Doom, as well
-      as Heretic and Hexen. (thanks Jon)
+    * Bash completion scripts are included. (thanks Fabian)
+    * Support the *.lmp file format in the OS X launcher (thanks Jon)
+    * Added emulation for pitch-shifting as in early versions of Doom,
+      Heretic, and Hexen. (thanks Jon)
     * Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
-    * Better-accuracy OPL emulation. (thanks khokh2001)
+    * OPL emulation is more accurate. (thanks khokh2001)
     * Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
     * Emulation of the disk icon has returned. (thanks Fabian, Jon)
-    * Repair SHA-1 checksum calculations on big endian systems, allowing
+    * Checksum calculations were fixed on big endian systems, allowing
       multiplayer games to be played in mixed little/big-endian
       environments. (thanks GhostlyDeath, njankowski)
 
     Build systems:
-    * Improve compatibility with BSD Make. (thanks R.Rebello)
-    * Fix ./configure --with-PACKAGE checks (tahnks R.Rebello)
+    * Improved compatibility with BSD Make. (thanks R.Rebello)
+    * “./configure --with-PACKAGE” checks were repaired to behave
+      logically, rather than disabling the feature. (thanks R.Rebello)
     * Default to installing the games to ${bindir}, such as /usr/local/bin,
       rather than /usr/local/games. (thanks chungy)
     * Support Visual Studio 2015. (thanks Azarien)
     * Allow SDL headers and libraries to exist in the Microsoft Visual
       Studio project directory. (thanks Quasar)
-    * Repair the CodeBlocks projects by removing non-existent files
-      (thanks krystalgamer)
+    * Repaired the CodeBlocks projects by removing non-existent files from
+      the project files (thanks krystalgamer)
 
     Doom:
-    * Chex Quest's level warp cheat (LEESNYDER##) now behaves exactly
-      as the original EXE. (thanks Nuke.YKT)
+    * Chex Quest's level warp cheat (LEESNYDER##) was changed to behave
+      like the original EXE. (thanks Nuke.YKT)
     * Allow starting multiplayer Chex Quest games.
     * Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
-      -gameversion set other than ultimate. (thanks Fabian, chungy)
-    * Try to safe-guard against write failures while saving a game,
+      -gameversion older than ultimate. (thanks Fabian, chungy)
+    * Added safety checks against write failures when saving a game,
       such as when the directory is read-only.  Try falling back to a
       temporary directory and reporting an error instead.
       (thanks terrorcide)
-    * Fully support versions 1.666, 1.7, and 1.8. (thanks Nuke.YKT)
+    * Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
 
     Heretic:
-    * Add map names for Episode 6, fixing a crash after completing a level
-      in this episode. (thanks J.Benaim)
+    * Added map names for Episode 6, fixing a crash after completing a
+      level in this episode. (thanks J.Benaim)
 
     Hexen:
-    * The MRJONES cheat code now returns an identical string to vanilla
-      and also enables fully reproducable builds. (thanks Fabian)
-    * Fix an issue where the game crashed while killing the Wraithverge
+    * The MRJONES cheat code returns an identical string as vanilla,
+      and enables fully reproducable builds. (thanks Fabian)
+    * Fixed an issue where the game crashed while killing the Wraithverge
       in 64-bit builds. (thanks J.Benaim)
 
     Strife:
-    * The GOG.com release of Strife: Veteran Edition on Windows is now
-      detected and supported for automatic IWAD loading. (thanks chungy)
-    * Jumping can now be on a mouse button. (thanks Gez)
-    * Repair the calculation of whether monsters will gib to match
-      the vanilla code. (thanks Quasar)
-    * Fix several differences in constants compared to vanilla (thanks
+    * Support added for automatic loading of the IWAD from the GOG.com
+      release of Strife: Veteran Edition on Windows. (thanks chungy)
+    * Jumping can be bound to a mouse button. (thanks Gez)
+    * Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
+    * Several constants differences from vanilla were fixed. (thanks
       Nuke.YKT, Quasar)
     * When using -iwad, voices.wad from the IWAD's directory is prefered
       over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
 
     libtextscreen:
-    * Simplify the API for creating and managing tables and columns.
+    * Simplified the API for creating and managing tables and columns.
     * Allow cycling through tables with tab key.
 
 2.2.1 (2015-09-10):