ref: ebeccb0ff209b62ed4bf61dfd74f87565eb35a05
parent: d0467c9ae23b775548b8a6c33b01f18d935cf47d
author: Mike Swanson <mikeonthecomputer@gmail.com>
date: Sun May 22 03:43:55 EDT 2016
NEWS: Use past-tense rather than present and imperative.
--- a/NEWS
+++ b/NEWS
@@ -1,64 +1,64 @@
HEAD:
General:
- * Bash completion scripts are now included. (thanks Fabian)
- * Support the *.lmp file format in the Mac OS X launcher (thanks Jon)
- * Emulate pitch-shifting as in early versions of Doom, as well
- as Heretic and Hexen. (thanks Jon)
+ * Bash completion scripts are included. (thanks Fabian)
+ * Support the *.lmp file format in the OS X launcher (thanks Jon)
+ * Added emulation for pitch-shifting as in early versions of Doom,
+ Heretic, and Hexen. (thanks Jon)
* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
- * Better-accuracy OPL emulation. (thanks khokh2001)
+ * OPL emulation is more accurate. (thanks khokh2001)
* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
* Emulation of the disk icon has returned. (thanks Fabian, Jon)
- * Repair SHA-1 checksum calculations on big endian systems, allowing
+ * Checksum calculations were fixed on big endian systems, allowing
multiplayer games to be played in mixed little/big-endian
environments. (thanks GhostlyDeath, njankowski)
Build systems:
- * Improve compatibility with BSD Make. (thanks R.Rebello)
- * Fix ./configure --with-PACKAGE checks (tahnks R.Rebello)
+ * Improved compatibility with BSD Make. (thanks R.Rebello)
+ * “./configure --with-PACKAGE” checks were repaired to behave
+ logically, rather than disabling the feature. (thanks R.Rebello)
* Default to installing the games to ${bindir}, such as /usr/local/bin,
rather than /usr/local/games. (thanks chungy)
* Support Visual Studio 2015. (thanks Azarien)
* Allow SDL headers and libraries to exist in the Microsoft Visual
Studio project directory. (thanks Quasar)
- * Repair the CodeBlocks projects by removing non-existent files
- (thanks krystalgamer)
+ * Repaired the CodeBlocks projects by removing non-existent files from
+ the project files (thanks krystalgamer)
Doom:
- * Chex Quest's level warp cheat (LEESNYDER##) now behaves exactly
- as the original EXE. (thanks Nuke.YKT)
+ * Chex Quest's level warp cheat (LEESNYDER##) was changed to behave
+ like the original EXE. (thanks Nuke.YKT)
* Allow starting multiplayer Chex Quest games.
* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
- -gameversion set other than ultimate. (thanks Fabian, chungy)
- * Try to safe-guard against write failures while saving a game,
+ -gameversion older than ultimate. (thanks Fabian, chungy)
+ * Added safety checks against write failures when saving a game,
such as when the directory is read-only. Try falling back to a
temporary directory and reporting an error instead.
(thanks terrorcide)
- * Fully support versions 1.666, 1.7, and 1.8. (thanks Nuke.YKT)
+ * Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
Heretic:
- * Add map names for Episode 6, fixing a crash after completing a level
- in this episode. (thanks J.Benaim)
+ * Added map names for Episode 6, fixing a crash after completing a
+ level in this episode. (thanks J.Benaim)
Hexen:
- * The MRJONES cheat code now returns an identical string to vanilla
- and also enables fully reproducable builds. (thanks Fabian)
- * Fix an issue where the game crashed while killing the Wraithverge
+ * The MRJONES cheat code returns an identical string as vanilla,
+ and enables fully reproducable builds. (thanks Fabian)
+ * Fixed an issue where the game crashed while killing the Wraithverge
in 64-bit builds. (thanks J.Benaim)
Strife:
- * The GOG.com release of Strife: Veteran Edition on Windows is now
- detected and supported for automatic IWAD loading. (thanks chungy)
- * Jumping can now be on a mouse button. (thanks Gez)
- * Repair the calculation of whether monsters will gib to match
- the vanilla code. (thanks Quasar)
- * Fix several differences in constants compared to vanilla (thanks
+ * Support added for automatic loading of the IWAD from the GOG.com
+ release of Strife: Veteran Edition on Windows. (thanks chungy)
+ * Jumping can be bound to a mouse button. (thanks Gez)
+ * Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
+ * Several constants differences from vanilla were fixed. (thanks
Nuke.YKT, Quasar)
* When using -iwad, voices.wad from the IWAD's directory is prefered
over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
libtextscreen:
- * Simplify the API for creating and managing tables and columns.
+ * Simplified the API for creating and managing tables and columns.
* Allow cycling through tables with tab key.
2.2.1 (2015-09-10):