ref: f04325260a5a95ca4c60c3b57762e48beedc381e
parent: e22d6a0d26b08e2e7c69972fed1cb96f300ef523
author: Simon Howard <fraggle@gmail.com>
date: Sat Feb 6 22:02:01 EST 2010
Move sound structure and ammo definitions into headers. Add #ifndef guards around info.h. Subversion-branch: /branches/raven-branch Subversion-revision: 1857
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -581,6 +581,7 @@
extern boolean DebugSound; // debug flag for displaying sound info
extern int maxammo[NUMAMMO];
+extern int GetWeaponAmmo[NUMWEAPONS];
extern boolean demoplayback;
extern int skytexture;
--- a/src/heretic/info.h
+++ b/src/heretic/info.h
@@ -21,8 +21,10 @@
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
-// generated by multigen
+#ifndef HERETIC_INFO_H
+#define HERETIC_INFO_H
+
typedef enum
{
SPR_IMPX,
@@ -1579,3 +1581,6 @@
} mobjinfo_t;
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
+
+#endif /* #ifndef HERETIC_INFO_H */
+
--- a/src/heretic/p_inter.c
+++ b/src/heretic/p_inter.c
@@ -54,7 +54,7 @@
150 // mace
};
-static int GetWeaponAmmo[NUMWEAPONS] = {
+int GetWeaponAmmo[NUMWEAPONS] = {
0, // staff
25, // gold wand
10, // crossbow
--- a/src/heretic/s_sound.c
+++ b/src/heretic/s_sound.c
@@ -33,6 +33,8 @@
#include "r_local.h"
#include "p_local.h"
+#include "sounds.h"
+
#include "w_wad.h"
#include "z_zone.h"
@@ -54,9 +56,6 @@
int mus_lumpnum;
void *mus_sndptr;
byte *soundCurve;
-
-extern sfxinfo_t S_sfx[];
-extern musicinfo_t S_music[];
int snd_MaxVolume = 10;
int snd_MusicVolume = 10;
--- a/src/heretic/sounds.h
+++ b/src/heretic/sounds.h
@@ -27,6 +27,8 @@
#ifndef __SOUNDSH__
#define __SOUNDSH__
+#include "i_sound.h"
+
#define MAX_SND_DIST 1600
#define MAX_CHANNELS 16
@@ -290,5 +292,8 @@
sfx_amb11,
NUMSFX
} sfxenum_t;
+
+extern sfxinfo_t S_sfx[];
+extern musicinfo_t S_music[];
#endif