ref: 02bf38b8f65011a39b832bbcc752d8c29f07e265
dir: /external/SDL2/VisualC/SDL/SDL.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>SDL2</ProjectName> <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> <RootNamespace>SDL</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PreBuildEvent> <Command> </Command> </PreBuildEvent> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>OldStyle</DebugInformationFormat> <OmitDefaultLibName>true</OmitDefaultLibName> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>X64</TargetEnvironment> <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>OldStyle</DebugInformationFormat> <OmitDefaultLibName>true</OmitDefaultLibName> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PreBuildEvent> <Command> </Command> </PreBuildEvent> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <OmitDefaultLibName>true</OmitDefaultLibName> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>X64</TargetEnvironment> <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <OmitDefaultLibName>true</OmitDefaultLibName> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\include\begin_code.h" /> <ClInclude Include="..\..\include\close_code.h" /> <ClInclude Include="..\..\include\SDL.h" /> <ClInclude Include="..\..\include\SDL_assert.h" /> <ClInclude Include="..\..\include\SDL_atomic.h" /> <ClInclude Include="..\..\include\SDL_audio.h" /> <ClInclude Include="..\..\include\SDL_bits.h" /> <ClInclude Include="..\..\include\SDL_blendmode.h" /> <ClInclude Include="..\..\include\SDL_clipboard.h" /> <ClInclude Include="..\..\include\SDL_config.h" /> <ClInclude Include="..\..\include\SDL_config_windows.h" /> <ClInclude Include="..\..\include\SDL_copying.h" /> <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> <ClInclude Include="..\..\include\SDL_egl.h" /> <ClInclude Include="..\..\include\SDL_endian.h" /> <ClInclude Include="..\..\include\SDL_error.h" /> <ClInclude Include="..\..\include\SDL_events.h" /> <ClInclude Include="..\..\include\SDL_filesystem.h" /> <ClInclude Include="..\..\include\SDL_gamecontroller.h" /> <ClInclude Include="..\..\include\SDL_gesture.h" /> <ClInclude Include="..\..\include\SDL_haptic.h" /> <ClInclude Include="..\..\include\SDL_hints.h" /> <ClInclude Include="..\..\include\SDL_joystick.h" /> <ClInclude Include="..\..\include\SDL_keyboard.h" /> <ClInclude Include="..\..\include\SDL_keycode.h" /> <ClInclude Include="..\..\include\SDL_loadso.h" /> <ClInclude Include="..\..\include\SDL_log.h" /> <ClInclude Include="..\..\include\SDL_main.h" /> <ClInclude Include="..\..\include\SDL_messagebox.h" /> <ClInclude Include="..\..\include\SDL_mouse.h" /> <ClInclude Include="..\..\include\SDL_mutex.h" /> <ClInclude Include="..\..\include\SDL_name.h" /> <ClInclude Include="..\..\include\SDL_opengl.h" /> <ClInclude Include="..\..\include\SDL_opengl_glext.h" /> <ClInclude Include="..\..\include\SDL_opengles.h" /> <ClInclude Include="..\..\include\SDL_opengles2.h" /> <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" /> <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" /> <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" /> <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" /> <ClInclude Include="..\..\include\SDL_pixels.h" /> <ClInclude Include="..\..\include\SDL_platform.h" /> <ClInclude Include="..\..\include\SDL_power.h" /> <ClInclude Include="..\..\include\SDL_quit.h" /> <ClInclude Include="..\..\include\SDL_rect.h" /> <ClInclude Include="..\..\include\SDL_render.h" /> <ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" /> <ClInclude Include="..\..\include\SDL_sensor.h" /> <ClInclude Include="..\..\include\SDL_shape.h" /> <ClInclude Include="..\..\include\SDL_stdinc.h" /> <ClInclude Include="..\..\include\SDL_surface.h" /> <ClInclude Include="..\..\include\SDL_system.h" /> <ClInclude Include="..\..\include\SDL_syswm.h" /> <ClInclude Include="..\..\include\SDL_test.h" /> <ClInclude Include="..\..\include\SDL_test_assert.h" /> <ClInclude Include="..\..\include\SDL_test_common.h" /> <ClInclude Include="..\..\include\SDL_test_compare.h" /> <ClInclude Include="..\..\include\SDL_test_crc32.h" /> <ClInclude Include="..\..\include\SDL_test_font.h" /> <ClInclude Include="..\..\include\SDL_test_fuzzer.h" /> <ClInclude Include="..\..\include\SDL_test_harness.h" /> <ClInclude Include="..\..\include\SDL_test_images.h" /> <ClInclude Include="..\..\include\SDL_test_log.h" /> <ClInclude Include="..\..\include\SDL_test_md5.h" /> <ClInclude Include="..\..\include\SDL_test_random.h" /> <ClInclude Include="..\..\include\SDL_thread.h" /> <ClInclude Include="..\..\include\SDL_timer.h" /> <ClInclude Include="..\..\include\SDL_touch.h" /> <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> <ClInclude Include="..\..\include\SDL_vulkan.h" /> <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" /> <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> <ClInclude Include="..\..\src\audio\SDL_wave.h" /> <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" /> <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" /> <ClInclude Include="..\..\src\core\windows\SDL_directx.h" /> <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_events_c.h" /> <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> <ClInclude Include="..\..\src\joystick\controller_type.h" /> <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\libm\math_libm.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" /> <ClInclude Include="..\..\src\render\SDL_d3dmath.h" /> <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" /> <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" /> <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" /> <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> <ClInclude Include="..\..\src\video\SDL_blit.h" /> <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" /> <ClInclude Include="..\..\src\video\SDL_yuv_c.h" /> <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> <ClCompile Include="..\..\src\audio\SDL_audio.c" /> <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> <ClCompile Include="..\..\src\audio\SDL_wave.c" /> <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" /> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> <ClCompile Include="..\..\src\events\SDL_mouse.c" /> <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\file\SDL_rwops.c" /> <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> <ClCompile Include="..\..\src\hidapi\windows\hid.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" /> <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\libm\e_atan2.c" /> <ClCompile Include="..\..\src\libm\e_exp.c" /> <ClCompile Include="..\..\src\libm\e_fmod.c" /> <ClCompile Include="..\..\src\libm\e_log.c" /> <ClCompile Include="..\..\src\libm\e_log10.c" /> <ClCompile Include="..\..\src\libm\e_pow.c" /> <ClCompile Include="..\..\src\libm\e_rem_pio2.c" /> <ClCompile Include="..\..\src\libm\e_sqrt.c" /> <ClCompile Include="..\..\src\libm\k_cos.c" /> <ClCompile Include="..\..\src\libm\k_rem_pio2.c" /> <ClCompile Include="..\..\src\libm\k_sin.c" /> <ClCompile Include="..\..\src\libm\k_tan.c" /> <ClCompile Include="..\..\src\libm\s_atan.c" /> <ClCompile Include="..\..\src\libm\s_copysign.c" /> <ClCompile Include="..\..\src\libm\s_cos.c" /> <ClCompile Include="..\..\src\libm\s_fabs.c" /> <ClCompile Include="..\..\src\libm\s_floor.c" /> <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\SDL_dataqueue.c" /> <ClCompile Include="..\..\src\SDL_error.c" /> <ClCompile Include="..\..\src\SDL_hints.c" /> <ClCompile Include="..\..\src\SDL_log.c" /> <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" /> <ClCompile Include="..\..\src\sensor\SDL_sensor.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" /> <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> <ClCompile Include="..\..\src\thread\SDL_thread.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> <ClCompile Include="..\..\src\timer\SDL_timer.c" /> <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> <ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> <ClCompile Include="..\..\src\video\SDL_blit_N.c" /> <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" /> <ClCompile Include="..\..\src\video\SDL_yuv.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>