ref: 03b33adb70a04b543804f3e4d428a1ccc795fba6
parent: 0b874153d49216f6b8b27809a8d3cf085055df5f
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Jul 29 14:11:46 EDT 2019
Switch OpenGL 2.1 backend to use vertex arrays This replaces the glBegin/glEnd stuff. Even though vertex arrays aren't removed from newer OpenGL versions like glBegin/glEnd are, they *are* deprecated, so I want to switch to VBOs eventually.