ref: 03f797a267ac23520b6d46fa59bc5d0bf730ec69
parent: 59735a61e69047db3c4e4ae874e1177c2ac35c59
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Aug 13 01:11:40 EDT 2019
Pretty sure these #includes aren't needed
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -10,8 +10,6 @@
#include "../../WindowsWrapper.h"
-#include "../../Font.h"
-
typedef enum RenderMode
{
MODE_BLANK,
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -7,8 +7,6 @@
#include "../../WindowsWrapper.h"
-#include "../../Font.h"
-
typedef struct Backend_Surface
{
SDL_Surface *sdlsurface;
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -9,7 +9,6 @@
#include "../../Draw.h"
#include "../../Ending.h"
-#include "../../Font.h"
#include "../../MapName.h"
#include "../../TextScr.h"