ref: 041bd0e5f948d4b501f1a5589e0f98b4b67110cc
parent: ac498c2be4fd864f9eb2762f09ecbf05d65c9c8d
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Sep 14 16:47:28 EDT 2019
Used doubles for TILES_TO_UNITS weirdly written stuff Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -71,33 +71,33 @@
{
case BALFANI_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
- boss->hit.front = PIXELS_TO_UNITS(16);
- boss->hit.top = PIXELS_TO_UNITS(16);
- boss->hit.back = PIXELS_TO_UNITS(16);
- boss->hit.bottom = PIXELS_TO_UNITS(16);
+ boss->hit.front = TILES_TO_UNITS(1);
+ boss->hit.top = TILES_TO_UNITS(1);
+ boss->hit.back = TILES_TO_UNITS(1);
+ boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
case BALFANI_STANDING_STILL:
- boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
- boss->y = gBoss[0].y - PIXELS_TO_UNITS(24);
+ boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ boss->y = gBoss[0].y - TILES_TO_UNITS(1.5);
break;
case BALFANI_MOUTH_BARELY_OPEN_CROUCHING:
- boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
- boss->y = gBoss[0].y - PIXELS_TO_UNITS(20);
+ boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ boss->y = gBoss[0].y - TILES_TO_UNITS(1.25);
break;
case BALFANI_MOUTH_OPEN_CROUCHING:
case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING:
- boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
- boss->y = gBoss[0].y - PIXELS_TO_UNITS(32);
+ boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ boss->y = gBoss[0].y - TILES_TO_UNITS(2);
break;
case BALFANI_JUMPING:
- boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
- boss->y = gBoss[0].y - PIXELS_TO_UNITS(43);
+ boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); // 2.6873 tiles
break;
}
}
@@ -110,10 +110,10 @@
{
case BALFANI_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
- boss->hit.front = PIXELS_TO_UNITS(24);
- boss->hit.top = PIXELS_TO_UNITS(16);
- boss->hit.back = PIXELS_TO_UNITS(24);
- boss->hit.bottom = PIXELS_TO_UNITS(16);
+ boss->hit.front = TILES_TO_UNITS(1.5);
+ boss->hit.top = TILES_TO_UNITS(1);
+ boss->hit.back = TILES_TO_UNITS(1.5);
+ boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
@@ -169,7 +169,7 @@
{
case BALFROG_INITIALIZE:
boss->x = TILES_TO_UNITS(6);
- boss->y = (TILES_TO_UNITS(12) + PIXELS_TO_UNITS(8));
+ boss->y = TILES_TO_UNITS(12.5);
boss->direct = DIR_RIGHT;
boss->view.front = TILES_TO_UNITS(3);
boss->view.top = TILES_TO_UNITS(3);
@@ -176,9 +176,9 @@
boss->view.back = TILES_TO_UNITS(2);
boss->view.bottom = TILES_TO_UNITS(1);
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
- boss->hit.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = TILES_TO_UNITS(1);
- boss->hit.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->hit.back = TILES_TO_UNITS(1.5);
boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3;
boss->exp = 1;
@@ -257,7 +257,7 @@
boss->xm = PIXELS_TO_UNITS(1);
boss->view.top = TILES_TO_UNITS(4);
- boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->view.bottom = TILES_TO_UNITS(1.5);
}
break;
@@ -437,7 +437,7 @@
boss->ani_no = BALFANI_JUMPING;
boss->ym = -PIXELS_TO_UNITS(5);
boss->view.top = TILES_TO_UNITS(4);
- boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->view.bottom = TILES_TO_UNITS(1.5);
PlaySoundObject(SND_SILLY_EXPLOSION, 1);
}
@@ -510,9 +510,9 @@
case BALFROG_REVERT:
if (++boss->act_wait / 2 % 2)
{
- boss->view.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->view.front = TILES_TO_UNITS(1.5);
boss->view.top = PIXELS_TO_UNITS(12);
- boss->view.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->view.back = TILES_TO_UNITS(1.5);
boss->view.bottom = PIXELS_TO_UNITS(12);
boss->ani_no = BALFANI_BALROG_WHITE;
}