ref: 0510e017e16e54423d50e921d722c1c4e68979b7
parent: 355b3036355510bea73b1f16bce426ce43e2f680
parent: 2cb7bfbd3d32106a2c6aaa60b226591b38f0c72f
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 9 22:03:31 EDT 2019
Merge branch 'accurate' into portable
--- a/assets/resources/afxres.h
+++ b/assets/resources/afxres.h
@@ -1,3 +1,3 @@
// Quick-and-dirty shim to make CSE2.rc work in newer versions of Visual Studio
-#include "winres.h"
+#include "windows.h"
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -150,9 +150,6 @@
PutBitmap4(&grcGame, 320 - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
break;
-
- default:
- return;
}
}
@@ -173,13 +170,13 @@
{
case 3:
x_1 = fx / 0x4000;
- x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
+ x_2 = x_1 + (((WINDOW_WIDTH + (32 - 1)) / 32) + 1);
y_1 = 0;
y_2 = y_1 + 32;
for (y = y_1; y < y_2; y++)
{
- ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
+ ypos = (y * 32 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
if (ypos < -32)
continue;
@@ -189,63 +186,12 @@
for (x = x_1; x < x_2; x++)
{
- xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200;
+ xpos = (x * 32 * 0x200) / 0x200 - fx / 0x200;
PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
- if (!y)
+ if (y == 0)
PutBitmap3(&grcGame, xpos, ypos, &rcWater[0], SURFACE_ID_LEVEL_BACKGROUND);
}
}
}
-/*
- // Draw black bars
- if (!(g_GameFlags & 8)) // Detect if credits are running
- {
- const BOOL fromFocus = (gStageNo == 31); // Get if we should only draw around a 320x240 area of the focus point
-
- // Get focus rect
- int focusX = gFrame.x + (WINDOW_WIDTH << 8) - (320 << 8);
- int focusY = gFrame.y + (WINDOW_HEIGHT << 8) - (240 << 8);
- int focusR = focusX + (320 << 9);
- int focusB = focusY + (240 << 9);
-
- // Get borders
- const int barLeft = fromFocus ? focusX : -0x1000;
- const int barTop = fromFocus ? focusY : -0x1000;
-
- const int barRight = fromFocus ? focusR : (gMap.width << 13) - 0x1000;
- const int barBottom = fromFocus ? focusB : (gMap.length << 13) - 0x1000;
-
- // Draw bars
- RECT barRect;
-
- // Left
- barRect.left = 0;
- barRect.top = 0;
- barRect.right = (barLeft - gFrame.x) >> 9;
- barRect.bottom = WINDOW_HEIGHT;
- CortBox(&barRect, 0x000000);
-
- // Top
- barRect.left = 0;
- barRect.top = 0;
- barRect.right = WINDOW_WIDTH;
- barRect.bottom = (barTop - gFrame.y) >> 9;
- CortBox(&barRect, 0x000000);
-
- // Right
- barRect.left = (barRight - gFrame.x) >> 9;
- barRect.top = 0;
- barRect.right = WINDOW_WIDTH;
- barRect.bottom = WINDOW_HEIGHT;
- CortBox(&barRect, 0x000000);
-
- // Bottom
- barRect.left = 0;
- barRect.top = (barBottom - gFrame.y) >> 9;
- barRect.right = WINDOW_WIDTH;
- barRect.bottom = WINDOW_HEIGHT;
- CortBox(&barRect, 0x000000);
- }
- */
}
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -112,26 +112,26 @@
if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
return 0;
- const size_t a = *(gMap.data + x + gMap.width * y);
+ const size_t a = *(gMap.data + x + (y * gMap.width)); // Yes, the original code really does do this
return gMap.atrb[a];
}
void DeleteMapParts(int x, int y)
{
- *(gMap.data + x + gMap.width * y) = 0;
+ *(gMap.data + x + (y * gMap.width)) = 0;
}
void ShiftMapParts(int x, int y)
{
- *(gMap.data + x + gMap.width * y) -= 1;
+ *(gMap.data + x + (y * gMap.width)) -= 1;
}
BOOL ChangeMapParts(int x, int y, unsigned char no)
{
- if (*(gMap.data + x + gMap.width * y) == no)
+ if (*(gMap.data + x + (y * gMap.width)) == no)
return FALSE;
- *(gMap.data + x + gMap.width * y) = no;
+ *(gMap.data + x + (y * gMap.width)) = no;
for (int i = 0; i < 3; i++)
SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);
@@ -152,10 +152,10 @@
int num_x;
// Get range to draw
- num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
- num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
- put_x = (fx / 0x200 + 8) / 0x10;
- put_y = (fy / 0x200 + 8) / 0x10;
+ num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
+ num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
+ put_x = (fx / 0x200 + 8) / 16;
+ put_y = (fy / 0x200 + 8) / 16;
for (j = put_y; j < put_y + num_y; j++)
{
@@ -169,12 +169,12 @@
continue;
// Draw tile
- rect.left = 16 * (gMap.data[offset] % 0x10);
- rect.top = 16 * (gMap.data[offset] / 0x10);
+ rect.left = 16 * (gMap.data[offset] % 16);
+ rect.top = 16 * (gMap.data[offset] / 16);
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
- PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
+ PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
}
}
}
@@ -193,8 +193,8 @@
int num_x;
// Get range to draw
- num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
- num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
+ num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
+ num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16;
@@ -210,15 +210,15 @@
continue;
// Draw tile
- rect.left = 16 * (gMap.data[offset] % 0x10);
- rect.top = 16 * (gMap.data[offset] / 0x10);
+ rect.left = 16 * (gMap.data[offset] % 16);
+ rect.top = 16 * (gMap.data[offset] / 16);
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
- PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
+ PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
if (atrb == 0x43)
- PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
+ PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rcSnack, SURFACE_ID_NPC_SYM);
}
}
}
@@ -240,8 +240,8 @@
count += 2;
// Get range to draw
- num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
- num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
+ num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
+ num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16;
@@ -267,7 +267,7 @@
{
case 128:
case 160:
- rect.left = 224 + (count % 0x10);
+ rect.left = 224 + (count % 16);
rect.right = rect.left + 16;
rect.top = 48;
rect.bottom = rect.top + 16;
@@ -276,12 +276,12 @@
case 161:
rect.left = 224;
rect.right = rect.left + 16;
- rect.top = 48 + (count % 0x10);
+ rect.top = 48 + (count % 16);
rect.bottom = rect.top + 16;
break;
case 130:
case 162:
- rect.left = 240 - (count % 0x10);
+ rect.left = 240 - (count % 16);
rect.right = rect.left + 16;
rect.top = 48;
rect.bottom = rect.top + 16;
@@ -290,12 +290,12 @@
case 163:
rect.left = 224;
rect.right = rect.left + 16;
- rect.top = 64 - (count % 0x10);
+ rect.top = 64 - (count % 16);
rect.bottom = rect.top + 16;
break;
}
- PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET);
+ PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_CARET);
}
}
}
--
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