shithub: cstory

Download patch

ref: 0531a2c4824b9e44bd28a7e54ff443d16d288725
parent: 0424c3e275810b04599f9f2d50d9426d13fe798b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Sep 4 09:54:19 EDT 2019

Remove the Windows-style path separators

There, *now* the game runs on Linux

--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -248,7 +248,7 @@
 BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
 {
 	char path[MAX_PATH];
-	sprintf(path, "%s\\%s.pbm", gDataPath, name);
+	sprintf(path, "%s/%s.pbm", gDataPath, name);
 
 	if (!IsEnableBitmap(path))
 	{
@@ -328,7 +328,7 @@
 BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
 {
 	char path[MAX_PATH];
-	sprintf(path, "%s\\%s.pbm", gDataPath, name);
+	sprintf(path, "%s/%s.pbm", gDataPath, name);
 
 	if (!IsEnableBitmap(path))
 	{
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -39,7 +39,7 @@
 	for (i = 0; i < SE_MAX; i++)
 		lpSECONDARYBUFFER[i] = NULL;
 
-	StartOrganya("Org\\Wave.dat");
+	StartOrganya("Org/Wave.dat");
 
 	return TRUE;
 }
--