ref: 0b697e557c05869609f30e6e96bc00685255b1ce
dir: /DoConfig/fltk/FL/Fl_Menu_Button.H/
// // "$Id$" // // Menu button header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Menu_Button widget . */ #ifndef Fl_Menu_Button_H #define Fl_Menu_Button_H #include "Fl_Menu_.H" /** This is a button that when pushed pops up a menu (or hierarchy of menus) defined by an array of Fl_Menu_Item objects. <P ALIGN=CENTER>\image html menu_button.png</P> \image latex menu_button.png " menu_button" width=5cm <P>Normally any mouse button will pop up a menu and it is lined up below the button as shown in the picture. However an Fl_Menu_Button may also control a pop-up menu. This is done by setting the type(). If type() is zero a normal menu button is produced. If it is nonzero then this is a pop-up menu. The bits in type() indicate what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P> <P>The menu will also pop up in response to shortcuts indicated by putting a '&' character in the label(). </P> <P>Typing the shortcut() of any of the menu items will cause callbacks exactly the same as when you pick the item with the mouse. The '&' character in menu item names are only looked at when the menu is popped up, however. </P> When the user clicks a menu item, value() is set to that item and then: - The item's callback is done if one has been set; the Fl_Menu_Button is passed as the Fl_Widget* argument, along with any userdata configured for the callback. - If the item does not have a callback, the Fl_Menu_Button's callback is done instead, along with any userdata configured for it. The callback can determine which item was picked using value(), mvalue(), item_pathname(), etc. */ class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ { protected: void draw(); public: /** \brief indicate what mouse buttons pop up the menu. Values for type() used to indicate what mouse buttons pop up the menu. Fl_Menu_Button::POPUP3 is usually what you want. */ enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */ POPUP2, /**< pops up with the mouse 2nd button. */ POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */ POPUP3, /**< pops up with the mouse 3rd button. */ POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */ POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */ POPUP123 /**< pops up with any mouse button. */ }; int handle(int); const Fl_Menu_Item* popup(); Fl_Menu_Button(int,int,int,int,const char * =0); }; #endif // // End of "$Id$". //