ref: 0b697e557c05869609f30e6e96bc00685255b1ce
dir: /DoConfig/fltk/FL/Fl_Tree.H/
// // "$Id$" // #ifndef FL_TREE_H #define FL_TREE_H #include <FL/Fl.H> #include <FL/Fl_Group.H> #include <FL/Fl_Scrollbar.H> #include <FL/fl_draw.H> #include <FL/Fl_Tree_Item.H> #include <FL/Fl_Tree_Prefs.H> ////////////////////// // FL/Fl_Tree.H ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /// /// \file /// \brief This file contains the definitions of the Fl_Tree class /// /// \class Fl_Tree /// /// \brief Tree widget. /// /// \image html tree-simple.png "Fl_Tree example program" /// \image latex tree-simple.png "Fl_Tree example program" width=4cm /// /// \code /// Fl_Tree // Top level widget /// |--- Fl_Tree_Item // Items in the tree /// |--- Fl_Tree_Prefs // Preferences for the tree /// |--- Fl_Tree_Connector (enum) // Connection modes /// |--- Fl_Tree_Select (enum) // Selection modes /// |--- Fl_Tree_Sort (enum) // Sort behavior /// \endcode /// Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's arranged /// in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed. /// Items can be added, deleted, inserted, sorted and re-ordered. /// /// The tree items may also contain other FLTK widgets, like buttons, input fields, /// or even "custom" widgets. /// /// The callback() is invoked depending on the value of when(): /// /// - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item /// - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state /// /// The simple way to define a tree: /// \code /// #include <FL/Fl_Tree.H> /// [..] /// Fl_Tree tree(X,Y,W,H); /// tree.begin(); /// tree.add("Flintstones/Fred"); /// tree.add("Flintstones/Wilma"); /// tree.add("Flintstones/Pebbles"); /// tree.add("Simpsons/Homer"); /// tree.add("Simpsons/Marge"); /// tree.add("Simpsons/Bart"); /// tree.add("Simpsons/Lisa"); /// tree.end(); /// \endcode /// /// \par FEATURES /// Items can be added with add(),<BR> /// removed with remove(),<BR> /// completely cleared with clear(),<BR> /// inserted with insert() and insert_above(),<BR> /// selected/deselected with select() and deselect(),<BR> /// open/closed with open() and close(),<BR> /// positioned on the screen with show_item_top(), show_item_middle() and /// show_item_bottom(),<BR> /// item children can be swapped around with Fl_Tree_Item::swap_children(),<BR> /// sorting can be controlled when items are add()ed via sortorder().<BR> /// You can walk the entire tree with first() and next().<BR> /// You can walk visible items with first_visible_item() /// and next_visible_item().<BR> /// You can walk selected items with first_selected_item() and /// next_selected_item().<BR> /// Items can be found by their pathname using find_item(const char*), /// and an item's pathname can be found with item_pathname().<BR> /// The selected items' colors are controlled by selection_color() /// (inherited from Fl_Widget).<BR> /// A hook is provided to allow you to redefine how item's labels are drawn /// via Fl_Tree::item_draw_callback().<BR> /// /// \par SELECTION OF ITEMS /// The tree can have different selection behaviors controlled by selectmode(). /// The background color used for selected items is the Fl_Tree::selection_color(). /// The foreground color for selected items is controlled internally with fl_contrast(). /// /// \par CHILD WIDGETS /// FLTK widgets (including custom widgets) can be assigned to tree items via /// Fl_Tree_Item::widget(). /// \par /// When an Fl_Tree_Item::widget() is defined, the default behavior is for the /// widget() to be shown in place of the item's label (if it has one). /// Only the widget()'s width will be used; the widget()'s x() and y() position /// will be managed by the tree, and the h() will track the item's height. /// This default behavior can be altered (ABI 1.3.1): /// Setting Fl_Tree::item_draw_mode()'s FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET flag /// causes the label + widget to be displayed together in that order, and /// adding the FL_TREE_ITEM_HEIGHT_FROM_WIDGET flag causes widget's height /// to define the widget()'s height. /// /// \par ICONS /// The tree's open/close icons can be redefined with /// Fl_Tree::openicon(), Fl_Tree::closeicon(). User icons /// can either be changed globally with Fl_Tree::usericon(), /// or on a per-item basis with Fl_Tree_Item::usericon(). /// \par /// Various default preferences can be globally manipulated via Fl_Tree_Prefs, /// including colors, margins, icons, connection lines, etc. /// /// \par FONTS AND COLORS /// When adding new items to the tree, the new items get the /// defaults for fonts and colors from: /// \par /// - Fl_Tree::item_labelfont() -- The default item label font (default: FL_HELVETICA) /// - Fl_Tree::item_labelsize() -- The default item label size (default: FL_NORMAL_SIZE) /// - Fl_Tree::item_labelfgcolor() -- The default item label foreground color (default: FL_FOREGROUND_COLOR) /// - Fl_Tree::item_labelbgcolor() -- The default item label background color (default: 0xffffffff, which tree uses as 'transparent') /// \par /// Each item (Fl_Tree_Item) inherits a copy of these font/color attributes when created, /// and each item has its own methods to let the app change these values on a per-item basis /// using methods of the same name: /// \par /// - Fl_Tree_Item::labelfont() -- The item's label font (default: FL_HELVETICA) /// - Fl_Tree_Item::labelsize() -- The item's label size (default: FL_NORMAL_SIZE) /// - Fl_Tree_Item::labelfgcolor() -- The item's label foreground color (default: FL_FOREGROUND_COLOR) /// - Fl_Tree_Item::labelbgcolor() -- The item's label background color (default: 0xffffffff, which uses the tree's own bg color) /// /// \par CALLBACKS /// The tree's callback() will be invoked when items change state or are open/closed. /// when() controls when mouse/keyboard events invoke the callback. /// callback_item() and callback_reason() can be used to determine the cause of the callback. e.g. /// \par /// \code /// void MyTreeCallback(Fl_Widget *w, void *data) { /// Fl_Tree *tree = (Fl_Tree*)w; /// Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item(); // get selected item /// switch ( tree->callback_reason() ) { /// case FL_TREE_REASON_SELECTED: [..] /// case FL_TREE_REASON_DESELECTED: [..] /// case FL_TREE_REASON_RESELECTED: [..] /// case FL_TREE_REASON_OPENED: [..] /// case FL_TREE_REASON_CLOSED: [..] /// } /// \endcode /// /// \par SIMPLE EXAMPLES /// To find all the selected items: /// \code /// for ( Fl_Tree_Item *i=first_selected_item(); i; i=next_selected_item(i) ) /// printf("Item %s is selected\n", i->label()); /// \endcode /// To get an item's full menu pathname, use Fl_Tree::item_pathname(), e.g. /// \code /// char pathname[256] = "???"; /// tree->item_pathname(pathname, sizeof(pathname), item); // eg. "Parent/Child/Item" /// \endcode /// \par /// To walk all the items of the tree from top to bottom: /// \code /// // Walk all the items in the tree, and print their labels /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// \par /// To recursively walk all the children of a particular item, /// define a function that uses recursion: /// \code /// // Find all of the item's children and print an indented report of their labels /// void my_print_all_children(Fl_Tree_Item *item, int indent=0) { /// for ( int t=0; t<item->children(); t++ ) { /// printf("%*s Item: %s\n", indent, "", item->child(t)->label()); /// my_print_all_children(item->child(t), indent+4); // recurse /// } /// } /// \endcode /// \par /// To change the default label font and color when creating new items: /// \code /// tree = new Fl_Tree(..); /// tree->item_labelfont(FL_COURIER); // Use Courier font for all new items /// tree->item_labelfgcolor(FL_RED); // Use red color for labels of all new items /// [..] /// // Now create the items in the tree using the above defaults. /// tree->add("Aaa"); /// tree->add("Bbb"); /// [..] /// \endcode /// \par /// To change the font and color of all existing items in the tree: /// \code /// // Change the font and color of all items currently in the tree /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) { /// item->labelfont(FL_COURIER); /// item->labelcolor(FL_RED); /// } /// \endcode /// /// \par DISPLAY DESCRIPTION /// The following image shows the tree's various visual elements /// and the methods that control them: /// \par /// \image html tree-elements.png /// \image latex tree-elements.png "Fl_Tree elements" width=6cm /// \par /// The following shows the protected dimension variables 'tree inner' (tix..) /// and 'tree outer' (tox..): /// \image html tree-dimensions.png "Fl_Tree inner/outer dimensions" width=6cm /// \image latex tree-dimensions.png "Fl_Tree inner/outer dimensions" width=6cm /// /// \par KEYBOARD BINDINGS /// The following table lists keyboard bindings for navigating the tree: /// /// <TABLE BORDER="1" SUMMARY="Fl_Tree keyboard bindings."> /// <CAPTION ALIGN=TOP>Keyboard bindings.</CAPTION> /// <TR> /// <TD WIDTH=25% ALIGN=CENTER><B>Keyboard</B></TD> /// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_MULTI</B></TD> /// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_SINGLE</B></TD> /// <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_NONE</B></TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Ctrl-A</B> (Linux/Windows)<BR><B>Command-A</B> (Mac)</TD> /// <TD ALIGN=CENTER>Select all items.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Space </B></TD> /// <TD ALIGN=CENTER>Selects item.</TD> /// <TD ALIGN=CENTER>Selects item.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Ctrl-Space </B></TD> /// <TD ALIGN=CENTER>Toggle item.</TD> /// <TD ALIGN=CENTER>Toggle item.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Shift-Space </B></TD> /// <TD ALIGN=CENTER>Extends selection<BR>from last item.</TD> /// <TD ALIGN=CENTER>Selects item.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Enter,<BR>Ctrl-Enter,<BR>Shift-Enter </B></TD> /// <TD ALIGN=CENTER>Toggles open/close</TD> /// <TD ALIGN=CENTER>Toggles open/close</TD> /// <TD ALIGN=CENTER>Toggles open/close</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Right / Left</B></TD> /// <TD ALIGN=CENTER>Open/Close item.</TD> /// <TD ALIGN=CENTER>Open/Close item.</TD> /// <TD ALIGN=CENTER>Open/Close item.</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Up / Down</B></TD> /// <TD ALIGN=CENTER>Move focus box up/down.</TD> /// <TD ALIGN=CENTER>Move focus box up/down.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Shift-Up / Shift-Down</B></TD> /// <TD ALIGN=CENTER>Extend selection up/down.</TD> /// <TD ALIGN=CENTER>Move focus up/down.</TD> /// <TD ALIGN=CENTER>N/A</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>Home / End</B></TD> /// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD> /// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD> /// <TD ALIGN=CENTER>Move to top/bottom of tree.</TD> /// /// </TR><TR> /// <TD ALIGN=CENTER><B>PageUp / PageDown</B></TD> /// <TD ALIGN=CENTER>Page up/down.</TD> /// <TD ALIGN=CENTER>Page up/down.</TD> /// <TD ALIGN=CENTER>Page up/down.</TD> /// /// </TD></TR></TABLE> /// /// \enum Fl_Tree_Reason /// The reason the callback was invoked. /// enum Fl_Tree_Reason { FL_TREE_REASON_NONE=0, ///< unknown reason FL_TREE_REASON_SELECTED, ///< an item was selected FL_TREE_REASON_DESELECTED, ///< an item was de-selected #if FLTK_ABI_VERSION >= 10301 FL_TREE_REASON_RESELECTED, ///< an item was re-selected (e.g. double-clicked) #endif /*FLTK_ABI_VERSION*/ FL_TREE_REASON_OPENED, ///< an item was opened FL_TREE_REASON_CLOSED, ///< an item was closed FL_TREE_REASON_DRAGGED ///< an item was dragged into a new place }; class FL_EXPORT Fl_Tree : public Fl_Group { friend class Fl_Tree_Item; Fl_Tree_Item *_root; // can be null! Fl_Tree_Item *_item_focus; // item that has focus box Fl_Tree_Item *_callback_item; // item invoked during callback (can be NULL) Fl_Tree_Reason _callback_reason; // reason for the callback Fl_Tree_Prefs _prefs; // all the tree's settings int _scrollbar_size; // size of scrollbar trough #if FLTK_ABI_VERSION >= 10301 // NEW: Fl_Tree_Item *_lastselect; // used to extend selections #else /*FLTK_ABI_VERSION*/ // OLD: static data inside handle() method #endif /*FLTK_ABI_VERSION*/ void fix_scrollbar_order(); protected: Fl_Scrollbar *_vscroll; ///< Vertical scrollbar #if FLTK_ABI_VERSION >= 10303 Fl_Scrollbar *_hscroll; ///< Horizontal scrollbar int _tox,_toy,_tow,_toh; ///< Tree widget outer xywh dimension: outside scrollbars, inside widget border int _tix,_tiy,_tiw,_tih; ///< Tree widget inner xywh dimension: inside borders + scrollbars /// the calculated width of the entire tree hierarchy. See calc_tree() int _tree_w; /// the calculated height of the entire tree hierarchy. See calc_tree() int _tree_h; #endif void item_clicked(Fl_Tree_Item* val); void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason); #if FLTK_ABI_VERSION >= 10303 // next_visible_item() and extend_selection() moved to 'public' in ABI 1.3.3 // undocmented draw_tree() dropped -- draw() does all the work now #else Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir); void extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to); int draw_tree(); #endif public: Fl_Tree(int X, int Y, int W, int H, const char *L=0); ~Fl_Tree(); int handle(int e); void draw(); void show_self(); void resize(int,int,int,int); /////////////////////// // root methods /////////////////////// void root_label(const char *new_label); Fl_Tree_Item* root(); void root(Fl_Tree_Item *newitem); const Fl_Tree_Prefs& prefs() const { return _prefs; } //////////////////////////////// // Item creation/removal methods //////////////////////////////// #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *add(const char *path, Fl_Tree_Item *newitem=0); #else Fl_Tree_Item *add(const char *path); Fl_Tree_Item *add(const char *path, Fl_Tree_Item *newitem); #endif Fl_Tree_Item* add(Fl_Tree_Item *parent_item, const char *name); Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name); Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos); int remove(Fl_Tree_Item *item); void clear(); void clear_children(Fl_Tree_Item *item); //////////////////////// // Item lookup methods //////////////////////// Fl_Tree_Item *find_item(const char *path); const Fl_Tree_Item *find_item(const char *path) const; int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const; #if FLTK_ABI_VERSION >= 10303 const Fl_Tree_Item* find_clicked(int yonly=0) const; Fl_Tree_Item* find_clicked(int yonly=0); #else const Fl_Tree_Item *find_clicked() const; Fl_Tree_Item *find_clicked(); #endif Fl_Tree_Item *item_clicked(); Fl_Tree_Item *first(); Fl_Tree_Item *first_visible(); // deprecated in ABI 10303 Fl_Tree_Item *first_visible_item(); Fl_Tree_Item *next(Fl_Tree_Item *item=0); Fl_Tree_Item *prev(Fl_Tree_Item *item=0); Fl_Tree_Item *last(); Fl_Tree_Item *last_visible(); // deprecated in ABI 10303 Fl_Tree_Item *last_visible_item(); #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir); // made public in 1.3.3 ABI #endif Fl_Tree_Item *first_selected_item(); Fl_Tree_Item *last_selected_item(); Fl_Tree_Item *next_item(Fl_Tree_Item *item, int dir=FL_Down, bool visible=false); #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0, int dir=FL_Down); int get_selected_items(Fl_Tree_Item_Array &ret_items); #else Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0); Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item, int dir); #endif ////////////////////////// // Item open/close methods ////////////////////////// int open(Fl_Tree_Item *item, int docallback=1); int open(const char *path, int docallback=1); void open_toggle(Fl_Tree_Item *item, int docallback=1); int close(Fl_Tree_Item *item, int docallback=1); int close(const char *path, int docallback=1); int is_open(Fl_Tree_Item *item) const; int is_open(const char *path) const; int is_close(Fl_Tree_Item *item) const; int is_close(const char *path) const; ///////////////////////// // Item selection methods ///////////////////////// int select(Fl_Tree_Item *item, int docallback=1); int select(const char *path, int docallback=1); void select_toggle(Fl_Tree_Item *item, int docallback=1); int deselect(Fl_Tree_Item *item, int docallback=1); int deselect(const char *path, int docallback=1); int deselect_all(Fl_Tree_Item *item=0, int docallback=1); int select_only(Fl_Tree_Item *selitem, int docallback=1); int select_all(Fl_Tree_Item *item=0, int docallback=1); int extend_selection_dir(Fl_Tree_Item *from, Fl_Tree_Item *to, int dir, int val, bool visible); #if FLTK_ABI_VERSION >= 10303 int extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to, int val=1, bool visible=false); #else private: // Adding overload if not at least one overload breaks ABI, so avoid // by keeping private until we can break ABI. ref: http://www.ros.org/reps/rep-0009.html int extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to, int val, bool visible); public: #endif void set_item_focus(Fl_Tree_Item *item); Fl_Tree_Item *get_item_focus() const; int is_selected(Fl_Tree_Item *item) const; int is_selected(const char *path); ///////////////////////////////// // Item attribute related methods ///////////////////////////////// Fl_Font item_labelfont() const; void item_labelfont(Fl_Font val); Fl_Fontsize item_labelsize() const; void item_labelsize(Fl_Fontsize val); Fl_Color item_labelfgcolor(void) const; void item_labelfgcolor(Fl_Color val); Fl_Color item_labelbgcolor(void) const; void item_labelbgcolor(Fl_Color val); Fl_Color connectorcolor() const; void connectorcolor(Fl_Color val); int marginleft() const; void marginleft(int val); int margintop() const; void margintop(int val); #if FLTK_ABI_VERSION >= 10301 int marginbottom() const; void marginbottom(int val); #endif /*FLTK_ABI_VERSION*/ int linespacing() const; void linespacing(int val); int openchild_marginbottom() const; void openchild_marginbottom(int val); int usericonmarginleft() const; void usericonmarginleft(int val); int labelmarginleft() const; void labelmarginleft(int val); #if FLTK_ABI_VERSION >= 10301 int widgetmarginleft() const; void widgetmarginleft(int val); #endif /*FLTK_ABI_VERSION*/ int connectorwidth() const; void connectorwidth(int val); Fl_Image* usericon() const; void usericon(Fl_Image *val); Fl_Image* openicon() const; void openicon(Fl_Image *val); Fl_Image* closeicon() const; void closeicon(Fl_Image *val); int showcollapse() const; void showcollapse(int val); int showroot() const; void showroot(int val); Fl_Tree_Connector connectorstyle() const; void connectorstyle(Fl_Tree_Connector val); Fl_Tree_Sort sortorder() const; void sortorder(Fl_Tree_Sort val); Fl_Boxtype selectbox() const; void selectbox(Fl_Boxtype val); Fl_Tree_Select selectmode() const; void selectmode(Fl_Tree_Select val); #if FLTK_ABI_VERSION >= 10301 Fl_Tree_Item_Reselect_Mode item_reselect_mode() const; void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode); Fl_Tree_Item_Draw_Mode item_draw_mode() const; void item_draw_mode(Fl_Tree_Item_Draw_Mode mode); void item_draw_mode(int mode); #endif #if FLTK_ABI_VERSION >= 10303 void calc_dimensions(); void calc_tree(); #endif void recalc_tree(); int displayed(Fl_Tree_Item *item); void show_item(Fl_Tree_Item *item, int yoff); void show_item(Fl_Tree_Item *item); void show_item_top(Fl_Tree_Item *item); void show_item_middle(Fl_Tree_Item *item); void show_item_bottom(Fl_Tree_Item *item); void display(Fl_Tree_Item *item); int vposition() const; void vposition(int pos); int hposition() const; void hposition(int pos); int is_scrollbar(Fl_Widget *w); int scrollbar_size() const; void scrollbar_size(int size); int is_vscroll_visible() const; int is_hscroll_visible() const; /////////////////////// // callback related /////////////////////// void callback_item(Fl_Tree_Item* item); Fl_Tree_Item* callback_item(); void callback_reason(Fl_Tree_Reason reason); Fl_Tree_Reason callback_reason() const; /// Load FLTK preferences void load(class Fl_Preferences&); }; #endif /*FL_TREE_H*/ // // End of "$Id$". //