shithub: cstory

Download patch

ref: 0bb9760d875deab7f1ffcfe1326737206efd8d0c
parent: 809fb95b26db88269023e67b99b6ffb7585861d2
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Feb 18 16:30:22 EST 2019

Rearranged #includes

--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -1,15 +1,16 @@
+#include "ArmsItem.h"
+
 #include <string.h>
 
 #include "CommonDefines.h"
-#include "TextScr.h"
-#include "ArmsItem.h"
 #include "Draw.h"
-#include "KeyControl.h"
 #include "Escape.h"
-#include "Sound.h"
-#include "Main.h"
 #include "Game.h"
+#include "KeyControl.h"
+#include "Main.h"
 #include "Shoot.h"
+#include "Sound.h"
+#include "TextScr.h"
 
 int gArmsEnergyX = 16;
 
@@ -417,7 +418,7 @@
 
 bool CheckArms(int a)
 {
-  for (int i = 0; i < ARMS_MAX; i++)
+	for (int i = 0; i < ARMS_MAX; i++)
 	{
 		if (gArmsData[i].code == a)
 			return true;
@@ -458,7 +459,7 @@
 int RotationArms()
 {
 	int arms_num;
-	for ( arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
+	for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
 	if (!arms_num)
 		return 0;
 	
--- a/src/ArmsItem.h
+++ b/src/ArmsItem.h
@@ -1,4 +1,5 @@
 #pragma once
+
 struct ARMS
 {
 	int code;
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -1,15 +1,16 @@
 #include "Back.h"
 
 #include <stdio.h>
+
 #include "WindowsWrapper.h"
 
-#include "Tags.h"
+#include "Draw.h"
+#include "File.h"
 #include "Frame.h"
 #include "Game.h"
-#include "Draw.h"
-#include "Stage.h"
 #include "Map.h"
-#include "File.h"
+#include "Stage.h"
+#include "Tags.h"
 
 BACK gBack;
 int gWaterY;
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -1,9 +1,10 @@
+#include "Boss.h"
+
 #include <stdint.h>
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
-#include "Boss.h"
 #include "BossAlmo1.h"
 #include "BossAlmo2.h"
 #include "BossBallos.h"
@@ -13,16 +14,16 @@
 #include "BossPress.h"
 #include "BossTwinD.h"
 #include "BossX.h"
-#include "NpChar.h"
+#include "Bullet.h"
+#include "Caret.h"
+#include "Draw.h"
+#include "Map.h"
 #include "MyChar.h"
-#include "Sound.h"
+#include "NpChar.h"
 #include "NpcHit.h"
-#include "Caret.h"
+#include "Sound.h"
 #include "TextScr.h"
 #include "ValueView.h"
-#include "Draw.h"
-#include "Map.h"
-#include "Bullet.h"
 
 NPCHAR gBoss[BOSS_MAX];
 
--- a/src/Boss.h
+++ b/src/Boss.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "NpChar.h"
 
 #define BOSS_MAX 20
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -1,5 +1,7 @@
 #include "BossAlmo1.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Frame.h"
 #include "Game.h"
--- a/src/BossAlmo2.cpp
+++ b/src/BossAlmo2.cpp
@@ -1,5 +1,7 @@
 #include "BossAlmo2.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Flash.h"
 #include "Frame.h"
@@ -9,7 +11,6 @@
 #include "NpChar.h"
 #include "Sound.h"
 #include "Triangle.h"
-#include "WindowsWrapper.h"
 
 static void ActBossCharA_Head(NPCHAR *npc)
 {
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -1,5 +1,7 @@
 #include "BossBallos.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Flash.h"
 #include "Frame.h"
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -1,5 +1,7 @@
 #include "BossFrog.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Frame.h"
 #include "Game.h"
@@ -7,7 +9,6 @@
 #include "NpChar.h"
 #include "Sound.h"
 #include "Triangle.h"
-#include "WindowsWrapper.h"
 
 static void ActBossChar02_01(void)
 {
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -1,11 +1,12 @@
 #include "BossIronH.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Frame.h"
 #include "Game.h"
 #include "MyChar.h"
 #include "Sound.h"
-#include "WindowsWrapper.h"
 
 void ActBossChar_Ironhead(void)
 {
--- a/src/BossLife.cpp
+++ b/src/BossLife.cpp
@@ -1,10 +1,11 @@
+#include "BossLife.h"
+
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "BossLife.h"
+#include "Boss.h"
 #include "Draw.h"
 #include "NpChar.h"
-#include "Boss.h"
 
 static struct
 {
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -1,15 +1,17 @@
+#include "BossOhm.h"
+
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
 #include "Boss.h"
-#include "NpChar.h"
-#include "MyChar.h"
-#include "Sound.h"
-#include "Frame.h"
 #include "Bullet.h"
 #include "Flash.h"
+#include "Frame.h"
 #include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
 
 void ActBoss01_12()
 {
--- a/src/BossOhm.h
+++ b/src/BossOhm.h
@@ -1,2 +1,3 @@
 #pragma once
+
 void ActBossChar_Omega();
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -1,10 +1,11 @@
 #include "BossPress.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Game.h"
 #include "Map.h"
 #include "Sound.h"
-#include "WindowsWrapper.h"
 
 void ActBossChar_Press(void)
 {
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -1,5 +1,7 @@
 #include "BossTwinD.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Flash.h"
 #include "Game.h"
@@ -7,7 +9,6 @@
 #include "NpChar.h"
 #include "Sound.h"
 #include "Triangle.h"
-#include "WindowsWrapper.h"
 
 static void ActBossCharT_DragonBody(NPCHAR *npc)
 {
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -1,5 +1,7 @@
 #include "BossX.h"
 
+#include "WindowsWrapper.h"
+
 #include "Boss.h"
 #include "Flash.h"
 #include "Frame.h"
@@ -8,7 +10,6 @@
 #include "NpChar.h"
 #include "Sound.h"
 #include "Triangle.h"
-#include "WindowsWrapper.h"
 
 static void ActBossChar03_01(NPCHAR *npc)
 {
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -1,13 +1,15 @@
+#include "BulHit.h"
+
 #include <stdio.h>
 #include <string.h>
 
 #include "Bullet.h"
-#include "NpChar.h"
 #include "Caret.h"
-#include "Sound.h"
-#include "MyChar.h"
 #include "Game.h"
 #include "Map.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
 
 void Vanish(BULLET *bul)
 {
--- a/src/BulHit.h
+++ b/src/BulHit.h
@@ -1,2 +1,3 @@
 #pragma once
+
 void HitBulletMap();
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -4,11 +4,11 @@
 
 #include "Draw.h"
 #include "Caret.h"
-#include "NpChar.h"
-#include "MyChar.h"
-#include "Sound.h"
 #include "Game.h"
 #include "KeyControl.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
 
 BULLET_TABLE gBulTbl[46] =
 {
--- a/src/Bullet.h
+++ b/src/Bullet.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "WindowsWrapper.h"
 
 struct BULLET
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -5,8 +5,8 @@
 #include "WindowsWrapper.h"
 
 #include "Draw.h"
-#include "Triangle.h"
 #include "Game.h"
+#include "Triangle.h"
 
 #define CARET_MAX 0x40
 CARET gCrt[CARET_MAX];
--- a/src/Caret.h
+++ b/src/Caret.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "WindowsWrapper.h"
 
 struct CARET_TABLE
--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
 
 #define WINDOW_WIDTH 320
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -1,15 +1,15 @@
 #include <stddef.h>
-#include "Types.h"
-#include "CommonDefines.h"
-#include <stdio.h>
 #include <stdint.h>
+#include <stdio.h>
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
-#include "Tags.h"
+#include "CommonDefines.h"
 #include "Config.h"
 #include "File.h"
+#include "Tags.h"
+#include "Types.h"
 
 bool LoadConfigData(CONFIG *conf)
 {
--- a/src/Config.h
+++ b/src/Config.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 struct CONFIG
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -1,8 +1,6 @@
 #include <stddef.h>
-#include "Types.h"
-#include "CommonDefines.h"
-#include <stdio.h>
 #include <stdint.h>
+#include <stdio.h>
 
 #ifdef WINDOWS
 #define RECT WINRECT
@@ -22,10 +20,12 @@
 
 #include "WindowsWrapper.h"
 
+#include "CommonDefines.h"
 #include "Draw.h"
 #include "Font.h"
-#include "Tags.h"
 #include "Resource.h"
+#include "Tags.h"
+#include "Types.h"
 
 struct SURFACE
 {
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "WindowsWrapper.h"
 
 extern RECT grcGame;
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -7,17 +7,17 @@
 
 #include "WindowsWrapper.h"
 
-#include "Tags.h"
-#include "Generic.h"
+#include "Draw.h"
+#include "Escape.h"
 #include "Flags.h"
+#include "Generic.h"
 #include "KeyControl.h"
-#include "Escape.h"
-#include "Organya.h"
-#include "MycParam.h"
 #include "Main.h"
+#include "MycParam.h"
+#include "Organya.h"
 #include "Stage.h"
-#include "Draw.h"
 #include "TextScr.h"
+#include "Tags.h"
 
 CREDIT Credit;
 STRIP Strip[MAX_STRIP];
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 struct CREDIT
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -1,7 +1,8 @@
+#include "Escape.h"
+
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "Escape.h"
 #include "Draw.h"
 #include "KeyControl.h"
 #include "Main.h"
--- a/src/Escape.h
+++ b/src/Escape.h
@@ -1,2 +1,3 @@
 #pragma once
+
 int Call_Escape();
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -1,10 +1,11 @@
+#include "Fade.h"
+
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
-#include "Fade.h"
-#include "Game.h"
 #include "Draw.h"
+#include "Game.h"
 
 FADE gFade;
 
--- a/src/Fade.h
+++ b/src/Fade.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "CommonDefines.h"
 
 #define FADE_WIDTH	(((WINDOW_WIDTH - 1) >> 4) + 1)
--- a/src/Flags.cpp
+++ b/src/Flags.cpp
@@ -1,7 +1,7 @@
 #include "Flags.h"
 
-#include <cstring>
 #include <stdint.h>
+#include <string.h>
 
 uint8_t gFlagNPC[1000];
 uint8_t gSkipFlag[0x40];
--- a/src/Flags.h
+++ b/src/Flags.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 extern uint8_t gFlagNPC[1000];
 extern uint8_t gSkipFlag[0x40];
 
--- a/src/Frame.cpp
+++ b/src/Frame.cpp
@@ -1,12 +1,13 @@
+#include "Frame.h"
+
 #include <string.h>
 
-#include "Frame.h"
+#include "Boss.h"
+#include "CommonDefines.h"
+#include "Game.h"
 #include "Map.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
-#include "CommonDefines.h"
-#include "Boss.h"
 
 FRAME gFrame;
 
--- a/src/Frame.h
+++ b/src/Frame.h
@@ -1,4 +1,5 @@
 #pragma once
+
 struct FRAME
 {
 	int x;
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -1,47 +1,49 @@
-#include <string>
+#include "Game.h"
+
 #include <stdlib.h>
+#include <string.h>
 
 #include <SDL_timer.h>
+
 #include "WindowsWrapper.h"
 
-#include "Tags.h"
-#include "NpcTbl.h"
-#include "NpChar.h"
-#include "NpcHit.h"
-#include "MiniMap.h"
-#include "Generic.h"
-#include "Boss.h"
-#include "GenericLoad.h"
 #include "ArmsItem.h"
-#include "TextScr.h"
-#include "Bullet.h"
+#include "Back.h"
+#include "Boss.h"
+#include "BossLife.h"
 #include "BulHit.h"
-#include "Shoot.h"
-#include "Star.h"
+#include "Bullet.h"
+#include "Caret.h"
+#include "Draw.h"
+#include "Ending.h"
+#include "Escape.h"
 #include "Fade.h"
-#include "Frame.h"
 #include "Flags.h"
-#include "Escape.h"
-#include "Stage.h"
+#include "Flash.h"
+#include "Frame.h"
+#include "Generic.h"
+#include "GenericLoad.h"
+#include "KeyControl.h"
+#include "Main.h"
+#include "Map.h"
+#include "MapName.h"
+#include "MiniMap.h"
 #include "MyChar.h"
 #include "MycHit.h"
-#include "Caret.h"
-#include "Map.h"
-#include "Main.h"
 #include "MycParam.h"
-#include "MapName.h"
-#include "Sound.h"
+#include "NpChar.h"
+#include "NpcHit.h"
+#include "NpcTbl.h"
 #include "Organya.h"
 #include "Profile.h"
-#include "MycParam.h"
-#include "Back.h"
-#include "KeyControl.h"
-#include "ValueView.h"
-#include "Draw.h"
-#include "Ending.h"
-#include "Flash.h"
-#include "BossLife.h"
 #include "SelStage.h"
+#include "Shoot.h"
+#include "Sound.h"
+#include "Stage.h"
+#include "Star.h"
+#include "Tags.h"
+#include "TextScr.h"
+#include "ValueView.h"
 
 int g_GameFlags;
 int gCounter;
--- a/src/Game.h
+++ b/src/Game.h
@@ -1,4 +1,5 @@
 #pragma once
+
 extern int g_GameFlags;
 extern int gCounter;
 
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -1,3 +1,5 @@
+#include "Generic.h"
+
 #include <stdint.h>
 #include <stdio.h>
 
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -1,8 +1,10 @@
+#include "GenericLoad.h"
+
 #include "CommonDefines.h"
 #include "Draw.h"
-#include "Sound.h"
-#include "PixTone.h"
 #include "Ending.h"
+#include "PixTone.h"
+#include "Sound.h"
 
 static const PIXTONEPARAMETER gPtpTable[139] =
 {
--- a/src/GenericLoad.h
+++ b/src/GenericLoad.h
@@ -1,2 +1,3 @@
 #pragma once
+
 bool LoadGenericData();
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -1,12 +1,14 @@
-#include "Types.h"
-#include "CommonDefines.h"
+#include "Input.h"
+
 #include <stdint.h>
 
 #include <SDL.h>
+
 #include "WindowsWrapper.h"
 
-#include "Input.h"
+#include "CommonDefines.h"
 #include "Tags.h"
+#include "Types.h"
 
 #define JOYSTICK_DEADZONE 10000
 
--- a/src/Input.h
+++ b/src/Input.h
@@ -1,4 +1,5 @@
 #pragma once
+
 extern bool gbUseJoystick;
 extern int gJoystickButtonTable[8];
 
--- a/src/KeyControl.cpp
+++ b/src/KeyControl.cpp
@@ -1,4 +1,5 @@
 #include "KeyControl.h"
+
 int gKey;
 int gKeyTrg;
 
--- a/src/KeyControl.h
+++ b/src/KeyControl.h
@@ -1,4 +1,5 @@
 #pragma once
+
 enum KEYBIND
 {
 	//The movement keys go in the order of left, right, up and down
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -1,25 +1,27 @@
+#include "Main.h"
+
 #include <stddef.h>
-#include "Types.h"
-#include "CommonDefines.h"
 #include <stdint.h>
-#include <string>
+#include <string.h>
 
 #include <SDL.h>
+
 #include "WindowsWrapper.h"
 
+#include "CommonDefines.h"
+#include "Config.h"
 #include "Draw.h"
-#include "Input.h"
-#include "Profile.h"
-#include "Organya.h"
-#include "Sound.h"
 #include "Game.h"
 #include "Generic.h"
-#include "MyChar.h"
-#include "Main.h"
-#include "Config.h"
+#include "Input.h"
 #include "KeyControl.h"
-#include "Triangle.h"
+#include "MyChar.h"
+#include "Organya.h"
+#include "Profile.h"
 #include "Resource.h"
+#include "Sound.h"
+#include "Triangle.h"
+#include "Types.h"
 
 // These two are defined in Draw.cpp. This is a bit of a hack.
 extern SDL_Window *gWindow;
--- a/src/Main.h
+++ b/src/Main.h
@@ -1,3 +1,4 @@
 #pragma once
+
 void PutFramePerSecound();
 int GetFramePerSecound();
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -1,3 +1,5 @@
+#include "Map.h"
+
 #include <stddef.h>
 #include <stdint.h>
 #include <stdlib.h>
@@ -6,11 +8,10 @@
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "Map.h"
-#include "Tags.h"
 #include "Draw.h"
-#include "NpChar.h"
 #include "File.h"
+#include "NpChar.h"
+#include "Tags.h"
 
 #define PXM_BUFFER_SIZE 0x4B000
 
--- a/src/Map.h
+++ b/src/Map.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 struct MAP_DATA
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -1,8 +1,9 @@
+#include "MapName.h"
+
 #include <stdint.h>
 #include <string.h>
 
 #include "CommonDefines.h"
-#include "MapName.h"
 #include "Draw.h"
 
 MAP_NAME gMapName;
--- a/src/MapName.h
+++ b/src/MapName.h
@@ -1,4 +1,5 @@
 #pragma once
+
 struct MAP_NAME
 {
 	int flag;
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -1,3 +1,5 @@
+#include "MiniMap.h"
+
 #include <stdint.h>
 #include <string.h>
 
@@ -4,15 +6,15 @@
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "MapName.h"
 #include "Draw.h"
 #include "Escape.h"
 #include "Game.h"
 #include "KeyControl.h"
+#include "Main.h"
 #include "Map.h"
-#include "Stage.h"
+#include "MapName.h"
 #include "MyChar.h"
-#include "Main.h"
+#include "Stage.h"
 
 int8_t gMapping[0x80];
 
--- a/src/MiniMap.h
+++ b/src/MiniMap.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 extern int8_t gMapping[0x80];
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -1,21 +1,22 @@
+#include "MyChar.h"
+
 #include <stdint.h>
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
-#include "MyChar.h"
-#include "MycParam.h"
 #include "ArmsItem.h"
-#include "NpChar.h"
+#include "Caret.h"
 #include "Draw.h"
-#include "Sound.h"
-#include "ValueView.h"
-#include "KeyControl.h"
-#include "TextScr.h"
 #include "Flags.h"
 #include "Game.h"
+#include "KeyControl.h"
+#include "MycParam.h"
+#include "NpChar.h"
+#include "Sound.h"
 #include "Star.h"
-#include "Caret.h"
+#include "TextScr.h"
+#include "ValueView.h"
 
 MYCHAR gMC;
 
--- a/src/MyChar.h
+++ b/src/MyChar.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "WindowsWrapper.h"
 
 struct MYCHAR
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -1,18 +1,20 @@
+#include "MycHit.h"
+
 #include <stdint.h>
 
 #include "WindowsWrapper.h"
 
+#include "Back.h"
+#include "Boss.h"
+#include "Caret.h"
+#include "Game.h"
+#include "KeyControl.h"
+#include "Map.h"
 #include "MyChar.h"
+#include "MycParam.h"
 #include "NpChar.h"
-#include "Map.h"
 #include "Sound.h"
-#include "Caret.h"
-#include "Boss.h"
-#include "Back.h"
-#include "Game.h"
 #include "TextScr.h"
-#include "MycParam.h"
-#include "KeyControl.h"
 
 void ResetMyCharFlag()
 {
--- a/src/MycHit.h
+++ b/src/MycHit.h
@@ -1,4 +1,5 @@
 #pragma once
+
 void ResetMyCharFlag();
 void HitMyCharMap();
 void HitMyCharNpChar();
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -1,18 +1,19 @@
+#include "MycParam.h"
+
 #include "SDL.h"
 
-#include "Sound.h"
+#include "ArmsItem.h"
+#include "CommonDefines.h"
+#include "Caret.h"
+#include "Draw.h"
+#include "Game.h"
+#include "File.h"
 #include "MyChar.h"
-#include "MycParam.h"
 #include "NpChar.h"
-#include "CommonDefines.h"
+#include "Sound.h"
 #include "Tags.h"
-#include "ArmsItem.h"
-#include "ValueView.h"
 #include "TextScr.h"
-#include "Game.h"
-#include "Draw.h"
-#include "Caret.h"
-#include "File.h"
+#include "ValueView.h"
 
 ARMS_LEVEL gArmsLevelTable[14] =
 {
--- a/src/MycParam.h
+++ b/src/MycParam.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 struct ARMS_LEVEL
 {
 	int exp[3];
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -1,3 +1,5 @@
+#include "NpChar.h"
+
 #include <stddef.h>
 #include <stdint.h>
 #include <stdio.h>
@@ -5,19 +7,18 @@
 
 #include "WindowsWrapper.h"
 
+#include "ArmsItem.h"
 #include "CommonDefines.h"
-#include "Tags.h"
-#include "NpChar.h"
 #include "Caret.h"
-#include "MyChar.h"
-#include "Game.h"
-#include "ArmsItem.h"
+#include "Draw.h"
+#include "File.h"
 #include "Flags.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpcTbl.h"
 #include "Sound.h"
+#include "Tags.h"
 #include "ValueView.h"
-#include "NpcTbl.h"
-#include "Draw.h"
-#include "File.h"
 
 NPCHAR gNPC[NPC_MAX];
 int gCurlyShoot_wait;
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "WindowsWrapper.h"
 
 #include "Draw.h"
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -362,4 +362,4 @@
 void ActNpc357(NPCHAR *npc);
 void ActNpc358(NPCHAR *npc);
 void ActNpc359(NPCHAR *npc);
-void ActNpc360(NPCHAR *npc);
\ No newline at end of file
+void ActNpc360(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -1,18 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Caret.h"
+#include "Frame.h"
 #include "Game.h"
 #include "Map.h"
+#include "MyChar.h"
+#include "NpChar.h"
 #include "Sound.h"
-#include "Frame.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Frame.h"
-#include "Map.h"
-#include "Caret.h"
 
 //Null
 void ActNpc000(NPCHAR *npc)
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -1,15 +1,15 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Caret.h"
+#include "Game.h"
+#include "Frame.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Caret.h"
-#include "Frame.h"
 
 //Computer
 void ActNpc020(NPCHAR *npc)
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -1,15 +1,15 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Caret.h"
+#include "CommonDefines.h"
+#include "Game.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
-#include "Caret.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "CommonDefines.h"
 
 //Santa
 void ActNpc040(NPCHAR *npc)
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
-#include "Map.h"
 #include "CommonDefines.h"
+#include "Flash.h"
 #include "Frame.h"
+#include "Game.h"
+#include "Map.h"
+#include "MyChar.h"
 #include "MycParam.h"
-#include "Flash.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Toroko
 void ActNpc060(NPCHAR *npc)
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -1,17 +1,17 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
 #include "Caret.h"
+#include "CommonDefines.h"
 #include "Flash.h"
 #include "Frame.h"
-#include "CommonDefines.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Gravekeeper
 void ActNpc080(NPCHAR *npc)
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -1,16 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Bullet.h"
+#include "Caret.h"
+#include "Frame.h"
+#include "Game.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Frame.h"
-#include "Caret.h"
-#include "Bullet.h"
 
 //Grate
 void ActNpc100(NPCHAR *npc)
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -1,17 +1,17 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Bullet.h"
+#include "Caret.h"
+#include "Frame.h"
+#include "Game.h"
+#include "KeyControl.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Caret.h"
-#include "KeyControl.h"
-#include "Frame.h"
-#include "Bullet.h"
 
 //Colon (1)
 void ActNpc120(NPCHAR *npc)
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
+#include "Bullet.h"
 #include "Caret.h"
+#include "CommonDefines.h"
 #include "Frame.h"
 #include "Flash.h"
-#include "Bullet.h"
-#include "CommonDefines.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Toroko (frenzied)
 void ActNpc140(NPCHAR *npc)
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
-#include "Frame.h"
 #include "Caret.h"
-#include "MycParam.h"
 #include "CommonDefines.h"
+#include "Frame.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "MycParam.h"
+#include "NpChar.h"
 #include "NpcHit.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Puu Black
 void ActNpc160(NPCHAR *npc)
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
-#include "Caret.h"
-#include "Frame.h"
 #include "Bullet.h"
+#include "Caret.h"
 #include "Flags.h"
+#include "Frame.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
 #include "NpcHit.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Curly AI
 void ActNpc180(NPCHAR *npc)
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -1,16 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
 #include "Bullet.h"
 #include "Caret.h"
 #include "Frame.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Dragon Zombie
 void ActNpc200(NPCHAR *npc)
--- a/src/NpcAct220.cpp
+++ b/src/NpcAct220.cpp
@@ -1,16 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
 #include "Bullet.h"
 #include "Caret.h"
 #include "Frame.h"
+#include "Game.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Shovel Brigade
 void ActNpc220(NPCHAR *npc)
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -1,16 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
 #include "Caret.h"
 #include "Frame.h"
+#include "Game.h"
 #include "Map.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Mimiga (jailed)
 void ActNpc240(NPCHAR *npc)
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -1,17 +1,17 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
 #include "Caret.h"
-#include "Map.h"
 #include "Frame.h"
+#include "Game.h"
+#include "Map.h"
+#include "MyChar.h"
 #include "MycParam.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Shovel Brigade (caged)
 void ActNpc260(NPCHAR *npc)
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -1,16 +1,16 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Boss.h"
+#include "Frame.h"
+#include "Game.h"
+#include "Map.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Frame.h"
-#include "Map.h"
-#include "Boss.h"
 
 //Sue (being teleported by Misery)
 void ActNpc280(NPCHAR *npc)
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
-#include "MyChar.h"
-#include "NpChar.h"
-#include "Game.h"
-#include "Sound.h"
+#include "WindowsWrapper.h"
+
 #include "Back.h"
-#include "Triangle.h"
-#include "Caret.h"
 #include "Boss.h"
+#include "Bullet.h"
+#include "Caret.h"
 #include "Frame.h"
+#include "Game.h"
 #include "Map.h"
-#include "Bullet.h"
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
+#include "Triangle.h"
 
 //Demon crown (opening)
 void ActNpc300(NPCHAR *npc)
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -1,18 +1,18 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Bullet.h"
+#include "Caret.h"
+#include "Frame.h"
+#include "Game.h"
+#include "KeyControl.h"
+#include "Map.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Frame.h"
-#include "Map.h"
-#include "Caret.h"
-#include "Bullet.h"
-#include "KeyControl.h"
 
 //Curly (carried, shooting)
 void ActNpc320(NPCHAR *npc)
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -1,19 +1,19 @@
-#include "WindowsWrapper.h"
-
 #include "NpcAct.h"
 
+#include "WindowsWrapper.h"
+
+#include "Back.h"
+#include "Caret.h"
 #include "CommonDefines.h"
+#include "Flash.h"
+#include "Flags.h"
+#include "Frame.h"
+#include "Game.h"
+#include "Map.h"
 #include "MyChar.h"
 #include "NpChar.h"
-#include "Game.h"
 #include "Sound.h"
-#include "Back.h"
 #include "Triangle.h"
-#include "Flags.h"
-#include "Map.h"
-#include "Caret.h"
-#include "Frame.h"
-#include "Flash.h"
 
 //Ballos
 void ActNpc340(NPCHAR *npc)
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -1,14 +1,16 @@
-#include "NpChar.h"
-#include "ValueView.h"
-#include "Sound.h"
-#include "Flags.h"
-#include "Caret.h"
-#include "Game.h"
+#include "NpcHit.h"
+
 #include "Back.h"
 #include "Bullet.h"
+#include "Caret.h"
+#include "Flags.h"
+#include "Game.h"
+#include "Map.h"
 #include "MyChar.h"
+#include "NpChar.h"
+#include "Sound.h"
 #include "TextScr.h"
-#include "Map.h"
+#include "ValueView.h"
 
 void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y)
 {
--- a/src/NpcHit.h
+++ b/src/NpcHit.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "NpChar.h"
 
 void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y);
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -1,11 +1,12 @@
+#include "NpcTbl.h"
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 
-#include "NpcTbl.h"
-#include "NpcAct.h"
 #include "File.h"
 #include "Generic.h"
+#include "NpcAct.h"
 
 NPC_TABLE *gNpcTable;
 
--- a/src/NpcTbl.h
+++ b/src/NpcTbl.h
@@ -1,7 +1,9 @@
 #pragma once
+
 #include <stdint.h>
-#include "NpChar.h"
+
 #include "Draw.h"
+#include "NpChar.h"
 
 struct NPC_TBL_RECT
 {
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -1,3 +1,5 @@
+#include "Organya.h"
+
 #include <stdint.h>
 
 #include <SDL_rwops.h>
@@ -4,13 +6,13 @@
 #include <SDL_thread.h>
 #include <SDL_timer.h>
 #include <SDL_events.h>
+
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "Tags.h"
-#include "Organya.h"
 #include "Resource.h"
 #include "Sound.h"
+#include "Tags.h"
 
 #define PANDUMMY 0xFF
 #define VOLDUMMY 0xFF
--- a/src/Organya.h
+++ b/src/Organya.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 //Below are Organya song data structures
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -1,3 +1,5 @@
+#include "Profile.h"
+
 #include <stddef.h>
 #include <stdint.h>
 #include <stdio.h>
@@ -5,23 +7,22 @@
 
 #include "WindowsWrapper.h"
 
+#include "ArmsItem.h"
+#include "BossLife.h"
 #include "CommonDefines.h"
-#include "Tags.h"
-#include "Profile.h"
 #include "Fade.h"
-#include "ArmsItem.h"
+#include "File.h"
 #include "Flags.h"
+#include "Frame.h"
+#include "Game.h"
 #include "MiniMap.h"
 #include "MyChar.h"
-#include "Star.h"
 #include "NpChar.h"
-#include "Frame.h"
 #include "SelStage.h"
-#include "ValueView.h"
 #include "Stage.h"
-#include "Game.h"
-#include "BossLife.h"
-#include "File.h"
+#include "Star.h"
+#include "Tags.h"
+#include "ValueView.h"
 
 const char *gDefaultName = "Profile.dat";
 const char *gProfileCode = "Do041220";
--- a/src/Profile.h
+++ b/src/Profile.h
@@ -1,5 +1,7 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "ArmsItem.h"
 #include "SelStage.h"
 
--- a/src/Resource.cpp
+++ b/src/Resource.cpp
@@ -1,7 +1,10 @@
+#include "Resource.h"
+
 #include <stdint.h>
 #include <string>
 
 #include <SDL_rwops.h>
+
 #include "WindowsWrapper.h"
 
 #include "Resource/ORG/ACCESS.org.h"
--- a/src/Resource.h
+++ b/src/Resource.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <SDL_rwops.h>
 
 SDL_RWops* FindResource(const char *name);
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -2,13 +2,14 @@
 
 #include <string.h>
 
+#include "WindowsWrapper.h"
+
 #include "Draw.h"
 #include "Escape.h"
 #include "KeyControl.h"
 #include "Main.h"
-#include "TextScr.h"
 #include "Sound.h"
-#include "WindowsWrapper.h"
+#include "TextScr.h"
 
 PERMIT_STAGE gPermitStage[8];
 
--- a/src/SelStage.h
+++ b/src/SelStage.h
@@ -1,4 +1,5 @@
 #pragma once
+
 struct PERMIT_STAGE
 {
 	int index;
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -1,11 +1,12 @@
-#include "ArmsItem.h"
-#include "MycParam.h"
 #include "Shoot.h"
-#include "Caret.h"
+
+#include "ArmsItem.h"
 #include "Bullet.h"
-#include "Sound.h"
-#include "MyChar.h"
+#include "Caret.h"
 #include "KeyControl.h"
+#include "MyChar.h"
+#include "MycParam.h"
+#include "Sound.h"
 
 int empty;
 int spur_charge;
--- a/src/Shoot.h
+++ b/src/Shoot.h
@@ -1,3 +1,4 @@
 #pragma once
+
 void ResetSpurCharge(void);
 void ShootBullet();
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -1,11 +1,12 @@
-#include <string>
-#include <math.h>
+#include "Sound.h"
+
 #include <algorithm>
+#include <math.h>
 #include <stdint.h>
+#include <string>
 
 #include <SDL.h>
 
-#include "Sound.h"
 #include "Organya.h"
 #include "PixTone.h"
 
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stddef.h>
 #include <stdint.h>
 
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -1,3 +1,5 @@
+#include "Stage.h"
+
 #include <stdint.h>
 #include <stdio.h>
 #include <string.h>
@@ -4,23 +6,22 @@
 
 #include "WindowsWrapper.h"
 
+#include "Back.h"
+#include "Boss.h"
+#include "Bullet.h"
+#include "Caret.h"
 #include "CommonDefines.h"
+#include "Draw.h"
+#include "Flash.h"
+#include "Frame.h"
 #include "Map.h"
 #include "MapName.h"
 #include "MyChar.h"
-#include "Bullet.h"
-#include "Boss.h"
-#include "Draw.h"
-#include "Tags.h"
-#include "Frame.h"
-#include "Caret.h"
 #include "NpChar.h"
-#include "TextScr.h"
 #include "Organya.h"
+#include "Tags.h"
+#include "TextScr.h"
 #include "ValueView.h"
-#include "Back.h"
-#include "Stage.h"
-#include "Flash.h"
 
 #ifdef JAPANESE
 #define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_jp}
--- a/src/Star.cpp
+++ b/src/Star.cpp
@@ -1,11 +1,13 @@
+#include "Star.h"
+
 #include <string.h>
 
 #include "WindowsWrapper.h"
 
-#include "MyChar.h"
-#include "Draw.h"
 #include "Bullet.h"
+#include "Draw.h"
 #include "Game.h"
+#include "MyChar.h"
 
 static struct
 {
--- a/src/Star.h
+++ b/src/Star.h
@@ -1,4 +1,5 @@
 #pragma once
+
 void InitStar();
 void ActStar();
 void PutStar(int fx, int fy);
--- a/src/Tags.h
+++ b/src/Tags.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "CommonDefines.h"
 
 extern char gModulePath[PATH_LENGTH];
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -1,3 +1,5 @@
+#include "TextScr.h"
+
 #include <stdint.h>
 #include <stdio.h>
 #include <stdlib.h>
@@ -5,33 +7,31 @@
 
 #include "WindowsWrapper.h"
 
+#include "ArmsItem.h"
+#include "Boss.h"
+#include "BossLife.h"
 #include "CommonDefines.h"
-#include "TextScr.h"
 #include "Draw.h"
-#include "Tags.h"
-#include "ArmsItem.h"
-#include "MyChar.h"
+#include "Ending.h"
 #include "Fade.h"
-#include "Stage.h"
-#include "Frame.h"
-#include "MycParam.h"
 #include "Flags.h"
-#include "Ending.h"
-#include "Profile.h"
+#include "Flash.h"
+#include "Frame.h"
+#include "Game.h"
+#include "Generic.h"
+#include "KeyControl.h"
 #include "Map.h"
-#include "MiniMap.h"
-#include "Boss.h"
 #include "MapName.h"
-#include "KeyControl.h"
+#include "MiniMap.h"
+#include "MyChar.h"
+#include "MycParam.h"
 #include "NpChar.h"
-#include "Sound.h"
 #include "Organya.h"
-#include "Game.h"
-#include "Map.h"
-#include "BossLife.h"
+#include "Profile.h"
 #include "SelStage.h"
-#include "Flash.h"
-#include "Generic.h"
+#include "Sound.h"
+#include "Stage.h"
+#include "Tags.h"
 
 #define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
 
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -1,6 +1,9 @@
 #pragma once
+
 #include <stdint.h>
+
 #include "WindowsWrapper.h"
+
 #include "CommonDefines.h"
 
 struct TEXT_SCRIPT
--- a/src/Triangle.cpp
+++ b/src/Triangle.cpp
@@ -1,5 +1,7 @@
-#include <math.h>
+#include "Triangle.h"
+
 #include <stdint.h>
+#include <math.h>
 
 int gSin[0x100];
 int16_t gTan[0x21];
--- a/src/Triangle.h
+++ b/src/Triangle.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include <stdint.h>
 
 void InitTriangleTable();
--- a/src/Types.h
+++ b/src/Types.h
@@ -1,2 +1,3 @@
 #pragma once
+
 //This was originally some sort of POSIX standard thing? leftover from the linux port
--- a/src/ValueView.cpp
+++ b/src/ValueView.cpp
@@ -2,9 +2,9 @@
 
 #include "WindowsWrapper.h"
 
-#include "ValueView.h"
-#include "Game.h"
 #include "Draw.h"
+#include "Game.h"
+#include "ValueView.h"
 
 #define VALUEVIEW_MAX 0x10
 VALUEVIEW gVV[VALUEVIEW_MAX];
--- a/src/ValueView.h
+++ b/src/ValueView.h
@@ -1,4 +1,5 @@
 #pragma once
+
 #include "WindowsWrapper.h"
 
 struct VALUEVIEW
--- a/src/WindowsWrapper.h
+++ b/src/WindowsWrapper.h
@@ -1,4 +1,5 @@
 #pragma once
+
 int rep_rand();
 void rep_srand(unsigned int seed);
 
--