ref: 10fbb05670e2d25b67220cc20ecb29e34ecbe378
parent: bbf65f64f58339730e49d81afd391a02428f5f4d
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Mar 14 16:03:42 EDT 2020
Remove some Make/CMake options These options would add compiler flags that the user could just pass on their own with CXXFLAGS/CMAKE_CXX_FLAGS.
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -7,41 +7,10 @@
option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
option(LTO "Enable link-time optimisation" OFF)
-option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
-option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
-option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
-option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
-
project(CSE2 LANGUAGES C CXX)
-message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
-
-# Has to be placed after "project()"
-if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
- # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
- set(COMPILER_IS_CLANG true)
- message(STATUS "Compiling with Clang")
-endif()
-
-if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
- # Using GCC
- set(COMPILER_IS_GCC true)
- message(STATUS "Compiling with GCC")
-endif()
-
-if(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
- # Using Intel C++
- set(COMPILER_IS_ICC true)
- message(STATUS "Compiling with ICC")
-endif()
-
-if(COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
- set(COMPILER_IS_GCC_COMPATIBLE true)
- message(STATUS "Compiling with a GCC-compatible compiler")
-endif()
-
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
@@ -197,60 +166,6 @@
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
-if(WARNINGS)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if(MSVC)
- # Force to always compile with /W4 on MSVC
-
- # Can't do this with target_compile_options
- # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
- # string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- # else()
- # target_compile_options(CSE2 PRIVATE /W4)
- # endif()
-
- target_compile_options(CSE2 PRIVATE /W4)
- elseif(COMPILER_IS_GCC_COMPATIBLE)
- target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
- else()
- message(WARNING "Could not activate warnings ! (Unsupported compiler)")
- endif()
-endif()
-
-if (WARNINGS_ALL)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if (MSVC)
- # Force to always compile with /Wall on MSVC
-
- # Can't do this with target_compile_options
- # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
- # string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- # else()
- # target_compile_options(CSE2 PRIVATE /Wall)
- # endif()
-
- target_compile_options(CSE2 PRIVATE /Wall)
- elseif(COMPILER_IS_CLANG)
- target_compile_options(CSE2 PRIVATE -Weverything)
- else()
- message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
- endif()
-endif()
-
-if(WARNINGS_FATAL)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if(MSVC)
- target_compile_options(CSE2 PRIVATE /WX)
- elseif(COMPILER_IS_GCC_COMPATIBLE)
- target_compile_options(CSE2 PRIVATE -Werror)
- else()
- message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
- endif()
-endif()
-
# Make some tweaks if we're targetting Windows
#if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
@@ -299,25 +214,6 @@
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
- endif()
- endif()
-endif()
-
-# Enable -march=native if available
-if(NATIVE_OPTIMIZATIONS)
- include(CheckCXXCompilerFlag)
- CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE) # GCC flag
- if(COMPILER_SUPPORTS_MARCH_NATIVE)
- target_compile_options(CSE2 PRIVATE -march=native)
- else()
- CHECK_CXX_COMPILER_FLAG("-xHost" COMPILER_SUPPORTS_XHOST) # ICC (Linux) flag
- CHECK_CXX_COMPILER_FLAG("/QxHost" COMPILER_SUPPORTS_QXHOST) # ICC (Windows) flag
- if(COMPILER_SUPPORTS_XHOST)
- target_compile_options(CSE2 PRIVATE -xHost)
- elseif(COMPILER_SUPPORTS_QXHOST)
- target_compile_options(CSE2 PRIVATE /QxHost)
- else()
- message(WARNING "Couldn't activate native optimizations ! (Unsupported compiler)")
endif()
endif()
endif()
--- a/Makefile
+++ b/Makefile
@@ -19,10 +19,6 @@
ALL_CXXFLAGS += -flto
endif
-ifeq ($(NATIVE_OPTIMIZATIONS), 1)
- ALL_CXXFLAGS += -march=native
-endif
-
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
@@ -37,31 +33,8 @@
ALL_CXXFLAGS += -DFIX_BUGS
endif
-ifeq ($(CONSOLE), 1)
- ALL_CXXFLAGS += -mconsole
-else
- ALL_CXXFLAGS += -mwindows
-endif
-
ifeq ($(DEBUG_SAVE), 1)
ALL_CXXFLAGS += -DDEBUG_SAVE
-endif
-
-ifeq ($(WARNINGS), 1)
- ALL_CXXFLAGS += -Wall -Wextra -pedantic
-endif
-
-ifeq ($(WARNINGS_ALL), 1)
- ifneq ($(findstring clang,$(CXX)),)
- # Use Clang-specific flag -Weverything
- ALL_CXXFLAGS += -Weverything
- else
- $(warning Couldn't activate all warnings (unsupported compiler))
- endif
-endif
-
-ifeq ($(WARNINGS_FATAL), 1)
- ALL_CXXFLAGS += -Werror
endif
ALL_CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
--- a/README.md
+++ b/README.md
@@ -59,13 +59,9 @@
Name | Function
--------|--------
`-DLTO=ON` | Enable link-time optimisation
-`-DNATIVE_OPTIMIZATIONS=ON` | Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
-`-DWARNINGS=ON` | Enable common compiler warnings (for GCC-compatible compilers and MSVC only)
-`-DWARNINGS_ALL=ON` | Enable ALL compiler warnings (for Clang and MSVC only)
-`-DWARNINGS_FATAL=ON` | Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
@@ -88,13 +84,9 @@
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
-`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
-`WARNINGS=1` | Enable common compiler warnings
-`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
-`WARNINGS_FATAL=1` | Make all compiler warnings errors
You can pass your own compiler flags by defining `CXXFLAGS`.