ref: 11b5fd88c5716af8e373afd968a41358e457392f
parent: a2b272fdf73ecd56dae8dbd89dcee5ceec393330
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Apr 21 09:59:47 EDT 2020
Wii U: Use linear-filtering on the screen texture Makes the font looks less terrible (on 720p TVs, anyway).
--- a/src/Backends/Rendering/WiiU.cpp
+++ b/src/Backends/Rendering/WiiU.cpp
@@ -111,7 +111,7 @@
GX2RCreateBuffer(&texture_coordinate_buffer);
// Initialise sampler
- GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
+ GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
// Create framebuffer surface
framebuffer_surface = RenderBackend_CreateSurface(screen_width, screen_height);