ref: 1343e408b1de8dbdda956e26d56185e0b2dc32ab
parent: bce894210da1fecc16e1112dcacb62e39adf4364
parent: 5a2f98ece4c01ab02005ae9433447ab2781ce5d4
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue May 14 04:15:43 EDT 2019
Merge branch 'master' into feature/makeFlagsMacros
--- a/Makefile
+++ b/Makefile
@@ -3,7 +3,7 @@
LDFLAGS = -s
FILENAME_DEF = CSE2
else
- CXXFLAGS = -O0 -g
+ CXXFLAGS = -Og -g3
FILENAME_DEF = CSE2d
endif
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -3,10 +3,78 @@
address_offset = 0x400000
[[func]]
+name = "ClearArmsData"
+addr = 0x401000
+
+[[func]]
+name = "ClearItemData"
+addr = 0x401030
+
+[[func]]
name = "AddArmsData"
addr = 0x401050
[[func]]
+name = "SubArmsData"
+addr = 0x401160
+
+[[func]]
+name = "TradeArms"
+addr = 0x401220
+
+[[func]]
+name = "AddItemData"
+addr = 0x4012D0
+
+[[func]]
+name = "SubItemData"
+addr = 0x401330
+
+[[func]]
+name = "MoveCampCursor"
+addr = 0x4013C0
+
+[[func]]
+name = "PutCampObject"
+addr = 0x4016F0
+
+[[func]]
+name = "CampLoop"
+addr = 0x401D10
+
+[[func]]
+name = "CheckItem"
+addr = 0x401F20
+
+[[func]]
+name = "CheckArms"
+addr = 0x401F60
+
+[[func]]
+name = "UseArmsEnergy"
+addr = 0x401FA0
+
+[[func]]
+name = "ChargeArmsEnergy"
+addr = 0x402020
+
+[[func]]
+name = "FullArmsEnergy"
+addr = 0x402090
+
+[[func]]
+name = "RotationArms"
+addr = 0x4020E0
+
+[[func]]
+name = "RotationArmsRev"
+addr = 0x402190
+
+[[func]]
+name = "ChangeToFirstArms"
+addr = 0x402240
+
+[[func]]
name = "InitBack"
addr = 0x402270
size = 0x100
@@ -288,6 +356,70 @@
addr = 0x40AE30
[[func]]
+name = "ActionStripper"
+addr = 0x40CF90
+
+[[func]]
+name = "PutStripper"
+addr = 0x40D010
+
+[[func]]
+name = "SetStripper"
+addr = 0x40D150
+
+[[func]]
+name = "RestoreStripper"
+addr = 0x40D240
+
+[[func]]
+name = "ActionIllust"
+addr = 0x40D2D0
+
+[[func]]
+name = "PutIllust"
+addr = 0x40D350
+
+[[func]]
+name = "ReloadIllust"
+addr = 0x40D3A0
+
+[[func]]
+name = "InitCreditScript"
+addr = 0x40D3E0
+
+[[func]]
+name = "ReleaseCreditScript"
+addr = 0x40D410
+
+[[func]]
+name = "StartCreditScript"
+addr = 0x40D440
+
+[[func]]
+name = "ActionCredit"
+addr = 0x40D5C0
+
+[[func]]
+name = "ActionCredit_Read"
+addr = 0x40D620
+
+[[func]]
+name = "GetScriptNumber"
+addr = 0x40DB00
+
+[[func]]
+name = "SetCreditIllust"
+addr = 0x40DB40
+
+[[func]]
+name = "CutCreditIllust"
+addr = 0x40DB60
+
+[[func]]
+name = "Scene_DownIsland"
+addr = 0x40DB70
+
+[[func]]
name = "Call_Escape"
addr = 0x40DD70
@@ -831,6 +963,30 @@
addr = 0x41D550
[[func]]
+name = "ClearPermitStage"
+addr = 0x41D610
+
+[[func]]
+name = "AddPermitStage"
+addr = 0x41D630
+
+[[func]]
+name = "SubPermitStage"
+addr = 0x41D6A0
+
+[[func]]
+name = "MoveStageSelectCursor"
+addr = 0x41D740
+
+[[func]]
+name = "PutStageSelectObject"
+addr = 0x41D840
+
+[[func]]
+name = "StageSelectLoop"
+addr = 0x41DA00
+
+[[func]]
name = "ShootBullet_Frontia1"
addr = 0x41DBD0
@@ -905,6 +1061,62 @@
[[func]]
name = "PutStar"
addr = 0x4213B0
+
+[[func]]
+name = "InitTextScript2"
+addr = 0x4214E0
+
+[[func]]
+name = "EndTextScript"
+addr = 0x421570
+
+[[func]]
+name = "EncryptionBinaryData2"
+addr = 0x4215C0
+
+[[func]]
+name = "LoadTextScript2"
+addr = 0x421660
+
+[[func]]
+name = "LoadTextScript_Stage"
+addr = 0x421750
+
+[[func]]
+name = "GetTextScriptPath"
+addr = 0x4218E0
+
+[[func]]
+name = "GetTextScriptNo"
+addr = 0x421900
+
+[[func]]
+name = "StartTextScript"
+addr = 0x421990
+
+[[func]]
+name = "JumpTextScript"
+addr = 0x421AF0
+
+[[func]]
+name = "StopTextScript"
+addr = 0x421C50
+
+[[func]]
+name = "CheckNewLine"
+addr = 0x421C80
+
+[[func]]
+name = "SetNumberTextScript"
+addr = 0x421D10
+
+[[func]]
+name = "ClearTextLine"
+addr = 0x421E90
+
+[[func]]
+name = "PutTextScript"
+addr = 0x421F10
[[func]]
name = "TextScriptProc"
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -129,10 +129,10 @@
}
if (i == ITEM_MAX)
- return false;
+ return FALSE;
gItemData[i].code = code;
- return true;
+ return TRUE;
}
BOOL SubItemData(long code)
@@ -270,6 +270,10 @@
void PutCampObject()
{
+ int i;
+ RECT rcArms;
+ RECT rcItem;
+
// Get rects
RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56};
@@ -284,11 +288,10 @@
RECT rcBoxBottom = {0, 16, 244, 24};
// Draw box
- int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
- for (y = 1; y < 18; y++)
- PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
- PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
+ for (i = 1; i < 18; ++i)
+ PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (i + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (i + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
// Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
@@ -308,12 +311,11 @@
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
// Draw arms
- for (int i = 0; i < ARMS_MAX; i++)
+ for (i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == 0)
break;
- RECT rcArms;
rcArms.left = 16 * (gArmsData[i].code % 16);
rcArms.right = rcArms.left + 16;
rcArms.top = 16 * (gArmsData[i].code / 16);
@@ -322,13 +324,13 @@
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
- PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
+ PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, FALSE);
// Draw ammo
if (gArmsData[i].max_num)
{
- PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
- PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);
+ PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, FALSE);
+ PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, FALSE);
}
else
{
@@ -343,12 +345,11 @@
else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
- for (int i = 0; i < ITEM_MAX; i++)
+ for (i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == 0)
break;
- RECT rcItem;
rcItem.left = 32 * (gItemData[i].code % 8);
rcItem.right = rcItem.left + 32;
rcItem.top = 16 * (gItemData[i].code / 8);
@@ -360,10 +361,12 @@
int CampLoop()
{
+ int arms_num;
+ char old_script_path[PATH_LENGTH];
+
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
// Load the inventory script
- char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path);
LoadTextScript2("ArmsItem.tsc");
@@ -373,7 +376,7 @@
gSelectedItem = 0;
// Run script
- int arms_num = 0;
+ arms_num = 0;
for (; gArmsData[arms_num].code != 0;)
++arms_num;
@@ -388,7 +391,7 @@
if (gKeyTrg & KEY_ESCAPE)
{
- switch (Call_Escape())
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -430,7 +433,7 @@
}
}
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -48,8 +48,10 @@
#define FRAMERATE 20
-BOOL Flip_SystemTask()
+BOOL Flip_SystemTask(int hWnd)
{
+ (void)hWnd;
+
while (true)
{
if (!SystemTask())
@@ -151,8 +153,10 @@
}
}
-BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
+BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem)
{
+ (void)bSystem;
+
BOOL success = FALSE;
#ifdef FIX_BUGS
@@ -251,7 +255,7 @@
}
else
{
- if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no))
+ if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no, FALSE))
{
if (magnification == 1)
{
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -52,7 +52,7 @@
extern SURFACE surf[SURFACE_ID_MAX];
-BOOL Flip_SystemTask();
+BOOL Flip_SystemTask(int hWnd);
BOOL StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
@@ -60,7 +60,7 @@
BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
-BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
+BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem);
void BackupSurface(Surface_Ids surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -39,20 +39,27 @@
// Draw casts
void PutStripper()
{
+ RECT rc;
+
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
// Draw text
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
- PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+ PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST);
+
// Draw character
rc.left = 24 * (Strip[s].cast % 13);
rc.right = rc.left + 24;
rc.top = 24 * (Strip[s].cast / 13);
rc.bottom = rc.top + 24;
- PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
+
+ PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS);
}
}
}
@@ -60,34 +67,47 @@
// Create a cast object
void SetStripper(int x, int y, const char *text, int cast)
{
- for (int s = 0; s < MAX_STRIP; s++)
- {
- if (!(Strip[s].flag & 0x80))
- {
- // Initialize cast property
- Strip[s].flag = 0x80;
- Strip[s].x = x;
- Strip[s].y = y;
- Strip[s].cast = cast;
- strcpy(Strip[s].str, text);
+ RECT rc;
+ int s;
- // Draw text
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
- CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
- PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
+ for (s = 0; s < MAX_STRIP; s++)
+ if (!(Strip[s].flag & 0x80))
break;
- }
- }
+
+ if (s == MAX_STRIP)
+ return;
+
+ // Initialize cast property
+ Strip[s].flag = 0x80;
+ Strip[s].x = x;
+ Strip[s].y = y;
+ Strip[s].cast = cast;
+ strcpy(Strip[s].str, text);
+
+ // Draw text
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+
+ CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
+ PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
// Regenerate cast text
void RestoreStripper()
{
+ RECT rc;
+
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
@@ -121,8 +141,13 @@
void PutIllust()
{
RECT rcIllust = {0, 0, 160, 240};
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
+ // Widescreen edit
RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
- PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+ PutBitmap3(&rcClip, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+#else
+ PutBitmap3(&grcFull, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+#endif
}
// Load illustration
@@ -151,8 +176,10 @@
}
}
+const char *credit_script = "Credit.tsc";
+
// Start playing credits
-bool StartCreditScript()
+BOOL StartCreditScript()
{
// Clear previously existing credits data
if (Credit.pData)
@@ -163,22 +190,22 @@
// Open file
char path[PATH_LENGTH];
- sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
+ sprintf(path, "%s/%s", gDataPath, credit_script);
Credit.size = GetFileSizeLong(path);
if (Credit.size == -1)
- return false;
+ return FALSE;
// Allocate buffer data
Credit.pData = (char*)malloc(Credit.size);
if (Credit.pData == NULL)
- return false;
+ return FALSE;
FILE *fp = fopen(path, "rb");
if (fp == NULL)
{
- printf("Couldn't open %s", path);
- return false;
+ free(Credit.pData);
+ return FALSE;
}
// Read data
@@ -199,108 +226,144 @@
// Modify cliprect
grcGame.left = WINDOW_WIDTH / 2;
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// These three are non-vanilla: for wide/tallscreen support
grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
grcGame.top = (WINDOW_HEIGHT - 240) / 2;
grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
+#endif
// Reload casts
if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
- return false;
+ return FALSE;
// Clear casts
memset(Strip, 0, sizeof(Strip));
- return true;
+ return TRUE;
}
// Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
- return 1000 * text[0] - 48000 +
- 100 * text[1] - 4800 +
- 10 * text[2] - 480 +
- text[3] - 48;
+ return (text[0] - '0') * 1000 +
+ (text[1] - '0') * 100 +
+ (text[2] - '0') * 10 +
+ text[3] - '0';
}
// Parse credits
void ActionCredit_Read()
{
- while (Credit.offset < Credit.size)
+ int a, b, len;
+ char text[40];
+
+ while (1)
{
- // Get character
- unsigned char character = Credit.pData[Credit.offset];
+ if (Credit.offset >= Credit.size)
+ break;
- int a, b, len;
- switch (character)
+ switch (Credit.pData[Credit.offset])
{
case '[': // Create cast
// Get the range for the cast text
- a = ++Credit.offset;
+ ++Credit.offset;
+ a = Credit.offset;
+
while (Credit.pData[a] != ']')
{
if (IsShiftJIS(Credit.pData[a]))
a += 2;
else
- a++;
+ a += 1;
}
len = a - Credit.offset;
// Copy the text to the cast text
- char text[40];
- memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
+ memcpy(text, &Credit.pData[Credit.offset], len);
text[len] = 0;
// Get cast id
- Credit.offset = a + 1;
- len = GetScriptNumber(&Credit.pData[a + 1]);
+ Credit.offset = a;
+ len = GetScriptNumber(&Credit.pData[++Credit.offset]);
// Create cast object
- SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);
+ SetStripper(Credit.start_x, (WINDOW_HEIGHT * 0x200) + (8 * 0x200), text, len);
// Change offset
Credit.offset += 4;
return;
+ case '-': // Wait for X amount of frames
+ ++Credit.offset;
+ Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]);
+ Credit.offset += 4;
+ Credit.mode = 2;
+ return;
+
+ case '+': // Change casts x-position
+ ++Credit.offset;
+ Credit.start_x = GetScriptNumber(&Credit.pData[Credit.offset]) * 0x200;
+ Credit.offset += 4;
+ return;
+
+ case '/': // Stop credits
+ Credit.mode = 0;
+ return;
+
+ case '!': // Change music
+ ++Credit.offset;
+ a = GetScriptNumber(&Credit.pData[Credit.offset]);
+ Credit.offset += 4;
+ ChangeMusic(a);
+ return;
+
+ case '~': // Start fading out music
+ ++Credit.offset;
+ SetOrganyaFadeout();
+ return;
+
case 'j': // Jump to label
+ ++Credit.offset;
+
// Get number
- b = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ b = GetScriptNumber(&Credit.pData[Credit.offset]);
// Change offset
Credit.offset += 4;
// Jump to specific label
- while (Credit.offset < Credit.size)
+ if (1)
{
- if (Credit.pData[Credit.offset] == 'l')
+ while (Credit.offset < Credit.size)
{
- // What is this
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- if (b == a)
- return;
+ if (Credit.pData[Credit.offset] == 'l')
+ {
+ // What is this
+ a = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ Credit.offset += 4;
+ if (b == a)
+ break;
+ }
+ else if (IsShiftJIS(Credit.pData[Credit.offset]))
+ {
+ Credit.offset += 2;
+ }
+ else
+ {
+ ++Credit.offset;
+ }
}
- else if (IsShiftJIS(Credit.pData[Credit.offset]))
- {
- Credit.offset += 2;
- }
- else
- {
- ++Credit.offset;
- }
}
return;
- case '~': // Start fading out music
+ case 'f': // Flag jump
++Credit.offset;
- SetOrganyaFadeout();
- return;
- case 'f': // Flag jump
// Read numbers XXXX:YYYY
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 5;
b = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
@@ -316,7 +379,7 @@
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
- return;
+ break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
@@ -330,30 +393,11 @@
}
return;
- case '+': // Change casts x-position
- Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
- Credit.offset += 4;
- return;
-
- case '-': // Wait for X amount of frames
- Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- Credit.mode = 2;
- return;
-
- case '/': // Stop credits
- Credit.mode = 0;
- return;
-
- case '!': // Change music
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- ChangeMusic(a);
- return;
+ default:
+ // Progress through file
+ ++Credit.offset;
+ break;
}
-
- // Progress through file
- ++Credit.offset;
}
}
@@ -360,17 +404,19 @@
// Update credits
void ActionCredit()
{
- if (Credit.offset < Credit.size)
+ if (Credit.offset >= Credit.size)
+ return;
+
+ // Update script, or if waiting, decrement the wait value
+ switch (Credit.mode)
{
- // Update script, or if waiting, decrement the wait value
- if (Credit.mode == 1)
- {
+ case 1:
ActionCredit_Read();
- }
- else if (Credit.mode == 2 && --Credit.wait <= 0)
- {
- Credit.mode = 1;
- }
+ break;
+
+ case 2:
+ if (--Credit.wait <= 0)
+ Credit.mode = 1;
}
}
@@ -388,7 +434,7 @@
}
// Scene of the island falling
-int Scene_DownIsland(int mode)
+int Scene_DownIsland(int hWnd, int mode)
{
// Setup background
RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
@@ -410,11 +456,13 @@
// Escape menu
if (gKey & 0x8000)
{
- int escRet = Call_Escape();
- if (escRet == 0)
- return 0;
- if (escRet == 2)
- return 2;
+ switch (Call_Escape(hWnd))
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 2;
+ }
}
switch (mode)
@@ -425,33 +473,27 @@
break;
case 1:
- if (wait >= 350)
+ if (wait < 350)
{
- if (wait >= 500)
- {
- if (wait >= 600)
- {
- // End scene
- if (wait == 750)
- wait = 900;
- }
- else
- {
- // Move down slow
- sprite.y += 0xC;
- }
- }
- else
- {
- // Move down slower
- sprite.y += 0x19;
- }
- }
- else
- {
// Move down at normal speed
sprite.y += 0x33;
}
+ else if (wait < 500)
+ {
+ // Move down slower
+ sprite.y += 0x19;
+ }
+ else if (wait < 600)
+ {
+ // Move down slow
+ sprite.y += 0xC;
+ }
+ else if (wait == 750)
+ {
+ // End scene
+ wait = 900;
+ }
+
break;
}
@@ -464,7 +506,7 @@
// Draw window
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(hWnd))
return 0;
}
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -1,5 +1,7 @@
#pragma once
+#include "WindowsWrapper.h"
+
struct CREDIT
{
int size;
@@ -42,8 +44,8 @@
void ReloadIllust(int a);
void InitCreditScript();
void ReleaseCreditScript();
-bool StartCreditScript();
+BOOL StartCreditScript();
void ActionCredit();
void SetCreditIllust(int a);
void CutCreditIllust();
-int Scene_DownIsland(int mode);
+int Scene_DownIsland(int hWnd, int mode);
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -7,7 +7,7 @@
#include "KeyControl.h"
#include "Main.h"
-int Call_Escape()
+int Call_Escape(int hWnd)
{
RECT rc = {0, 128, 208, 144};
@@ -37,7 +37,7 @@
PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(hWnd))
{
// Quit if window is closed
gKeyTrg = 0;
--- a/src/Escape.h
+++ b/src/Escape.h
@@ -1,3 +1,3 @@
#pragma once
-int Call_Escape();
+int Call_Escape(int hWnd);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -56,7 +56,7 @@
return min + rep_rand() % (max - min + 1);
}
-void PutNumber4(int x, int y, int value, bool bZero)
+void PutNumber4(int x, int y, int value, BOOL bZero)
{
// Define rects
RECT rcClient = grcFull;
@@ -141,7 +141,7 @@
// Escape menu
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape();
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -189,11 +189,11 @@
if (tscRet == 2)
return 1;
- PutMapName(false);
+ PutMapName(FALSE);
PutTextScript();
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
++gCounter;
@@ -204,7 +204,7 @@
{
CortBox(&grcGame, 0x000000);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
return 2;
@@ -317,7 +317,7 @@
// Start loop
unsigned int wait = 0;
- while (true)
+ while (1)
{
// Don't accept selection for 10 frames
if (wait < 10)
@@ -335,7 +335,7 @@
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape();
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -365,10 +365,10 @@
int v1, v2, v3, v4;
GetCompileVersion(&v1, &v2, &v3, &v4);
- PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, 0);
- PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, 0);
- PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
- PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
+ PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, FALSE);
+ PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, FALSE);
+ PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, FALSE);
+ PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, FALSE);
// Draw main title
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
@@ -420,7 +420,7 @@
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -433,7 +433,7 @@
{
CortBox(&grcGame, 0);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -447,7 +447,7 @@
unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
- bool swPlay = true;
+ unsigned int swPlay = 1;
// Reset stuff
gCounter = 0;
@@ -471,7 +471,7 @@
if ((bContinue && LoadProfile(NULL)) || InitializeGame())
{
- while (true)
+ while (1)
{
// Get pressed keys
GetTrg();
@@ -479,7 +479,7 @@
// Escape menu
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape();
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -486,12 +486,12 @@
return 1;
}
- if (swPlay & 1 && g_GameFlags & 1)
+ if (swPlay % 2 && g_GameFlags & 1)
{
if (g_GameFlags & 2)
- ActMyChar(true);
+ ActMyChar(TRUE);
else
- ActMyChar(false);
+ ActMyChar(FALSE);
ActStar();
ActNpChar();
@@ -515,9 +515,9 @@
ActFlash(frame_x, frame_y);
if (g_GameFlags & 2)
- AnimationMyChar(true);
+ AnimationMyChar(TRUE);
else
- AnimationMyChar(false);
+ AnimationMyChar(FALSE);
}
if (g_GameFlags & 8)
@@ -585,7 +585,7 @@
RotationArmsRev();
}
- if (swPlay & 1)
+ if (swPlay % 2)
{
int tscRet = TextScriptProc();
if (tscRet == 0)
@@ -594,13 +594,13 @@
return 1;
}
- PutMapName(false);
+ PutMapName(FALSE);
PutTimeCounter(16, 8);
if (g_GameFlags & 2)
{
- PutMyLife(true);
- PutArmsEnergy(true);
+ PutMyLife(TRUE);
+ PutArmsEnergy(TRUE);
PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
PutActiveArmsList();
}
@@ -614,7 +614,7 @@
PutTextScript();
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
break;
++gCounter;
}
@@ -623,7 +623,7 @@
return 0;
}
-bool Game()
+BOOL Game()
{
if (LoadGenericData())
{
@@ -655,9 +655,9 @@
}
else
{
- return false;
+ return FALSE;
}
}
- return true;
+ return TRUE;
}
--- a/src/Game.h
+++ b/src/Game.h
@@ -1,9 +1,11 @@
#pragma once
+#include "WindowsWrapper.h"
+
extern int g_GameFlags;
extern int gCounter;
int Random(int min, int max);
-void PutNumber4(int x, int y, int value, bool bZero);
+void PutNumber4(int x, int y, int value, BOOL bZero);
-bool Game();
+BOOL Game();
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -2,16 +2,18 @@
#include <stdio.h>
+#include "WindowsWrapper.h"
+
#include "CommonDefines.h"
#include "Tags.h"
-bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
+BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
{
*v1 = 1;
*v2 = 0;
*v3 = 0;
*v4 = 6;
- return true;
+ return TRUE;
}
long GetFileSizeLong(const char *path)
@@ -29,7 +31,7 @@
return len;
}
-bool CheckFileExists(const char *name)
+BOOL CheckFileExists(const char *name)
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, name);
@@ -38,17 +40,17 @@
if (file)
{
fclose(file);
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
-bool IsShiftJIS(unsigned char c)
+BOOL IsShiftJIS(unsigned char c)
{
if (c > 0x80 && c < 0xA0)
- return true;
+ return TRUE;
if (c < 0xE0 || c >= 0xF0)
- return false;
- return true;
+ return FALSE;
+ return TRUE;
}
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -1,6 +1,8 @@
#pragma once
-bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
+#include "WindowsWrapper.h"
+
+BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
long GetFileSizeLong(const char *path);
-bool CheckFileExists(const char *name);
-bool IsShiftJIS(unsigned char c);
+BOOL CheckFileExists(const char *name);
+BOOL IsShiftJIS(unsigned char c);
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -197,16 +197,16 @@
}
else
{
- MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB);
- MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_LEVEL_BACKGROUND);
- MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP);
- MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_CASTS);
- MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET);
- MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME);
- MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW);
- MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1);
- MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2);
- MakeSurface_Generic(WINDOW_WIDTH, 16 * MAX_STRIP, SURFACE_ID_CREDIT_CAST);
+ MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB, TRUE);
+ MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_LEVEL_BACKGROUND, FALSE);
+ MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP, TRUE);
+ MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_CASTS, FALSE);
+ MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET, FALSE);
+ MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME, FALSE);
+ MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW, FALSE);
+ MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1, FALSE);
+ MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2, FALSE);
+ MakeSurface_Generic(WINDOW_WIDTH, 16 * MAX_STRIP, SURFACE_ID_CREDIT_CAST, FALSE);
pt_size = 0;
pt_size += MakePixToneObject(&gPtpTable[0], 2, 32);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -32,6 +32,7 @@
int gJoystickButtonTable[8];
+int ghWnd; // Placeholder until we restore the WinAPI code
bool gbUseJoystick = false;
bool bFps = false;
@@ -61,7 +62,7 @@
void PutFramePerSecound()
{
if (bFps)
- PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), false);
+ PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), FALSE);
}
int GetFramePerSecound()
@@ -349,7 +350,7 @@
PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
// Draw to screen
- if (Flip_SystemTask())
+ if (Flip_SystemTask(ghWnd))
{
// Initialize sound
InitDirectSound();
--- a/src/Main.h
+++ b/src/Main.h
@@ -1,4 +1,6 @@
#pragma once
+extern int ghWnd;
+
void PutFramePerSecound();
int GetFramePerSecound();
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -79,12 +79,16 @@
int MiniMapLoop()
{
int f;
+ int line;
+ unsigned char my_wait;
+ RECT rcMiniMap;
+ RECT rcView;
+
RECT my_rect = {0, 57, 1, 58};
int my_x = (gMC.x / 0x200 + 8) / 16;
int my_y = (gMC.y / 0x200 + 8) / 16;
- RECT rcView;
for (f = 0; f <= 8; f++)
{
GetTrg();
@@ -91,7 +95,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape())
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -107,15 +111,14 @@
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
- PutMapName(true);
+ PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
- RECT rcMiniMap;
rcMiniMap.left = 0;
rcMiniMap.right = gMap.width;
rcMiniMap.top = 0;
@@ -125,9 +128,9 @@
rcView.bottom = --rcView.top + gMap.length + 2;
CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
- int line = 0;
- unsigned char my_wait = 0;
- while (true)
+ line = 0;
+ my_wait = 0;
+ while (1)
{
GetTrg();
@@ -136,7 +139,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape())
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -161,13 +164,13 @@
PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
- PutMapName(true);
+ PutMapName(TRUE);
if (++my_wait / 8 % 2)
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -177,7 +180,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape())
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -193,11 +196,11 @@
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
- PutMapName(true);
+ PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
- if (!Flip_SystemTask())
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -252,8 +252,8 @@
// Draw max ammo
if (gArmsData[gSelectedArms].max_num)
{
- PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, 0);
- PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, 0);
+ PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, FALSE);
+ PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, FALSE);
}
else
{
@@ -267,7 +267,7 @@
PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
- PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
+ PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, FALSE);
SET_RECT(rcExpBox, 0, 72, 40, 80)
SET_RECT(rcExpVal, 0, 80, 0, 88)
@@ -366,7 +366,7 @@
PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
- PutNumber4(8, 40, gMC.lifeBr, 0);
+ PutNumber4(8, 40, gMC.lifeBr, FALSE);
}
void PutMyAir(int x, int y)
@@ -383,7 +383,7 @@
{
// Draw how much air is left
if (gMC.air_get % 6 < 4)
- PutNumber4(x + 32, y, gMC.air / 10, 0);
+ PutNumber4(x + 32, y, gMC.air / 10, FALSE);
// Draw "AIR" text
if (gMC.air % 30 > 10)
@@ -420,9 +420,9 @@
}
// Draw time
- PutNumber4(x, y, time_count / (60 * 50), false);
- PutNumber4(x + 20, y, time_count / 50 % 60, true);
- PutNumber4(x + 32, y, time_count / 5 % 10, false);
+ PutNumber4(x, y, time_count / (60 * 50), FALSE);
+ PutNumber4(x + 20, y, time_count / 50 % 60, TRUE);
+ PutNumber4(x + 32, y, time_count / 5 % 10, FALSE);
PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);
}
else
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -45,7 +45,7 @@
{
PROFILE profile;
FILE *fp;
- char *FLAG = "FLAG";
+ const char *FLAG = "FLAG";
char path[PATH_LENGTH];
//Get path
@@ -254,12 +254,12 @@
InitFlags();
if (!TransferStage(13, 200, 10, 8))
{
- // TODO - restore this when hWnd is available
+ // TODO - restore this when ghWnd is available
/*#if defined(NONPORTABLE) && defined(WINDOWS)
#ifdef JAPANESE
- MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
+ MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
#else
- MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
+ MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
#endif
#else*/
#ifdef JAPANESE
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -21,73 +21,82 @@
memset(gPermitStage, 0, 0x40);
}
-bool AddPermitStage(int index, int event)
+BOOL AddPermitStage(int index, int event)
{
- for (int i = 0; i < 8; ++i)
+ int i = 0;
+ while (i < 8)
{
- if (gPermitStage[i].index == 0 || gPermitStage[i].index == index)
- {
- gPermitStage[i].index = index;
- gPermitStage[i].event = event;
- return true;
- }
+ if (gPermitStage[i].index == index)
+ break;
+
+ if (gPermitStage[i].index == 0)
+ break;
+
+ ++i;
}
- return false;
+ if (i == 8)
+ return FALSE;
+
+ gPermitStage[i].index = index;
+ gPermitStage[i].event = event;
+
+ return TRUE;
}
-bool SubPermitStage(int index)
+BOOL SubPermitStage(int index)
{
int i;
- for (i = 0; i < 8 && gPermitStage[i].index != index; ++i);
+ for (i = 0; i < 8; ++i)
+ if (gPermitStage[i].index == index)
+ break;
#ifdef FIX_BUGS
- if (i != 8)
+ if (i == 8)
#else
- if (i != 32)
+ if (i == 32)
#endif
- {
- int ia;
- for (ia = i + 1; ia < 8; ++ia)
- {
- gPermitStage[ia - 1].index = gPermitStage[ia].index;
- gPermitStage[ia - 1].event = gPermitStage[ia].event;
- }
+ return FALSE;
- gPermitStage[ia - 1].index = 0;
- gPermitStage[ia - 1].event = 0;
-
- return true;
+ for (i += 1; i < 8; ++i)
+ {
+ gPermitStage[i - 1] = gPermitStage[i];
}
- return false;
+ gPermitStage[i - 1].index = 0;
+ gPermitStage[i - 1].event = 0;
+
+ return TRUE;
}
void MoveStageSelectCursor(void)
{
- int stage_num;
- for (stage_num = 0; gPermitStage[stage_num].index != 0; ++stage_num);
+ int stage_num = 0;
+ while (gPermitStage[stage_num].index != 0)
+ ++stage_num;
- if (stage_num)
- {
- if (gKeyTrg & gKeyLeft)
- --gSelectedStage;
+ int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2; // Unused
- if (gKeyTrg & gKeyRight)
- ++gSelectedStage;
+ if (stage_num == 0)
+ return;
- if (gSelectedStage < 0)
- gSelectedStage = stage_num - 1;
+ if (gKeyTrg & gKeyLeft)
+ --gSelectedStage;
- if (stage_num - 1 < gSelectedStage)
- gSelectedStage = 0;
+ if (gKeyTrg & gKeyRight)
+ ++gSelectedStage;
- if ((gKeyRight | gKeyLeft) & gKeyTrg)
- StartTextScript(gPermitStage[gSelectedStage].index + 1000);
+ if (gSelectedStage < 0)
+ gSelectedStage = stage_num - 1;
- if ((gKeyRight | gKeyLeft) & gKeyTrg)
- PlaySoundObject(1, 1);
- }
+ if (gSelectedStage > stage_num - 1)
+ gSelectedStage = 0;
+
+ if ((gKeyLeft | gKeyRight) & gKeyTrg)
+ StartTextScript(gPermitStage[gSelectedStage].index + 1000);
+
+ if ((gKeyLeft | gKeyRight) & gKeyTrg)
+ PlaySoundObject(1, 1);
}
void PutStageSelectObject(void)
@@ -103,25 +112,33 @@
RECT rcTitle1 = {80, 64, 144, 72};
+ int i;
+ int stage_num;
+ int stage_x;
+ RECT rcStage;
+
if (gStageSelectTitleY > (WINDOW_HEIGHT / 2) - 74)
--gStageSelectTitleY;
PutBitmap3(&rcView, (WINDOW_WIDTH / 2) - 32, gStageSelectTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
- int stage_num;
- for (stage_num = 0; gPermitStage[stage_num].index; ++stage_num);
+ stage_num = 0;
+ while (gPermitStage[stage_num].index)
+ ++stage_num;
++flash;
if (stage_num)
{
- int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
+ stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
PutBitmap3(&rcView, stage_x + 40 * gSelectedStage, (WINDOW_HEIGHT / 2) - 56, &rcCur[(flash >> 1) % 2], SURFACE_ID_TEXT_BOX);
- for (int i = 0; i < 8 && gPermitStage[i].index; ++i)
+ for (i = 0; i < 8; ++i)
{
- RECT rcStage;
+ if (gPermitStage[i].index == 0)
+ break;
+
rcStage.left = 32 * (gPermitStage[i].index % 8);
rcStage.right = rcStage.left + 32;
rcStage.top = 16 * (gPermitStage[i].index / 8);
@@ -145,26 +162,30 @@
gStageSelectTitleY = (WINDOW_HEIGHT / 2) - 66;
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
- do
+ for (;;)
{
GetTrg();
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape();
- if (escRet == 0)
- return 0;
- if (escRet == 2)
- return 2;
+ switch (Call_Escape(ghWnd))
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 2;
+ }
}
MoveStageSelectCursor();
- int tscRet = TextScriptProc();
- if (tscRet == 0)
- return 0;
- if (tscRet == 2)
- return 2;
+ switch (TextScriptProc())
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 2;
+ }
#ifdef FIX_BUGS
PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
@@ -178,12 +199,9 @@
if (gKeyTrg & gKeyOk)
{
StopTextScript();
- LoadTextScript_Stage(old_script_path);
- *p_event = gPermitStage[gSelectedStage].event;
- return 1;
+ break;
}
-
- if (gKeyTrg & gKeyCancel)
+ else if (gKeyTrg & gKeyCancel)
{
StopTextScript();
LoadTextScript_Stage(old_script_path);
@@ -192,8 +210,12 @@
}
PutFramePerSecound();
+
+ if (!Flip_SystemTask(ghWnd))
+ return 0;
}
- while (Flip_SystemTask());
- return 0;
+ LoadTextScript_Stage(old_script_path);
+ *p_event = gPermitStage[gSelectedStage].event;
+ return 1;
}
--- a/src/SelStage.h
+++ b/src/SelStage.h
@@ -1,5 +1,7 @@
#pragma once
+#include "WindowsWrapper.h"
+
struct PERMIT_STAGE
{
int index;
@@ -9,8 +11,8 @@
extern PERMIT_STAGE gPermitStage[8];
void ClearPermitStage(void);
-bool AddPermitStage(int index, int event);
-bool SubPermitStage(int index);
+BOOL AddPermitStage(int index, int event);
+BOOL SubPermitStage(int index);
void MoveStageSelectCursor(void);
void PutStageSelectObject(void);
int StageSelectLoop(int *p_event);
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -21,6 +21,7 @@
#include "Game.h"
#include "Generic.h"
#include "KeyControl.h"
+#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
@@ -64,7 +65,7 @@
//Create line surfaces
for (int i = 0; i < 4; i++)
- MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
+ MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1), FALSE);
//Clear text
memset(text, 0, sizeof(text));
@@ -93,6 +94,8 @@
void EncryptionBinaryData2(unsigned char *pData, int size)
{
int val1;
+ int work;
+ int i;
int half = size / 2;
if (pData[half] == 0)
@@ -100,9 +103,9 @@
else
val1 = (pData[half] % 256) * -1;
- for (int i = 0; i < size; i++)
+ for (i = 0; i < size; i++)
{
- int work = pData[i];
+ work = pData[i];
work += val1;
if (i != half)
@@ -219,7 +222,7 @@
gTS.rcText.left = TEXT_LEFT;
gTS.rcText.top = WINDOW_HEIGHT - 56;
- gTS.rcText.right = WINDOW_WIDTH + 108;
+ gTS.rcText.right = WINDOW_WIDTH - TEXT_LEFT;
gTS.rcText.bottom = gTS.rcText.top + 48;
/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
@@ -336,6 +339,13 @@
//Type a number into the text buffer
void SetNumberTextScript(int index)
{
+ int a;
+ int b;
+ int i;
+ BOOL bZero;
+ int offset;
+ char str[5];
+
//Get digit table
int table[3];
table[0] = 1000;
@@ -343,15 +353,13 @@
table[2] = 10;
//Get number to print
- int a = gNumberTextScript[index];
- int b;
+ a = gNumberTextScript[index];
- char str[5];
- BOOL bZero = false;
- int offset = 0;
+ bZero = FALSE;
+ offset = 0;
//Trim leading zeroes
- for (int i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
if (a / table[i] || bZero != FALSE)
{
@@ -364,7 +372,7 @@
}
//Set last digit of string, and add null terminator
- str[offset] = a + '0';
+ str[offset] = (char)a + '0';
str[offset + 1] = 0;
//Append number to line
@@ -404,6 +412,18 @@
//Draw textbox and whatever else
void PutTextScript()
{
+ RECT rcFace;
+ RECT rcItemBox1;
+ RECT rcItemBox2;
+ RECT rcItemBox3;
+ RECT rcItemBox4;
+ RECT rcItemBox5;
+ int i;
+ RECT rect_yesno;
+ RECT rect_cur;
+ RECT rect;
+ int text_offset;
+
if (gTS.mode == 0)
return;
@@ -430,7 +450,6 @@
RECT rcFrame3 = {0, 16, 244, 24};
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
- int i;
for (i = 1; i < 7; i++)
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
@@ -437,7 +456,6 @@
}
//Draw face picture
- RECT rcFace;
rcFace.left = 48 * (gTS.face % 6);
rcFace.top = 48 * (gTS.face / 6);
rcFace.right = rcFace.left + 48;
@@ -445,23 +463,22 @@
if (gTS.face_x < (TEXT_LEFT * 0x200))
gTS.face_x += 0x1000;
+
PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
//Draw text
- int text_offset;
if (gTS.face)
text_offset = 56;
else
text_offset = 0;
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
//Draw NOD cursor
if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
{
- RECT rect;
- rect.left = TEXT_LEFT + text_offset + 6 * gTS.p_write;
+ rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
rect.right = rect.left + 5;
rect.bottom = rect.top + 11;
@@ -481,11 +498,11 @@
}
//Draw GIT
- RECT rcItemBox1 = {0, 0, 72, 16};
- RECT rcItemBox2 = {0, 8, 72, 24};
- RECT rcItemBox3 = {240, 0, 244, 8};
- RECT rcItemBox4 = {240, 8, 244, 16};
- RECT rcItemBox5 = {240, 16, 244, 24};
+ SET_RECT(rcItemBox1, 0, 0, 72, 16)
+ SET_RECT(rcItemBox2, 0, 8, 72, 24)
+ SET_RECT(rcItemBox3, 240, 0, 244, 8)
+ SET_RECT(rcItemBox4, 240, 8, 244, 16)
+ SET_RECT(rcItemBox5, 240, 16, 244, 24)
if (gTS.item)
{
@@ -499,7 +516,6 @@
if (gTS.item_y < WINDOW_HEIGHT - 104)
++gTS.item_y;
- RECT rect;
if (gTS.item < 1000)
{
rect.left = 16 * (gTS.item % 16);
@@ -519,12 +535,11 @@
}
//Draw Yes / No selection
- RECT rect_yesno = {152, 48, 244, 80};
- RECT rect_cur = {112, 88, 128, 104};
+ SET_RECT(rect_yesno, 152, 48, 244, 80)
+ SET_RECT(rect_cur, 112, 88, 128, 104)
if (gTS.mode == 6)
{
- int i;
if (gTS.wait < 2)
i = (WINDOW_HEIGHT - 96) + (2 - gTS.wait) * 4;
else
@@ -539,10 +554,14 @@
//Parse TSC
int TextScriptProc()
{
- RECT rcSymbol = {64, 48, 72, 56};
-
BOOL bExit;
+ char c[3];
+ int w, x, y, z;
+ int i;
+ int length;
+ RECT rcSymbol = {64, 48, 72, 56};
+
switch (gTS.mode)
{
case 1: //PARSE
@@ -558,7 +577,6 @@
gTS.wait = 0;
//Parsing time
- int w, x, y, z;
bExit = FALSE;
while (bExit == FALSE)
@@ -606,13 +624,13 @@
else if (IS_COMMAND('E','Q','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
- EquipItem(z, true);
+ EquipItem(z, TRUE);
gTS.p_read += 8;
}
else if (IS_COMMAND('E','Q','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
- EquipItem(z, false);
+ EquipItem(z, FALSE);
gTS.p_read += 8;
}
else if (IS_COMMAND('A','M','+'))
@@ -682,7 +700,7 @@
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif
- //MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", 0);
+ //MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", 0);
return 0;
}
}
@@ -695,12 +713,12 @@
}
else if (IS_COMMAND('H','M','C'))
{
- ShowMyChar(false);
+ ShowMyChar(FALSE);
gTS.p_read += 4;
}
else if (IS_COMMAND('S','M','C'))
{
- ShowMyChar(true);
+ ShowMyChar(TRUE);
gTS.p_read += 4;
}
else if (IS_COMMAND('F','L','+'))
@@ -731,7 +749,7 @@
{
g_GameFlags &= ~2;
g_GameFlags |= 1;
- gMC.up = false;
+ gMC.up = FALSE;
gMC.shock = 0;
gTS.p_read += 4;
}
@@ -1207,7 +1225,7 @@
bExit = TRUE;
z = GetTextScriptNo(gTS.p_read + 4);
- switch (Scene_DownIsland(z))
+ switch (Scene_DownIsland(ghWnd, z))
{
case 0:
return 0;
@@ -1224,7 +1242,6 @@
else
{
char str_0[0x40];
-
#ifdef JAPANESE
sprintf(str_0, "�s���̃R�[�h:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", str_0, NULL);
@@ -1255,6 +1272,7 @@
else if (gTS.flags & 0x10)
{
//SAT/CAT/TUR printing
+ char str[72];
x = gTS.p_read;
//Break if reaches command, or new-line
while (gTS.data[x] != '<' && gTS.data[x] != '\r')
@@ -1267,8 +1285,7 @@
}
//Get text to copy
- char str[72];
- int length = x - gTS.p_read;
+ length = x - gTS.p_read;
memcpy(str, &gTS.data[gTS.p_read], length);
str[length] = 0;
@@ -1289,7 +1306,6 @@
else
{
//Get text to print
- char c[3];
c[0] = gTS.data[gTS.p_read];
if (c[0] & 0x80)
@@ -1348,7 +1364,7 @@
break;
case 3: //NEW LINE
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
gTS.ypos_line[i] -= 4;
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -21,7 +21,7 @@
//Current positions (read position in buffer, x position in line)
unsigned int p_read;
- unsigned int p_write;
+ int p_write;
//Current line to write to
int line;