ref: 151c51eacb1e852349beb42130b7b148cf668c20
dir: /Makefile/
ifeq ($(RELEASE), 1) CXXFLAGS = -O3 -flto LDFLAGS = -s FILENAME_DEF = CSE2 else CXXFLAGS = -O0 -g FILENAME_DEF = CSE2d endif ifeq ($(JAPANESE), 1) BUILD_DIR = build_jp CXXFLAGS += -DJAPANESE else BUILD_DIR = build_en endif FILENAME ?= $(FILENAME_DEF) ifeq ($(FIX_BUGS), 1) CXXFLAGS += -DFIX_BUGS endif ifeq ($(WINDOWS), 1) ifeq ($(CONSOLE), 1) CXXFLAGS += -mconsole endif CXXFLAGS += -DWINDOWS LIBS += -lkernel32 endif ifeq ($(RASPBERRY_PI), 1) CXXFLAGS += -DRASPBERRY_PI endif CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d ifeq ($(STATIC), 1) LDFLAGS += -static LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype else LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs` endif # For an accurate result to the original's code, compile in alphabetical order SOURCES = \ ArmsItem \ Back \ Boss \ BossAlmo1 \ BossAlmo2 \ BossBallos \ BossFrog \ BossIronH \ BossLife \ BossOhm \ BossPress \ BossTwinD \ BossX \ BulHit \ Bullet \ Caret \ Config \ Draw \ Ending \ Escape \ Fade \ File \ Flags \ Flash \ Font \ Frame \ Game \ Generic \ GenericLoad \ Input \ KeyControl \ Main \ Map \ MapName \ MiniMap \ MyChar \ MycHit \ MycParam \ NpcAct000 \ NpcAct020 \ NpcAct040 \ NpcAct060 \ NpcAct080 \ NpcAct100 \ NpcAct120 \ NpcAct140 \ NpcAct160 \ NpcAct180 \ NpcAct200 \ NpcAct220 \ NpcAct240 \ NpcAct260 \ NpcAct280 \ NpcAct300 \ NpcAct320 \ NpcAct340 \ NpChar \ NpcHit \ NpcTbl \ Organya \ PixTone \ Profile \ Resource \ SelStage \ Shoot \ Sound \ Stage \ Star \ TextScr \ Triangle \ ValueView RESOURCES = \ BITMAP/Credit01.bmp \ BITMAP/Credit02.bmp \ BITMAP/Credit03.bmp \ BITMAP/Credit04.bmp \ BITMAP/Credit05.bmp \ BITMAP/Credit06.bmp \ BITMAP/Credit07.bmp \ BITMAP/Credit08.bmp \ BITMAP/Credit09.bmp \ BITMAP/Credit10.bmp \ BITMAP/Credit11.bmp \ BITMAP/Credit12.bmp \ BITMAP/Credit14.bmp \ BITMAP/Credit15.bmp \ BITMAP/Credit16.bmp \ BITMAP/Credit17.bmp \ BITMAP/Credit18.bmp \ CURSOR/CURSOR_IKA.bmp \ CURSOR/CURSOR_NORMAL.bmp \ ORG/Access.org \ ORG/Anzen.org \ ORG/Balcony.org \ ORG/Ballos.org \ ORG/BreakDown.org \ ORG/Cemetery.org \ ORG/Curly.org \ ORG/Dr.org \ ORG/Ending.org \ ORG/Escape.org \ ORG/Fanfale1.org \ ORG/Fanfale2.org \ ORG/Fanfale3.org \ ORG/FireEye.org \ ORG/Gameover.org \ ORG/Ginsuke.org \ ORG/Grand.org \ ORG/Gravity.org \ ORG/Hell.org \ ORG/ironH.org \ ORG/Jenka.org \ ORG/Jenka2.org \ ORG/Kodou.org \ ORG/LastBtl3.org \ ORG/LastBtl.org \ ORG/LastCave.org \ ORG/Marine.org \ ORG/Maze.org \ ORG/MDown2.org \ ORG/Mura.org \ ORG/Oside.org \ ORG/Plant.org \ ORG/quiet.org \ ORG/Requiem.org \ ORG/Toroko.org \ ORG/Vivi.org \ ORG/Wanpak2.org \ ORG/Wanpaku.org \ ORG/Weed.org \ ORG/White.org \ ORG/XXXX.org \ ORG/Zonbie.org \ WAVE/Wave.dat \ ifeq ($(JAPANESE), 1) RESOURCES += BITMAP/pixel_jp.bmp RESOURCES += FONT/msgothic.ttc else RESOURCES += BITMAP/pixel.bmp ifneq ($(WINDOWS), 1) RESOURCES += FONT/cour.ttf endif endif ifneq ($(WINDOWS), 1) RESOURCES += ICON/ICON_MINI.bmp endif OBJECTS = $(addprefix obj/$(BUILD_DIR)/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) DEPENDENCIES = $(addprefix obj/$(BUILD_DIR)/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES))) ifeq ($(WINDOWS), 1) OBJECTS += obj/$(BUILD_DIR)/$(FILENAME)/win_icon.o endif all: $(BUILD_DIR)/$(FILENAME) $(BUILD_DIR)/$(FILENAME): $(OBJECTS) @mkdir -p $(@D) @echo Linking @$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS) @echo Finished compiling: $@ obj/$(BUILD_DIR)/$(FILENAME)/%.o: src/%.cpp @mkdir -p $(@D) @echo Compiling $< @$(CXX) $(CXXFLAGS) $< -o $@ -c obj/$(BUILD_DIR)/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES))) @mkdir -p $(@D) @echo Compiling $< @$(CXX) $(CXXFLAGS) $< -o $@ -c src/Resource/%.h: res/% obj/bin2h @mkdir -p $(@D) @echo Converting $< @obj/bin2h $< $@ obj/bin2h: src/misc/bin2h.c @mkdir -p $(@D) @echo Compiling $^ @$(CC) -O3 -s -std=c90 $^ -o $@ include $(wildcard $(DEPENDENCIES)) obj/$(BUILD_DIR)/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico @mkdir -p $(@D) @windres $< $@ # TODO clean: @rm -rf obj