shithub: cstory

Download patch

ref: 156e47438c769ba8d9cf29d1f50a95ef9c1d913d
parent: e4ff51dc837262601423d399f2c722065591eec2
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Nov 13 19:23:50 EST 2019

Stage.cpp cleanup

--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -130,17 +130,19 @@
 
 BOOL TransferStage(int no, int w, int x, int y)
 {
-	//Move character
+	BOOL bError;
+	char path_dir[20];
+	char path[MAX_PATH];
+
+	// Move character
 	SetMyCharPosition(x * 0x10 * 0x200, y * 0x10 * 0x200);
 
-	BOOL bError = FALSE;
+	bError = FALSE;
 
-	//Get path
-	char path_dir[20];
+	// Get path
 	strcpy(path_dir, "Stage");
 
-	//Load tileset
-	char path[MAX_PATH];
+	// Load tileset
 	sprintf(path, "%s\\Prt%s", path_dir, gTMT[no].parts);
 	if (!ReloadBitmap_File(path, SURFACE_ID_LEVEL_TILESET))
 		bError = TRUE;
@@ -149,30 +151,30 @@
 	if (!LoadAttributeData(path))
 		bError = TRUE;
 
-	//Load tilemap
+	// Load tilemap
 	sprintf(path, "%s\\%s.pxm", path_dir, gTMT[no].map);
 	if (!LoadMapData2(path))
 		bError = TRUE;
 
-	//Load NPCs
+	// Load NPCs
 	sprintf(path, "%s\\%s.pxe", path_dir, gTMT[no].map);
 	if (!LoadEvent(path))
 		bError = TRUE;
 
-	//Load script
+	// Load script
 	sprintf(path, "%s\\%s.tsc", path_dir, gTMT[no].map);
 	if (!LoadTextScript_Stage(path))
 		bError = TRUE;
 
-	//Load background
+	// Load background
 	sprintf(path, "%s", gTMT[no].back);
 	if (!InitBack(path, gTMT[no].bkType))
 		bError = TRUE;
 
-	//Get path
+	// Get path
 	strcpy(path_dir, "Npc");
 
-	//Load NPC sprite sheets
+	// Load NPC sprite sheets
 	sprintf(path, "%s\\Npc%s", path_dir, gTMT[no].npc);
 	if (!ReloadBitmap_File(path, SURFACE_ID_LEVEL_SPRITESET_1))
 		bError = TRUE;
@@ -184,7 +186,7 @@
 	if (bError)
 		return FALSE;
 
-	//Load map name
+	// Load map name
 	ReadyMapName(gTMT[no].name);
 
 	StartTextScript(w);
@@ -196,12 +198,12 @@
 	InitBossChar(gTMT[no].boss_no);
 	ResetFlash();
 	gStageNo = no;
+
 	return TRUE;
 }
 
-//Music
-const char *gMusicTable[42] =
-{
+// Music
+const char *gMusicTable[42] = {
 	"XXXX",
 	"WANPAKU",
 	"ANZEN",
@@ -226,7 +228,7 @@
 	"ACCESS",
 	"IRONH",
 	"GRAND",
-	"Curly",	// Uses the original filename instead of the internal 8.3 one
+	"Curly",	// Uses the original filename instead of the internal allcaps one
 	"OSIDE",
 	"REQUIEM",
 	"WANPAK2",
@@ -255,15 +257,15 @@
 	if (no != MUS_SILENCE && no == gMusicNo)
 		return;
 
-	//Stop and keep track of old song
+	// Stop and keep track of old song
 	gOldPos = GetOrganyaPosition();
 	gOldNo = gMusicNo;
 	StopOrganyaMusic();
 
-	//Load .org
+	// Load .org
 	LoadOrganya(gMusicTable[no]);
 
-	//Reset position, volume, and then play the song
+	// Reset position, volume, and then play the song
 	ChangeOrganyaVolume(100);
 	SetOrganyaPosition(0);
 	PlayOrganyaMusic();
@@ -270,15 +272,15 @@
 	gMusicNo = no;
 }
 
-void ReCallMusic()
+void ReCallMusic(void)
 {
-	//Stop old song
+	// Stop old song
 	StopOrganyaMusic();
 
-	//Load .org that was playing before
+	// Load .org that was playing before
 	LoadOrganya(gMusicTable[gOldNo]);
 
-	//Reset position, volume, and then play the song
+	// Reset position, volume, and then play the song
 	SetOrganyaPosition(gOldPos);
 	ChangeOrganyaVolume(100);
 	PlayOrganyaMusic();
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -65,4 +65,4 @@
 
 BOOL TransferStage(int no, int w, int x, int y);
 void ChangeMusic(MusicID no);
-void ReCallMusic();
+void ReCallMusic(void);
--- a/src/Star.h
+++ b/src/Star.h
@@ -1,5 +1,5 @@
 #pragma once
 
-void InitStar();
-void ActStar();
+void InitStar(void);
+void ActStar(void);
 void PutStar(int fx, int fy);