ref: 17b0b503a940ef0cfb70ed1506a3132c0b6146d6
dir: /src/Draw.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" #include <SDL_render.h> extern SDL_Window *gWindow; extern SDL_Renderer *gRenderer; extern RECT grcGame; extern RECT grcFull; extern int gWindowWidth; extern int gWindowHeight; extern int gWindowScale; enum Surface_Ids { SURFACE_ID_TITLE = 0x0, SURFACE_ID_PIXEL = 0x1, SURFACE_ID_LEVEL_TILESET = 0x2, SURFACE_ID_FADE = 0x6, SURFACE_ID_ITEM_IMAGE = 0x8, SURFACE_ID_MAP = 0x9, SURFACE_ID_SCREEN_GRAB = 0xA, SURFACE_ID_ARMS = 0xB, SURFACE_ID_ARMS_IMAGE = 0xC, SURFACE_ID_ROOM_NAME = 0xD, SURFACE_ID_STAGE_ITEM = 0xE, SURFACE_ID_LOADING = 0xF, SURFACE_ID_MY_CHAR = 0x10, SURFACE_ID_BULLET = 0x11, SURFACE_ID_CARET = 0x13, SURFACE_ID_NPC_SYM = 0x14, SURFACE_ID_LEVEL_SPRITESET_1 = 0x15, SURFACE_ID_LEVEL_SPRITESET_2 = 0x16, SURFACE_ID_NPC_REGU = 0x17, SURFACE_ID_TEXT_BOX = 0x1A, SURFACE_ID_FACE = 0x1B, SURFACE_ID_LEVEL_BACKGROUND = 0x1C, SURFACE_ID_CREDIT_CAST = 0x23, SURFACE_ID_CREDITS_IMAGE = 0x24, SURFACE_ID_CASTS = 0x25, SURFACE_ID_MAX = 0x28, }; struct SURFACE { SDL_Texture *texture; }; extern SURFACE surf[SURFACE_ID_MAX]; bool Flip_SystemTask(); bool StartDirectDraw(); void EndDirectDraw(); void ReleaseSurface(int s); bool MakeSurface(SDL_RWops *rw, int surf_no); bool MakeSurface_File(const char *name, int surf_no); bool MakeSurface_Resource(const char *res, int surf_no); bool ReloadBitmap_File(const char *name, int surf_no); bool ReloadBitmap_Resource(const char *res, int surf_no); bool MakeSurface_Generic(int bxsize, int bysize, int surf_no); void BackupSurface(int surf_no, RECT *rect); void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no); void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, int surf_no); void Surface2Surface(int x, int y, RECT *rect, int to, int from); void CortBox(RECT *rect, uint32_t col); void CortBox2(RECT *rect, uint32_t col, int surf_no); void InitTextObject(); void PutText(int x, int y, const char *text, uint32_t color); void PutText2(int x, int y, const char *text, uint32_t color, int surf_no); void EndTextObject();