ref: 17b0b503a940ef0cfb70ed1506a3132c0b6146d6
dir: /src/TextScr.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" #include "CommonDefines.h" struct TEXT_SCRIPT { //Path (reload when exit teleporter menu/inventory) char path[PATH_LENGTH]; //Script buffer int size; char *data; //Mode (ex. NOD, WAI) char mode; //Flags char flags; //Current positions (read position in buffer, x position in line) unsigned int p_read; unsigned int p_write; //Current line to write to int line; //Line y positions int ypos_line[4]; //Event stuff int wait; int wait_next; int next_event; //Yes/no selected char select; //Current face int face; int face_x; //Current item int item; int item_y; //Text rect RECT rcText; //..? int offsetY; //NOD cursor blink uint8_t wait_beam; }; bool InitTextScript2(); void EndTextScript(); void EncryptionBinaryData2(uint8_t *pData, int size); bool LoadTextScript2(char *name); bool LoadTextScript_Stage(char *name); void GetTextScriptPath(char *path); bool StartTextScript(int no); void PutTextScript(); int TextScriptProc();