ref: 1b9c2d36629a7df8671f273c33bd68f33ddfe6e6
parent: d81c46a79c7d7d5f650d3efa3481f1ad4d0ce36c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Oct 25 07:35:53 EDT 2020
Make README explicitly list C++ Cave Story wasn't written in C, only stylised like it.
--- a/README.md
+++ b/README.md
@@ -20,7 +20,7 @@
When Pixel made Cave Story, he compiled the original Windows EXE with no
optimisations. This left the generated assembly code extremely verbose and easy
to read. It also made the code very decompiler-friendly, since the assembly
-could be mapped directly back to the original C(++) code.
+could be mapped directly back to the original C++ code.
Technically, this alone made a decompilation feasible, as was the case for [the
Super Mario 64 decompilation project](https://github.com/n64decomp/sm64) -