ref: 2978db4d308c845d5cb54651d69adb76f4bcbc1a
parent: 2f7db28da82774886b27924fcc130a51d239497b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 20 08:48:42 EDT 2020
More cleanup
--- a/src/Backends/WiiU/Controller.cpp
+++ b/src/Backends/WiiU/Controller.cpp
@@ -1,5 +1,8 @@
#include "../Controller.h"
+// Vanilla Cave Story's controller system is ill-suited for console ports,
+// so we emulate a keyboard instead (see `Misc.cpp`).
+
bool ControllerBackend_Init(void)
{
return false;
--- a/src/Backends/WiiU/Misc.cpp
+++ b/src/Backends/WiiU/Misc.cpp
@@ -130,18 +130,19 @@
{
(void)title;
(void)message;
+ // TODO - We might be able to funnel this into `WHBLogPrintf`...
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
{
(void)format;
- // We might be able to funnel this into `WHBLogPrintf`...
+ // TODO - We might be able to funnel this into `WHBLogPrintf`...
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
{
(void)format;
- // We might be able to funnel this into `WHBLogPrintf`...
+ // TODO - We might be able to funnel this into `WHBLogPrintf`...
}
unsigned long Backend_GetTicks(void)