shithub: cstory

Download patch

ref: 2978db4d308c845d5cb54651d69adb76f4bcbc1a
parent: 2f7db28da82774886b27924fcc130a51d239497b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 20 08:48:42 EDT 2020

More cleanup

--- a/src/Backends/WiiU/Controller.cpp
+++ b/src/Backends/WiiU/Controller.cpp
@@ -1,5 +1,8 @@
 #include "../Controller.h"
 
+// Vanilla Cave Story's controller system is ill-suited for console ports,
+// so we emulate a keyboard instead (see `Misc.cpp`).
+
 bool ControllerBackend_Init(void)
 {
 	return false;
--- a/src/Backends/WiiU/Misc.cpp
+++ b/src/Backends/WiiU/Misc.cpp
@@ -130,18 +130,19 @@
 {
 	(void)title;
 	(void)message;
+	// TODO - We might be able to funnel this into `WHBLogPrintf`...
 }
 
 ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
 {
 	(void)format;
-	// We might be able to funnel this into `WHBLogPrintf`...
+	// TODO - We might be able to funnel this into `WHBLogPrintf`...
 }
 
 ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
 {
 	(void)format;
-	// We might be able to funnel this into `WHBLogPrintf`...
+	// TODO - We might be able to funnel this into `WHBLogPrintf`...
 }
 
 unsigned long Backend_GetTicks(void)