ref: 2a9e8bd8ccd7159ce18d9393fbb7fc666d042719
parent: d38c96622ccfcb10032c02bdb0e2b0d347fec165
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Apr 18 16:04:49 EDT 2019
Autodetect Raspberry Pi in CMake file ...instead of expecting the user to manually-define it
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -4,10 +4,12 @@
cmake_policy(SET CMP0069 NEW)
endif()
+include(CheckIncludeFile)
+CHECK_INCLUDE_FILE(/opt/vc/include/bcm_host.h RASPBERRY_PI)
+
option(STATIC "Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)" OFF)
option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
-option(RASPBERRY_PI "Enable tweaks to improve performance on Raspberry Pis" OFF)
option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
# Default to Release build