ref: 2b65c5811aef3c63a3337e45ddc81ba2995f73e2
parent: ae84148092c34653fbf3b8ec9c87ce739540db90
parent: 0846a1b3b92d2dd949cf29cb34d59d8e801cc631
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Apr 2 19:18:44 EDT 2020
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
--- a/DoConfig/CMakeLists.txt
+++ b/DoConfig/CMakeLists.txt
@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.12)
+option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
+option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF)
+
option(FORCE_LOCAL_LIBS "Compile the built-in version of GLFW3 instead of using the system-provided one" OFF)
project(DoConfig LANGUAGES C CXX)
@@ -40,6 +43,10 @@
target_include_directories(DoConfig PRIVATE "../external/glad/include")
target_compile_definitions(DoConfig PRIVATE IMGUI_IMPL_OPENGL_LOADER_GLAD)
+if(PKG_CONFIG_STATIC_LIBS)
+ target_link_options(DoConfig PRIVATE "-static")
+endif()
+
if(MSVC)
# Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
target_compile_definitions(DoConfig PRIVATE _CRT_SECURE_NO_WARNINGS)
@@ -46,6 +53,17 @@
# Use `main` instead of `WinMain`
set_target_properties(DoConfig PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup")
+
+ # This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
+ # but that's a very recent CMake addition, so we're still doing it this way for now
+ if(MSVC_LINK_STATIC_RUNTIME)
+ # Statically-link the CRT (vcpkg static libs do this)
+ foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
+ if(${flag_var} MATCHES "/MD")
+ string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+ endif()
+ endforeach()
+ endif()
endif()
--- a/DoConfig/DoConfig.cpp
+++ b/DoConfig/DoConfig.cpp
@@ -75,6 +75,8 @@
IMGUI_CHECKVERSION();
ImGui::CreateContext();
+ ImGuiIO &io = ImGui::GetIO();
+ io.IniFilename = NULL; // Disable `imgui.ini`
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
--- a/DoConfig/icon.rc
+++ b/DoConfig/icon.rc
@@ -1,1 +1,1 @@
-102 ICON "1.ico"
+GLFW_ICON ICON "1.ico"
--- a/assets/resources/CSE2.rc
+++ b/assets/resources/CSE2.rc
@@ -66,8 +66,7 @@
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
-101 ICON "ICON/0.ico"
-102 ICON "ICON/ICON_MINI.ico"
+GLFW_ICON ICON "ICON/GLFW_ICON.ico"
#endif // Japanese resources
/////////////////////////////////////////////////////////////////////////////
binary files a/assets/resources/ICON/0.ico /dev/null differ
binary files /dev/null b/assets/resources/ICON/GLFW_ICON.ico differ
binary files a/assets/resources/ICON/ICON_MINI.ico /dev/null differ
--- a/src/Backends/Platform/SDL2.cpp
+++ b/src/Backends/Platform/SDL2.cpp
@@ -27,11 +27,6 @@
{
SDL_Init(SDL_INIT_EVENTS);
-#ifdef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
- SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
- SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
-#endif
-
SDL_InitSubSystem(SDL_INIT_VIDEO);
puts("Available SDL2 video drivers:");
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -273,7 +273,6 @@
#endif
// Set up window icon
- // TODO - GLFW_ICON
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
size_t window_icon_resource_size;
const unsigned char *window_icon_resource_data = FindResource("ICON_MINI", "ICON", &window_icon_resource_size);