shithub: cstory

Download patch

ref: 2eb5205dcc7f276ed436bf42a9bcb9ce5318920a
parent: 23156d38de052b1480bed45468ec019e6b5bbea8
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 7 21:58:51 EDT 2020

Remove `cute_spritebatch.h`

--- a/external/cute_spritebatch.h
+++ /dev/null
@@ -1,1942 +1,0 @@
-/*
-	------------------------------------------------------------------------------
-		Licensing information can be found at the end of the file.
-	------------------------------------------------------------------------------
-
-	cute_spritebatch.h - v1.02
-
-	To create implementation (the function definitions)
-		#define SPRITEBATCH_IMPLEMENTATION
-	in *one* C/CPP file (translation unit) that includes this file
-
-	SUMMARY:
-
-		This header implements a 2D sprite batcher by tracking different textures within
-		a rolling atlas cache. Over time atlases are decayed and recreated when textures
-		stop being used. This header is useful for batching sprites at run-time. This avoids
-		the need to compile texture atlases as a pre-process step, letting the game load
-		images up individually, dramatically simplifying art pipelines.
-
-	MORE DETAILS:
-
-		`spritebatch_push` is used to push sprite instances into a buffer. Rendering sprites
-		works by calling `spritebatch_flush`. `spritebatch_flush` will use a user-supplied
-		callback to report sprite batches. This callback is of type `submit_batch_fn`. The
-		batches are reported as an array of `spritebatch_sprite_t` sprites, and can be
-		further sorted by the user (for example to sort by depth). Sprites in a batch share
-		the same texture handle (either from the same base image, or from the same internal
-		atlas).
-
-		cute_spritebatch does not know anything about how to generate texture handles, or
-		destroy them. As such, the user must supply two callbacks for creating handles and
-		destroying them. These can be simple wrappers around, for example, `glGenTextures`
-		and `glDeleteTextures`.
-
-		Finally, cute_spritebatch will periodically need access to pixels from images. These
-		pixels are used to generate textures, or to build atlases (which in turn generate a
-		texture). cute_spritebatch does not need to know much about your images, other than
-		the pixel stride. The user supplies callback of type `get_pixels_fn`, which lets
-		cute_spritebatch retreive the pixels associated with a particular image. The pixels
-		can be stored in RAM and handed to cute_spritebatch whenever requested, or the pixels
-		can be fetched directly from disk and handed to cute_spritebatch. It doesn't matter
-		to cute_spritebatch. Since `get_pixels_fn` can be called from `spritebatch_flush` it
-		is recommended to avoid file i/o within the `get_pixels_fn` callback, and instead try
-		to already have pixels ready in RAM.
-
-		The `spritebatch_defrag` function performs atlas creation and texture management. It
-		should be called periodically. It can be called once per game tick (once per render),
-		or optionally called at a different frequency (once ever N game ticks).
-
-	PROS AND CONS:
-
-		PROS
-		- Texture atlases are completely hidden behind an api. The api in this header can
-		  easily be implemented with different backend sprite batchers. For example on
-		  some platforms bindless textures can be utilized in order to avoid texture
-		  atlases entirely! Code using this API can have the backend implementation swapped
-		  without requiring any user code to change.
-		- Sprites are batched in an effective manner to dramatically reduce draw call counts.
-		- Supporting hotswapping or live-reloading of images can be trivialized due to
-		  moving atlas creation out of the art-pipeline and into the run-time.
-		- Since atlases are built at run-time and continually maintained, images are
-		  guaranteed to be drawn at the same time on-screen as their atlas neighbors. This is
-		  typically not the case for atlas preprocessors, as a *guess* must be made to try
-		  and organize images together in atlases that need to be drawn at roughly the same
-		  time.
-
-		CONS
-		- Performance hits in the `spritebatch_defrag` function, and a little as well in
-		  the `spritebatch_flush` function. Extra run-time memory usage for bookkeeping,
-		  which implies a RAM hit as well as more things to clog the CPU cache.
-		- If each texture comes from a separate image on-disk, opening individual files on
-		  disk can be very slow. For example on Windows just performing permissions and
-		  related work to open a file is time-consuming.
-		- For large numbers of separate images, some file abstraction is necessary to avoid
-		  a large performance hit on opening/closing many individual files. This problem is
-		  *not* solved by cute_spritebatch.h, and instead should be solved by some separate
-		  file abstraction system.
-
-	EXAMPLE USAGE:
-
-		spritebatch_config_t config;
-		spritebatch_set_default_config(&config);
-		config.batch_callback = my_report_batches_function;
-		config.get_pixels_callback = my_get_pixels_function;
-		config.generate_texture_callback = my_make_texture_handle_function;
-		config.delete_texture_callback = my_destroy_texture_handle_function;
-
-		spritebatch_t batcher;
-		spritebatch_init(&batcher, &config);
-
-		while (game_is_running)
-		{
-			for (int i = 0; i < sprite_count; ++i)
-				spritebatch_push(
-					&batcher,
-					sprites[i].image_id,
-					sprites[i].image_width_in_pixels,
-					sprites[i].image_height_in_pixels, 
-					sprites[i].position_x,
-					sprites[i].poxition_y,
-					sprites[i].scale_x,
-					sprites[i].scale_y,
-					sprites[i].cos_rotation_angle,
-					sprites[i].sin_rotation_angle
-					);
-
-			spritebatch_tick(&batcher);
-			spritebatch_defrag(&batcher);
-			spritebatch_flush(&batcher);
-		}
-
-	CUSTOMIZATION:
-
-		The following macros can be defined before including this header with the
-		SPRITEBATCH_IMPLEMENTATION symbol defined, in order to customize the internal
-		behavior of cute_spritebatch.h. Search this header to find how each macro is
-		defined and used. Note that MALLOC/FREE functions can optionally take a context
-		parameter for custom allocation.
-
-		SPRITEBATCH_MALLOC
-		SPRITEBATCH_MEMCPY
-		SPRITEBATCH_MEMSET
-		SPRITEBATCH_ASSERT
-		SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV
-		SPRITEBATCH_ATLAS_EMPTY_COLOR
-		SPRITEBATCH_LOG
-
-	Revision history:
-		0.01 (11/20/2017) experimental release
-		1.00 (04/14/2018) initial release
-		1.01 (05/07/2018) modification for easier file embedding
-		1.02 (02/03/2019) moved def of spritebatch_t for easier embedding,
-		                  inverted get pixels callback to let users have an easier time
-		                  with memory management, added support for pixel padding along
-		                  the edges of all textures (useful for certain shader effects)
-	        1.02 (04/09/2020) Compilation fix for FreeBSD - Remove unused alloca header and define
-*/
-
-#ifndef SPRITEBATCH_H
-
-#ifndef SPRITEBATCH_U64
-	#define SPRITEBATCH_U64 unsigned long long
-#endif // SPRITEBATCH_U64
-
-typedef struct spritebatch_t spritebatch_t;
-typedef struct spritebatch_config_t spritebatch_config_t;
-typedef struct spritebatch_sprite_t spritebatch_sprite_t;
-
-// Pushes a sprite onto an internal buffer. Does no other logic. `image_id` must be a unique
-// identifier for the image a sprite references. `image_w` and image_h` are the width and height
-// of the image referenced by `image_id`. `x` and `y` are the position of the sprite. `sx` and
-// `sy` are the scale factors on the x and y axis for the sprite. `c` and `s` are the cosine and
-// sine of the angle of the sprite, and represent a 2D rotation matrix.
-int spritebatch_push(spritebatch_t* sb, SPRITEBATCH_U64 image_id, int image_w, int image_h, float x, float y, float sx, float sy, float c, float s, int sort_bits);
-
-// Increments internal timestamps on all textures, for use in `spritebatch_defrag`.
-void spritebatch_tick(spritebatch_t* sb);
-
-// Sorts the internal sprites and flushes the buffer built by `spritebatch_push`. Will call
-// the `submit_batch_fn` function for each batch of sprites and return them as an array. Any `image_id`
-// within the `spritebatch_push` buffer that do not yet have a texture handle will request pixels
-// from the image via `get_pixels_fn` and request a texture handle via `generate_texture_handle_fn`.
-int spritebatch_flush(spritebatch_t* sb);
-
-// All textures created so far by `spritebatch_flush` will be considered as candidates for creating
-// new internal texture atlases. Internal texture atlases compress images together inside of one
-// texture to dramatically reduce draw calls. When an atlas is created, the most recently used `image_id`
-// instances are prioritized, to ensure atlases are filled with images all drawn at the same time.
-// As some textures cease to draw on screen, they "decay" over time. Once enough images in an atlas
-// decay, the atlas is removed, and any "live" images in the atlas are used to create new atlases.
-// Can be called every 1/N times `spritebatch_flush` is called.
-int spritebatch_defrag(spritebatch_t* sb);
-
-int spritebatch_init(spritebatch_t* sb, spritebatch_config_t* config, void* udata);
-void spritebatch_term(spritebatch_t* sb);
-
-// Sprite batches are submit via synchronous callback back to the user. This function is called
-// from inside `spritebatch_flush`. Each time `submit_batch_fn` is called an array of sprites
-// is handed to the user. The sprites are intended to be further sorted by the user as desired
-// (for example, additional sorting based on depth). `w` and `h` are the width/height, respectively,
-// of the texture the batch of sprites resides upon. w/h can be useful for knowing texture dim-
-// ensions, which is needed to know texel size or other measurements.
-typedef void (submit_batch_fn)(spritebatch_sprite_t* sprites, int count, int texture_w, int texture_h, void* udata);
-
-// cute_spritebatch.h needs to know how to get the pixels of an image, generate textures handles (for
-// example glGenTextures for OpenGL), and destroy texture handles. These functions are all called
-// from within the `spritebatch_defrag` function, and sometimes from `spritebatch_flush`.
-
-// Called when the pixels are needed from the user. `image_id` maps to a unique image, and is *not*
-// related to `texture_id` at all. The `texture_id` is the value returned by this function. `buffer`
-// must be filled in with `bytes_to_fill` number of bytes. The user is assumed to know the
-// width/height of the image, and can optionally verify that `bytes_to_fill` matches the user's
-// w * h * stride for this particular image.
-typedef void (get_pixels_fn)(SPRITEBATCH_U64 image_id, void* buffer, int bytes_to_fill, void* udata);
-
-// Called with a new texture handle is needed. This will happen whenever a new atlas is created,
-// and whenever new `image_id`s first appear to cute_spritebatch, and have yet to find their way
-// into an appropriate atlas.
-typedef SPRITEBATCH_U64 (generate_texture_handle_fn)(void* pixels, int w, int h, void* udata);
-
-// Called whenever a texture handle is ready to be free'd up. This happens whenever a particular image
-// or a particular atlas has not been used for a while, and is ready to be released. `texture_id` is the
-// value returned by a previous call to `generate_texture_handle_fn`.
-typedef void (destroy_texture_handle_fn)(SPRITEBATCH_U64 texture_id, void* udata);
-
-// Sets all function pointers originally defined in the `config` struct when calling `spritebatch_init`.
-// Useful if DLL's are reloaded, or swapped, etc.
-void spritebatch_reset_function_ptrs(spritebatch_t* sb, submit_batch_fn* batch_callback, get_pixels_fn* get_pixels_callback, generate_texture_handle_fn* generate_texture_callback, destroy_texture_handle_fn* delete_texture_callback);
-
-// Initializes a set of good default paramaters. The users must still set
-// the four callbacks inside of `config`.
-void spritebatch_set_default_config(spritebatch_config_t* config);
-
-struct spritebatch_config_t
-{
-	int pixel_stride;
-	int atlas_width_in_pixels;
-	int atlas_height_in_pixels;
-	int atlas_use_border_pixels;
-	int ticks_to_decay_texture;         // number of ticks it takes for a texture handle to be destroyed via `destroy_texture_handle_fn`
-	int lonely_buffer_count_till_flush; // number of unique textures until an atlas is constructed
-	float ratio_to_decay_atlas;         // from 0 to 1, once ratio is less than `ratio_to_decay_atlas`, flush active textures in atlas to lonely buffer
-	float ratio_to_merge_atlases;       // from 0 to 0.5, attempts to merge atlases with some ratio of empty space
-	submit_batch_fn* batch_callback;
-	get_pixels_fn* get_pixels_callback;
-	generate_texture_handle_fn* generate_texture_callback;
-	destroy_texture_handle_fn* delete_texture_callback;
-	void* allocator_context;
-};
-
-struct spritebatch_sprite_t
-{
-	// User-defined value to represent a unique sprite.
-	SPRITEBATCH_U64 image_id;
-
-	// Assigned by calling `generate_texture_handle_fn`. Does not map one-to-one with `image_id`,
-	// since a single sprite can be drawn, allocate a `texture_id`, and then not be drawn again
-	// for a long time. This would then trigger the `destroy_texture_handle_fn` and release the
-	// previously used `texture_id`. Then later, if the sprite is drawn again it will allocate a
-	// new `texture_id` by calling `generate_texture_handle_fn`.
-	SPRITEBATCH_U64 texture_id;
-
-	// User-defined sorting key, see: http://realtimecollisiondetection.net/blog/?p=86
-	// The first 32-bits store the user's sort bits. The bottom 32-bits are for internal
-	// usage, and are not ever set by the user. Internally sprites are sorted first
-	// based on `sort_bits`, and to break ties they are sorted on `texture_id`. Feel free
-	// to change the sort predicate `spritebatch_internal_instance_pred` in the
-	// implementation section.
-	SPRITEBATCH_U64 sort_bits;
-
-	float x, y;       // x and y position
-	float sx, sy;     // scale on x and y axis
-	float c, s;       // cosine and sine (represents cos(angle) and sin(angle))
-	float minx, miny; // u coordinate
-	float maxx, maxy; // v coordinate
-};
-
-#define SPRITEBATCH_H
-#endif
-
-#if !defined(SPRITE_BATCH_INTERNAL_H)
-
-// hashtable.h implementation by Mattias Gustavsson
-// See: http://www.mattiasgustavsson.com/ and https://github.com/mattiasgustavsson/libs/blob/master/hashtable.h
-// begin hashtable.h
-
-/*
-------------------------------------------------------------------------------
-          Licensing information can be found at the end of the file.
-------------------------------------------------------------------------------
-
-hashtable.h - v1.1 - Cache efficient hash table implementation for C/C++.
-
-Do this:
-    #define HASHTABLE_IMPLEMENTATION
-before you include this file in *one* C/C++ file to create the implementation.
-*/
-
-#ifndef hashtable_h
-#define hashtable_h
-
-#ifndef HASHTABLE_U64
-    #define HASHTABLE_U64 unsigned long long
-#endif
-
-typedef struct hashtable_t hashtable_t;
-
-void hashtable_init( hashtable_t* table, int item_size, int initial_capacity, void* memctx );
-void hashtable_term( hashtable_t* table );
-
-void* hashtable_insert( hashtable_t* table, HASHTABLE_U64 key, void const* item );
-void hashtable_remove( hashtable_t* table, HASHTABLE_U64 key );
-void hashtable_clear( hashtable_t* table );
-
-void* hashtable_find( hashtable_t const* table, HASHTABLE_U64 key );
-
-int hashtable_count( hashtable_t const* table );
-void* hashtable_items( hashtable_t const* table );
-HASHTABLE_U64 const* hashtable_keys( hashtable_t const* table );
-
-void hashtable_swap( hashtable_t* table, int index_a, int index_b );
-
-
-#endif /* hashtable_h */
-
-/*
-----------------------
-    IMPLEMENTATION
-----------------------
-*/
-
-#ifndef hashtable_t_h
-#define hashtable_t_h
-
-#ifndef HASHTABLE_U32
-    #define HASHTABLE_U32 unsigned int
-#endif
-
-struct hashtable_internal_slot_t
-    {
-    HASHTABLE_U32 key_hash;
-    int item_index;
-    int base_count;
-    };
-
-struct hashtable_t
-    {
-    void* memctx;
-    int count;
-    int item_size;
-
-    struct hashtable_internal_slot_t* slots;
-    int slot_capacity;
-
-    HASHTABLE_U64* items_key;
-    int* items_slot;
-    void* items_data;
-    int item_capacity;
-
-    void* swap_temp;
-    };
-
-#endif /* hashtable_t_h */
-
-// end hashtable.h (more later)
-
-typedef struct
-{
-	SPRITEBATCH_U64 image_id;
-	SPRITEBATCH_U64 sort_bits;
-	int w;
-	int h;
-	float x, y;
-	float sx, sy;
-	float c, s;
-} spritebatch_internal_sprite_t;
-
-typedef struct
-{
-	int timestamp;
-	int w, h;
-	float minx, miny;
-	float maxx, maxy;
-	SPRITEBATCH_U64 image_id;
-} spritebatch_internal_texture_t;
-
-typedef struct spritebatch_internal_atlas_t
-{
-	SPRITEBATCH_U64 texture_id;
-	float volume_ratio;
-	hashtable_t sprites_to_textures;
-	struct spritebatch_internal_atlas_t* next;
-	struct spritebatch_internal_atlas_t* prev;
-} spritebatch_internal_atlas_t;
-
-typedef struct
-{
-	int timestamp;
-	int w, h;
-	SPRITEBATCH_U64 image_id;
-	SPRITEBATCH_U64 texture_id;
-} spritebatch_internal_lonely_texture_t;
-
-
-
-struct spritebatch_t
-{
-	int input_count;
-	int input_capacity;
-	spritebatch_internal_sprite_t* input_buffer;
-
-	int sprite_count;
-	int sprite_capacity;
-	spritebatch_sprite_t* sprites;
-
-	int key_buffer_count;
-	int key_buffer_capacity;
-	SPRITEBATCH_U64* key_buffer;
-
-	int pixel_buffer_size; // number of pixels
-	void* pixel_buffer;
-
-	hashtable_t sprites_to_lonely_textures;
-	hashtable_t sprites_to_atlases;
-
-	spritebatch_internal_atlas_t* atlases;
-
-	int pixel_stride;
-	int atlas_width_in_pixels;
-	int atlas_height_in_pixels;
-	int atlas_use_border_pixels;
-	int ticks_to_decay_texture;
-	int lonely_buffer_count_till_flush;
-	int lonely_buffer_count_till_decay;
-	float ratio_to_decay_atlas;
-	float ratio_to_merge_atlases;
-	submit_batch_fn* batch_callback;
-	get_pixels_fn* get_pixels_callback;
-	generate_texture_handle_fn* generate_texture_callback;
-	destroy_texture_handle_fn* delete_texture_callback;
-	void* mem_ctx;
-	void* udata;
-};
-
-#ifndef _CRT_SECURE_NO_WARNINGS
-	#define _CRT_SECURE_NO_WARNINGS
-#endif
-
-#ifndef _CRT_NONSTDC_NO_DEPRECATE
-	#define _CRT_NONSTDC_NO_DEPRECATE
-#endif
-
-#ifndef SPRITEBATCH_MALLOC
-	#include <stdlib.h>
-	#define SPRITEBATCH_MALLOC(size, ctx) malloc(size)
-	#define SPRITEBATCH_FREE(ptr, ctx) free(ptr)
-#endif
-
-#ifndef SPRITEBATCH_MEMCPY
-	#include <string.h>
-	#define SPRITEBATCH_MEMCPY(dst, src, n) memcpy(dst, src, n)
-#endif
-
-#ifndef SPRITEBATCH_MEMSET
-	#include <string.h>
-	#define SPRITEBATCH_MEMSET(ptr, val, n) memset(ptr, val, n)
-#endif
-
-#ifndef SPRITEBATCH_ASSERT
-	#include <assert.h>
-	#define SPRITEBATCH_ASSERT(condition) assert(condition)
-#endif
-
-// flips output uv coordinate's y. Can be useful to "flip image on load"
-#ifndef SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV
-	#define SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV 1
-#endif
-
-// flips output uv coordinate's y. Can be useful to "flip image on load"
-#ifndef SPRITEBATCH_LONELY_FLIP_Y_AXIS_FOR_UV
-	#define SPRITEBATCH_LONELY_FLIP_Y_AXIS_FOR_UV 1
-#endif
-
-#ifndef SPRITEBATCH_ATLAS_EMPTY_COLOR
-	#define SPRITEBATCH_ATLAS_EMPTY_COLOR 0x000000FF
-#endif
-
-#ifndef SPRITEBATCH_LOG
-	#if 0
-		#define SPRITEBATCH_LOG printf
-	#else
-		#define SPRITEBATCH_LOG(...)
-	#endif
-#endif
-
-#ifndef HASHTABLE_MEMSET
-	#define HASHTABLE_MEMSET(ptr, val, n) SPRITEBATCH_MEMSET(ptr, val, n)
-#endif
-
-#ifndef HASHTABLE_MEMCPY
-	#define HASHTABLE_MEMCPY(dst, src, n) SPRITEBATCH_MEMCPY(dst, src, n)
-#endif
-
-#ifndef HASHTABLE_MALLOC
-	#define HASHTABLE_MALLOC(ctx, size) SPRITEBATCH_MALLOC(size, ctx)
-#endif
-
-#ifndef HASHTABLE_FREE
-	#define HASHTABLE_FREE(ctx, ptr) SPRITEBATCH_FREE(ptr, ctx)
-#endif
-
-#define SPRITE_BATCH_INTERNAL_H
-#endif
-
-#ifdef SPRITEBATCH_IMPLEMENTATION
-#ifndef SPRITEBATCH_IMPLEMENTATION_ONCE
-#define SPRITEBATCH_IMPLEMENTATION_ONCE
-
-#define HASHTABLE_IMPLEMENTATION
-
-#ifdef HASHTABLE_IMPLEMENTATION
-#ifndef HASHTABLE_IMPLEMENTATION_ONCE
-#define HASHTABLE_IMPLEMENTATION_ONCE
-
-// hashtable.h implementation by Mattias Gustavsson
-// See: http://www.mattiasgustavsson.com/ and https://github.com/mattiasgustavsson/libs/blob/master/hashtable.h
-// begin hashtable.h (continuing from first time)
-
-#ifndef HASHTABLE_SIZE_T
-    #include <stddef.h>
-    #define HASHTABLE_SIZE_T size_t
-#endif
-
-#ifndef HASHTABLE_ASSERT
-    #include <assert.h>
-    #define HASHTABLE_ASSERT( x ) assert( x )
-#endif
-
-#ifndef HASHTABLE_MEMSET
-    #include <string.h>
-    #define HASHTABLE_MEMSET( ptr, val, cnt ) ( memset( ptr, val, cnt ) )
-#endif 
-
-#ifndef HASHTABLE_MEMCPY
-    #include <string.h>
-    #define HASHTABLE_MEMCPY( dst, src, cnt ) ( memcpy( dst, src, cnt ) )
-#endif 
-
-#ifndef HASHTABLE_MALLOC
-    #include <stdlib.h>
-    #define HASHTABLE_MALLOC( ctx, size ) ( malloc( size ) )
-    #define HASHTABLE_FREE( ctx, ptr ) ( free( ptr ) )
-#endif
-
-
-static HASHTABLE_U32 hashtable_internal_pow2ceil( HASHTABLE_U32 v )
-    {
-    --v;
-    v |= v >> 1;
-    v |= v >> 2;
-    v |= v >> 4;
-    v |= v >> 8;
-    v |= v >> 16;
-    ++v;
-    v += ( v == 0 );
-    return v;
-    }
-
-
-void hashtable_init( hashtable_t* table, int item_size, int initial_capacity, void* memctx )
-    {
-    initial_capacity = (int)hashtable_internal_pow2ceil( initial_capacity >=0 ? (HASHTABLE_U32) initial_capacity : 32U );
-    table->memctx = memctx;
-    table->count = 0;
-    table->item_size = item_size;
-    table->slot_capacity = (int) hashtable_internal_pow2ceil( (HASHTABLE_U32) ( initial_capacity + initial_capacity / 2 ) );
-    int slots_size = (int)( table->slot_capacity * sizeof( *table->slots ) );
-    table->slots = (struct hashtable_internal_slot_t*) HASHTABLE_MALLOC( table->memctx, (HASHTABLE_SIZE_T) slots_size );
-    HASHTABLE_ASSERT( table->slots );
-    HASHTABLE_MEMSET( table->slots, 0, (HASHTABLE_SIZE_T) slots_size );
-    table->item_capacity = (int) hashtable_internal_pow2ceil( (HASHTABLE_U32) initial_capacity );
-    table->items_key = (HASHTABLE_U64*) HASHTABLE_MALLOC( table->memctx,
-        table->item_capacity * ( sizeof( *table->items_key ) + sizeof( *table->items_slot ) + table->item_size ) + table->item_size );
-    HASHTABLE_ASSERT( table->items_key );
-    table->items_slot = (int*)( table->items_key + table->item_capacity );
-    table->items_data = (void*)( table->items_slot + table->item_capacity );
-    table->swap_temp = (void*)( ( (uintptr_t) table->items_data ) + table->item_size * table->item_capacity ); 
-    }
-
-
-void hashtable_term( hashtable_t* table )
-    {
-    HASHTABLE_FREE( table->memctx, table->items_key );
-    HASHTABLE_FREE( table->memctx, table->slots );
-    }
-
-
-// from https://gist.github.com/badboy/6267743
-static HASHTABLE_U32 hashtable_internal_calculate_hash( HASHTABLE_U64 key )
-    {
-    key = ( ~key ) + ( key << 18 );
-    key = key ^ ( key >> 31 );
-    key = key * 21;
-    key = key ^ ( key >> 11 );
-    key = key + ( key << 6 );
-    key = key ^ ( key >> 22 );  
-    HASHTABLE_ASSERT( key );
-    return (HASHTABLE_U32) key;
-    }
-
-
-static int hashtable_internal_find_slot( hashtable_t const* table, HASHTABLE_U64 key )
-    {
-    int const slot_mask = table->slot_capacity - 1;
-    HASHTABLE_U32 const hash = hashtable_internal_calculate_hash( key );
-
-    int const base_slot = (int)( hash & (HASHTABLE_U32)slot_mask );
-    int base_count = table->slots[ base_slot ].base_count;
-    int slot = base_slot;
-
-    while( base_count > 0 )
-        {
-        HASHTABLE_U32 slot_hash = table->slots[ slot ].key_hash;
-        if( slot_hash )
-            {
-            int slot_base = (int)( slot_hash & (HASHTABLE_U32)slot_mask );
-            if( slot_base == base_slot ) 
-                {
-                HASHTABLE_ASSERT( base_count > 0 );
-                --base_count;
-                if( slot_hash == hash && table->items_key[ table->slots[ slot ].item_index ] == key )
-                    return slot;
-                }
-            }
-        slot = ( slot + 1 ) & slot_mask;
-        }   
-
-    return -1;
-    }
-
-
-static void hashtable_internal_expand_slots( hashtable_t* table )
-    {
-    int const old_capacity = table->slot_capacity;
-    struct hashtable_internal_slot_t* old_slots = table->slots;
-
-    table->slot_capacity *= 2;
-    int const slot_mask = table->slot_capacity - 1;
-
-    int const size = (int)( table->slot_capacity * sizeof( *table->slots ) );
-    table->slots = (struct hashtable_internal_slot_t*) HASHTABLE_MALLOC( table->memctx, (HASHTABLE_SIZE_T) size );
-    HASHTABLE_ASSERT( table->slots );
-    HASHTABLE_MEMSET( table->slots, 0, (HASHTABLE_SIZE_T) size );
-
-    for( int i = 0; i < old_capacity; ++i )
-        {
-        HASHTABLE_U32 const hash = old_slots[ i ].key_hash;
-        if( hash )
-            {
-            int const base_slot = (int)( hash & (HASHTABLE_U32)slot_mask );
-            int slot = base_slot;
-            while( table->slots[ slot ].key_hash )
-                slot = ( slot + 1 ) & slot_mask;
-            table->slots[ slot ].key_hash = hash;
-            int item_index = old_slots[ i ].item_index;
-            table->slots[ slot ].item_index = item_index;
-            table->items_slot[ item_index ] = slot; 
-            ++table->slots[ base_slot ].base_count;
-            }               
-        }
-
-    HASHTABLE_FREE( table->memctx, old_slots );
-    }
-
-
-static void hashtable_internal_expand_items( hashtable_t* table )
-    {
-    table->item_capacity *= 2;
-     HASHTABLE_U64* const new_items_key = (HASHTABLE_U64*) HASHTABLE_MALLOC( table->memctx, 
-         table->item_capacity * ( sizeof( *table->items_key ) + sizeof( *table->items_slot ) + table->item_size ) + table->item_size);
-    HASHTABLE_ASSERT( new_items_key );
-
-    int* const new_items_slot = (int*)( new_items_key + table->item_capacity );
-    void* const new_items_data = (void*)( new_items_slot + table->item_capacity );
-    void* const new_swap_temp = (void*)( ( (uintptr_t) new_items_data ) + table->item_size * table->item_capacity ); 
-
-    HASHTABLE_MEMCPY( new_items_key, table->items_key, table->count * sizeof( *table->items_key ) );
-    HASHTABLE_MEMCPY( new_items_slot, table->items_slot, table->count * sizeof( *table->items_key ) );
-    HASHTABLE_MEMCPY( new_items_data, table->items_data, (HASHTABLE_SIZE_T) table->count * table->item_size );
-    
-    HASHTABLE_FREE( table->memctx, table->items_key );
-
-    table->items_key = new_items_key;
-    table->items_slot = new_items_slot;
-    table->items_data = new_items_data;
-    table->swap_temp = new_swap_temp;
-    }
-
-
-void* hashtable_insert( hashtable_t* table, HASHTABLE_U64 key, void const* item )
-    {
-    HASHTABLE_ASSERT( hashtable_internal_find_slot( table, key ) < 0 );
-
-    if( table->count >= ( table->slot_capacity - table->slot_capacity / 3 ) )
-        hashtable_internal_expand_slots( table );
-        
-    int const slot_mask = table->slot_capacity - 1;
-    HASHTABLE_U32 const hash = hashtable_internal_calculate_hash( key );
-
-    int const base_slot = (int)( hash & (HASHTABLE_U32)slot_mask );
-    int base_count = table->slots[ base_slot ].base_count;
-    int slot = base_slot;
-    int first_free = slot;
-    while( base_count )
-        {
-        HASHTABLE_U32 const slot_hash = table->slots[ slot ].key_hash;
-        if( slot_hash == 0 && table->slots[ first_free ].key_hash != 0 ) first_free = slot;
-        int slot_base = (int)( slot_hash & (HASHTABLE_U32)slot_mask );
-        if( slot_base == base_slot ) 
-            --base_count;
-        slot = ( slot + 1 ) & slot_mask;
-        }       
-
-    slot = first_free;
-    while( table->slots[ slot ].key_hash )
-        slot = ( slot + 1 ) & slot_mask;
-
-    if( table->count >= table->item_capacity )
-        hashtable_internal_expand_items( table );
-
-    HASHTABLE_ASSERT( !table->slots[ slot ].key_hash && ( hash & (HASHTABLE_U32) slot_mask ) == (HASHTABLE_U32) base_slot );
-    HASHTABLE_ASSERT( hash );
-    table->slots[ slot ].key_hash = hash;
-    table->slots[ slot ].item_index = table->count;
-    ++table->slots[ base_slot ].base_count;
-
-
-    void* dest_item = (void*)( ( (uintptr_t) table->items_data ) + table->count * table->item_size );
-    memcpy( dest_item, item, (HASHTABLE_SIZE_T) table->item_size );
-    table->items_key[ table->count ] = key;
-    table->items_slot[ table->count ] = slot;
-    ++table->count;
-    return dest_item;
-    } 
-
-
-void hashtable_remove( hashtable_t* table, HASHTABLE_U64 key )
-    {
-    int const slot = hashtable_internal_find_slot( table, key );
-    HASHTABLE_ASSERT( slot >= 0 );
-
-    int const slot_mask = table->slot_capacity - 1;
-    HASHTABLE_U32 const hash = table->slots[ slot ].key_hash;
-    int const base_slot = (int)( hash & (HASHTABLE_U32) slot_mask );
-    HASHTABLE_ASSERT( hash );
-    --table->slots[ base_slot ].base_count;
-    table->slots[ slot ].key_hash = 0;
-
-    int index = table->slots[ slot ].item_index;
-    int last_index = table->count - 1;
-    if( index != last_index )
-        {
-        table->items_key[ index ] = table->items_key[ last_index ];
-        table->items_slot[ index ] = table->items_slot[ last_index ];
-        void* dst_item = (void*)( ( (uintptr_t) table->items_data ) + index * table->item_size );
-        void* src_item = (void*)( ( (uintptr_t) table->items_data ) + last_index * table->item_size );
-        HASHTABLE_MEMCPY( dst_item, src_item, (HASHTABLE_SIZE_T) table->item_size );
-        table->slots[ table->items_slot[ last_index ] ].item_index = index;
-        }
-    --table->count;
-    } 
-
-
-void hashtable_clear( hashtable_t* table )
-    {
-    table->count = 0;
-    HASHTABLE_MEMSET( table->slots, 0, table->slot_capacity * sizeof( *table->slots ) );
-    }
-
-
-void* hashtable_find( hashtable_t const* table, HASHTABLE_U64 key )
-    {
-    int const slot = hashtable_internal_find_slot( table, key );
-    if( slot < 0 ) return 0;
-
-    int const index = table->slots[ slot ].item_index;
-    void* const item = (void*)( ( (uintptr_t) table->items_data ) + index * table->item_size );
-    return item;
-    }
-
-
-int hashtable_count( hashtable_t const* table )
-    {
-    return table->count;
-    }
-
-
-void* hashtable_items( hashtable_t const* table )
-    {
-    return table->items_data;
-    }
-
-
-HASHTABLE_U64 const* hashtable_keys( hashtable_t const* table )
-    {
-    return table->items_key;
-    }
-
-
-void hashtable_swap( hashtable_t* table, int index_a, int index_b )
-    {
-    if( index_a < 0 || index_a >= table->count || index_b < 0 || index_b >= table->count ) return;
-
-    int slot_a = table->items_slot[ index_a ];
-    int slot_b = table->items_slot[ index_b ];
-
-    table->items_slot[ index_a ] = slot_b;
-    table->items_slot[ index_b ] = slot_a;
-
-    HASHTABLE_U64 temp_key = table->items_key[ index_a ];
-    table->items_key[ index_a ] = table->items_key[ index_b ];
-    table->items_key[ index_b ] = temp_key;
-
-    void* item_a = (void*)( ( (uintptr_t) table->items_data ) + index_a * table->item_size );
-    void* item_b = (void*)( ( (uintptr_t) table->items_data ) + index_b * table->item_size );
-    HASHTABLE_MEMCPY( table->swap_temp, item_a, table->item_size );
-    HASHTABLE_MEMCPY( item_a, item_b, table->item_size );
-    HASHTABLE_MEMCPY( item_b, table->swap_temp, table->item_size );
-
-    table->slots[ slot_a ].item_index = index_b;
-    table->slots[ slot_b ].item_index = index_a;
-    }
-
-
-#endif /* HASHTABLE_IMPLEMENTATION */
-#endif // HASHTABLE_IMPLEMENTATION_ONCE
-
-/*
-
-contributors:
-    Randy Gaul (hashtable_clear, hashtable_swap )
-
-revision history:
-    1.1     added hashtable_clear, hashtable_swap
-    1.0     first released version  
-
-*/
-
-/*
-------------------------------------------------------------------------------
-
-This software is available under 2 licenses - you may choose the one you like.
-
-------------------------------------------------------------------------------
-
-ALTERNATIVE A - MIT License
-
-Copyright (c) 2015 Mattias Gustavsson
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of 
-this software and associated documentation files (the "Software"), to deal in 
-the Software without restriction, including without limitation the rights to 
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 
-of the Software, and to permit persons to whom the Software is furnished to do 
-so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all 
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
-SOFTWARE.
-
-------------------------------------------------------------------------------
-
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-
-This is free and unencumbered software released into the public domain.
-
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 
-software, either in source code form or as a compiled binary, for any purpose, 
-commercial or non-commercial, and by any means.
-
-In jurisdictions that recognize copyright laws, the author or authors of this 
-software dedicate any and all copyright interest in the software to the public 
-domain. We make this dedication for the benefit of the public at large and to 
-the detriment of our heirs and successors. We intend this dedication to be an 
-overt act of relinquishment in perpetuity of all present and future rights to 
-this software under copyright law.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-------------------------------------------------------------------------------
-*/
-
-// end of hashtable.h
-
-
-#include <limits.h>
-
-int spritebatch_init(spritebatch_t* sb, spritebatch_config_t* config, void* udata)
-{
-	// read config params
-	if (!config | !sb) return 1;
-	sb->pixel_stride = config->pixel_stride;
-	sb->atlas_width_in_pixels = config->atlas_width_in_pixels;
-	sb->atlas_height_in_pixels = config->atlas_height_in_pixels;
-	sb->atlas_use_border_pixels = config->atlas_use_border_pixels;
-	sb->ticks_to_decay_texture = config->ticks_to_decay_texture;
-	sb->lonely_buffer_count_till_flush = config->lonely_buffer_count_till_flush;
-	sb->lonely_buffer_count_till_decay = sb->lonely_buffer_count_till_flush / 2;
-	if (sb->lonely_buffer_count_till_decay <= 0) sb->lonely_buffer_count_till_decay = 1;
-	sb->ratio_to_decay_atlas = config->ratio_to_decay_atlas;
-	sb->ratio_to_merge_atlases = config->ratio_to_merge_atlases;
-	sb->batch_callback = config->batch_callback;
-	sb->get_pixels_callback = config->get_pixels_callback;
-	sb->generate_texture_callback = config->generate_texture_callback;
-	sb->delete_texture_callback = config->delete_texture_callback;
-	sb->mem_ctx = config->allocator_context;
-	sb->udata = udata;
-
-	if (sb->atlas_width_in_pixels < 1 || sb->atlas_height_in_pixels < 1) return 1;
-	if (sb->ticks_to_decay_texture < 1) return 1;
-	if (sb->ratio_to_decay_atlas < 0 || sb->ratio_to_decay_atlas > 1.0f) return 1;
-	if (sb->ratio_to_merge_atlases < 0 || sb->ratio_to_merge_atlases > 0.5f) return 1;
-	if (!sb->batch_callback) return 1;
-	if (!sb->get_pixels_callback) return 1;
-	if (!sb->generate_texture_callback) return 1;
-	if (!sb->delete_texture_callback) return 1;
-
-	// initialize input buffer
-	sb->input_count = 0;
-	sb->input_capacity = 1024;
-	sb->input_buffer = (spritebatch_internal_sprite_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_internal_sprite_t) * sb->input_capacity, sb->mem_ctx);
-	if (!sb->input_buffer) return 1;
-
-	// initialize sprite buffer
-	sb->sprite_count = 0;
-	sb->sprite_capacity = 1024;
-	sb->sprites = (spritebatch_sprite_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_sprite_t) * sb->sprite_capacity, sb->mem_ctx);
-	if (!sb->sprites) return 1;
-
-	// initialize key buffer (for marking hash table entries for deletion)
-	sb->key_buffer_count = 0;
-	sb->key_buffer_capacity = 1024;
-	sb->key_buffer = (SPRITEBATCH_U64*)SPRITEBATCH_MALLOC(sizeof(SPRITEBATCH_U64) * sb->key_buffer_capacity, sb->mem_ctx);
-
-	// initialize pixel buffer for grabbing pixel data from the user as needed
-	sb->pixel_buffer_size = 1024;
-	sb->pixel_buffer = SPRITEBATCH_MALLOC(sb->pixel_buffer_size * sb->pixel_stride, sb->mem_ctx);
-
-	// setup tables
-	hashtable_init(&sb->sprites_to_lonely_textures, sizeof(spritebatch_internal_lonely_texture_t), 1024, sb->mem_ctx);
-	hashtable_init(&sb->sprites_to_atlases, sizeof(spritebatch_internal_atlas_t*), 16, sb->mem_ctx);
-
-	sb->atlases = 0;
-
-	return 0;
-}
-
-void spritebatch_term(spritebatch_t* sb)
-{
-	SPRITEBATCH_FREE(sb->input_buffer, sb->mem_ctx);
-	SPRITEBATCH_FREE(sb->sprites, sb->mem_ctx);
-	SPRITEBATCH_FREE(sb->key_buffer, sb->mem_ctx);
-	SPRITEBATCH_FREE(sb->pixel_buffer, ctx->mem_ctx);
-	hashtable_term(&sb->sprites_to_lonely_textures);
-	hashtable_term(&sb->sprites_to_atlases);
-
-	if (sb->atlases)
-	{
-		spritebatch_internal_atlas_t* atlas = sb->atlases;
-		spritebatch_internal_atlas_t* sentinel = sb->atlases;
-		do
-		{
-			hashtable_term(&atlas->sprites_to_textures);
-			spritebatch_internal_atlas_t* next = atlas->next;
-			SPRITEBATCH_FREE(atlas, sb->mem_ctx);
-			atlas = next;
-		}
-		while (atlas != sentinel);
-	}
-
-	SPRITEBATCH_MEMSET(sb, 0, sizeof(spritebatch_t));
-}
-
-void spritebatch_reset_function_ptrs(spritebatch_t* sb, submit_batch_fn* batch_callback, get_pixels_fn* get_pixels_callback, generate_texture_handle_fn* generate_texture_callback, destroy_texture_handle_fn* delete_texture_callback)
-{
-	sb->batch_callback = batch_callback;
-	sb->get_pixels_callback = get_pixels_callback;
-	sb->generate_texture_callback = generate_texture_callback;
-	sb->delete_texture_callback = delete_texture_callback;
-}
-
-void spritebatch_set_default_config(spritebatch_config_t* config)
-{
-	config->pixel_stride = sizeof(char) * 4;
-	config->atlas_width_in_pixels = 1024;
-	config->atlas_height_in_pixels = 1024;
-	config->atlas_use_border_pixels = 0;
-	config->ticks_to_decay_texture = 60 * 30;
-	config->lonely_buffer_count_till_flush = 64;
-	config->ratio_to_decay_atlas = 0.5f;
-	config->ratio_to_merge_atlases = 0.25f;
-	config->batch_callback = 0;
-	config->generate_texture_callback = 0;
-	config->delete_texture_callback = 0;
-	config->allocator_context = 0;
-}
-
-#define SPRITEBATCH_CHECK_BUFFER_GROW(ctx, count, capacity, data, type) \
-	do { \
-		if (ctx->count == ctx->capacity) \
-		{ \
-			int new_capacity = ctx->capacity * 2; \
-			void* new_data = SPRITEBATCH_MALLOC(sizeof(type) * new_capacity, ctx->mem_ctx); \
-			if (!new_data) return 0; \
-			SPRITEBATCH_MEMCPY(new_data, ctx->data, sizeof(type) * ctx->count); \
-			SPRITEBATCH_FREE(ctx->data, ctx->mem_ctx); \
-			ctx->data = (type*)new_data; \
-			ctx->capacity = new_capacity; \
-		} \
-	} while (0)
-
-static SPRITEBATCH_U64 spritebatch_make_sort_key(int index, int sort_bits)
-{
-	return (((SPRITEBATCH_U64)sort_bits) << 32) | ((SPRITEBATCH_U64)index);
-}
-
-int spritebatch_push(spritebatch_t* sb, SPRITEBATCH_U64 image_id, int w, int h, float x, float y, float sx, float sy, float c, float s, int sort_bits)
-{
-	SPRITEBATCH_CHECK_BUFFER_GROW(sb, input_count, input_capacity, input_buffer, spritebatch_internal_sprite_t);
-	spritebatch_internal_sprite_t sprite;
-	sprite.image_id = image_id;
-	sprite.sort_bits = spritebatch_make_sort_key(sb->input_count, sort_bits);
-	sprite.w = w;
-	sprite.h = h;
-	sprite.x = x;
-	sprite.y = y;
-	sprite.sx = sx + (sb->atlas_use_border_pixels ? (sx / (float)w) * 2.0f : 0);
-	sprite.sy = sy + (sb->atlas_use_border_pixels ? (sy / (float)h) * 2.0f : 0);
-	sprite.c = c;
-	sprite.s = s;
-	sb->input_buffer[sb->input_count++] = sprite;
-	return 1;
-}
-
-static int spritebatch_internal_instance_pred(spritebatch_sprite_t* a, spritebatch_sprite_t* b)
-{
-	if (a->sort_bits < b->sort_bits) return 1;
-	else if(a->sort_bits == b->sort_bits) return a->texture_id < b->texture_id;
-	else return 0;
-}
-
-static void spritebatch_internal_qsort_sprites(spritebatch_sprite_t* items, int count)
-{
-	if (count <= 1) return;
-
-	spritebatch_sprite_t pivot = items[count - 1];
-	int low = 0;
-	for (int i = 0; i < count - 1; ++i)
-	{
-		if (spritebatch_internal_instance_pred(items + i, &pivot))
-		{
-			spritebatch_sprite_t tmp = items[i];
-			items[i] = items[low];
-			items[low] = tmp;
-			low++;
-		}
-	}
-
-	items[count - 1] = items[low];
-	items[low] = pivot;
-	spritebatch_internal_qsort_sprites(items, low);
-	spritebatch_internal_qsort_sprites(items + low + 1, count - 1 - low);
-}
-
-static inline void spritebatch_internal_get_pixels(spritebatch_t* sb, SPRITEBATCH_U64 image_id, int w, int h)
-{
-	int size = sb->atlas_use_border_pixels ? sb->pixel_stride * (w + 2) * (h + 2) : sb->pixel_stride * w * h;
-	if (size > sb->pixel_buffer_size)
-	{
-		SPRITEBATCH_FREE(sb->pixel_buffer, ctx->mem_ctx);
-		sb->pixel_buffer_size = size;
-		sb->pixel_buffer = SPRITEBATCH_MALLOC(sb->pixel_buffer_size, ctx->mem_ctx);
-		if (!sb->pixel_buffer) return;
-	}
-
-	memset(sb->pixel_buffer, 0, size);
-	int size_from_user = sb->pixel_stride * w * h;
-	sb->get_pixels_callback(image_id, sb->pixel_buffer, size_from_user, sb->udata);
-
-	if (sb->atlas_use_border_pixels) {
-		// Expand image from top-left corner, offset by (1, 1).
-		int w0 = w;
-		int h0 = h;
-		w += 2;
-		h += 2;
-		char* buffer = (char*)sb->pixel_buffer;
-		int dst_row_stride = w * sb->pixel_stride;
-		int src_row_stride = w0 * sb->pixel_stride;
-		int src_row_offset = sb->pixel_stride;
-		for (int i = 0; i < h - 2; ++i)
-		{
-			char* src_row = buffer + (h0 - i - 1) * src_row_stride;
-			char* dst_row = buffer + (h - i - 2) * dst_row_stride + src_row_offset;
-			memmove(dst_row, src_row, src_row_stride);
-		}
-
-		// Clear the border pixels.
-		int pixel_stride = sb->pixel_stride;
-		memset(buffer, 0, dst_row_stride);
-		for (int i = 1; i < h - 1; ++i)
-		{
-			memset(buffer + i * dst_row_stride, 0, pixel_stride);
-			memset(buffer + i * dst_row_stride + src_row_stride + src_row_offset, 0, pixel_stride);
-		}
-		memset(buffer + (h - 1) * dst_row_stride, 0, dst_row_stride);
-	}
-}
-
-static inline SPRITEBATCH_U64 spritebatch_internal_generate_texture_handle(spritebatch_t* sb, SPRITEBATCH_U64 image_id, int w, int h)
-{
-	spritebatch_internal_get_pixels(sb, image_id, w, h);
-	if (sb->atlas_use_border_pixels)
-	{
-		w += 2;
-		h += 2;
-	}
-	return sb->generate_texture_callback(sb->pixel_buffer, w, h, sb->udata);
-}
-
-spritebatch_internal_lonely_texture_t* spritebatch_internal_lonelybuffer_push(spritebatch_t* sb, SPRITEBATCH_U64 image_id, int w, int h, int make_tex)
-{
-	spritebatch_internal_lonely_texture_t texture;
-	texture.timestamp = 0;
-	texture.w = w;
-	texture.h = h;
-	texture.image_id = image_id;
-	texture.texture_id = make_tex ? spritebatch_internal_generate_texture_handle(sb, image_id, w, h) : ~0;
-	return (spritebatch_internal_lonely_texture_t*)hashtable_insert(&sb->sprites_to_lonely_textures, image_id, &texture);
-}
-
-int spritebatch_internal_lonely_sprite(spritebatch_t* sb, spritebatch_internal_sprite_t* s, spritebatch_sprite_t* sprite, int skip_missing_textures)
-{
-	spritebatch_internal_lonely_texture_t* tex = (spritebatch_internal_lonely_texture_t*)hashtable_find(&sb->sprites_to_lonely_textures, s->image_id);
-
-	if (skip_missing_textures)
-	{
-		if (!tex) spritebatch_internal_lonelybuffer_push(sb, s->image_id, s->w, s->h, 0);
-		return 1;
-	}
-
-	else
-	{
-		if (!tex) tex = spritebatch_internal_lonelybuffer_push(sb, s->image_id, s->w, s->h, 1);
-		else if (tex->texture_id == ~0) tex->texture_id = spritebatch_internal_generate_texture_handle(sb, s->image_id, s->w, s->h);
-		tex->timestamp = 0;
-		sprite->texture_id = tex->texture_id;
-		sprite->minx = sprite->miny = 0;
-		sprite->maxx = sprite->maxy = 1.0f;
-
-		if (SPRITEBATCH_LONELY_FLIP_Y_AXIS_FOR_UV)
-		{
-			float tmp = sprite->miny;
-			sprite->miny = sprite->maxy;
-			sprite->maxy = tmp;
-		}
-
-		return 0;
-	}
-}
-
-int spritebatch_internal_push_sprite(spritebatch_t* sb, spritebatch_internal_sprite_t* s, int skip_missing_textures)
-{
-	int skipped_tex = 0;
-	spritebatch_sprite_t sprite;
-	sprite.image_id = s->image_id;
-	sprite.sort_bits = s->sort_bits;
-	sprite.x = s->x;
-	sprite.y = s->y;
-	sprite.sx = s->sx;
-	sprite.sy = s->sy;
-	sprite.c = s->c;
-	sprite.s = s->s;
-
-	void* atlas_ptr = hashtable_find(&sb->sprites_to_atlases, s->image_id);
-	if (atlas_ptr)
-	{
-		spritebatch_internal_atlas_t* atlas = *(spritebatch_internal_atlas_t**)atlas_ptr;
-		sprite.texture_id = atlas->texture_id;
-
-		spritebatch_internal_texture_t* tex = (spritebatch_internal_texture_t*)hashtable_find(&atlas->sprites_to_textures, s->image_id);
-		SPRITEBATCH_ASSERT(tex);
-		tex->timestamp = 0;
-		tex->w = s->w;
-		tex->h = s->h;
-		sprite.minx = tex->minx;
-		sprite.miny = tex->miny;
-		sprite.maxx = tex->maxx;
-		sprite.maxy = tex->maxy;
-	}
-
-	else skipped_tex = spritebatch_internal_lonely_sprite(sb, s, &sprite, skip_missing_textures);
-
-	if (!skipped_tex)
-	{
-		SPRITEBATCH_CHECK_BUFFER_GROW(sb, sprite_count, sprite_capacity, sprites, spritebatch_sprite_t);
-		sb->sprites[sb->sprite_count++] = sprite;
-	}
-	return skipped_tex;
-}
-
-void spritebatch_internal_process_input(spritebatch_t* sb, int skip_missing_textures)
-{
-	int skipped_index = 0;
-	for (int i = 0; i < sb->input_count; ++i)
-	{
-		spritebatch_internal_sprite_t* s = sb->input_buffer + i;
-		int skipped = spritebatch_internal_push_sprite(sb, s, skip_missing_textures);
-		if (skip_missing_textures && skipped) sb->input_buffer[skipped_index++] = *s;
-	}
-
-	sb->input_count = skipped_index;
-}
-
-void spritebatch_tick(spritebatch_t* sb)
-{
-	spritebatch_internal_atlas_t* atlas = sb->atlases;
-	if (atlas)
-	{
-		spritebatch_internal_atlas_t* sentinel = atlas;
-		do
-		{
-			int texture_count = hashtable_count(&atlas->sprites_to_textures);
-			spritebatch_internal_texture_t* textures = (spritebatch_internal_texture_t*)hashtable_items(&atlas->sprites_to_textures);
-			for (int i = 0; i < texture_count; ++i) textures[i].timestamp += 1;
-			atlas = atlas->next;
-		}
-		while (atlas != sentinel);
-	}
-
-	int texture_count = hashtable_count(&sb->sprites_to_lonely_textures);
-	spritebatch_internal_lonely_texture_t* lonely_textures = (spritebatch_internal_lonely_texture_t*)hashtable_items(&sb->sprites_to_lonely_textures);
-	for (int i = 0; i < texture_count; ++i) lonely_textures[i].timestamp += 1;
-}
-
-int spritebatch_flush(spritebatch_t* sb)
-{
-	// process input buffer, make any necessary lonely textures
-	// convert user sprites to internal format
-	// lookup uv coordinates
-	spritebatch_internal_process_input(sb, 0);
-
-	// patchup any missing lonely textures that may have come from atlases decaying and whatnot
-	int texture_count = hashtable_count(&sb->sprites_to_lonely_textures);
-	spritebatch_internal_lonely_texture_t* lonely_textures = (spritebatch_internal_lonely_texture_t*)hashtable_items(&sb->sprites_to_lonely_textures);
-	for (int i = 0; i < texture_count; ++i)
-	{
-		spritebatch_internal_lonely_texture_t* lonely = lonely_textures + i;
-		if (lonely->texture_id == ~0) lonely->texture_id = spritebatch_internal_generate_texture_handle(sb, lonely->image_id, lonely->w, lonely->h);
-	}
-
-	// sort internal sprite buffer and submit batches
-	spritebatch_internal_qsort_sprites(sb->sprites, sb->sprite_count);
-
-	int min = 0;
-	int max = 0;
-	int done = !sb->sprite_count;
-	int count = 0;
-	while (!done)
-	{
-		SPRITEBATCH_U64 id = sb->sprites[min].texture_id;
-		SPRITEBATCH_U64 image_id = sb->sprites[min].image_id;
-
-		while (1)
-		{
-			if (max == sb->sprite_count)
-			{
-				done = 1;
-				break;
-			}
-
-			if (id != sb->sprites[max].texture_id)
-				break;
-
-			++max;
-		}
-
-		int batch_count = max - min;
-		if (batch_count)
-		{
-			void* atlas_ptr = hashtable_find(&sb->sprites_to_atlases, image_id);
-			int w, h;
-
-			if (atlas_ptr)
-			{
-				w = sb->atlas_width_in_pixels;
-				h = sb->atlas_height_in_pixels;
-			}
-
-			else
-			{
-				spritebatch_internal_lonely_texture_t* tex = (spritebatch_internal_lonely_texture_t*)hashtable_find(&sb->sprites_to_lonely_textures, image_id);
-				SPRITEBATCH_ASSERT(tex);
-				w = tex->w;
-				h = tex->h;
-				if (sb->atlas_use_border_pixels)
-				{
-					w += 2;
-					h += 2;
-				}
-			}
-
-			sb->batch_callback(sb->sprites + min, batch_count, w, h, sb->udata);
-			++count;
-		}
-		min = max;
-	}
-
-	sb->sprite_count = 0;
-
-	return count;
-}
-
-typedef struct
-{
-	int x;
-	int y;
-} spritebatch_v2_t;
-
-typedef struct
-{
-	int img_index;
-	spritebatch_v2_t size;
-	spritebatch_v2_t min;
-	spritebatch_v2_t max;
-	int fit;
-} spritebatch_internal_integer_image_t;
-
-static spritebatch_v2_t spritebatch_v2(int x, int y)
-{
-	spritebatch_v2_t v;
-	v.x = x;
-	v.y = y;
-	return v;
-}
-
-static spritebatch_v2_t spritebatch_sub(spritebatch_v2_t a, spritebatch_v2_t b)
-{
-	spritebatch_v2_t v;
-	v.x = a.x - b.x;
-	v.y = a.y - b.y;
-	return v;
-}
-
-static spritebatch_v2_t spritebatch_add(spritebatch_v2_t a, spritebatch_v2_t b)
-{
-	spritebatch_v2_t v;
-	v.x = a.x + b.x;
-	v.y = a.y + b.y;
-	return v;
-}
-
-typedef struct
-{
-	spritebatch_v2_t size;
-	spritebatch_v2_t min;
-	spritebatch_v2_t max;
-} spritebatch_internal_atlas_node_t;
-
-static spritebatch_internal_atlas_node_t* spritebatch_best_fit(int sp, int w, int h, spritebatch_internal_atlas_node_t* nodes)
-{
-	int best_volume = INT_MAX;
-	spritebatch_internal_atlas_node_t *best_node = 0;
-	int img_volume = w * h;
-
-	for ( int i = 0; i < sp; ++i )
-	{
-		spritebatch_internal_atlas_node_t *node = nodes + i;
-		int can_contain = node->size.x >= w && node->size.y >= h;
-		if ( can_contain )
-		{
-			int node_volume = node->size.x * node->size.y;
-			if ( node_volume == img_volume ) return node;
-			if ( node_volume < best_volume )
-			{
-				best_volume = node_volume;
-				best_node = node;
-			}
-		}
-	}
-
-	return best_node;
-}
-
-static int spritebatch_internal_perimeter_pred(spritebatch_internal_integer_image_t* a, spritebatch_internal_integer_image_t* b)
-{
-	int perimeterA = 2 * (a->size.x + a->size.y);
-	int perimeterB = 2 * (b->size.x + b->size.y);
-	return perimeterB < perimeterA;
-}
-
-static void spritebatch_internal_image_sort(spritebatch_internal_integer_image_t* items, int count)
-{
-	if (count <= 1) return;
-
-	spritebatch_internal_integer_image_t pivot = items[count - 1];
-	int low = 0;
-	for (int i = 0; i < count - 1; ++i)
-	{
-		if (spritebatch_internal_perimeter_pred(items + i, &pivot))
-		{
-			spritebatch_internal_integer_image_t tmp = items[i];
-			items[i] = items[low];
-			items[low] = tmp;
-			low++;
-		}
-	}
-
-	items[count - 1] = items[low];
-	items[low] = pivot;
-	spritebatch_internal_image_sort(items, low);
-	spritebatch_internal_image_sort(items + low + 1, count - 1 - low);
-}
-
-typedef struct
-{
-	int img_index;    // index into the `imgs` array
-	int w, h;         // pixel w/h of original image
-	float minx, miny; // u coordinate
-	float maxx, maxy; // v coordinate
-	int fit;          // non-zero if image fit and was placed into the atlas
-} spritebatch_internal_atlas_image_t;
-
-#define SPRITEBATCH_CHECK( X, Y ) do { if ( !(X) ) { SPRITEBATCH_LOG(Y); goto sb_err; } } while ( 0 )
-
-void spritebatch_make_atlas(spritebatch_t* sb, spritebatch_internal_atlas_t* atlas_out, const spritebatch_internal_lonely_texture_t* imgs, int img_count)
-{
-	float w0, h0, div, wTol, hTol;
-	int atlas_image_size, atlas_stride, sp;
-	void* atlas_pixels = 0;
-	int atlas_node_capacity = img_count * 2;
-	spritebatch_internal_integer_image_t* images = 0;
-	spritebatch_internal_atlas_node_t* nodes = 0;
-	int pixel_stride = sb->pixel_stride;
-	int atlas_width = sb->atlas_width_in_pixels;
-	int atlas_height = sb->atlas_height_in_pixels;
-	float volume_used = 0;
-
-	images = (spritebatch_internal_integer_image_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_internal_integer_image_t) * img_count, sb->mem_ctx);
-	nodes = (spritebatch_internal_atlas_node_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_internal_atlas_node_t) * atlas_node_capacity, sb->mem_ctx);
-	SPRITEBATCH_CHECK(images, "out of mem");
-	SPRITEBATCH_CHECK(nodes, "out of mem");
-
-	for (int i = 0; i < img_count; ++i)
-	{
-		const spritebatch_internal_lonely_texture_t* img = imgs + i;
-		spritebatch_internal_integer_image_t* image = images + i;
-		image->fit = 0;
-		image->size = sb->atlas_use_border_pixels ? spritebatch_v2(img->w + 2, img->h + 2) : spritebatch_v2(img->w, img->h);
-		image->img_index = i;
-	}
-
-	// Sort PNGs from largest to smallest
-	spritebatch_internal_image_sort(images, img_count);
-
-	// stack pointer, the stack is the nodes array which we will
-	// allocate nodes from as necessary.
-	sp = 1;
-
-	nodes[0].min = spritebatch_v2(0, 0);
-	nodes[0].max = spritebatch_v2(atlas_width, atlas_height);
-	nodes[0].size = spritebatch_v2(atlas_width, atlas_height);
-
-	// Nodes represent empty space in the atlas. Placing a texture into the
-	// atlas involves splitting a node into two smaller pieces (or, if a
-	// perfect fit is found, deleting the node).
-	for (int i = 0; i < img_count; ++i)
-	{
-		spritebatch_internal_integer_image_t* image = images + i;
-		int width = image->size.x;
-		int height = image->size.y;
-		spritebatch_internal_atlas_node_t *best_fit = spritebatch_best_fit(sp, width, height, nodes);
-
-		image->min = best_fit->min;
-		image->max = spritebatch_add(image->min, image->size);
-
-		if (best_fit->size.x == width && best_fit->size.y == height)
-		{
-			spritebatch_internal_atlas_node_t* last_node = nodes + --sp;
-			*best_fit = *last_node;
-			image->fit = 1;
-
-			continue;
-		}
-
-		image->fit = 1;
-
-		if (sp == atlas_node_capacity)
-		{
-			int new_capacity = atlas_node_capacity * 2;
-			spritebatch_internal_atlas_node_t* new_nodes = (spritebatch_internal_atlas_node_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_internal_atlas_node_t) * new_capacity, mem_ctx);
-			SPRITEBATCH_CHECK(new_nodes, "out of mem");
-			memcpy(new_nodes, nodes, sizeof(spritebatch_internal_atlas_node_t) * sp);
-			SPRITEBATCH_FREE(nodes, mem_ctx);
-			nodes = new_nodes;
-			atlas_node_capacity = new_capacity;
-		}
-
-		spritebatch_internal_atlas_node_t* new_node = nodes + sp++;
-		new_node->min = best_fit->min;
-
-		// Split bestFit along x or y, whichever minimizes
-		// fragmentation of empty space
-		spritebatch_v2_t d = spritebatch_sub(best_fit->size, spritebatch_v2(width, height));
-		if (d.x < d.y)
-		{
-			new_node->size.x = d.x;
-			new_node->size.y = height;
-			new_node->min.x += width;
-
-			best_fit->size.y = d.y;
-			best_fit->min.y += height;
-		}
-
-		else
-		{
-			new_node->size.x = width;
-			new_node->size.y = d.y;
-			new_node->min.y += height;
-
-			best_fit->size.x = d.x;
-			best_fit->min.x += width;
-		}
-
-		new_node->max = spritebatch_add(new_node->min, new_node->size);
-	}
-
-	// Write the final atlas image, use SPRITEBATCH_ATLAS_EMPTY_COLOR as base color
-	atlas_stride = atlas_width * pixel_stride;
-	atlas_image_size = atlas_width * atlas_height * pixel_stride;
-	atlas_pixels = SPRITEBATCH_MALLOC(atlas_image_size, mem_ctx);
-	SPRITEBATCH_CHECK(atlas_image_size, "out of mem");
-	memset(atlas_pixels, SPRITEBATCH_ATLAS_EMPTY_COLOR, atlas_image_size);
-
-	for (int i = 0; i < img_count; ++i)
-	{
-		spritebatch_internal_integer_image_t* image = images + i;
-
-		if (image->fit)
-		{
-			const spritebatch_internal_lonely_texture_t* img = imgs + image->img_index;
-			spritebatch_internal_get_pixels(sb, img->image_id, img->w, img->h);
-			char* pixels = (char*)sb->pixel_buffer;
-
-			spritebatch_v2_t min = image->min;
-			spritebatch_v2_t max = image->max;
-			int atlas_offset = min.x * pixel_stride;
-			int tex_stride = image->size.x * pixel_stride;
-
-			for (int row = min.y, y = 0; row < max.y; ++row, ++y)
-			{
-				void* row_ptr = (char*)atlas_pixels + (row * atlas_stride + atlas_offset);
-				SPRITEBATCH_MEMCPY(row_ptr, pixels + y * tex_stride, tex_stride);
-			}
-		}
-	}
-
-	hashtable_init(&atlas_out->sprites_to_textures, sizeof(spritebatch_internal_texture_t), img_count, sb->mem_ctx);
-	atlas_out->texture_id = sb->generate_texture_callback(atlas_pixels, atlas_width, atlas_height, sb->udata);
-
-	// squeeze UVs inward by 128th of a pixel
-	// this prevents atlas bleeding. tune as necessary for good results.
-	w0 = 1.0f / (float)(atlas_width);
-	h0 = 1.0f / (float)(atlas_height);
-	div = 1.0f / 128.0f;
-	wTol = w0 * div;
-	hTol = h0 * div;
-
-	for (int i = 0; i < img_count; ++i)
-	{
-		spritebatch_internal_integer_image_t* img = images + i;
-
-		if (img->fit)
-		{
-			spritebatch_v2_t min = img->min;
-			spritebatch_v2_t max = img->max;
-			volume_used += img->size.x * img->size.y;
-
-			float min_x = (float)min.x * w0 + wTol;
-			float min_y = (float)min.y * h0 + hTol;
-			float max_x = (float)max.x * w0 - wTol;
-			float max_y = (float)max.y * h0 - hTol;
-
-			// flip image on y axis
-			if (SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV)
-			{
-				float tmp = min_y;
-				min_y = max_y;
-				max_y = tmp;
-			}
-
-			spritebatch_internal_texture_t texture;
-			texture.w = img->size.x;
-			texture.h = img->size.y;
-			texture.timestamp = 0;
-			texture.minx = min_x;
-			texture.miny = min_y;
-			texture.maxx = max_x;
-			texture.maxy = max_y;
-			SPRITEBATCH_ASSERT(!(img->size.x < 0));
-			SPRITEBATCH_ASSERT(!(img->size.y < 0));
-			SPRITEBATCH_ASSERT(!(min_x < 0));
-			SPRITEBATCH_ASSERT(!(max_x < 0));
-			SPRITEBATCH_ASSERT(!(min_y < 0));
-			SPRITEBATCH_ASSERT(!(max_y < 0));
-			texture.image_id = imgs[img->img_index].image_id;
-			hashtable_insert(&atlas_out->sprites_to_textures, texture.image_id, &texture);
-		}
-	}
-
-	// Need to adjust atlas_width and atlas_height in config params, as none of the images for this
-	// atlas actually fit inside of the atlas! Either adjust the config, or stop sending giant images
-	// to the sprite batcher.
-	SPRITEBATCH_ASSERT(volume_used > 0);
-
-	atlas_out->volume_ratio = volume_used / (atlas_width * atlas_height);
-
-sb_err:
-	// no specific error handling needed here (yet)
-
-	SPRITEBATCH_FREE(atlas_pixels, mem_ctx);
-	SPRITEBATCH_FREE(nodes, mem_ctx);
-	SPRITEBATCH_FREE(images, mem_ctx);
-	return;
-}
-
-static int spritebatch_internal_lonely_pred(spritebatch_internal_lonely_texture_t* a, spritebatch_internal_lonely_texture_t* b)
-{
-	return a->timestamp < b->timestamp;
-}
-
-static void spritebatch_internal_qsort_lonely(hashtable_t* lonely_table, spritebatch_internal_lonely_texture_t* items, int count)
-{
-	if (count <= 1) return;
-
-	spritebatch_internal_lonely_texture_t pivot = items[count - 1];
-	int low = 0;
-	for (int i = 0; i < count - 1; ++i)
-	{
-		if (spritebatch_internal_lonely_pred(items + i, &pivot))
-		{
-			hashtable_swap(lonely_table, i, low);
-			low++;
-		}
-	}
-
-	hashtable_swap(lonely_table, low, count - 1);
-	spritebatch_internal_qsort_lonely(lonely_table, items, low);
-	spritebatch_internal_qsort_lonely(lonely_table, items + low + 1, count - 1 - low);
-}
-
-int spritebatch_internal_buffer_key(spritebatch_t* sb, SPRITEBATCH_U64 key)
-{
-	SPRITEBATCH_CHECK_BUFFER_GROW(sb, key_buffer_count, key_buffer_capacity, key_buffer, SPRITEBATCH_U64);
-	sb->key_buffer[sb->key_buffer_count++] = key;
-	return 0;
-}
-
-void spritebatch_internal_remove_table_entries(spritebatch_t* sb, hashtable_t* table)
-{
-	for (int i = 0; i < sb->key_buffer_count; ++i) hashtable_remove(table, sb->key_buffer[i]);
-	sb->key_buffer_count = 0;
-}
-
-void spritebatch_internal_flush_atlas(spritebatch_t* sb, spritebatch_internal_atlas_t* atlas, spritebatch_internal_atlas_t** sentinel, spritebatch_internal_atlas_t** next)
-{
-	int ticks_to_decay_texture = sb->ticks_to_decay_texture;
-	int texture_count = hashtable_count(&atlas->sprites_to_textures);
-	spritebatch_internal_texture_t* textures = (spritebatch_internal_texture_t*)hashtable_items(&atlas->sprites_to_textures);
-
-	for (int i = 0; i < texture_count; ++i)
-	{
-		spritebatch_internal_texture_t* atlas_texture = textures + i;
-		if (atlas_texture->timestamp < ticks_to_decay_texture)
-		{
-			spritebatch_internal_lonely_texture_t* lonely_texture = spritebatch_internal_lonelybuffer_push(sb, atlas_texture->image_id, atlas_texture->w, atlas_texture->h, 0);
-			lonely_texture->timestamp = atlas_texture->timestamp;
-		}
-		hashtable_remove(&sb->sprites_to_atlases, atlas_texture->image_id);
-	}
-
-	if (sb->atlases == atlas)
-	{
-		if (atlas->next == atlas) sb->atlases = 0;
-		else sb->atlases = atlas->prev;
-	}
-
-	// handle loop end conditions if sentinel was removed from the chain
-	if (sentinel && next)
-	{
-		if (*sentinel == atlas)
-		{
-			SPRITEBATCH_LOG("\t\tsentinel was also atlas: %p\n", *sentinel);
-			if ((*next)->next != *sentinel)
-			{
-				SPRITEBATCH_LOG("\t\t*next = (*next)->next : %p = (*next)->%p\n", *next, (*next)->next);
-				*next = (*next)->next;
-			}
-
-			SPRITEBATCH_LOG("\t\t*sentinel = *next : %p =  %p\n", *sentinel, *next);
- 			*sentinel = *next;
-
-		}
-	}
-
-	atlas->next->prev = atlas->prev;
-	atlas->prev->next = atlas->next;
-	hashtable_term(&atlas->sprites_to_textures);
-	sb->delete_texture_callback(atlas->texture_id, sb->udata);
-	SPRITEBATCH_FREE(atlas, sb->mem_ctx);
-}
-
-void spritebatch_internal_log_chain(spritebatch_internal_atlas_t* atlas)
-{
-	if (atlas)
-	{
-		spritebatch_internal_atlas_t* sentinel = atlas;
-		SPRITEBATCH_LOG("sentinel: %p\n", sentinel);
-		do
-		{
-			spritebatch_internal_atlas_t* next = atlas->next;
-			SPRITEBATCH_LOG("\tatlas %p\n", atlas);
-			atlas = next;
-		}
-		while (atlas != sentinel);
-	}
-}
-
-int spritebatch_defrag(spritebatch_t* sb)
-{
-	// remove decayed atlases and flush them to the lonely buffer
-	// only flush textures that are not decayed
-	int ticks_to_decay_texture = sb->ticks_to_decay_texture;
-	float ratio_to_decay_atlas = sb->ratio_to_decay_atlas;
-	spritebatch_internal_atlas_t* atlas = sb->atlases;
-	if (atlas)
-	{
-		spritebatch_internal_log_chain(atlas);
-		spritebatch_internal_atlas_t* sentinel = atlas;
-		do
-		{
-			spritebatch_internal_atlas_t* next = atlas->next;
-			int texture_count = hashtable_count(&atlas->sprites_to_textures);
-			spritebatch_internal_texture_t* textures = (spritebatch_internal_texture_t*)hashtable_items(&atlas->sprites_to_textures);
-			int decayed_texture_count = 0;
-			for (int i = 0; i < texture_count; ++i) if (textures[i].timestamp >= ticks_to_decay_texture) decayed_texture_count++;
-
-			float ratio;
-			if (!decayed_texture_count) ratio = 0;
-			else ratio = (float)texture_count / (float)decayed_texture_count;
-			if (ratio > ratio_to_decay_atlas)
-			{
-				SPRITEBATCH_LOG("flushed atlas %p\n", atlas);
-				spritebatch_internal_flush_atlas(sb, atlas, &sentinel, &next);
-			}
-
-			atlas = next;
-		}
-		while (atlas != sentinel);
-	}
-
-	// merge mostly empty atlases
-	float ratio_to_merge_atlases = sb->ratio_to_merge_atlases;
-	atlas = sb->atlases;
-	if (atlas)
-	{
-		int sp = 0;
-		spritebatch_internal_atlas_t* merge_stack[2];
-
-		spritebatch_internal_atlas_t* sentinel = atlas;
-		do
-		{
-			spritebatch_internal_atlas_t* next = atlas->next;
-
-			SPRITEBATCH_ASSERT(sp >= 0 && sp <= 2);
-			if (sp == 2)
-			{
-				SPRITEBATCH_LOG("merged 2 atlases\n");
-				spritebatch_internal_flush_atlas(sb, merge_stack[0], &sentinel, &next);
-				spritebatch_internal_flush_atlas(sb, merge_stack[1], &sentinel, &next);
-				sp = 0;
-			}
-
-			float ratio = atlas->volume_ratio;
-			if (ratio < ratio_to_merge_atlases) merge_stack[sp++] = atlas;
-
-			atlas = next;
-		}
-		while (atlas != sentinel);
-
-		if (sp == 2)
-		{
-			SPRITEBATCH_LOG("merged 2 atlases (out of loop)\n");
-			spritebatch_internal_flush_atlas(sb, merge_stack[0], 0, 0);
-			spritebatch_internal_flush_atlas(sb, merge_stack[1], 0, 0);
-		}
-	}
-
-	// remove decayed textures from the lonely buffer
-	int lonely_buffer_count_till_decay = sb->lonely_buffer_count_till_decay;
-	int lonely_count = hashtable_count(&sb->sprites_to_lonely_textures);
-	spritebatch_internal_lonely_texture_t* lonely_textures = (spritebatch_internal_lonely_texture_t*)hashtable_items(&sb->sprites_to_lonely_textures);
-	if (lonely_count >= lonely_buffer_count_till_decay)
-	{
-		spritebatch_internal_qsort_lonely(&sb->sprites_to_lonely_textures, lonely_textures, lonely_count);
-		int index = 0;
-		while (1)
-		{
-			if (index == lonely_count) break;
-			if (lonely_textures[index].timestamp >= ticks_to_decay_texture) break;
-			++index;
-		}
-		for (int i = index; i < lonely_count; ++i)
-		{
-			SPRITEBATCH_U64 texture_id = lonely_textures[i].texture_id;
-			if (texture_id != ~0) sb->delete_texture_callback(texture_id, sb->udata);
-			spritebatch_internal_buffer_key(sb, lonely_textures[i].image_id);
-			SPRITEBATCH_LOG("lonely texture decayed\n");
-		}
-		spritebatch_internal_remove_table_entries(sb, &sb->sprites_to_lonely_textures);
-		lonely_count -= lonely_count - index;
-		SPRITEBATCH_ASSERT(lonely_count == hashtable_count(&sb->sprites_to_lonely_textures));
-	}
-
-	// process input, but don't make textures just yet
-	spritebatch_internal_process_input(sb, 1);
-	lonely_count = hashtable_count(&sb->sprites_to_lonely_textures);
-
-	// while greater than lonely_buffer_count_till_flush elements in lonely buffer
-	// grab lonely_buffer_count_till_flush of them and make an atlas
-	int lonely_buffer_count_till_flush = sb->lonely_buffer_count_till_flush;
-	int stuck = 0;
-	while (lonely_count > lonely_buffer_count_till_flush && !stuck)
-	{
-		atlas = (spritebatch_internal_atlas_t*)SPRITEBATCH_MALLOC(sizeof(spritebatch_internal_atlas_t), sb->mem_ctx);
-		if (sb->atlases)
-		{
-			atlas->prev = sb->atlases;
-			atlas->next = sb->atlases->next;
-			sb->atlases->next->prev = atlas;
-			sb->atlases->next = atlas;
-		}
-
-		else
-		{
-			atlas->next = atlas;
-			atlas->prev = atlas;
-			sb->atlases = atlas;
-		}
-
-		spritebatch_make_atlas(sb, atlas, lonely_textures, lonely_count);
-		SPRITEBATCH_LOG("making atlas\n");
-
-		int tex_count_in_atlas = hashtable_count(&atlas->sprites_to_textures);
-		if (tex_count_in_atlas != lonely_count)
-		{
-			int hit_count = 0;
-			for (int i = 0; i < lonely_count; ++i)
-			{
-				SPRITEBATCH_U64 key = lonely_textures[i].image_id;
-				if (hashtable_find(&atlas->sprites_to_textures, key))
-				{
-					spritebatch_internal_buffer_key(sb, key);
-					SPRITEBATCH_U64 texture_id = lonely_textures[i].texture_id;
-					if (texture_id != ~0) sb->delete_texture_callback(texture_id, sb->udata);
-					hashtable_insert(&sb->sprites_to_atlases, key, &atlas);
-					SPRITEBATCH_LOG("removing lonely texture for atlas%s\n", texture_id != ~0 ? "" : " (tex was ~0)" );
-				}
-				else hit_count++;
-			}
-			spritebatch_internal_remove_table_entries(sb, &sb->sprites_to_lonely_textures);
-
-			if (!hit_count)
-			{
-				// TODO
-				// handle case where none fit in atlas
-				SPRITEBATCH_ASSERT(0);
-			}
-		}
-
-		else
-		{
-			for (int i = 0; i < lonely_count; ++i)
-			{
-				SPRITEBATCH_U64 key = lonely_textures[i].image_id;
-				SPRITEBATCH_U64 texture_id = lonely_textures[i].texture_id;
-				if (texture_id != ~0) sb->delete_texture_callback(texture_id, sb->udata);
-				hashtable_insert(&sb->sprites_to_atlases, key, &atlas);
-				SPRITEBATCH_LOG("(fast path) removing lonely texture for atlas%s\n", texture_id != ~0 ? "" : " (tex was ~0)" );
-			}
-			hashtable_clear(&sb->sprites_to_lonely_textures);
-			lonely_count = 0;
-			break;
-		}
-	}
-
-	return 1;
-}
-
-#endif // SPRITEBATCH_IMPLEMENTATION_ONCE
-#endif // SPRITEBATCH_IMPLEMENTATION
-
-/*
-	------------------------------------------------------------------------------
-	This software is available under 2 licenses - you may choose the one you like.
-	------------------------------------------------------------------------------
-	ALTERNATIVE A - zlib license
-	Copyright (c) 2017 Randy Gaul http://www.randygaul.net
-	This software is provided 'as-is', without any express or implied warranty.
-	In no event will the authors be held liable for any damages arising from
-	the use of this software.
-	Permission is granted to anyone to use this software for any purpose,
-	including commercial applications, and to alter it and redistribute it
-	freely, subject to the following restrictions:
-	  1. The origin of this software must not be misrepresented; you must not
-	     claim that you wrote the original software. If you use this software
-	     in a product, an acknowledgment in the product documentation would be
-	     appreciated but is not required.
-	  2. Altered source versions must be plainly marked as such, and must not
-	     be misrepresented as being the original software.
-	  3. This notice may not be removed or altered from any source distribution.
-	------------------------------------------------------------------------------
-	ALTERNATIVE B - Public Domain (www.unlicense.org)
-	This is free and unencumbered software released into the public domain.
-	Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 
-	software, either in source code form or as a compiled binary, for any purpose, 
-	commercial or non-commercial, and by any means.
-	In jurisdictions that recognize copyright laws, the author or authors of this 
-	software dedicate any and all copyright interest in the software to the public 
-	domain. We make this dedication for the benefit of the public at large and to 
-	the detriment of our heirs and successors. We intend this dedication to be an 
-	overt act of relinquishment in perpetuity of all present and future rights to 
-	this software under copyright law.
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
-	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
-	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
-	AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 
-	ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-	------------------------------------------------------------------------------
-*/