ref: 2f56effc51b5f5e6156b54a2fb7d06c5f64fa1da
parent: 36291ebf363fce982d319e3eca807b1a48143e96
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Aug 29 16:19:31 EDT 2019
Accurate main function variable names
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -115,16 +115,16 @@
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) >= 0)
{
// Load configuration
- CONFIG config;
+ CONFIG conf;
- if (!LoadConfigData(&config))
- DefaultConfigData(&config);
+ if (!LoadConfigData(&conf))
+ DefaultConfigData(&conf);
// Apply keybinds
// Swap X and Z buttons
- if (config.attack_button_mode)
+ if (conf.attack_button_mode)
{
- if (config.attack_button_mode == 1)
+ if (conf.attack_button_mode == 1)
{
gKeyJump = KEY_X;
gKeyShot = KEY_Z;
@@ -137,9 +137,9 @@
}
// Swap Okay and Cancel buttons
- if (config.ok_button_mode)
+ if (conf.ok_button_mode)
{
- if (config.ok_button_mode == 1)
+ if (conf.ok_button_mode == 1)
{
gKeyOk = gKeyShot;
gKeyCancel = gKeyJump;
@@ -159,9 +159,9 @@
}
// Alternate movement keys
- if (config.move_button_mode)
+ if (conf.move_button_mode)
{
- if (config.move_button_mode == 1)
+ if (conf.move_button_mode == 1)
{
gKeyLeft = KEY_ALT_LEFT;
gKeyUp = KEY_ALT_UP;
@@ -180,7 +180,7 @@
// Set gamepad inputs
for (int i = 0; i < 8; i++)
{
- switch (config.joystick_button[i])
+ switch (conf.joystick_button[i])
{
case 1:
gJoystickButtonTable[i] = gKeyJump;
@@ -241,14 +241,14 @@
// Get window dimensions and colour depth
int windowWidth;
int windowHeight;
- int colourDepth;
+ int depth;
- switch (config.display_mode)
+ switch (conf.display_mode)
{
case 1:
case 2:
// Set window dimensions
- if (config.display_mode == 1)
+ if (conf.display_mode == 1)
{
windowWidth = WINDOW_WIDTH;
windowHeight = WINDOW_HEIGHT;
@@ -264,7 +264,7 @@
if (gWindow)
{
- if (config.display_mode == 1)
+ if (conf.display_mode == 1)
StartDirectDraw(0, 0);
else
StartDirectDraw(1, 0);
@@ -285,20 +285,20 @@
if (gWindow)
{
// Set colour depth
- switch (config.display_mode)
+ switch (conf.display_mode)
{
case 0:
- colourDepth = 16;
+ depth = 16;
break;
case 3:
- colourDepth = 24;
+ depth = 24;
break;
case 4:
- colourDepth = 32;
+ depth = 32;
break;
}
- StartDirectDraw(2, colourDepth);
+ StartDirectDraw(2, depth);
bFullscreen = TRUE;
SDL_ShowCursor(0);
@@ -340,15 +340,15 @@
#endif
// Set rects
- RECT loading_rect = {0, 0, 64, 8};
- RECT clip_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
+ RECT rcLoading = {0, 0, 64, 8};
+ RECT rcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
// Load the "LOADING" text
MakeSurface_File("Loading", SURFACE_ID_LOADING);
// Draw loading screen
- CortBox(&clip_rect, 0x000000);
- PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
+ CortBox(&rcFull, 0x000000);
+ PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
@@ -363,7 +363,7 @@
InitDirectSound(ghWnd);
// Initialize joystick
- if (config.bJoystick && InitDirectInput(hinstance, ghWnd))
+ if (conf.bJoystick && InitDirectInput(hinstance, ghWnd))
{
ResetJoystickStatus();
gbUseJoystick = TRUE;
@@ -370,7 +370,7 @@
}
// Initialize stuff
- InitTextObject(config.font_name);
+ InitTextObject(conf.font_name);
InitTriangleTable();
// Run game code