ref: 2f682a102fa5fe22ec82c482fe92be1b5d49bf5d
parent: b7418432df0eca82544509e9bf0bfcc9285efeb0
parent: 4000615b450b71b7dbdf5747a2268dd1e1f9bccd
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon May 4 14:17:39 EDT 2020
Merge branch 'accurate' into portable
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -20,10 +20,10 @@
int gSelectedArms;
int gSelectedItem;
-static int gCampTitleY;
+int gCampTitleY;
/// True if we're in the items section of the inventory (not in the weapons section) (only relevant when the inventory is open)
-static BOOL gCampActive;
+BOOL gCampActive;
int gArmsEnergyX = 16;
--- a/src/ArmsItem.h
+++ b/src/ArmsItem.h
@@ -2,6 +2,10 @@
#include "WindowsWrapper.h"
+// Limits for the amount of weapons and items
+#define ARMS_MAX 8
+#define ITEM_MAX 0x20
+
// "Arms" is a synonym of "weapon" here
// "Code" means "ID" here
// "Num" often means "ammo" here
@@ -32,26 +36,27 @@
} ITEM;
-// Limits for the amount of weapons and items
-#define ARMS_MAX 8
-#define ITEM_MAX 0x20
+/// Contains data for all the weapons the character currently has
+extern ARMS gArmsData[ARMS_MAX];
-/// X coordinate for the weapons HUD section. Set it to 32 for the forward weapon rotation "animation", 0 for the reverse weapon rotation "animation" and 16 to immobilise it
-extern int gArmsEnergyX;
+/// Contains data for all the items the character currently has
+extern ITEM gItemData[ITEM_MAX];
-
/// Currently selected weapon
extern int gSelectedArms;
-// Currently selected item
+/// Currently selected item
extern int gSelectedItem;
-/// Contains data for all the weapons the character currently has
-extern ARMS gArmsData[ARMS_MAX];
+extern int gCampTitleY;
-/// Contains data for all the items the character currently has
-extern ITEM gItemData[ITEM_MAX];
+/// True if we're in the items section of the inventory (not in the weapons section) (only relevant when the inventory is open)
+extern BOOL gCampActive;
+
+/// X coordinate for the weapons HUD section. Set it to 32 for the forward weapon rotation "animation", 0 for the reverse weapon rotation "animation" and 16 to immobilise it
+extern int gArmsEnergyX;
+
/// Clear the weapons array, reverting it to the default state (no weapons) and adjust variables (initialize weapons basically)
--- a/src/Boss.h
+++ b/src/Boss.h
@@ -3,6 +3,7 @@
#include "NpChar.h"
#define BOSS_MAX 20
+
extern NPCHAR gBoss[BOSS_MAX];
typedef void (*BOSSFUNCTION)(void);
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -13,7 +13,7 @@
#include "Sound.h"
#include "Triangle.h"
-static void ActBossChar_Core_Face(NPCHAR *npc)
+void ActBossChar_Core_Face(NPCHAR *npc)
{
RECT rect[4] = {
{0, 0, 72, 112},
@@ -64,7 +64,7 @@
npc->rect.bottom = npc->rect.top + npc->act_wait;
}
-static void ActBossChar_Core_Tail(NPCHAR *npc)
+void ActBossChar_Core_Tail(NPCHAR *npc)
{
RECT rect[3] = {
{72, 0, 160, 112},
@@ -114,7 +114,7 @@
npc->rect.bottom = npc->rect.top + npc->act_wait;
}
-static void ActBossChar_Core_Mini(NPCHAR *npc)
+void ActBossChar_Core_Mini(NPCHAR *npc)
{
RECT rect[3] = {
{256, 0, 320, 40},
@@ -228,7 +228,7 @@
npc->rect = rect[npc->ani_no];
}
-static void ActBossChar_Core_Hit(NPCHAR *npc)
+void ActBossChar_Core_Hit(NPCHAR *npc)
{
switch (npc->count1)
{
--- a/src/BossLife.cpp
+++ b/src/BossLife.cpp
@@ -7,14 +7,7 @@
#include "Draw.h"
#include "NpChar.h"
-static struct
-{
- BOOL flag;
- int *pLife;
- int max;
- int br;
- int count;
-} gBL;
+BOSSLIFE gBL;
void InitBossLife(void)
{
--- a/src/BossLife.h
+++ b/src/BossLife.h
@@ -2,6 +2,17 @@
#include "WindowsWrapper.h"
+typedef struct BOSSLIFE // Not the original struct name
+{
+ BOOL flag;
+ int *pLife;
+ int max;
+ int br;
+ int count;
+} BOSSLIFE;
+
+extern BOSSLIFE gBL;
+
void InitBossLife(void);
BOOL StartBossLife(int code_event);
BOOL StartBossLife2(void);
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -7,7 +7,7 @@
#include "NpChar.h"
#include "Sound.h"
-void Vanish(BULLET *bul)
+static void Vanish(BULLET *bul)
{
if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39)
PlaySoundObject(28, 1);
--- a/src/Bullet.h
+++ b/src/Bullet.h
@@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
+#define BULLET_MAX 0x40
+
typedef struct BULLET
{
int flag;
@@ -57,7 +59,6 @@
} view;
} BULLET_TABLE;
-#define BULLET_MAX 0x40
extern BULLET gBul[BULLET_MAX];
void InitBullet(void);
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -8,7 +8,6 @@
#include "Game.h"
#include "Triangle.h"
-#define CARET_MAX 0x40
CARET gCrt[CARET_MAX];
CARET_TABLE gCaretTable[18] = {
@@ -520,7 +519,7 @@
}
typedef void (*CARETFUNCTION)(CARET*);
-CARETFUNCTION gpCaretFuncTbl[] =
+CARETFUNCTION gpCaretFuncTbl[18] =
{
ActCaret00,
ActCaret01,
--- a/src/Caret.h
+++ b/src/Caret.h
@@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
+#define CARET_MAX 0x40
+
struct CARET_TABLE
{
int view_left;
@@ -25,6 +27,9 @@
int view_top;
RECT rect;
};
+
+extern CARET gCrt[CARET_MAX];
+extern CARET_TABLE gCaretTable[18];
void InitCaret(void);
void ActCaret(void);
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -8,8 +8,8 @@
#include "File.h"
#include "Main.h"
-static const char* const gConfigName = "Config.dat";
-static const char* const gProof = "DOUKUTSU20041206";
+const char* const gConfigName = "Config.dat";
+const char* const gProof = "DOUKUTSU20041206";
BOOL LoadConfigData(CONFIG *conf)
{
--- a/src/Config.h
+++ b/src/Config.h
@@ -14,5 +14,8 @@
long joystick_button[8];
};
+extern const char* const gConfigName;
+extern const char* const gProof;
+
BOOL LoadConfigData(CONFIG *conf);
void DefaultConfigData(CONFIG *conf);
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -29,14 +29,14 @@
RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
-int magnification;
-BOOL fullscreen;
+static int mag;
+static BOOL fullscreen; // TODO - Not the original variable name
-static RenderBackend_Surface *framebuffer;
+static RenderBackend_Surface *framebuffer; // TODO - Not the original variable name
static RenderBackend_Surface *surf[SURFACE_ID_MAX];
-static FontObject *font;
+static FontObject *font; // TODO - Not the original variable name
// This doesn't exist in the Linux port, so none of these symbol names are accurate
static struct
@@ -92,17 +92,17 @@
switch (lMagnification)
{
case 0:
- magnification = 1;
+ mag = 1;
fullscreen = FALSE;
break;
case 1:
- magnification = 2;
+ mag = 2;
fullscreen = FALSE;
break;
case 2:
- magnification = 2;
+ mag = 2;
fullscreen = TRUE;
break;
}
@@ -152,12 +152,12 @@
{
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch;
- unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * magnification, height * magnification);
+ unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * mag, height * mag);
if (pixels == NULL)
return FALSE;
- if (magnification == 1)
+ if (mag == 1)
{
// Just copy the pixels the way they are
for (int y = 0; y < height; ++y)
@@ -174,7 +174,7 @@
for (int y = 0; y < height; ++y)
{
const unsigned char *src_row = &image_buffer[y * width * 3];
- unsigned char *dst_row = &pixels[y * pitch * magnification];
+ unsigned char *dst_row = &pixels[y * pitch * mag];
const unsigned char *src_ptr = src_row;
unsigned char *dst_ptr = dst_row;
@@ -181,7 +181,7 @@
for (int x = 0; x < width; ++x)
{
- for (int i = 0; i < magnification; ++i)
+ for (int i = 0; i < mag; ++i)
{
*dst_ptr++ = src_ptr[0];
*dst_ptr++ = src_ptr[1];
@@ -191,12 +191,12 @@
src_ptr += 3;
}
- for (int i = 1; i < magnification; ++i)
- memcpy(dst_row + i * pitch, dst_row, width * magnification * 3);
+ for (int i = 1; i < mag; ++i)
+ memcpy(dst_row + i * pitch, dst_row, width * mag * 3);
}
}
- RenderBackend_UnlockSurface(surf[surf_no], width * magnification, height * magnification);
+ RenderBackend_UnlockSurface(surf[surf_no], width * mag, height * mag);
return TRUE;
}
@@ -222,7 +222,7 @@
if (image_buffer == NULL)
return FALSE;
- surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification, false);
+ surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false);
if (surf[surf_no] == NULL)
{
@@ -284,7 +284,7 @@
return FALSE;
}
- surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification, false);
+ surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false);
if (surf[surf_no] == NULL)
{
@@ -395,7 +395,7 @@
if (surf[surf_no] != NULL)
return FALSE;
- surf[surf_no] = RenderBackend_CreateSurface(bxsize * magnification, bysize * magnification, true);
+ surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, true);
if (surf[surf_no] == NULL)
return FALSE;
@@ -417,10 +417,10 @@
void BackupSurface(SurfaceID surf_no, const RECT *rect)
{
static RenderBackend_Rect scaled_rect; // TODO - Not the original variable name
- scaled_rect.left = rect->left * magnification;
- scaled_rect.top = rect->top * magnification;
- scaled_rect.right = rect->right * magnification;
- scaled_rect.bottom = rect->bottom * magnification;
+ scaled_rect.left = rect->left * mag;
+ scaled_rect.top = rect->top * mag;
+ scaled_rect.right = rect->right * mag;
+ scaled_rect.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (scaled_rect.right <= scaled_rect.left || scaled_rect.bottom <= scaled_rect.top)
@@ -456,16 +456,16 @@
y = rcView->top;
}
- rcWork.left *= magnification;
- rcWork.top *= magnification;
- rcWork.right *= magnification;
- rcWork.bottom *= magnification;
+ rcWork.left *= mag;
+ rcWork.top *= mag;
+ rcWork.right *= mag;
+ rcWork.bottom *= mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
- RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, TRUE);
+ RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, TRUE);
}
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
@@ -495,16 +495,16 @@
y = rcView->top;
}
- rcWork.left *= magnification;
- rcWork.top *= magnification;
- rcWork.right *= magnification;
- rcWork.bottom *= magnification;
+ rcWork.left *= mag;
+ rcWork.top *= mag;
+ rcWork.right *= mag;
+ rcWork.bottom *= mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
- RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, FALSE);
+ RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, FALSE);
}
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
@@ -511,16 +511,16 @@
{
static RenderBackend_Rect rcWork;
- rcWork.left = rect->left * magnification;
- rcWork.top = rect->top * magnification;
- rcWork.right = rect->right * magnification;
- rcWork.bottom = rect->bottom * magnification;
+ rcWork.left = rect->left * mag;
+ rcWork.top = rect->top * mag;
+ rcWork.right = rect->right * mag;
+ rcWork.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
- RenderBackend_Blit(surf[from], &rcWork, surf[to], x * magnification, y * magnification, TRUE);
+ RenderBackend_Blit(surf[from], &rcWork, surf[to], x * mag, y * mag, TRUE);
}
unsigned long GetCortBoxColor(unsigned long col)
@@ -531,11 +531,11 @@
void CortBox(const RECT *rect, unsigned long col)
{
- static RenderBackend_Rect dst_rect; // TODO - Not the original variable name
- dst_rect.left = rect->left * magnification;
- dst_rect.top = rect->top * magnification;
- dst_rect.right = rect->right * magnification;
- dst_rect.bottom = rect->bottom * magnification;
+ static RenderBackend_Rect rcSet; // TODO - Not the original variable name
+ rcSet.left = rect->left * mag;
+ rcSet.top = rect->top * mag;
+ rcSet.right = rect->right * mag;
+ rcSet.bottom = rect->bottom * mag;
const unsigned char red = col & 0xFF;
const unsigned char green = (col >> 8) & 0xFF;
@@ -542,19 +542,19 @@
const unsigned char blue = (col >> 16) & 0xFF;
// Do not draw invalid RECTs
- if (dst_rect.right <= dst_rect.left || dst_rect.bottom <= dst_rect.top)
+ if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
- RenderBackend_ColourFill(framebuffer, &dst_rect, red, green, blue);
+ RenderBackend_ColourFill(framebuffer, &rcSet, red, green, blue);
}
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
{
- static RenderBackend_Rect dst_rect; // TODO - Not the original variable name
- dst_rect.left = rect->left * magnification;
- dst_rect.top = rect->top * magnification;
- dst_rect.right = rect->right * magnification;
- dst_rect.bottom = rect->bottom * magnification;
+ static RenderBackend_Rect rcSet; // TODO - Not the original variable name
+ rcSet.left = rect->left * mag;
+ rcSet.top = rect->top * mag;
+ rcSet.right = rect->right * mag;
+ rcSet.bottom = rect->bottom * mag;
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
@@ -563,10 +563,10 @@
const unsigned char blue = (col >> 16) & 0xFF;
// Do not draw invalid RECTs
- if (dst_rect.right <= dst_rect.left || dst_rect.bottom <= dst_rect.top)
+ if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
- RenderBackend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
+ RenderBackend_ColourFill(surf[surf_no], &rcSet, red, green, blue);
}
// Dummied-out log function
@@ -653,7 +653,7 @@
// Get font size
unsigned int width, height;
- switch (magnification)
+ switch (mag)
{
case 1:
height = 10;
@@ -671,12 +671,12 @@
void PutText(int x, int y, const char *text, unsigned long color)
{
- DrawText(font, framebuffer, x * magnification, y * magnification, color, text);
+ DrawText(font, framebuffer, x * mag, y * mag, color, text);
}
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
{
- DrawText(font, surf[surf_no], x * magnification, y * magnification, color, text);
+ DrawText(font, surf[surf_no], x * mag, y * mag, color, text);
}
void EndTextObject(void)
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -5,9 +5,6 @@
extern RECT grcGame;
extern RECT grcFull;
-extern int magnification;
-extern BOOL fullscreen;
-
typedef enum SurfaceID
{
SURFACE_ID_TITLE = 0,
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -17,10 +17,41 @@
#include "Stage.h"
#include "TextScr.h"
-CREDIT Credit;
-STRIP Strip[MAX_STRIP];
-ILLUSTRATION Illust;
+struct CREDIT
+{
+ long size;
+ char *pData;
+ int offset;
+ int wait;
+ int mode;
+ int start_x;
+};
+struct STRIP
+{
+ int flag;
+ int x;
+ int y;
+ int cast;
+ char str[0x40];
+};
+
+struct ILLUSTRATION
+{
+ int act_no;
+ int x;
+};
+
+struct ISLAND_SPRITE
+{
+ int x;
+ int y;
+};
+
+static CREDIT Credit;
+static STRIP Strip[MAX_STRIP];
+static ILLUSTRATION Illust;
+
// Update casts
void ActionStripper(void)
{
@@ -247,28 +278,17 @@
return TRUE;
}
-// Update credits
-void ActionCredit(void)
+// Get number from text (4 digit)
+static int GetScriptNumber(const char *text)
{
- if (Credit.offset >= Credit.size)
- return;
-
- // Update script, or if waiting, decrement the wait value
- switch (Credit.mode)
- {
- case 1:
- ActionCredit_Read();
- break;
-
- case 2:
- if (--Credit.wait <= 0)
- Credit.mode = 1;
- break;
- }
+ return (text[0] - '0') * 1000 +
+ (text[1] - '0') * 100 +
+ (text[2] - '0') * 10 +
+ text[3] - '0';
}
// Parse credits
-void ActionCredit_Read(void)
+static void ActionCredit_Read(void)
{
int a, b, len;
char text[40];
@@ -417,15 +437,25 @@
}
}
-// Get number from text (4 digit)
-int GetScriptNumber(const char *text)
+// Update credits
+void ActionCredit(void)
{
- return (text[0] - '0') * 1000 +
- (text[1] - '0') * 100 +
- (text[2] - '0') * 10 +
- text[3] - '0';
-}
+ if (Credit.offset >= Credit.size)
+ return;
+ // Update script, or if waiting, decrement the wait value
+ switch (Credit.mode)
+ {
+ case 1:
+ ActionCredit_Read();
+ break;
+
+ case 2:
+ if (--Credit.wait <= 0)
+ Credit.mode = 1;
+ break;
+ }
+}
// Change illustration
void SetCreditIllust(int a)
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -4,37 +4,6 @@
#include "CommonDefines.h"
-struct CREDIT
-{
- long size;
- char *pData;
- int offset;
- int wait;
- int mode;
- int start_x;
-};
-
-struct STRIP
-{
- int flag;
- int x;
- int y;
- int cast;
- char str[0x40];
-};
-
-struct ILLUSTRATION
-{
- int act_no;
- int x;
-};
-
-struct ISLAND_SPRITE
-{
- int x;
- int y;
-};
-
#define MAX_STRIP ((WINDOW_HEIGHT / 16) + 1)
void ActionStripper(void);
@@ -48,8 +17,6 @@
void ReleaseCreditScript(void);
BOOL StartCreditScript(void);
void ActionCredit(void);
-void ActionCredit_Read(void);
-int GetScriptNumber(const char *text);
void SetCreditIllust(int a);
void CutCreditIllust(void);
int Scene_DownIsland(int mode);
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -2,25 +2,12 @@
#include <string.h>
-#include "CommonDefines.h"
#include "WindowsWrapper.h"
#include "Draw.h"
-#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
-#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
+FADE gFade;
-struct FADE
-{
- int mode;
- BOOL bMask;
- int count;
- signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
- signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
- signed char dir;
-};
-
-static FADE gFade;
static unsigned long mask_color;
void InitFade(void)
--- a/src/Fade.h
+++ b/src/Fade.h
@@ -1,6 +1,22 @@
#pragma once
+#include "CommonDefines.h"
#include "WindowsWrapper.h"
+
+#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
+#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
+
+struct FADE
+{
+ int mode;
+ BOOL bMask;
+ int count;
+ signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
+ signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
+ signed char dir;
+};
+
+extern FADE gFade;
void InitFade(void);
void SetFadeMask(void);
--- a/src/Flash.cpp
+++ b/src/Flash.cpp
@@ -17,7 +17,7 @@
RECT rect2;
} flash;
-static unsigned long gFlashColor;
+unsigned long gFlashColor;
void InitFlash(void)
{
--- a/src/Flash.h
+++ b/src/Flash.h
@@ -1,5 +1,7 @@
#pragma once
+extern unsigned long gFlashColor;
+
void InitFlash(void);
void SetFlash(int x, int y, int mode);
void ActFlash_Explosion(int flx, int fly);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -48,7 +48,7 @@
int g_GameFlags;
int gCounter;
-BOOL bContinue;
+static BOOL bContinue;
int Random(int min, int max)
{
@@ -109,7 +109,7 @@
}
}
-int ModeOpening(void)
+static int ModeOpening(void)
{
int frame_x;
int frame_y;
@@ -225,7 +225,7 @@
return 2;
}
-int ModeTitle(void)
+static int ModeTitle(void)
{
// Set rects
RECT rcTitle = {0, 0, 144, 40};
@@ -472,7 +472,7 @@
return 3;
}
-int ModeAction(void)
+static int ModeAction(void)
{
int frame_x;
int frame_y;
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -133,7 +133,7 @@
return FALSE;
}
-const char *extra_text = "(C)Pixel";
+static const char* const extra_text = "(C)Pixel";
BOOL IsEnableBitmap(const char *path)
{
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -10,7 +10,7 @@
#include "PixTone.h"
#include "Sound.h"
-static const PIXTONEPARAMETER gPtpTable[139] =
+const PIXTONEPARAMETER gPtpTable[139] =
{
{1, 5000, {5, 10.0, 32, 0}, {4, 4.0, 32, 0}, {0, 0.0, 63, 0}, 63, 6, 63, 45, 8, 119, 46},
{1, 1000, {0, 4.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 63},
--- a/src/GenericLoad.h
+++ b/src/GenericLoad.h
@@ -2,4 +2,8 @@
#include "WindowsWrapper.h"
+#include "PixTone.h"
+
+extern const PIXTONEPARAMETER gPtpTable[139];
+
BOOL LoadGenericData(void);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -40,23 +40,13 @@
static int windowHeight;
#ifdef JAPANESE
-static const char *lpWindowName = "洞窟物語"; // "Cave Story"
+static const char* const lpWindowName = "洞窟物語"; // "Cave Story"
#else
-static const char *lpWindowName = "Cave Story ~ Doukutsu Monogatari";
+static const char* const lpWindowName = "Cave Story ~ Doukutsu Monogatari";
#endif
-// Framerate stuff
-void PutFramePerSecound(void)
+static unsigned long CountFramePerSecound(void)
{
- if (bFPS)
- {
- const unsigned long fps = CountFramePerSecound();
- PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
- }
-}
-
-unsigned long CountFramePerSecound(void)
-{
unsigned long current_tick; // The original name for this variable is unknown
static BOOL first = TRUE;
static unsigned long max_count;
@@ -80,6 +70,16 @@
}
return max_count;
+}
+
+// Framerate stuff
+void PutFramePerSecound(void)
+{
+ if (bFPS)
+ {
+ const unsigned long fps = CountFramePerSecound();
+ PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
+ }
}
// TODO - Inaccurate stack frame
--- a/src/Main.h
+++ b/src/Main.h
@@ -6,11 +6,13 @@
extern char gDataPath[MAX_PATH];
extern BOOL bFullscreen;
+extern BOOL gbUseJoystick;
+extern int gJoystickButtonTable[8];
+
extern BOOL gbUseJoystick;
void PutFramePerSecound(void);
-unsigned long CountFramePerSecound(void);
void InactiveWindow(void);
void ActiveWindow(void);
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -6,15 +6,9 @@
#include "Draw.h"
#include "WindowsWrapper.h"
-typedef struct MAP_NAME
-{
- BOOL flag;
- int wait;
- char name[0x20];
-} MAP_NAME;
-
MAP_NAME gMapName;
-RECT rc = { 0, 0, 160, 12 };
+
+static RECT rc = { 0, 0, 160, 12 };
void ReadyMapName(const char *str)
{
--- a/src/MapName.h
+++ b/src/MapName.h
@@ -2,6 +2,15 @@
#include "WindowsWrapper.h"
+typedef struct MAP_NAME
+{
+ BOOL flag;
+ int wait;
+ char name[0x20];
+} MAP_NAME;
+
+extern MAP_NAME gMapName;
+
void ReadyMapName(const char *str);
void PutMapName(BOOL bMini);
void StartMapName(void);
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -210,7 +210,7 @@
return enum_ESCRETURN_continue;
}
-char gMapping[0x80];
+signed char gMapping[0x80];
BOOL IsMapping(void)
{
--- a/src/MiniMap.h
+++ b/src/MiniMap.h
@@ -2,7 +2,7 @@
#include "WindowsWrapper.h"
-extern char gMapping[0x80];
+extern signed char gMapping[0x80];
int MiniMapLoop(void);
BOOL IsMapping(void);
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -986,8 +986,8 @@
gMC.cond &= ~1;
}
-int noise_no;
-unsigned int noise_freq;
+static int noise_no;
+static unsigned int noise_freq;
void SetNoise(int no, int freq)
{
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -19,7 +19,7 @@
gMC.flag = 0;
}
-void PutlittleStar(void)
+static void PutlittleStar(void)
{
if (!(gMC.cond & 2) && gMC.ym < -0x200)
{
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -390,7 +390,7 @@
}
}
-int time_count;
+static int time_count;
void PutTimeCounter(int x, int y)
{
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -25,7 +25,7 @@
int gSuperXpos;
int gSuperYpos;
-const char *gPassPixEve = "PXE";
+const char* const gPassPixEve = "PXE";
static void SetUniqueParameter(NPCHAR *npc)
{
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -119,6 +119,8 @@
extern int gSuperXpos;
extern int gSuperYpos;
+extern const char* const gPassPixEve;
+
void InitNpChar(void);
BOOL LoadEvent(const char *path_event);
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
--- a/src/PixTone.h
+++ b/src/PixTone.h
@@ -26,5 +26,7 @@
int pointCy;
} PIXTONEPARAMETER;
+extern signed char gWaveModelTable[6][0x100];
+
void MakeWaveTables(void);
BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData);
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -23,8 +23,8 @@
#include "Star.h"
#include "ValueView.h"
-const char *gDefaultName = "Profile.dat";
-const char *gProfileCode = "Do041220";
+const char* const gDefaultName = "Profile.dat";
+const char* const gProfileCode = "Do041220";
BOOL IsProfile(void)
{
--- a/src/Profile.h
+++ b/src/Profile.h
@@ -31,6 +31,9 @@
unsigned char flags[1000];
} PROFILE;
+extern const char* const gDefaultName;
+extern const char* const gProfileCode;
+
BOOL IsProfile(void);
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
--- a/src/SelStage.h
+++ b/src/SelStage.h
@@ -10,6 +10,9 @@
extern PERMIT_STAGE gPermitStage[8];
+extern int gSelectedStage;
+extern int gStageSelectTitleY;
+
void ClearPermitStage(void);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -10,7 +10,7 @@
#include "MycParam.h"
#include "Sound.h"
-int empty;
+static int empty;
void ShootBullet_Frontia1(int level)
{
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -204,7 +204,7 @@
}
// Music
-const char *gMusicTable[42] = {
+const char* const gMusicTable[42] = {
"XXXX",
"WANPAKU",
"ANZEN",
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -62,6 +62,12 @@
extern int gStageNo;
extern MusicID gMusicNo;
+extern unsigned int gOldPos;
+extern MusicID gOldNo;
+
+extern const STAGE_TABLE gTMT[95];
+
+extern const char* const gMusicTable[42];
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(MusicID no);
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -43,9 +43,9 @@
TEXT_SCRIPT gTS;
-char text[4][0x40];
+static char text[4][0x40];
-RECT gRect_line = {0, 0, 216, 16};
+const RECT gRect_line = {0, 0, 216, 16};
#ifdef FIX_BUGS
static unsigned long nod_color;
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -53,6 +53,10 @@
unsigned char wait_beam;
} TEXT_SCRIPT;
+extern TEXT_SCRIPT gTS;
+
+extern const RECT gRect_line;
+
BOOL InitTextScript2(void);
void EndTextScript(void);
void EncryptionBinaryData2(unsigned char *pData, long size);
--- a/src/Triangle.h
+++ b/src/Triangle.h
@@ -1,5 +1,8 @@
#pragma once
+extern int gSin[0x100];
+extern short gTan[0x21];
+
void InitTriangleTable(void);
int GetSin(unsigned char deg);
int GetCos(unsigned char deg);
--- a/src/ValueView.cpp
+++ b/src/ValueView.cpp
@@ -6,8 +6,6 @@
#include "Draw.h"
-#define VALUEVIEW_MAX 0x10
-
VALUEVIEW gVV[VALUEVIEW_MAX];
int gVVIndex;
--- a/src/ValueView.h
+++ b/src/ValueView.h
@@ -2,6 +2,8 @@
#include "WindowsWrapper.h"
+#define VALUEVIEW_MAX 0x10
+
typedef struct VALUEVIEW
{
BOOL flag;
@@ -12,6 +14,9 @@
int count;
RECT rect;
} VALUEVIEW;
+
+extern VALUEVIEW gVV[VALUEVIEW_MAX];
+extern int gVVIndex;
void ClearValueView(void);
void SetValueView(int *px, int *py, int value);