ref: 2fd3ed22459ab5d0a479df1d8da683a782de5670
parent: 44edb7d26e869009825d9074589fa2c512f57b51
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue May 7 10:49:35 EDT 2019
Fix declarations formatting (to be consistent) Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -28,7 +28,7 @@
if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
- && bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
+ && bul->y + bul->blockYL > (0x10 * y - 8) * 0x200)
hit |= 0x200;
if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
@@ -81,7 +81,7 @@
workX = (0x10 * x + 8) * 0x200;
workY = (0x10 * y + 8) * 0x200;
- //Left wall
+ // Left wall
if (block[0] && block[2])
{if (bul->x - bul->blockXL < workX)
@@ -98,7 +98,7 @@
hit |= 1;
}
- //Right wall
+ // Right wall
if (block[1] && block[3])
{if (bul->x + bul->blockXL > workX)
@@ -115,7 +115,7 @@
hit |= 4;
}
- //Ceiling
+ // Ceiling
if (block[0] && block[1])
{if (bul->y - bul->blockYL < workY)
@@ -132,7 +132,7 @@
hit |= 2;
}
- //Ground
+ // Ground
if (block[2] && block[3])
{if (bul->y + bul->blockYL > workY)
@@ -149,7 +149,7 @@
hit |= 8;
}
- //Clip
+ // Clip
if (bul->bbits & 8)
{if (hit & 1)
@@ -324,7 +324,7 @@
x = gBul[i].x / 0x10 / 0x200;
y = gBul[i].y / 0x10 / 0x200;
- //Get surrounding tiles
+ // Get surrounding tiles
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
@@ -339,12 +339,12 @@
atrb[2] = GetAttribute(x, y + 1);
atrb[3] = GetAttribute(x + 1, y + 1);
- //Clear hit tiles
+ // Clear hit tiles
gBul[i].flag = 0;
if (gBul[i].bbits & 4)
{- // For some reason a 'continue' just doesn't produce the same assembly
+ // A "continue" doesn't produce the same assembly, likely because that would jump to the generated "continue" label instead of the "endif" label
}
else
{@@ -401,3 +401,4 @@
}
}
}
+
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -222,7 +222,8 @@
if (bul->ani_no > 3)
bul->ani_no = 0;
- RECT rcLeft[4] = {+ RECT rcLeft[4] =
+ { {136, 80, 152, 80}, {120, 80, 136, 96}, {136, 64, 152, 80},@@ -229,7 +230,8 @@
{120, 64, 136, 80},};
- RECT rcRight[4] = {+ RECT rcRight[4] =
+ { {120, 64, 136, 80}, {136, 64, 152, 80}, {120, 80, 136, 96},@@ -346,16 +348,17 @@
bul->y += bul->ym;
}
- if ( ++bul->ani_wait > 0 )
+ if (++bul->ani_wait > 0)
{bul->ani_wait = 0;
++bul->ani_no;
}
- if ( bul->ani_no > 2 )
+ if (bul->ani_no > 2)
bul->ani_no = 0;
- RECT rect[3] = {+ RECT rect[3] =
+ { {192, 16, 208, 32}, {208, 16, 224, 32}, {224, 16, 240, 32},@@ -387,7 +390,7 @@
{bul->act_no = 1;
- //Set speed
+ // Set speed
switch (bul->direct)
{case 0:
@@ -404,7 +407,7 @@
break;
}
- //Set hitbox
+ // Set hitbox
switch (level)
{case 1:
@@ -445,7 +448,7 @@
}
else
{- //Move
+ // Move
bul->x += bul->xm;
bul->y += bul->ym;
}
@@ -634,7 +637,8 @@
{int move;
- RECT rect1[4] = {+ RECT rect1[4] =
+ { {64, 0, 80, 16}, {80, 0, 96, 16}, {96, 0, 112, 16},@@ -641,7 +645,8 @@
{112, 0, 128, 16},};
- RECT rect2[4] = {+ RECT rect2[4] =
+ { {64, 16, 80, 32}, {80, 16, 96, 32}, {96, 16, 112, 32},@@ -648,7 +653,8 @@
{112, 16, 128, 32},};
- RECT rect3[4] = {+ RECT rect3[4] =
+ { {64, 32, 80, 48}, {80, 32, 96, 48}, {96, 32, 112, 48},@@ -904,7 +910,8 @@
}
}
- RECT rect1[4] = {+ RECT rect1[4] =
+ { {0, 0, 16, 16}, {16, 0, 32, 16}, {32, 0, 48, 16},@@ -911,7 +918,8 @@
{48, 0, 64, 16},};
- RECT rect2[4] = {+ RECT rect2[4] =
+ { {0, 16, 16, 32}, {16, 16, 32, 32}, {32, 16, 48, 32},@@ -918,7 +926,8 @@
{48, 16, 64, 32},};
- RECT rect3[4] = {+ RECT rect3[4] =
+ { {0, 32, 16, 48}, {16, 32, 32, 48}, {32, 32, 48, 48},@@ -1226,7 +1235,8 @@
bul->x += bul->xm;
bul->y += bul->ym;
- RECT rect[4] = {+ RECT rect[4] =
+ { {240, 16, 248, 24}, {248, 16, 256, 24}, {240, 24, 248, 32},@@ -1290,17 +1300,20 @@
if (bul->ani_no > 1)
bul->ani_no = 0;
- RECT rcLeft[2] = {+ RECT rcLeft[2] =
+ { {224, 0, 232, 8}, {232, 0, 240, 8},};
- RECT rcRight[2] = {+ RECT rcRight[2] =
+ { {224, 0, 232, 8}, {232, 0, 240, 8},};
- RECT rcDown[2] = {+ RECT rcDown[2] =
+ { {224, 8, 232, 16}, {232, 8, 240, 16},};
@@ -1364,7 +1377,8 @@
bul->y += bul->ym;
}
- RECT rcLeft[4] = {+ RECT rcLeft[4] =
+ { {0, 48, 16, 64}, {16, 48, 32, 64}, {32, 48, 48, 64},@@ -1371,7 +1385,8 @@
{48, 48, 64, 64},};
- RECT rcRight[4] = {+ RECT rcRight[4] =
+ { {64, 48, 80, 64}, {80, 48, 96, 64}, {96, 48, 112, 64},@@ -1435,7 +1450,8 @@
bul->y += bul->ym;
}
- RECT rcLeft[4] = {+ RECT rcLeft[4] =
+ { {160, 48, 184, 72}, {184, 48, 208, 72}, {208, 48, 232, 72},@@ -1442,7 +1458,8 @@
{232, 48, 256, 72},};
- RECT rcRight[4] = {+ RECT rcRight[4] =
+ { {160, 72, 184, 96}, {184, 72, 208, 96}, {208, 72, 232, 96},@@ -1467,22 +1484,26 @@
void ActBullet_Sword3(BULLET *bul)
{- RECT rcLeft[2] = {+ RECT rcLeft[2] =
+ { {272, 0, 296, 24}, {296, 0, 320, 24},};
- RECT rcUp[2] = {+ RECT rcUp[2] =
+ { {272, 48, 296, 72}, {296, 0, 320, 24},};
- RECT rcRight[2] = {+ RECT rcRight[2] =
+ { {272, 24, 296, 48}, {296, 24, 320, 48},};
- RECT rcDown[2] = {+ RECT rcDown[2] =
+ { {296, 48, 320, 72}, {296, 24, 320, 48},};
@@ -1621,7 +1642,8 @@
break;
}
- RECT rcLeft[5] = {+ RECT rcLeft[5] =
+ { {0, 64, 24, 88}, {24, 64, 48, 88}, {48, 64, 72, 88},@@ -1629,7 +1651,8 @@
{96, 64, 120, 88},};
- RECT rcRight[5] = {+ RECT rcRight[5] =
+ { {0, 88, 24, 112}, {24, 88, 48, 112}, {48, 88, 72, 112},@@ -1800,7 +1823,7 @@
if (bul->xm < -0x1400)
bul->xm = -0x1400;
- if (bul->xm > 0x1400 )
+ if (bul->xm > 0x1400)
bul->xm = 0x1400;
if (bul->ym < -0x1400)
@@ -1835,7 +1858,8 @@
}
}
- RECT rect1[4] = {+ RECT rect1[4] =
+ { {120, 96, 136, 112}, {136, 96, 152, 112}, {152, 96, 168, 112},@@ -1842,7 +1866,8 @@
{168, 96, 184, 112},};
- RECT rect2[4] = {+ RECT rect2[4] =
+ { {184, 96, 200, 112}, {200, 96, 216, 112}, {216, 96, 232, 112},@@ -1975,22 +2000,26 @@
if (++bul->ani_no > 1)
bul->ani_no = 0;
- RECT rcL[2] = {+ RECT rcL[2] =
+ { {0, 112, 32, 128}, {0, 128, 32, 144},};
- RECT rcU[2] = {+ RECT rcU[2] =
+ { {32, 112, 48, 144}, {48, 112, 64, 144},};
- RECT rcR[2] = {+ RECT rcR[2] =
+ { {64, 112, 96, 128}, {64, 128, 96, 144},};
- RECT rcD[2] = {+ RECT rcD[2] =
+ { {96, 112, 112, 144}, {112, 112, 128, 144},};
@@ -2097,17 +2126,20 @@
bul->y += bul->ym;
}
- RECT rect1[2] = {+ RECT rect1[2] =
+ { {128, 32, 144, 48}, {144, 32, 160, 48},};
- RECT rect2[2] = {+ RECT rect2[2] =
+ { {160, 32, 176, 48}, {176, 32, 192, 48},};
- RECT rect3[2] = {+ RECT rect3[2] =
+ { {128, 48, 144, 64}, {144, 48, 160, 64},};
@@ -2147,44 +2179,50 @@
void ActBullet_SpurTail(BULLET *bul, int level)
{- if ( ++bul->count1 > 20 )
+ if (++bul->count1 > 20)
bul->ani_no = bul->count1 - 20;
- if ( bul->ani_no > 2 )
+ if (bul->ani_no > 2)
bul->cond = 0;
- if ( bul->damage && bul->life != 100 )
+ if (bul->damage && bul->life != 100)
bul->damage = 0;
- RECT rc_h_lv1[3] = {+ RECT rc_h_lv1[3] =
+ { {192, 32, 200, 40}, {200, 32, 208, 40}, {208, 32, 216, 40},};
- RECT rc_v_lv1[3] = {+ RECT rc_v_lv1[3] =
+ { {192, 40, 200, 48}, {200, 40, 208, 48}, {208, 40, 216, 48},};
- RECT rc_h_lv2[3] = {+ RECT rc_h_lv2[3] =
+ { {216, 32, 224, 40}, {224, 32, 232, 40}, {232, 32, 240, 40},};
- RECT rc_v_lv2[3] = {+ RECT rc_v_lv2[3] =
+ { {216, 40, 224, 48}, {224, 40, 232, 48}, {232, 40, 240, 48},};
- RECT rc_h_lv3[3] = {+ RECT rc_h_lv3[3] =
+ { {240, 32, 248, 40}, {248, 32, 256, 40}, {256, 32, 264, 40},};
- RECT rc_v_lv3[3] = {+ RECT rc_v_lv3[3] =
+ { {240, 32, 248, 40}, {248, 32, 256, 40}, {256, 32, 264, 40},--
⑨